Empires rise and fall. In the buffer areas and crossroads between civilizations, however, a clever ruler can sometimes adopt new ideas, establish trade, and found a city state -- such as the great Phoenician cities of Tyre and Sidon -- that will outlast many neighbouring empires. Phoenicia is about building an empire worthy of an entry into the annals of time. You must build up your economy and increase your population whilst holding all others at bay. You will be challenged by your neighbouring countries to the next technology advancement which will help you to feed your population.
Some of this game's mechanics were borrowed from Outpost.
Lots of information about this game is buried in the forums. The following is a list of the major items.
There have been a lot of complaints about the clarity of the rules. If there is anything you are unsure of, then the first post in http://www.boardgamegeek.com/thread/186479 is a FAQ covering all the common problems.
The game is available for real-time online play, on the publishers Interactive site, http://www.jklminteractive.co.uk . Play requires the user to download and install a Windows app which connects to the publisher's game server.
The rulebook for Phoenicia leaves something to be desired. This is a 14-page document that lays out the same information in a way that some might find much more logical. It helps me, I hope it helps you.
v1.0
Rules are rewritten and posted.
v1.1
This has a few minor formatting changes, a reworded setup paragraph, and an extra FAQ. If you already have 1.0, this shouldn't really be necessary.
This revised version 1.1 of the rules hopefully should answer any questions left open by the original printed rule.
This is the official new German rule.