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Game Entry

User Rating: 9.2 / 10 (2 Ratings)
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GameID: 24800
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Information

Designed By: Uwe Eickert
Published By: Academy Games
# of Players: 2 - 4
Playing Time: 60 Minutes
Mfg Suggested Ages: 12 and up
Category: World War II
Wargame
Mechanics: Hex-and-Counter
Other Names: N/A

Description

[Edit] [History]

Academy Games presents Conflict of Heroes, a new fast-paced World War II tactical board game series designed by Uwe Eickert. The first game in the series, Awakening the Bear! – Russia 1941-1942, takes you to the eastern front during Operation Barbarossa, the German invasion of Russia.

Conflict of Heroes was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time.

Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in a robust, easy to learn target number system.

The included scenarios, most of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in 10 minutes thanks to the programmed instruction approach used in the full-color rulebook.

The game also features multiplayer scenarios and optional rules for solitaire play.

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Statistics

User Rank: N/A
Num Ratings: 2
Average Rating: 9.25
Standard Deviation: 0.25
Num Views: 4384
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.00 moreinfo
Personal Comments: 14
Users Owning: 1
Users Wanting: 30
Users Trading: 0
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 3
Plays This Month: 0
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