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Game Entry

User Rating: 7.9 / 10 (225 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 14083
Rank: 290
RSS Feed xml

Information

Designed By: Tetsuya Nakamura
Published By: Multi-Man Publishing (MMP)
Simulations Journal / Game Journal Magazine
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 1, 2 players
(4 voters) [poll]
Playing Time: 300 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 14 and up
(1 voter) [poll]
Language Dependence: Extensive use of text - massive conversion needed to be playable
(1 voter) [poll]
Category: World War II
Wargame
Mechanics: Dice Rolling
Area Movement
Hex-and-Counter
Area-Impulse
Simulation
Other Names:
Rise and Fall of Imperial Japan

Description

[Edit] [History]

International Game Series game from Multi-Man Publishing (MMP).

Simulating the Pacific Front of World War II has always been one of the great wargame design challenges. The same distance that planes could cover in a few hours took days for ships and weeks for foot soldiers. Hostile jungles and great oceans combined to make logistics and transport of paramount historical concerns. These and other design puzzles are solvable by only the most gifted designers.

Renowned Japanese wargame designer Tetsuya Nakamura has successfully met these challenges and Multi-Man Publishing (MMP) is to offer the elegant result - Fire in the Sky. Fire in the Sky has, until now, only been available in Japanese.

With only one map and 180 counters, Fire in the Sky packs years of prior Pacific design attempts and experience into an effort that beautifully distills the essence of the conflict and serves as further proof that great things do indeed come in small packages. Fire in the Sky provides players with the same problems and perspectives faced by the historical combatants, yet does so in a game that can be played in 5 hours or less. The game is ingeniously balanced and so provides not only a look into the minds of the actual commanders, but also a fun, competitive and tense gaming experience.

The game includes glorious 1-inch counters, a clever map that integrates hexes and areas, and rules that cover all of the essential aspects of the Great Pacific War. Oil convoys and troop transports are as vital to victory as the massive Carrier fleets that steam over the vast Pacific. Tetsuya Nakamura’s intelligent and ingenious design also offers Western players a fascinating glimpse into the Japanese perspective on the war.

This was originally published in Old Game Journal Magazine #55 and is considered a cult hit wargame in Japan with a very fanatical following. Also published in Game Journal Special Issue #2.

Fire in the Sky won the Charles S. Roberts awards for Best Wargame Graphics (Charles S. Roberts Awards) for 2005.
Fire in the Sky was a nominee in the Charles S. Roberts awards for Best World War II Boardgame (Charles S. Roberts Awards) for 2005.

More Information

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Statistics

User Rank: 290
Wargame Rank: 81
Num Ratings: 225
Average Rating: 7.86
Standard Deviation: 1.30
Num Views: 46921
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.07 moreinfo
Personal Comments: 149
Users Owning: 579
Users Wanting: 76
Users Trading: 16
Has Parts For Trade: 0
Want Parts In Trade: 1
Price History: View
Total Plays: 210
Plays This Month: 0
Hot | Recent
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0 FitS - Variable VP Table
FitS-VP.txt
This is an unofficial variant VP table, allowing you to end the game at various points and see how well you did historically.
1 Fire_in_the_Sky_-_Allied_Task_Force_Display.doc
Fire_in_the_Sky_-_Allied_Task_Force_Display.doc
Alex's Allied Task Force Display for Fire in the Sky, v. 1.0
3 FitS Sequence of Play_A4.doc
FitS Sequence of Play_A4.doc
Sequence of Play and Combat Sequence A4 Sized (fits 2 page normal A4 landscape)
3 FitS Sequence of Play.doc
FitS Sequence of Play.doc
Fire in the Sky Sequence of Play, including a separate sequence for combat
1 FitS Allied Strategy Guide v2.0.doc
FitS Allied Strategy Guide v2.0.doc
Allied Strategy Guide containing general guidelines for Allied play. This version corrects some page formatting from v1.0.
1 FitS Turn Sequence Player Aid v2.0.doc
FitS Turn Sequence Player Aid v2.0.doc
Lists in sequence the actions both players take in a turn. This version corrects an error on v1.0.
1 FitS Japanese Strategy Guide v1.0.doc
FitS Japanese Strategy Guide v1.0.doc
Japanese Strategy Guide identifying key targets for Turns 1 through 3
0 FitS Combat Sequence Player Aid v1.0.doc
FitS Combat Sequence Player Aid v1.0.doc
Step-by-step list of actions taken during the Combat Sequence
1 fireinthesky sp.doc
fireinthesky sp.doc
Secuencia de Juego en Castellano
1 FitS_Historical_Entry_Order.doc
FitS_Historical_Entry_Order.doc
The order of battle on the Player Aid cards is generic for most ship types. This is an _attempt_ to be more historically accurate. Due to certain ship pairings, (and also mistakes on my part I'm sure), it is not 100% accurate, but "feels" better to me. I welcome comments.

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