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Information

Designed By: Bruno Faidutti
Corey Konieczka
Derek Carver
Pierre Clequin
Published By: Fantasy Flight Games
Heidelberger Spieleverlag
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
Best with 6 players
Recommended with 3, 4, 5, 6 players
(20 voters) [poll]
Playing Time: 240 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 14 and up
(6 voters) [poll]
Language Dependence: Extensive use of text - massive conversion needed to be playable
(10 voters) [poll]
Category: Medieval
Political
Wargame
Mechanics: Betting/Wagering
Auction/Bidding
Area Movement
Simultaneous Action Selection
Voting
Other Names:
Hadurak
Caballeros Guerreros

Description

[Edit] [History]

The Kingdom is in chaos. The King lies dead without an heir, slain by a villainous hand. Will a leader rise up and rally the support of the people, or will the shadow of anarchy spread over the land?

In Warrior Knights, each player takes on the role of a Baron vying for control of the Kingdom. Each Baron commands four faithful Nobles who lead his armies into battle. Each Baron seeks to capture cities in order to gain Influence (victory points), which is used to measure his claim to the throne. Barons may also seek to gain advantage by increasing their income, gathering Votes to use at the Assembly, or by amassing Faith, which can be used to gain a measure of control over chance events. Only through cunning strategy and careful diplomacy can a Baron hope to attain victory.

This is a remake of the 1985 Games Workshop classic, Warrior Knights by Derek Carver. It contains new gameplay elements not found in the original version.

Warrior Knight has a very clever mechanic. Each player has a selection of tasks they can accomplish each turn, such as move & attack, gain political strength, hire mercenaries, and gain religious faith. Only 6 of these are done in any turn. Each player selects 2 tasks for each 1/3 of the game turn. The task cards are then shuffled with all the other players. So each player doesn't know the exact order of play, only which two tasks they will perform in each 1/3 of the game turn.

In addition, the game has four special phases that are triggered based on how frequently players are choosing a particular task. Collecting taxes individually, once done often enough, will trigger a taxation phase. Players collecting political power trigger a session of Parliment. When enough players want to hire mercenaries, there is an auction for their services. The flipside is that the more mercenaries that are hired, the more often they want to be paid in the wages phase.

The mixing of these two clever mechanics, choosing tasks but performing them in a random order and triggering the 4 special phases at somewhat unpredictable times makes for a tense game. Players can often be caught short of cash if wages are demanded more frequently than taxes are collected. If the other players all collect political influence, a Parliment might be called when one or two players has only a single vote. These elements of variable turn orders and variable phases give the game a highly addictive quality.

Expanded by:

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Statistics

User Rank: 234
Wargame Rank: 319
Num Ratings: 1234
Average Rating: 7.15
Standard Deviation: 1.48
Num Views: 169268
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.49 moreinfo
Personal Comments: 513
Users Owning: 1624
Users Wanting: 175
Users Trading: 62
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 1438
Plays This Month: 21
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0 Special phase track v1.0
specialPhaseTracksPRINT.pdf
I like to use this track instead of keeping track of the number of cards that will trigger a special phase. It's easier to see if a special phase is about to be triggered for sure! I've tried to keep the look and feel of the board/rulebook; hope you will find it helpfull!
0 Resumen de reglas
74rcbg.pdf
Abstract rules (spanish).
0 Open Private Motions Scroll (optional)
Open Private Motions.pdf
Thread 2 years ago brought about a nice way to regulate outrageous Open Private motions. Complete chaos or banish the mad one. Thread link: http://www.boardgamegeek.com/thread/114610 Started by: Seth Jaffee (sedjtroll) Idea from the creative minds of: Frank La Terra (MrSkeletor) Michal Machowski (mahon)
0 5 page complete Warrior Knight Reference Expansion info included
Warrior Knights Reference.doc
Heavily based off of Warrior_Knights_Quick_Reference_v3 done by Cnqrtime@yahoo.com, complete rules reference, includes all the Crown & Glory rules in an organized fashion and labelled to reference either way of play
1 Warrior Knights: King and Country, Edition 1.4
WK_King_And_Country.pdf
Unofficial optional rules for Warrior Knights that can also be downloaded from http://www.kelleyvideoproductions.com/WK_King_And_Country.pdf. Enjoy!
3 Polish Action Cards for Warrior Knights
Warrior Knights Action Cards PL.png
W pliku znajduja sie karty akcji dla wszystkich baronow oraz neutralne karty akcji do gry Warrior Knights, przetlumaczo