geek
Recently Viewed
Hot Games
Dominion
Agricola
Android
Settlers of Catan, The
Axis & Allies Anniversary Edition
Battlestar Galactica
Race for the Galaxy
Pandemic
Titan
Puerto Rico
Wasabi!
Le Havre
Apples to Apples
Power Grid
Ghost Stories
Carcassonne
Twilight Struggle
Arkham Horror
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Ticket to Ride
Through the Ages: A Story of Civilization
Tigris & Euphrates
Risk
War of the Ring
Descent: Journeys in the Dark
Stone Age
Formula D
Lost Cities: The Board Game
Last Night on Earth: The Zombie Game
Caylus
StarCraft: The Board Game
BattleLore
Twilight Imperium 3rd Edition
Red November
El Grande
Space Alert
Hannibal: Rome vs. Carthage
Galaxy Trucker
Race for the Galaxy: The Gathering Storm
Mad Gab
Age of Empires III: The Age of Discovery
Scrabble
Hive
Munchkin Quest
A Touch of Evil, The Supernatural Game
Sequence
Guess Who
World of WarCraft Miniatures Game
Clue
Railroad Tycoon

Information

Designed By: Patrick Inauen
Published By: Inauen Spiele
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
Best with 5 players
Recommended with 4, 5, 6 players
(1 voter) [poll]
Playing Time: 90 Minutes
Mfg Suggested Ages:
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no votes yet)
[poll]
Category: Sports
Racing
Mechanics: Simulation
Dice Rolling
Roll and Move
Variable Player Powers
Modular Board
Other Names:
Le Tour

Description

[Edit] [History]

Maillot Jaune (Yellow Jersey) is a hard to find hand-made cycling simulation by the Swiss Patrick Inauen that developed with support from his brother Adrian. Its main purpose is to recreate the Tour de France in its entirety over 14 stage sessions, with each player in charge of a team of 8 riders with individual abilities.

But what you get, in essence, is a highly flexible modular stage construction kit that allows you to create a wide range of possible races for 6 teams of 8 riders each, using 136 plain-colored terrain tiles in 5 colors. And although its scope is for an entire Tour, it is equally feasible to play only a single stage, recreate other tours and existing one-day classics, or embark on a completely made-up race. Saying that, a lot of the dynamics only come into play when team managers aren't only trying to snatch the stage victory from their competitors, but need to keep an eye on the overall rankings for each individual rider as well, as the end goal is to carry the Yellow Jersey to Paris. More so, and just like in the real Tour, the Sprint and Mountain Tricots are also up for grabs, so during each race it is important to get your key riders in point-scoring positions at the right time.

This dice-driven racing simulation includes rules for terrain handling, breakaways, tempo raising, slipstreaming, pack-splitting, sprints, fatigue, doping-use, overtaking, falls, team-cooperation and other events, but squeezes all this in a simple system that does not bogs down in details or oodles of bookkeeping.

By stripping the inner workings of a cycling race down to core mechanics that are based around only 4 different types of terrain tile (flat, uphill, downhill, and - to settle communal arrivals - sprints), the game instead concentrates on the different abilities of each rider to use certain types of terrain to his advantage. These abilities, again, are stripped down to their core. Team sheets show 8 unique riders, each with 4 to 8 special action points in specific terrain colours, that get covered when used. Remarkably, this is enough creates a race dynamic that is genuinely similar to the real deal. Servants will be used to get the specialists in position, or bridge gaps to escaped groups or soloists. The stronger riders will use their abilities to snatch points on their favourite type of terrain, and the team champions will be protected by their team members for most of the race, but ultimately need to rely on their superior movement bonuses to battle it out amongst each other. Often, the mountain stages are key arenas that shape the face of the remaining Tour, when riders no longer can rely on group efforts, and have to face the long uphill climb on individual strength alone. Each stage, team leaders will need to balance the need for interteam co-operation against their individual team's chances to gain an advantage. Sounds familiar?

During the race, the starting pack will slowly split up in individual packs, smaller groups (2-7 riders) and soloists, all standing on their own terrain tiles in small stacks of numbered plastic pieces in the 6 team colors (for larger packs replacement markers are used). In a standard turn, the top cyclist on each tile-stack will throw the D20, and move 1 forwards on an odd roll, and 2 tiles on an even, taking the entire underlying stack along through slipstreaming. That cyclist will then have spent his energy and move to the bottom of the stack, handing over the front position to the next one in line. From the head of the race down, each tile with riders will be dealt with in turn, and that process repeats itself until all riders have completed the stage, or are disqualified for arriving too late, with a bigger time-gap to the leader than allowed.

Each standard (group) move can be modified by one special move if managers so desire, and if they have the rider(s) that can pull it off on that type of terrain. This special move can either be a breakaway attempt, a general raising of the tempo, a deliberately go-slow decision by the speed-setting rider, or a tactical manoeuvre that can cause a pack to split. Each time a rider uses a speciality point, it is marked off from his entry on the team sheet. When the last ability point has been covered up, that rider is too tired to pull off any further special moves. A rider that has spent all his bonus points will start the next stage fatigued, whereas a rider that has spared himself will enter the next stage with a bonus point, just like the new holder of the Yellow Jersey. When the race leader changes terrain type, a random event is triggered that can befall any rider in the race.

When more than 1 rider arrives at a sprint banner, the top of a mountain, or the finish line, a sprint is triggered to settle the differences. Riders who can draw on team support, or are natural sprinters can use this to start the sprint in advantageous positions.

This is a great game for fans of the cycling genre, but might be a tad repetitive for others, especially when a lot of team managers join the race and when the starting pack splits up in many different groups. It then takes quite a few die rolls before the 50 to 90 tile route has been conquered by all. As a sport simulation, it works best when a full field of riders is present, and when an entire tour is played out over multiple sessions. If you play individual stages only, the race dynamics are far less colourful since the team managers only need to focus on getting one rider through the finish line, rather than juggle positions, general fitness, and overall rankings of their entire team of riders.

Included with the set are the assembly instructions for the 14 stages, and team sheets for each team manager, detailing the individual abilities of 8 unique (real-life) riders from the 1995 tour. It isn't clear if the brothers intended to supply updated packs for subsequent tours and races, but enthusiasts have.

PUBLICATION HISTORY:

Maillot Jaune was Patrick's debut game, and was launched at the Schweizer Spielmesse in 1995, where it sold all of 13 stickered white cardboard boxes. It re-appeared one year later in another limited hand-made production as "Le Tour". The lovingly assembled sets consist of plain colored tiles, generic plastic pieces, sticker sheets, and well-presented photocopied rules and team sheets. Both productions are long gone and very hard to trace down.

ADDITIONAL INFO:

  • language skill needed: language neutral. Both versions come with German rules.
  • english translation: None available.
  • artwork: n/a
  • awards won: none.

More Information

[Edit] [History]
[Browse »] [Add »]
Pg.1/1
Search Games
Gallery: All | Game | People | CreativeHot | Recent
[Browse »][Add Image »]
Pg.1/1
Board Game Forum: Reviews
Hot | Recent | Active
[Browse »] [Post »] [Search »]
Pg. 1 »
[Details »]
No Recommendations Found.

Statistics

User Rank: N/A
Num Ratings: 7
Average Rating: 6.50
Standard Deviation: 1.67
Num Views: 1227
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.00 moreinfo
Personal Comments: 2
Users Owning: 4
Users Wanting: 9
Users Trading: 0
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 23
Plays This Month: 0
[Browse »] [Add Link »]
Pg.1/1
No Links Found.
User Information
Use this tool to rate games, save comments, and manage your collection.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.