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Game Entry

User Rating: 7.7 / 10 (202 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 19854
Rank: 454
RSS Feed xml

Information

Designed By: Stephen V. Cole
Published By: Amarillo Design Bureau
# of Players: 2 - 8
Playing Time: 45 Minutes
Mfg Suggested Ages: 12 and up
Category: Wargame
Science Fiction
Mechanics: Simultaneous Action Selection
Simulation
Hex-and-Counter
Action Point Allowance System
Other Names: N/A

Description

[Edit] [History]

From the designer of Star Fleet Battles, Federation Commander is the fast moving game of starship combat in the Star Fleet Universe. Mounted game boards, laminated full color ship control cards and gorgeous full color counters highlight this re-imagining of the Star Fleet Universe with 21st century production values.

Much effort has gone into streamlining the game - there are 8 impulses rather than 32. One die roll allocates up to 10 points of damage, rather than 2 dice per damage point that strikes the ship. Color coded charts and ship cards reduce the mental overhead of remembering what goes where.

Gone is the tax form of energy allocation, replaced by a free flowing dynamic "on the fly" power allocation system. Maneuver has had countless special cases removed and streamlined.

This is not an introduction to Star Fleet Battles, but a re-imagining of starship combat in the Star Fleet Universe, redesigned from the ground up to appeal to a wider audience and reduce rules lawyer-ism.

Included in the rules are the 'free form" (hexless) movement rules that have been in use for years; the hex map is scaled for miniatures bases, and the game is designed to be easy to port over to miniatures adaptations.

Home Page: http://www.federationcommander.com/

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Statistics

User Rank: 454
Wargame Rank: 117
Num Ratings: 202
Average Rating: 7.68
Standard Deviation: 1.43
Num Views: 30932
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.35 moreinfo
Personal Comments: 105
Users Owning: 320
Users Wanting: 58
Users Trading: 9
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 383
Plays This Month: 6
Hot | Recent
Browse » | Upload File »
Pg.1/1
1 Plasma Torpedo Warhead Tracking Chart
TorpedoStrengthChart.txt
This chart "inverts" the table in (4J3b). This chart describes torpedo strength reduction as "damage" to the torpedo, making it easier to reconcile strength reduction with damage from other sources.
1 Trek_FC_baselinespeed_v2.pdf
Trek_FC_baselinespeed_v2.pdf
Baseline speed cards: laminate and use one per ship to set your speed each turn. Reverse side has Stopped.
1 Trek_FC_aids_Klingon.pdf
Trek_FC_aids_Klingon.pdf
Fed Commander: Baseline speed cards. We found these helped keep track of ship speeds. One set per ship in a battle - Klingon design
1 Trek_FC_aids_Federation.pdf
Trek_FC_aids_Federation.pdf
Fed Commander: Baseline speed cards. We found these helped keep track of ship speeds. One set per ship in a battle - Federation design
3 FedCom_turn_tracker2.pd
FedCom_turn_tracker2.pd
Updated. A chart to keep track of the sequence of play as well as impuleses and subimpulses. Also boxes to track speeds for six ships.
1 FedCom_fleet_speed_chart.pdf
FedCom_fleet_speed_chart.pdf
A chart that uses the extra ship counters in FedCom to keep track of your fleet's speeds
3 1 in squares FC ships.jpg
1 in squares FC ships.jpg
FC Ships in 1" squares that I drew

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