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Information

Designed By: Stephen V. Cole
Published By: Amarillo Design Bureau
Mfg suggested # of Players: 2 - 8 players
User suggested # of Players:
(no votes yet)
[poll]
Playing Time: 60 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
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Language Dependence: (no votes yet)
[poll]
Category: Wargame
Science Fiction
Expansion for Base-game
Mechanics: Simultaneous Action Selection
Hex-and-Counter
Action Point Allowance System
Other Names: N/A

Description

[Edit] [History]

An expansion to the Federation Commander: Klingon Border with 16 new ships (full color CGI graphics 1" counters, full color laminated ship diagrams) and several new scenarios plus two new map panels with full color planets! Part of the Ferderation Commander Series.

New ship cards include:

  • Juggernaut (monster)
  • Orion Pirate Salvage Ship
  • Orion Pirate Light Raider
  • Tholian Destroyer
  • Free Trader (2 printed on each side)
  • Klingon D5W New Cruiser
  • Klingon D5 War Cruiser
  • Klingon E4 Light Frigate
  • Federation Battlecruiser (BCJ-type w/ 6 torpedoes)
  • Federation Police Cutter
  • Kzinti Medium Cruiser
  • Kzinti Dreadnought
  • Kzinti Heavy Battlecruiser
  • Kzinti Light Cruiser
  • Kzinti War Destroyer
  • Kzinti New Heavy Cruiser

1" counters for all of these (multiple counters for most smaller ships), as well as counters for:

  • Federation CF (Fast Cruiser)
  • Klingon FD7 (Fast Cruiser)
  • Kzinti CF (Fast Cruiser)
  • Kzinti NCC (New Command Cruiser)

Home Page: http://www.federationcommander.com/

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Statistics

User Rank: N/A
Num Ratings: 54
Average Rating: 8.16
Standard Deviation: 1.26
Num Views: 7077
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.88 moreinfo
Personal Comments: 16
Users Owning: 124
Users Wanting: 18
Users Trading: 1
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 53
Plays This Month: 0
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0 Cheat sheet for Federation Commander newbies
FedCom summary.xls
For a teaching game, I wrote the following summary of what players can do during the turn. The goal was to give a potentially overwhelmed newbie a reference to the most likely things players would do during the game, and how to resolve them. It is not complete. I've deliberately left out things (shuttlecraft, Tholian webs, etc.) that were unlikely to appear in the first game or two. Fitting the 80% of the rules that mattered most into a single page was the real goal. Any corrections or suggestions are certainly welcome.
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