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Information

Designed By: Gal Zuckerman
Published By: Kosmos (Franckh-Kosmos)
Mfg suggested # of Players: 3 - 4 players
User suggested # of Players:
Best with 3, 4 players
Recommended with 3, 4 players
(3 voters) [poll]
Playing Time: 60 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: (no votes yet)
(0 voters) [poll]
Language Dependence: No necessary in-game text
(2 voters) [poll]
Category: Prehistoric
Farming
Mechanics: Auction/Bidding
Tile Placement
Other Names: N/A

Description

[Edit] [History]

Eden'' is the dream of making arid land fertile. At the outset, the board is a desert. Players play irrigation cards that allow them to place plant tiles in the desert, thus bringing life and fertility to it. As the desert grows, cultivation cards may develop the plant tiles further, making them more valuable and bringing players much manna. The player who first gets tiles valued at 20 "fertility points" on the board wins. But watch out! As the desert blooms competition for the land increases, and other players will try to take your most fertile land away.

The game play in Eden''' is simple. Either play one or two irrigation cards to develop areas of desert (i.e. place tiles on the board), or play a cultivation card to increase the value of areas already on the board (i.e. replace existing tiles with more valuable ones, at a cost), or pass. Conflict enters the game when a player places a new tile on the board next to an opponent's existing tile. Then a challenge may be made by the player placing the tile. Manna, the currency in the game, is used in the challenge, which takes the form of a bidding war. Bids, which must be divisible by 5, are always increased. But what the winning bidder actually must pay is the bid MULTIPLIED by the value of the tiles that would be gained. In the case of the challenger, the winning bid would be the bid itself times the value of the tiles sought. In the case of the defender, the winning bid would be the bid itself times the value of the tiles the defender is using in what in effect is an attack. Bids keep rising until one player is unwilling, or unable, to meet the final cost of a bid. The loser forfeits all the tiles involved in the conflict, but gains the value of that land (according to the bid) in manna from the other player.

More Information

[Edit] [History]
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Statistics

User Rank: 3188
Num Ratings: 117
Average Rating: 5.80
Standard Deviation: 1.19
Num Views: 9895
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.42 moreinfo
Personal Comments: 39
Users Owning: 206
Users Wanting: 8
Users Trading: 13
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 38
Plays This Month: 0
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0 eden-spanish.pdf
eden-spanish.pdf
Spanish translation in PDF format
0 Eden.doc
Eden.doc
Rules formatted to fit box
0 Eden_rg-FR.doc
Eden_rg-FR.doc
Règles en français
0 Eden Aide.pdf
Eden Aide.pdf
Aide de jeu en francais
0 edeneng.doc
edeneng.doc
English translation (Word 97 document)
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