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Information

Designed By: (Uncredited)
Published By: (Public Domain)
Mfg suggested # of Players: 4 players
User suggested # of Players:
Best with 4 players
Recommended with 4 players
(26 voters) [poll]
Playing Time: 240 Minutes
Mfg Suggested Ages: 8 and up
User Suggested Ages: 10 and up
(2 voters) [poll]
Language Dependence: No necessary in-game text
(10 voters) [poll]
Category: Card Game
Game System
Mechanics: Betting/Wagering
Set Collection
Other Names:
Mah Jongg
Mah Jong
Mahjong
[More »]

Description

[Edit] [History]

Mah-Jongg is a traditional Chinese game using illustrated tiles, with game play similarities to rummy. It is a popular gambling game, but wagering real stakes is by no means necessary to have fun playing.

The tiles consist of three suits numbering 1-9 (Dots, Numbers or Characters, and Bamboo, the "Ace" of which almost always looks like a bird), three different dragons (Red, Green, and White [white is unusual in that it may look like a silvery dragon, or like a picture frame, or blank - think "White dragon in a snowstorm"), and the four winds (east, south, west, and north). There are four copies of each tile. Special flower, season, and joker tiles may also be used.

Four players take turns drawing from a stock (the wall), or from the other players' discards, in an attempt to form sets of numeric sequences (e.g., 5-6-7 of the same suit, which can only be drawn from the player at one's left, by calling "Chow"), triplets and quadruplets (which can be drawn from the discards out-of-turn by calling "Pung"), pairs, and other patterns. "Pung" takes precedence over "Chow", and "Mah Jongg" (literally "I win!") takes precedence over all (and is the only situation one may draw "Chow" out-of-turn.) What happens if a single discard would give two (or more!) players "Mah Jongg"? Precedence goes to the player who would play next in normal sequence.

Originating in China in the mid-19th century, it was introduced to the U.S. in the 1920s. It is now played in different forms throughout Asia, Europe, North America, Australia, and New Zealand. Although the rules for game play are fairly constant, there are an immense variety of scoring schemes. A few general categories of rule-sets include: Chinese Classical, Hong Kong Old Style, Japanese, Taiwanese, Western, and American.

More Information

[Edit] [History]
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Statistics

User Rank: 199
Num Ratings: 1368
Average Rating: 7.18
Standard Deviation: 1.51
Num Views: 91482
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.53 moreinfo
Personal Comments: 523
Users Owning: 1807
Users Wanting: 42
Users Trading: 33
Has Parts For Trade: 3
Want Parts In Trade: 4
Price History: View
Total Plays: 2158
Plays This Month: 4
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Pg.1/3 »
0 Player Aid -- Chinese Classical Style
Chinese Classical Player Aide.doc
I wanted a pretty complete summary of rules and scoring that I could hand out to new players for Mah-Jongg, so I decided to make one myself. The rules used in the player aid are for chinese classical style and have been condensed from the information available at the Four Winds Knowledge base. It is a full two pages, but prints nicely at 2-up (front and back)--making an approx. 4x6" 2-sided player aid.
0 Player Aid showing all hands (for Japanese Modern/Riichi)
mah-jong_japanese_modern_scoring.pdf
I made this to teach Riichi Mah-Jong to our gaming group. Detailed player aid showing minipoints and Han value of all hands, both text and visual description. Use with a scoring table to quickly calculate points. Includes translation of asian character tiles for non-arabic sets.
0 Mahjong Special Hands Reference Sheet
Mahjong Special Hands.pdf
Special hands reference sheet. Shows 18 special hands, how they are built, and the point value for each. Visual example for each hand.
0 Mahjong Reference Sheet
Mahjong Reference.doc
This one-sheet reference has definitions of basic mahjong terms, point values for hands including doubles, and a guide on how to score a round. I am not sure which ruleset this is, but I am pretty sure it's not the American ruleset. Comments welcome.
0 Mahjong position Compass
compass.pdf
A simple reference card to keep track of the winds and which flower/season you are playing with in a round. Best printed on card and cut-out to the circle. Nice to have a reference card to keep track of you and your opponents current wind etc.
0 Mahjong.xls
Mahjong.xls
Classic Chinese Rule Summary in spanish
0 Other Hands.doc
Other Hands.doc
Historical British Mah Jong Hands (2)
0 Forum Mah Jog Hands.doc
Forum Mah Jog Hands.doc
Historical British Mah Jong Hands (1)
0 Zung Jung Summary.pdf
Zung Jung Summary.pdf
With kind permission from Mr. Alan KWAN, I am submitting this summary sheet to help with scoring Zung Jung. Please enjoy.
3 hkos-mjpoints.PNG
hkos-mjpoints.PNG
HKOS rules for scoring mah jong hands. Note: All points are additive. Set min and max points as you desire. (Typically min=3 points and max=6-10+ points)