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Game Entry

User Rating: 5.7 / 10 (501 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 2718
Rank: 3371
RSS Feed xml

Information

Designed By: Glenn Drover
Published By: Eagle Games
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
Best with 4 players
Recommended with 2, 3, 4, 5 players
(3 voters) [poll]
Playing Time: 180 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: 14 and up
(1 voter) [poll]
Language Dependence: Extensive use of text - massive conversion needed to be playable
(1 voter) [poll]
Category: Industry / Manufacturing
Wargame
Mechanics: N/A
Other Names: N/A

Description

[Edit] [History]

War! Age of Imperialism is a game of empire building, exploration, economic expansion, technological advancement, diplomacy, and tactical battles in the age of Imperialism (1830 - 1900). Players rule one of the great powers of the era as they attempt to carve out an empire. Should they build up their army or economy? Negotiate or attack? Spend on research or a new fort to protect the frontier?

The game comes with 3 levels of rules (basic, standard, advanced), a huge game board and 816 molded plastic figures.

Microbadges

http://files.boardgamegeek.com/images/microbadges/warnatives.PNG http://files.boardgamegeek.com/images/microbadges/warresource.PNG Buy One

More Information

[Edit] [History]
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0 User Review 2002-03-24 BoardGa... 0
0 User Review 2002-02-27 BoardGa... 0

Statistics

User Rank: 3371
Wargame Rank: 992
Num Ratings: 501
Average Rating: 5.66
Standard Deviation: 1.83
Num Views: 40882
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.68 moreinfo
Personal Comments: 247
Users Owning: 706
Users Wanting: 13
Users Trading: 92
Has Parts For Trade: 4
Want Parts In Trade: 0
Price History: View
Total Plays: 85
Plays This Month: 0
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0 Variant Ruleset for WAoI
WarAgeOfImperialismRules27.pdf
I felt like there was a good game in here, and kept tinkering until I found it. These are a complete rewrite of the rules for the game, organized in a way that makes sense to me. Some of the major differences from the rules as written include spheres of influence, revamped exploration/diplomacy rules, and a new "bucket 'o dice" land combat system. Some of the more quirky or complex new or modified rules are in a separate optional rules section. This is version 27 of these rules.
1 AgeImperialism.pdf
AgeImperialism.pdf
Player's Aid plus a set of rules that actually makes this game enjoyable.
0 War_AoI_QRDC_boardgame.xls
War_AoI_QRDC_boardgame.xls
quick reference for basic, standard and advanced game
0 wartech.doc
wartech.doc
Tech tree
0 W_AoI Technology Definitions.doc
0 Age Of Imperial - Advanced Rules v A01.xls
Age Of Imperial - Advanced Rules v A01.xls
PP Calculator for Advanced Ruleset, including tech tree progressions
0 War_AOI_ERRATA v0.1.pdf
War_AOI_ERRATA v0.1.pdf
Official Errata v0.1 (PDF)
0 war_bookkeeping.html
war_bookkeeping.html
an easily readable bookkeeping aid
0 WAR!_bookkeeping.doc
WAR!_bookkeeping.doc
production bookkeeping sheet
0 Age_of_Imperialism.xls
Age_of_Imperialism.xls
Age of Imperialism worksheet for Excel. It calculates everything for you.

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