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Last Night On Earth: Growing Hunger

Game Entry

User Rating: 8.2 / 10 (109 Ratings)
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GameID: 20133
Rank: 436
RSS Feed xml

Information

Designed By: Rick Young
Published By: GMT Games
# of Players: 2 - 2
Playing Time: 240 Minutes
Mfg Suggested Ages: 12 and up
Category: World War II
Wargame
Mechanics: Secret Unit Deployment
Area Movement
Action Point Allowance System
Other Names:
The Fast Action Battle Series - Volume 1: The Bulge

Description

[Edit] [History]

The Fast Action Battle (FAB) Series - Volume 1: The Bulge

From Rick Young, designer of Europe Engulfed, comes a series of fun, tense block games. FAB games focus on speed and playability with low-unit density while keeping the history both accurate and exciting.

Volume 1: The Bulge brings you the Battle of the Bulge from December 16th through December 27th. You command the division and brigade level units using the historical orders of battle. You order your forces to key points, and decide how and when to order extra Assets to bolster them. Note that there are never enough of these Assets to give to all the units begging for them, so you need to weigh your decisions carefully.

FAB delivers a new blend of units and decisions to the block game genre: your forces are a mixture of wooden blocks and die-cut counters.

  • Blocks: your divisions and brigades are multi-step wooden blocks with printed labels on one side only, with step-losses represented by rotating the blocks. FAB has a new twist on the units in that the pips on the edges of the blocks are color coded to represent troop quality, which can change as a Division suffers losses. Elite Units can lose their edge and become Veteran, while Green Units can harden and become Veteran as they experience the strains of combat.
  • Counters: Die-cut counters represent (1) additional Assets available to you as the Field Commander and (2) major Events that could have or did occur during the battle.
  • Assets represent engineers, army level artillery, independent armor and infantry regiments/battalions, and other small units that can be temporarily assigned to the battles that you deem important to your strategy.
  • Randomly drawn Events provide divisional replacements, air strikes, interdiction teams, parachute drops, and events unique to each battle in the Series. These Events represent unique opportunities which you can use to influence the outcome, although you cannot count on exactly when these opportunities will be available to you.

Another strong element of FAB is the return of Special Actions, which have already been proven in GMT’s Europe Engulfed design to give flexible, exciting game play. Special Actions give you tense choices in deciding how and when to seize initiative or interfere with a sudden move by your opponent.

Series Designer: Rick Young
Series Developer: John Foley

More Information

[Edit] [History]
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Statistics

User Rank: 436
Wargame Rank: 17
Num Ratings: 109
Average Rating: 8.24
Standard Deviation: 1.03
Num Views: 26051
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.89 moreinfo
Personal Comments: 99
Users Owning: 354
Users Wanting: 63
Users Trading: 3
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 196
Plays This Month: 11
Hot | Recent
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Pg.1/2 »
1 Re: Flatten That Learning Curve Rules Summary
FAB_Bulge_Very_Extended_Rules_V1_x.pdf
I took the the ruels Summary "FAB Bulge Very Extended Rules V1.2.doc" from angioman (who did a realy good job) and changed the document structure to bring it to a more printable document ... nothing else
0 Campaign Scenario without hidden assets
FAB_Bulge Campaign Scenario_Open.gsn
CB scenario file without owned trays. Users will still need to release ownership of those that are already set up on the board at the start of this scenario.
0 Cold Shoulder with no hidden assets
Cold Shoulder_OpenAssets.gsn
CB scenario file without owned trays. Users will still need to release ownership of those that are already set up on the board at the start of this scenario.
0 Nuts! (with no hidden assets/events)
Nuts_openassets.gsn
CB scenario file without owned trays. Users will still need to release ownership of those that are already set up on the board at the start of this scenario.
2 Flatten That Learning Curve Rules Summary
FAB Bulge Very Extended Rules V1.2.doc
Composite Extended Rules (Generic + Bulge) to help flatten the learning curve
1 FAB the Bulge "Cold Shoulder" scenario
Cold Shoulder.zip
This scenario focuses on the sector that the German plan set as the primary point of attack. This is a Cyberboard scenario file.
1 FAB Bulge Campaign scenario for CB
FAB_Bulge Campaign Scenario.zip
Setup for full campaign and tournament scenarios. The only difference between the 2 is the length of the game (5 turns only for Tournament) and the victory conditions.
0 Nuts.gsn
Nuts!_a.zip
This is an introductory scenario to help learn the game. It only spans 3 turns with a very restricted mapboard area and number of units. It should be playable in 1 hour or less once you have read the rules (IMO) and probably in 30 minutes or less for experienced players (although not much challenge for experienced players). This is a Cyberboard scenario file. (This version has Victory Conditions added to map.)
2 FAB:The Bulge Cyberboard Gamebox
FABBulge_v2b.zip
This allows PBEM for GMT's FAB: The Bulge One of the 2 players must own the game in order to legally use this aide. (Only change in the version is letter "u" added to labeling markers...always forget something no matter how carefully checked)
11 Fab: The Bulge Resource Boxes
FabBoxes.pdf
Mini view of the resource boxes to use with the Nuts! Scenario (cropped from the map image posted here on the geek).

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