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Information

Designed By: Philip Sabin
Published By: (Web published)
King’s College
Mfg suggested # of Players: 2 players
User suggested # of Players:
(No votes yet)
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Playing Time: 60 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no voters yet)
[poll]
Category: Educational
World War II
Wargame
Mechanics: Simulation
Dice Rolling
Hex-and-Counter
Other Names: N/A

Description

[Edit] [History]

Game is a very simple grand strategic simulation of the war between Nazi Germany and the USSR from 1941 to 1945. It was designed for use in the "War studies" course run by the designer at King's College , London.

Game consists of;

  • 11 page rulebook including examples and historical commentary. Sections covered are;
    • Map, Units, Sequence of play, Movement, Combat, Combat resolution, Advance after combat, Production, Victory and Initial set-up.
  • 40 counters.
  • Hex grid map (7 hexes x 5 hexes) from Berlin to the Caucasus.

Each combat unit represents roughly 300,000 German/Axis troops, or a Soviet ‘front’ with half a million or more soldiers.

Turns are 3 months, starting with summer 1941.

Sequence of play

  • Axis movement phase
    • two friendly combat units may be moved;
  • Axis combat phase
    • fresh friendly combat units may attack as desired;
  • Axis production phase
    • spent units may be reinforced.
  • Soviet movement phase
    • two friendly combat units may be moved;
  • Soviet combat phase
    • fresh friendly combat units may attack as desired;
  • Soviet production phase
    • spent units may be reinforced / units created.

More Information

[Edit] [History]
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Statistics

User Rank: N/A
Num Ratings: 6
Average Rating: 6.21
Standard Deviation: 0.89
Num Views: 4975
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.00 moreinfo
Personal Comments: 6
Users Owning: 14
Users Wanting: 1
Users Trading: 0
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 3
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Pg.1/1
1 1 Page Aid - V1.0
EF_Aid_v1.0.pdf
This is a one page player aid. It mainly tries to lay the rules out in a less dense format. The official rules are reasonably clean, but in a very clunky paragraph form. Many exceptions are omitted, but this can help the game flow better. V1.0 - 4-14-2008
1 EasternFront-enhanced_graphics_V1.zip
EasternFront-enhanced_graphics_V1.zip
Enhanced board (with larger hexes) and counters (V1)
0 ConciseRefSheet03 - Eastern Front 2.ppt
ConciseRefSheet03 - Eastern Front 2.ppt
Concise reference sheet for teaching the game and easy reference
0 Player aid card.xls
Player aid card.xls
Player Aid Card for, EASTERN FRONT - Turn track, events, rules highlights
User Information
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