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Information

Designed By: Brien J. Miller
Published By: Compass Games
Mfg suggested # of Players: 1 - 3 players
User suggested # of Players:
Best with 1 players
Recommended with 1 players
(5 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no voters yet)
[poll]
Category: World War II
Wargame
Nautical
Mechanics: Point to Point Movement
Simulation
Dice Rolling
Chit-Pull System
Co-operative Play
Area-Impulse
Other Names: N/A

Description

[Edit] [History]

Silent War is a solitaire simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available submarines from either Pearl Harbor or Brisbane in order to attack the Japanese Navy. Additionally, in the patrol game, using single submarines, players can recreate some of the war's most famous patrols. The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander.

Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan. The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box.

Special rules include American torpedo improvement, ultra, submarine repair and readiness, wolfpacks, campaign and combat events, war progress, patrol and search, TDC solutions, merchant shipping, Japanese battleship doctrine, two player rules and more.

Can you as a submarine fleet commander best the historical submarine commanders and sink more ships and tonnage than the American commanders or will you wash out and be retired to a desk job?

Game includes a graphic map of the Pacific, six sheets colorful counters, rules and scenario books, easy to use charts, boxed.

Silent War was a nominee in the Charles S. Roberts awards for Best World War II Boardgame (Charles S. Roberts Awards) for 2005.
Silent War was a nominee in the Charles S. Roberts awards for Best Wargame Graphics (Charles S. Roberts Awards) for 2005.
Silent War won the Games 100 Award: Best Historical Simulation for 2007.

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User Rank: 310
Wargame Rank: 55
Num Ratings: 213
Average Rating: 8.00
Standard Deviation: 1.51
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0 Silent War Submarine Manifest
Silent_War_Sub_Manifest.xls
Complete list of all Subs in the game, with availability date and class. Names and classes are as shown on counter.
1 Optional Rules for Silent War
SilentWarOptions.PDF
Optional rules which may become official depending on reception and results of Steel Wolves playtesting.
0 Generate Single Sub scenarios for multiplay and shorter games
Single Sub Scenarios.zip
The attached document and spreadsheet are rules for playing a submarine (or group of submarines) throughout the war. The victory conditions are based on the historical performance of submarines by class (Gato, Balao, and others grouped into Early, Middle, and Advanced). You can play as many or as few submarines as you want to see if you can get into the top 35%, 25% or 15% of historical performance. Get in the bottom 50% of the historical performance and you help lose the war. The spreadsheet allows you to enter the name of a submarine get its historical performance and victory conditions for playing it. You can use this scenario to play a multi-player competitive game on the same board. Players play similar submarines over the war and gage their performance against each other and against historical performance. It supports 7 players playing up to 4 submarines each, 4 players playing up to 10 submarines each, or 3 players playing up to 19 submarines each. Multi-player has three possible types of victory conditions, tonnage, top dog and reputation.
3 Excel Spreadsheet used for tracking Submarine stats - v1.0
Ladderboard.xls
This is the latest evolution of my spreadsheet that I use for tracking tonnage, ships sunk, service time, subs lost, and special kills for all my subs. It aids in bookkeeping and error checking while playing any of the Silent War campaigns.
1 Silent War Combat Calculator v1.0
Silent War Combat Calculator v1.0.xls
Silent War Simple Combat Value Calculator An excel spread sheet that will calculate the Attack to hit value and the Counter-Attack base number (used to find the appropriate row on the counter attack table). Just enter the appropriate values into the boxes and the Attack and Counter Attack values will be calculated.
3 Silent War Errata/FAQ file
SilentWarFAQ 02172008.PDF
Update and FAQ effective 17 February, 2008
2 Silent War REGLAS.pdf
Silent War REGLAS.pdf
RULES IN SPANISH - REGLAS EN ESPAÑOL por Felipe Santamaría
2 Silent War ESCENARIOS.pdf
Silent War ESCENARIOS.pdf
Book of Scenarios in spanish - LIBRO DE ESCENARIOS EN ESPAÑOL por Felipe Santamaría
3 Silent War AAR - 1941 December to 1942 April.pdf
Silent War AAR - 1941 December to 1942 April.pdf
AAR - December 1941 to April 1942
4 SILENT WAR_MAPA.jpg
SILENT WAR_MAPA.jpg
MAP IN SPANISH - MAPA DE JUEGO EN ESPAÑOL por Felipe Santamaría