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Information

Designed By: Don Greenwood
Michael S. Matheny
Published By: Avalon Hill
Battleline
Mfg suggested # of Players: 2 - 8 players
User suggested # of Players:
Best with 8 players
Recommended with 4, 5, 6, 7, 8, more than 8 players
(9 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 14
(1 voter) [poll]
Language Dependence: No necessary in-game text
(1 voter) [poll]
Category: Racing
Ancient
Mechanics: Variable Player Powers
Betting/Wagering
Other Names:
Circvs Maximvs

Description

[Edit] [History]

From Battleline, the original publisher:

"The grandeur and decadence of ancient Rome in your living room! Thrill to the dust of chariot races, or the skillful bloodshed of gladiatorial combat. Circus Maximus is really TWO games in one. In the Chariot Race game you pick your team of horses, driver, and chariot car, each of which have special characteristics . . . In Gladiator, you pick up your weapons and step onto the bloodstained sands, simultaneously maneuvering, striking, and waiting for that fatal step that puts you inside your opponent's guard."

Battleline's Circus Maximus would later be developed by Don Greenwood and published in 1980 by Avalon Hill as separate titles: Circus Maximus and Gladiator.

Violent and bloody, Circus Maximus details the chariot races that occurred in ancient Rome. Eight teams race around the track three times to determine victory. Players prepare for the race by selecting the composition of their team of horses, their rider's skills, and the type of chariot that will be driven. Once the race begins the players are free to do as they wish to hamper the other racers including whipping the rider, ramming chariots with scythed wheels, smashing into horses, and running over crashed opponents. A campaign game of multiple races, in which players have to manage their teams and can increase their income by betting on races, is also possible.

More Information

[Edit] [History]
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1 Circus Maximus Counters v1
CMC_v1.pdf
Here are some nice looking "Circus Maximus" counters I made. The PDF file has more information and details.
3 Flipping Out - Analyzing the winning Edge in Circus Maximus
flippingout_circusmaximus_strategy_and_v...
Sorry for the quality - this is a scan of an old Xerox copy from Volume 17 issue 5 of The General. Nice analysis and some cool variants.
5 Chartus Maximus
Circus_Maximus_charts.pdf
A sleek collection of Circus Maximus charts for printout -- with faux-marble finish!
0 Pictorial Lash Attack Table
Lash Attack table.xls
Pictorial Matrix version of the Lash Attack table showing the chances of each type of result.
0 CIRCUS MAXIMUS.XLS
CIRCUS MAXIMUS.XLS
Circus Maximus totaliser
2 Circus Maximus español.pdf
Circus Maximus español.pdf
Reglamento en español
1 circus_maximus.pdf
circus_maximus.pdf
French translation of the rules
4 Circus Maximus Components.txt
Circus Maximus Components.txt
Avalon Hill Circus Maximus 2nd Edition Game Components
6 CircusMaximus(Board).pdf
CircusMaximus(Board).pdf
Printable gameboard
8 logsheets.pdf
logsheets.pdf
Chariot Race Logs