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Information

Designed By: Antje Graf
Christiane Knepel
Published By: Rio Grande Games
Winning Moves
Mfg suggested # of Players: 2 - 5 players
User suggested # of Players:
Best with 3, 4 players
Recommended with 2, 3, 4 players
(1 voter) [poll]
Playing Time: 30 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: Array
Language Dependence: (no votes yet)
[poll]
Category: Arabian
Mechanics: N/A
Other Names:
Kurier des Zaren
Les courriers du Tsar

Description

[Edit] [History]

The governors have important messages that must reach the czar as quickly as possible. Because the governors live in provinces in the far reaches of his empire, a governor must be clever and a little lucky to be the first to get his message to the czar, winning the game and the favor of the czar.

The players each send several couriers on the long and convoluted trip to the czar’s palace. Along the way, the couriers travel from village to village through swamps, forests, and mountains. In each village, the couriers check in to one of the inns and spend the night. But only the early risers will be able to move on to the next village in the morning. Those who sleep late must remain in the village for another night, hoping the new day will provide better opportunities.

Re-implements:

More Information

[Edit] [History]
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2 Message to the Czar points.pdf
Message to the Czar points.pdf
Message to the Czar points chart -- to be cut out, joined together lengthwise, and laid alongside the board; measurements approximate
2 Message to the Czar+ ltr.pdf
Message to the Czar+ ltr.pdf
A merge of Message to the Czar/Muscat rules -- print 2-sided on letter size paper
1 Deadbeat_courier_actions_Aid.pdf
Deadbeat_courier_actions_Aid.pdf
Deadbeat Courier Actions graphical Aid (for use with Rob's Plus rules)
1 kurier.doc
kurier.doc
English rules translation
User Information
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