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Information

Designed By: Chad Jensen
Published By: GMT Games
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(4 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 14 and up
(1 voter) [poll]
Language Dependence: Extensive use of text - massive conversion needed to be playable
(1 voter) [poll]
Category: Expansion for Base-game
Wargame
World War II
Mechanics: Campaign/Battle Card Driven
Hex-and-Counter
Variable Phase Order
Other Names:
Combat Commander: Volume II - Mediterranean

Description

[Edit] [History]

Combat Commander: Volume II - Mediterranean (or CC:M) is the expansion to Combat Commander: Europe ("CC:E"). CC:M's main theme is the addition of three new "nationalities" to the Combat Commander family:

Britain & the Commonwealth
France & the Allied Minors
Italy & the Axis Minors

This second module in the Combat Commander series includes units, cards, and scenarios depicting the fighting forces of these nations.

FATE CARDS: As for Germany, Russia and America in CC:E, each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions and Events for the French but saddled with only a "1" discard capability; etc.). CC:M's Playbook will include the following:

  • 12 new historical scenarios, each one including at least one of the three new nationalities.
  • An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Re-playability value for Combat Commander gets even better with this new addition to the family.
  • A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice!
  • Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle.


  • Additional designer's notes and play hints.

  • And more...

Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell.

NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it.

Components:

  • 352x large counters (5/8")
  • 140x small counters (1/2")
  • 216x 2.5 x 3.5 cards
  • 6x 2-sided 17 x 22 maps (twelve maps in total)
  • 3x 2-sided player aid cards
  • 1x 32-page Playbook

Series Development by John Foley

Expands:

Expanded by:

More Information

[Edit] [History]
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Statistics

User Rank: N/A
Num Ratings: 236
Average Rating: 8.72
Standard Deviation: 1.01
Num Views: 27398
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.95 moreinfo
Personal Comments: 130
Users Owning: 619
Users Wanting: 62
Users Trading: 11
Has Parts For Trade: 1
Want Parts In Trade: 0
Price History: View
Total Plays: 530
Plays This Month: 1
Hot | Recent
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Pg.1/1
0 2008 WCBC Tournament Scenarios
CC_WCBC-tourney-scenarios.pdf
Here are the four scenarios I used for the Combat Commander tournament at the 2008 West Coast Boardgame Championships held at Conquest San Francisco. Enjoy!
1 Design-your-own scenario spreadsheet (excel)
combat commander DYO_4.xls
An excel spreadsheet using the costs on p. 6 of the CC: Med Playbook to design scenarios.
1 Italian Tuckbox
CCM_Tuckbox_Italian.pdf
Tuckbox for Combat Commander:Mediterranean for Italian Fate Deck (Sleeved)
1 French Tuckbox
CCM_Tuckbox_French.pdf
Tuckbox for Combat Commander:Mediterranean for French Fate Deck (Sleeved)
1 British Tuckbox
CCM_Tuckbox_British.pdf
Tuckbox for Combat Commander:Mediterranean for British Fate Deck (Sleeved)
2 Simple Tuck Box for sleeved fate decks.
CC_V2_Tuck_Boxes.pdf
Simple 'ventilated top' design to organize the decks stored in the box. Boxes (3) are deep enough for sleeved cards. Instructions included.
6 CCM Tuck boxes - Unsleeved cards
TUCK_BOX_CCM.pdf
This file contains my take on the tuck box for CCM. Boxes are sized for cards without sleeves.
User Information
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