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Information

Designed By: (Uncredited)
Published By: Avalon Hill
3M
Klee
Sports Illustrated
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
Best with 6 players
Recommended with 3, 4, 5, 6, more than 6 players
(4 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no votes yet)
[poll]
Category: Racing
Dice
Sports
Mechanics: Modular Board
Action Point Allowance System
Other Names: N/A

Description

[Edit] [History]

In Speed Circuit, each player takes control of a Formula 1 racecar zipping around the tracks. Each person then distributes a number of points to Start Speed, Top Speed, Wear and other attributes, five points per lap. Then, each player moves based on their speed, and can adjust their speed, choosing to forfeit a Wear Point, or roll the Chance Die, where a bad roll could cause you to move through, spin out, or even crash out of the race. Whoever gets over the line first wins.

Before the race begins the players prepare their cars by allocating points, so if you want faster acceleration or speed you have to sacrifice start speed or braking or tire wear.

Each turn, the players write their planned speed for the next turn and then move their cars 1 space per 20 mph. Each curve on the track has a speed limit that cannot be exceeded without penalty. If you exceed curve speed, overaccelerate or overdecelerate your car, etc., you pay penalties in tire wear or possible damage to your car or elimination from the race.

The original 3M Sports Games version used speedometer wheels to select speed, used a random card draw to determine the car characteristics and has no random elements.

Expanded by:

More Information

[Edit] [History]
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Statistics

User Rank: 529
Num Ratings: 503
Average Rating: 6.84
Standard Deviation: 1.40
Num Views: 34002
GeekBuddy Analysis: Analyze
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Avg. Game Weight: 2.13 moreinfo
Personal Comments: 229
Users Owning: 808
Users Wanting: 38
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Total Plays: 300
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Pg.1/3 »
0 "Advanced" Speed Circuit Rules
Speed Circuit Rules.pdf
This is a set of rules that a large group (approximately 25-30) of players used to run 16-race campaigns back in the late 1980s/early 1990s. I've reformatted the rules, corrected some errors, and made some clarifications. Apparently, these rules do not differ greatly from the rules used at WBC.
0 Spee Circuit - Tracks
Speed Circuit - tracks.rar
Ten Speed Circuit tracks in size ready for printing and playing and, instead of the usual boring two-lane-only tracks, most of them expanded to three-lane tracks.
0 Speed Circuit - basic and advanced games
Speed Circuit - Complete Rules.pdf
Contain optional rules for Speed Circuit, in what I call "Basic" and "Advanced Games", in Portuguese language.
1 Circuits 2008: All
Season2008All.zip
All circuits season 2008
1 speed circuit rules for pbem and ftf
aicsscrules-eng.pdf
Here the rules we play at : www.pbemitalia.it
1 Eurospeedway.jpg
Eurospeedway.jpg
Finished version of the Eurospeedway Lausitz track
5 speed circuit dials.pdf
speed circuit dials.pdf
speed circuit dials - cut, laminate.
4 Speed_Circuit_Season_Rules.pdf
Speed_Circuit_Season_Rules.pdf
Speed Circuit Campaign Rules - Incorporating original rules, optional rules, and a few of our rules. We used these for 10 years.
1 speed grid.xls
speed grid.xls
Performance chart from AH version
0 Eurospeedway2b.gif
Eurospeedway2b.gif
First draft of Eurospeedway Lausitz DTM track
User Information
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