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Game Entry

User Rating: 7.2 / 10 (352 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 1423
Rank: 436
RSS Feed xml

Information

Designed By: Courtney F. Allen
Published By: Avalon Hill
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(1 voter) [poll]
Playing Time: 300 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: No necessary in-game text
(1 voter) [poll]
Category: Wargame
World War II
Mechanics: Area-Impulse
Other Names: N/A

Description

[Edit] [History]

This is the first of the Area-Impulse games done by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944.

The game begins with the British holding the area around the bridge, surrounded by the Germans. They try to hold out for as long as they can.

Each full turn covers 8 hours and includes many mini-turns (or impulses). Each impulse, the player can move or fire a small number units. Once moved or fired, the units are "spent" and cannot move again until the next turn.

Combat is handled by calculating attack defense values and each side rolling 2 dice. The difference (if the attacker has the higher total) in final point values is the number of casualty points the defender must lose by spending or destroying units.

The games is of relatively low complexity for a wargame and rates 3 (out of 10) on AH's difficulty scale.

More Information

[Edit] [History]
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Statistics

User Rank: 436
Wargame Rank: 293
Num Ratings: 352
Average Rating: 7.16
Standard Deviation: 1.32
Num Views: 20570
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.08 moreinfo
Personal Comments: 174
Users Owning: 700
Users Wanting: 42
Users Trading: 38
Has Parts For Trade: 0
Want Parts In Trade: 2
Price History: View
Total Plays: 98
Plays This Month: 0
Hot | Recent
Browse » | Upload File »
Pg.1/1
0 Tournament Scenario
SOA.doc
This scenario is used at the Australian Boardgame Championship - it has been tested over time and fine-tuned.
2 SOAvariant.pdf
SOAvariant.pdf
THE CROSSING variant
0 SoA Q&A.doc
SoA Q&A.doc
SOA Q&A
0 SOA Aid.doc
SOA Aid.doc
SOA Player Aid - about A5 (double-sided) in size
0 SOA info sheet word.doc
SOA info sheet word.doc
Handy precis/reference to use when playing this game.

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