geek
Recently Viewed
Hot Games
Blackbeard
Agricola
Race for the Galaxy
Amazing Space Venture
Settlers of Catan, The
Puerto Rico
Pandemic
Stone Age
Risk
Through the Ages: A Story of Civilization
Last Night on Earth: The Zombie Game
Arkham Horror
StarCraft: The Board Game
Twilight Struggle
Power Grid
California
Descent: The Road to Legend
Descent: Journeys in the Dark
War of the Ring
Galactic Emperor
Conquistador
Carcassonne
The Devil's Cauldron: The Battles for Arnhem and Nijmegen
Tigris & Euphrates
BattleLore
Ticket to Ride
Race for the Galaxy: The Gathering Storm
1960: The Making of the President
Hannibal: Rome vs. Carthage
Caylus
Combat Commander: Europe
El Grande
Dungeons & Dragons Board Game
Kingsburg
Twilight Imperium 3rd Edition
Clue
Shogun
Commands & Colors: Ancients
Titan
Brass
Tide of Iron
Manoeuvre
Galaxy Trucker
Age of Piracy
Apples to Apples
A Touch of Evil, The Supernatural Game
Hanging Gardens, The
Bang!
Last Night On Earth: Growing Hunger
Dirge: Carnage in Crimson

Game Entry

1841

(1994)
User Rating: 7.7 / 10 (50 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 1447
Rank: 1374
RSS Feed xml

Information

Designed By: Federico Vellani
Manlio Manzini
Published By: Chris Lawson
Deep Thought Games, LLC
# of Players: 2 - 8
Playing Time: 300 Minutes
Mfg Suggested Ages: 14 and up
Category: Economic
Transportation
Trains
Mechanics: Stock Holding
Tile Placement
Route/Network Building
Other Names:
1839

Description

[Edit] [History]

1841 is the apex (or nadir depending on your point of view) of 18xx stock-market manipulation. Set in Northern Italy during a period of rapid political change (borders for playable hexes change twice during the course of the game) the game is one of the most difficult even for experienced 18xx players.

The greatest innovations center on the ability of companies to own shares in other public companies and the merging of companies. Train obsolescence is rapid and unforgiving, and it is quite possible for forced-purchase trains to be obsolete before they get a chance to run. Capitalization is on a per-share basis throughout the game and train prices are steep >1400 for an 8 train - the largest.

There are 8 historical corporations and eight, named but ahistorical "generic" corporations. These are normally used simply as investment vehicles to maximize the amount of capital available to "successful" companies close to Milan. Northern Italy is mountainous, especially near the off-board Alpine areas and to the South of the map, making progress slow and expensive for the outlying historical companies.

1841 has a reputation as a very long game, but is not necessarily much longer than games such as 1870 which have a very large bank. It can be completed in four hours.

Chris Lawson's game kit is one version that is available and is of his usual high (for a game kit) quality. A large amount of time with scissors and craft knife to cut out the stock and tiles can be expected. Deep Thought Games now publishes 1841v2 which incorporates changes by Manlio Manzini to address some of the perceived shortcomings with the original which was designed by Federico Vellani with Manlio as a co-author.

Description by Steve Thomas:

1841 is the 18xx game of choice for many players, though some hate it. Designed, and originally published as 1839 by Federico Vellani, it is set in northern Italy. The McGuffin here is that 1841 is the 18xx game which is least about actually building a railway and most about manipulating the stock market and managing the extremely fierce train obsolescence. Route development has its place, but unless the players can get the rest of the game about right they are doomed, and it is this which polarizes players' views of the game. When it first became available it whetted the slightly jaded palates of some players since the dividing line between success and abject failure is so narrow. 1841 achieves this by allowing companies to buy and sell shares in each other, and to merge with one another. These factors result in frequent and hard-to-predict changes to the order in which the companies operate. It's exciting and dynamic, and the only real downside, at least for "the financiers who've had enough of the engineers", to misquote the 1853 box art, is the length of the game. At typically seven hours it cannot sensibly be played in an evening. Even so, the game is usually well worth the investment of time, though it's certainly not for the novice.

More Information

[Edit] [History]
[Browse »] [Add »]
Pg.1/1
Search Games
Gallery: All | Game | People | CreativeHot | Recent
[Browse »][Add Image »]
Pg.1/1
Board Game Forum: Reviews
Hot | Recent | Active
[Browse »] [Post »] [Search »]
Pg. 1/1 1
4 Tao of Gaming Review 2005-12-11 Bankler 0

Statistics

User Rank: 1374
Num Ratings: 50
Average Rating: 7.65
Standard Deviation: 1.74
Num Views: 6205
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 4.20 moreinfo
Personal Comments: 26
Users Owning: 72
Users Wanting: 30
Users Trading: 1
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 31
Plays This Month: 0

Your Collection

[Sign In] to track this game in your collection.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.