geek
Recently Viewed
Hot Games
Blackbeard
Agricola
Race for the Galaxy
Risk
Puerto Rico
A Touch of Evil, The Supernatural Game
Conquistador
Through the Ages: A Story of Civilization
Last Night on Earth: The Zombie Game
Pandemic
Settlers of Catan, The
Descent: The Road to Legend
Power Grid
Twilight Struggle
Stone Age
Treasure Fleet
Carcassonne
Arkham Horror
Descent: Journeys in the Dark
StarCraft: The Board Game
Hanging Gardens, The
Dirge: Carnage in Crimson
The Devil's Cauldron: The Battles for Arnhem and Nijmegen
War of the Ring
Race for the Galaxy: The Gathering Storm
Tigris & Euphrates
BattleLore
Twilight Imperium 3rd Edition
Age of Piracy
Galactic Emperor
Dungeons & Dragons Board Game
Wealth of Nations
Tide of Iron
Galaxy Trucker
1960: The Making of the President
Hannibal: Rome vs. Carthage
Brass
Caylus
Combat Commander: Europe
El Grande
Manoeuvre
Ticket to Ride
Clue
Lost Cities
Commands & Colors: Ancients
Titan
Kingsburg
Shogun
Scrabble
Last Night On Earth: Growing Hunger

Game Entry

Tide of Iron

(2007)
User Rating: 7.9 / 10 (976 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 22825
Rank: 45
RSS Feed xml

Information

Designed By: Christian T. Petersen
Corey Konieczka
John Goodenough
Published By: Fantasy Flight Games
Edge Entertainment
Ubik
# of Players: 2 - 4
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
Category: Miniatures
World War II
Wargame
Mechanics: Dice Rolling
Modular Board
Other Names:
Marea de Acero
L'Aube d'Acier
鋼鐵狂潮

Description

[Edit] [History]

Tide of Iron is a game of World War II tactical conflict for two to four players. The components in this base game allow players to simulate the dramatic struggle that took place between American and German forces in Northern Europe during the years 1944 and 1945.

Tide of Iron is a Scenario-based game, with the available forces, objectives, map, and victory conditions being set by each given scenario. It features loads of plastic figures, including soldiers, equipment, heavy weapons, and combat vehicles, cards, dice, cardboard markers, and modular game boards that will represent the customizable terrain of this scenario-based wargame.

The twelve double-sided map tiles, plus the dozens of included terrain hexes, allow for limitless potential combinations, and each scenario can be enhanced by special rules, objective markers, troop allotments, and other variations. The only limiting factor is your imagination!

Expanded by:

Gallery: All | Game | People | CreativeHot | Recent
[Browse »][Add Image »]
Pg.1/7»

Statistics

User Rank: 45
Wargame Rank: 64
Num Ratings: 976
Average Rating: 7.93
Standard Deviation: 1.39
Num Views: 256003
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.35 moreinfo
Personal Comments: 457
Users Owning: 1517
Users Wanting: 223
Users Trading: 42
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 1495
Plays This Month: 18
Hot | Recent
Browse » | Upload File »
Pg.1/3 »
0 TOI LOS Table
TOI LOS.xls
V.1.1 LOS Table for TOI and a house rule LOS table. This version includes a general LOS formula for any hex based wargame or a mini game using non hex measurement. Just enter 4 values (Height of target, obstruction, spotter and distance from highest unit to obstruction) in the formula and it will work out any dead area behind the obstruction.
0 Hit odds table
TOI odds.xls
Table shows odds distribution based on dice quantity and hit ratio. Please change hit ratio (yellow cell) only, according to attached comment, to get odds for certain number of succesful hits.
0 TOI Tiger Hunt Scenario Cyberboard
Tiger Hunt.zip
Cyberboard version of Tiger Hunt scenario for Tide of Iron
3 Revised TOI point buy system Ver 1.2.5
TOI Point Buy system ver 1.2.5.xls
I have added # of slots and squad bases for infantry to this version. I recommend giving each side 75-125 points per map section that they want to use. Enjoy!
1 Point buy System for creating your own battles
TOI Point Buy system.xls
I made this so that we could make a quick scenario up that was fairly even. The amount of points can for each side can be modified depending on how your map is laid out and what victory conditions you set for your battle. I will think of a # of points for each side based off the # of grids that you want to use for your map. Any feedback, good or bad will be welcome. Enjoy!
0 map for Geneva Convention scenario (annotated for B&W printout)
gc-bw-map.pdf
version 1.0 -- This file is an annotated map for the official FFG website scenario called "Geneva Convention". Since the original version is in color and I have a black & white printer, I created this version of the map (using the FFG scenario editor program) with labels pointing out the things which are not obvious in a black & white printout.
1 Hex_CoordinatesV1
Hex_CoordinatesV1.pdf
A hex coordinate system for playing "Tide of Iron" remotely by phone, mail, online chat, or email. Each player will need their own ToI game.
3 Mage Con Tourney Scenario.pdf
Mage Con Tourney Scenario.pdf
This is the scenario used for my Tide of Iron tourney for Mage Con. The scenario proved to be very balanced, with an equal number of wins for both sides.
0 rtr-bw-map-rev070825.pdf
rtr-bw-map-rev070825.pdf
please replace the current rtr-bw-map.pdf file with this one (old one had an error)
0 tls-bw-map.pdf
tls-bw-map.pdf
map for The Last Stand scenario (annotated for B&W printout)