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Information

Designed By: Renaud Verlaque
Published By: Compass Games
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(3 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 12 and up
(1 voter) [poll]
Language Dependence: Unplayable in another language
(1 voter) [poll]
Category: American Civil War
Wargame
Mechanics: Campaign/Battle Card Driven
Point to Point Movement
Other Names:
The Price of Freedom
The Price of Freedom: The American Civil War 1861-1865

Description

[Edit] [History]

The Price of Freedom: The American Civil War, 1861-65 is Renaud Verlaque's second published design after Age of Napoleon, winner of 2003 Best Pre-WW2 Historical Boardgame CSR award.

The Price of Freedom is a true grand-strategic-level look at the American Civil War. Using an original card-driven system, it provides strong historical flavor in a simple game that can consistently be played in three hours. This makes The Price of Freedom an ideal game for today's gamer's busy lifestyle, as well as for tournaments.

As you might expect from a quick-playing game, counter density in The Price of Freedom is purposefully low and is also constrained by each side’s War Effort level, an aggregate measure of economic, political and diplomatic support for the war. Each military game piece represents a "corps" of 20-30,000 men. Corps must organized into armies led by the colorful commanders that every American Civil War aficionado has come to love or hate. Twenty-five historical army commanders are available for theater or field command, from Ben "Spoons" Butler to "Massa" Robert E. Lee, with each commander rated -1, 0 or +1 for offense, defense and movement. Armies move and fight on a functional and yet very attractive point-to-point representation of the Eastern and Western theaters, vying to capture or defend critical territory or simply to beat each other out.

The card-driven engine ensures that no game of The Price of Freedom is ever the same and that there are plenty of hard choices to make in each campaign impulse. The game uses a well-balanced deck of 55 cards that are all playable by both sides. Each card has two uses that are generally mutually exclusive: either it can be used by spending its operational value (ranging 1-3) on various actions (moving, reorganizing or reinforcing armies) or it can be used to implement the event described on the card. Events can affect army leadership (Commander-in-Chief, Clash of Egos, Shot from the Saddle) or battle resolution (Blundering Fool; Seeing the Elephant; Bickering Generals; etc.), help gain operational advantage (Strategic Transfer; Turning Movement; Interior Lines), or simulate major political, economic or diplomatic events (Draft; Kentucky; Blockade; etc.). Like overall army size, hand size is dictated by each side's War Effort level.

The Union player can win by driving down the Confederate War Effort level low enough or by vastly outnumbering Confederate troops. The Confederate player can win in similar fashion or by hanging long and well enough to cause Lincoln to lose the 1864 elections or prevent the Union player from achieving the historical outcome.

So convene your cabinet, call up your generals, muster your troops, it is time to fight and find out what is the true Price of Freedom!

Home Page at Publisher's Site: http://www.compassgames.com/pof.htm

More Information

[Edit] [History]
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Statistics

User Rank: 1633
Wargame Rank: 324
Num Ratings: 54
Average Rating: 7.14
Standard Deviation: 1.78
Num Views: 20728
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.07 moreinfo
Personal Comments: 53
Users Owning: 180
Users Wanting: 51
Users Trading: 9
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 88
Plays This Month: 0
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Pg.1/1
0 Price of Freedom Supply Summary
POFSupply.pdf
This is a quick reference guide to help determine supply status of armies and areas. Set your printer to landscape mode for best results.
2 Rules Index
POFRulesIndex.doc
An index referencing game terms and concepts to where they are refenced in the rules (using the 'x.x.x' format, rather than page numbers).
User Information
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