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Warhammer Quest is a role-playing game that does not require a Dungeon Master. It's best with four players, but you can even play it solitaire. The tile-based dungeon is created based on cards drawn from a dungeon deck. Monster occurrence is generated by a roll of the dice based on the type of tile you are on. Monster type is generated from cards. This game comes with a lot of plastic miniatures and high quality components including plastic doorways and glossy dungeon tiles. An adventure book adds a dozen scenarios and an advanced role-playing book is included for the hardcore Dungeon Master. Four Heroes are included in the basic game, with additional ones available for purchase separately.
Expanded by:
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Hero expansion packs were available, including a metal miniature, reference card, token, and rules booklet. They did NOT include treasure cards for shuffling into the deck. You could use these to allow 5 or more players, or as substitute for original warriors (it's best not to replace the Wizard).
Bretonnian Knight,
Chaos Warrior (evil or cursed warrior),
Dwarf Trollslayer (rules were included in main game),
Elf Ranger (includes paths for knight and mage),
Elf Wardancer,
Imperial Noble,
Pit Fighter,
Warrior Priest,
Witch Hunter.
There were also official characters available through mail order or magazines.
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Treasure Cards
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All the treasure from the "Roleplay Book" treasure lists in handy cards, similar to the treasure cards from the game.
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Spellcards
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All the spells from the "Roleplay Book" on cards!
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Settlement Event Cards
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All the settlement events for the "between adventures" part in a handy cards deck similar to the other cards in the game. Print, cut, fold, and put into trading card sleeves for best use.
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Travelling Cards
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All the travelling hazards for the "between adventures" part in a handy card deck, very similar to the other cards in the game. Print, cut, fold, and put into trading card sleeves.
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The Friendly Giant (Custom Warrior Rules)
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One of my favorite custom warrior creations. Recently reformatted in pdf file with bookmarks!
How entertaining a Giant can be when clobbering, grabbing, eating, throwing, jumping up and down upon and kicking warriors! But, wouldn't it be nice to have someone like that as an ally when facing insurmountable odds against all sorts of gruesome and wickedly powerful creatures?
Imagine the looks upon the faces as the gleefully sneering faces turn from surprised to shocked to frightened to terrified as they look up from the ankle or the knee and see not a wall or a pillar, but a Giant! Not only that, the creatures of darkness also notice that the Giant is looking fondly upon the warriors with a twinkle in his eye. But, he strangely does nothing to attack anyone, nor does he reach for the warriors to grab a quick snack.
Instead, He patiently stands there waiting for something. "Oh, well we've a job to do", says the hord of evil beings, and they set about to destroy the warriors. Then in response the giant roars, slings monsters aside, pushes through the crowd, swings his massive club lobbing off a few heads, and throws a monster down the corridor. A Giant is on the loose, and he is friendly to the good guys!
Before you judge this one, please read it through. I believe I have built in enough things to balance this warrior for a proper gaming character. If you think him a little too strong, maybe you can make some adjustments to him.
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Phase Flowchart.vsd
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Warhammer Quest Phase Flowchart
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Character Sheet.pdf
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Rules Summary.doc
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1 page 2 sided color rules summary/refresher
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WHQ Contents Checklist
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Updated checklist of contents for WHQ, CoT & LotOW expansions, and a list of all Treasure Pack cards. Corrects some errors in the GW documentation.
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