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Game Entry

Five Crowns

(1996)
User Rating: 5.7 / 10 (329 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 1472
Rank: 2967
RSS Feed xml

Information

Designed By: M. Falco
Published By: Set Enterprises, Inc.
# of Players: 2 - 7
Playing Time: 30 Minutes
Mfg Suggested Ages: 8 and up
Category: Card Game
Mechanics: Set Collection
Other Names:
Books and Runs
Book and Run

Description

[Edit] [History]

Five Crowns is rummy, with a twist. The set collection aspect of rummy is basically the same; with groups of 3 cards in either runs or denominations making a valid meld. The difference is that in each hand the number of cards increases, from 3 cards in the first hand to 13 in the last. The game, therefore, consists of 11 hands. In each of these hands, in addition to the 6 Jokers, there are other wild cards. These are determined by which hand it is. In the first hand 3s are wild in the second hand it's the 4s, and so on until in the last hand the Kings go wild. This is made easy to remember because the wild card is the same as the total number of cards you hold. (ie. in the first hand 3 cards, 3s are wild). A hand finishes when someone can meld all cards in their hand (after the discard) and, as the designers say, "the game isn't over 'til the Kings go wild!"

More Information

[Edit] [History]
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Statistics

User Rank: 2967
Num Ratings: 329
Average Rating: 5.74
Standard Deviation: 1.64
Num Views: 15253
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.30 moreinfo
Personal Comments: 147
Users Owning: 487
Users Wanting: 6
Users Trading: 42
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 579
Plays This Month: 5
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0 FiveCrowns.xls
FiveCrowns.xls
Scoresheet for Five Crowns (Excel)

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