geek
Recently Viewed
Hot Games
Dominion
Agricola
Android
Axis & Allies Anniversary Edition
Settlers of Catan, The
Battlestar Galactica
Pandemic
Race for the Galaxy
Titan
Le Havre
Puerto Rico
Wasabi!
Ghost Stories
Power Grid
Apples to Apples
Carcassonne
Arkham Horror
Ticket to Ride
Twilight Struggle
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Lost Cities: The Board Game
Through the Ages: A Story of Civilization
Age of Empires III: The Age of Discovery
Space Alert
War of the Ring
Stone Age
Descent: Journeys in the Dark
Tigris & Euphrates
Last Night on Earth: The Zombie Game
Risk
Red November
BattleLore
Formula D
Galaxy Trucker
StarCraft: The Board Game
Race for the Galaxy: The Gathering Storm
Caylus
Sorry! Sliders
Twilight Imperium 3rd Edition
Railroad Tycoon
Munchkin Quest
A Touch of Evil, The Supernatural Game
World of WarCraft Miniatures Game
Mad Gab
Guess Who
Scrabble
El Grande
Hive
Hannibal: Rome vs. Carthage
Clue

Information

Designed By: Vlaada (Vladimír) Chvátil
Published By: Altar Games
CzechBoardGames
Mfg suggested # of Players: 3 - 5 players
User suggested # of Players:
Best with 4 players
Recommended with 4, 5 players
(8 voters) [poll]
Playing Time: 90 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 12 and up
(2 voters) [poll]
Language Dependence: No necessary in-game text
(6 voters) [poll]
Category: Civilization
Mechanics: Modular Board
Voting
Other Names:
Grænaland

Description

[Edit] [History]

In 982, a Viking jarl called Erik the Red sailed from the western coast of Iceland and discovered a new land. He named it Graenaland, a green land. Four years later the first colonists arrived to Greanaland and founded settlements that lasted more than four centuries.

Take the role of one of the jarls leading their clans to the new home. You have to settle the coast and to agree with your neighbors on how to distribute the spare resources the land is giving away. As Eric wants no fights amongst Vikings, any conflicts are solving by voting. You could improve your position in order to gain more votes; however, you can also try to be righteous and to keep good relations with all your neighbors. Cooperating with them, you can fertilize and improve the land easier than when struggling for influence; just keep your position strong enough for the case something goes wrong.

At first glance, it might remind you just another settler-like game – there are tiles of different terrains, there are villages and other buildings built on the tiles, and there are resources produced to build more of them. However, Graenaland uses these elements by very unusual way, and offers brand new player interaction.

The main difference is that villages produce no resources; the tile produces them. They remain placed next to the tile, until players agree how to distribute them. Every village on the tile gives one vote to its owner, as well as the traveling heroes just visiting the tile – and you need more than half of the votes total for your proposal how to distribute the resources.

A tile produces only one resource per turn, no matter how many villages of how many players is built on it. Building more villages on the same tile strengthens your position here; however, if another player does the same, you both are spending lots of efforts and resources struggling for still the one resource card. May be it would be wise to live in peace instead. If you are able to come to an agreement, you can take turns taking the resource. You can vote together in the case an intruder appears. You can build some improvements on the tile together, increasing its resource production. You can spread your villages to other tiles and let your hero travel where it is more needed, rather than struggling for influence on this tile.

If you trust each other, you can work much more efficiently. However: does your neighbor deserve your trust? What if he returns with his hero unexpectedly, and confiscates the whole harvest of several turns? What if he builds another village here instead of the improvement he promised? And especially – what would you do if you get such an opportunity yourself?
The game mechanics – simultaneous movement of heroes, small anomalies in player roles (one player has special role every turn), and decent randomness and uncertainty in resource harvesting (each terrain produces resources of more types, with different probabilities) lead to enough interesting asymmetric situations, and it is up to you whether you take any advantage you have, or whether you try to appear fair and righteous to the others instead. As the others take it in to account when searching for partners for their deals.

More Information

[Edit] [History]
Gallery: All | Game | People | CreativeHot | Recent
[Browse »][Add Image »]
Pg.1/3»

Statistics

User Rank: 631
Num Ratings: 300
Average Rating: 6.96
Standard Deviation: 1.31
Num Views: 21903
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.03 moreinfo
Personal Comments: 144
Users Owning: 325
Users Wanting: 68
Users Trading: 9
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 371
Plays This Month: 0
Hot | Recent
Browse » | Upload File »
Pg.1/1
0 Magyar játékszabály
graenaland_hu.pdf
Graenaland rules in Hungarian, version 1.0, (posted with permission from ALTAR)
0 tarjeta resumen Graenaland.pdf
tarjeta resumen Graenaland.pdf
Tarjeta resumen para ir siguiendo las fases del turno.
2 Reglas Graenaland en español.pdf
Reglas Graenaland en español.pdf
Spanish rules. Reglas en Español.
2 Graenaland Player Aid.doc
Graenaland Player Aid.doc
Player Aid for advanced rules
0 graenaland_vf.pdf
graenaland_vf.pdf
French rules by LudiGaume (http://www.ludigaume.net)
5 graenaland_rules_en.pdf
graenaland_rules_en.pdf
English Rules ADMIN: Posted with permission from ALTAR.
User Information
Use this tool to rate games, save comments, and manage your collection.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.