geek
Recently Viewed
Hot Games
Agricola
Battlestar Galactica
Race for the Galaxy
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Puerto Rico
Arkham Horror
A Touch of Evil, The Supernatural Game
Power Grid
Stone Age
Settlers of Catan, The
Axis & Allies Anniversary Edition
Pandemic
Twilight Struggle
Dominion
Reiner Knizia's Decathlon
End of the Triumvirate, The
War of the Ring
Carcassonne
Tomb
Wabash Cannonball
BattleLore
Risk
StarCraft: The Board Game
Race for the Galaxy: The Gathering Storm
Descent: Journeys in the Dark
Tigris & Euphrates
Last Night on Earth: The Zombie Game
Through the Ages: A Story of Civilization
New World: A Carcassonne Game
El Grande
Twilight Imperium 3rd Edition
Caylus
Agricola Z-Deck
World of Warcraft: the Adventure Game
Ticket to Ride
Galactic Emperor
Witch's Brew
Jamaica
Arkham Horror - The Black Goat of the Woods Expansion
Shogun
Titan
Brass
Descent: Tomb of Ice
Batavia
Age of Empires III: The Age of Discovery
Age of Conan - The BoardGame
Memoir '44
Scrabble
Galaxy Trucker
Kingsburg

Information

Designed By: Douglas Niles
Published By: TSR (Tactical Studies Rules)
Mfg suggested # of Players: 2 players
User suggested # of Players:
Best with 2 players
Recommended with 2 players
(2 voters) [poll]
Playing Time: 60 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no voters yet)
[poll]
Category: Nautical
Wargame
Movies/TV/Radio theme
Modern Warfare
Mechanics: Area-Impulse
Other Names: N/A

Description

[Edit] [History]

The Hunt for Red October depicts "modern" naval combat in the North Atlantic, Soviets vs. Nato. The game contains 8 scenarios that place various combinations of aircraft, surface ships, and submarines at the players' disposal. The map is broken up into irregular "spaces" containing land, shallow or deep sea. Land spaces may contain airbases and/or ports; sea spaces may contain standing detection patrols (SOSUS, etc). Pieces are double sided cardboard of 3 different shapes (capital ships/task forces, small ships/submarines, and aircraft) with the back only giving the basic information (a formation of aircraft, a submarine silhouette or a Task Force symbol) to keep the specific information of the unit secret from the opponent. Each unit has a detection rating and an attack rating. Each side starts each turn with a random number of detection attempts (2+d10 for NATO, 2+d6 for Soviet). Pieces are moved on the board (ships/subs up to 3 spaces, aircraft up to 1, 4, or 8 depending on type). As opposing pieces are moved into the same spaces, detection attempts are spent trying to locate the enemy units in the space (usually d10 <= detection rating). Detected units are turned sideways so both sides can see it. Once units are found combat may be initiated. Combat is done in two attack phases. Dice are rolled vs. the attack rating of the attacking unit(s) (usually 1 d10 but there are exceptions) and hits are determined and resolved simultaneously. Ships that did not fire in the first phase conduct a second attack phase. Units can be in combat if not detected but upon firing become detected (which means undetected units almost invariably shoot in the second phase). Hits are again determined. 1, 2 or 3 hits (subs, small surface ships, large surface ships) are required to destroy a unit. Aircraft are destroyed only if the hit on them was a rolled 1 or 2. Victory is determined by scenario conditions. There are several optional rules, none of which appear to significantly increase the complexity of the game.

More Information

[Edit] [History]
Gallery: All | Game | People | CreativeHot | Recent
[Browse »][Add Image »]
Pg.1/3»

Statistics

User Rank: 2948
Wargame Rank: 996
Num Ratings: 185
Average Rating: 5.76
Standard Deviation: 1.38
Num Views: 15461
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.36 moreinfo
Personal Comments: 97
Users Owning: 452
Users Wanting: 4
Users Trading: 89
Has Parts For Trade: 0
Want Parts In Trade: 2
Price History: View
Total Plays: 27
Plays This Month: 2
Hot | Recent
Browse » | Upload File »
Pg.1/1
0 Hunt For Red October Counter Manifest
HuntForRedOctoberCounterManifest.pdf
This is just an inventory of the names and numbers of the types of counters used in The Hunt For Red October.
User Information
Use this tool to rate games, save comments, and manage your collection.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.