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Game Entry

User Rating: 6.8 / 10 (94 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 2919
Rank: 1493
RSS Feed xml

Information

Designed By: Tom Wham
Published By: TSR (Tactical Studies Rules)
Mfg suggested # of Players: 2 - 10 players
User suggested # of Players:
Best with 3, 4 players
Recommended with 2, 3, 4, 5, 6 players
(1 voter) [poll]
Playing Time: 60 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no voters yet)
[poll]
Category: Economic
Exploration
Fantasy
Mechanics: Modular Board
Other Names: N/A

Description

[Edit] [History]

Originally published in issue #51 (July 1981) of Dragon Magazine. Republished as part of the Best of Dragon Magazine Games, The boxed set in 1990.

A tongue-in-cheek version of "classic" Dungeons & Dragons (some even say Mertwig's Maze is a similar treatment of Advanced D&D). As such, players become a warrior, elf, cleric, or magician, then wander around the board collecting treasure and resolving encounters. The Emperor's six magic artifacts are both high-powered magic items and a countdown clock, as when enough have been found, the game ends. (Exactly how many depends on number of players.)

Treasure, encounters and equipment are all randomized with chits in three cups. Characters obtain them by fighting monsters or lucky die rolls on result charts associated with various board locations (e.g., castles, villages, The Wizard's Tower, The Pirate Lair, etc.). Not all encounters are monsters -- some are travelers who will bestow treasure upon completion of quests, others are annoyances, and there's even Imperial Guard patrols looking to confiscate the Emperor's Treasure.

Terrain types are a key strategy feature, as a player whose current location's terrain doesn't match the encounter drawn can bestow it on someone else who does. So a character in rugged forest or mountains can get stuck fighting several monsters in succession during other players' turns.

A surprising amount of flavor is included for a magazine game. There's an assortment of magic spells, ranged and close combat, magical weapons & armor, damsels in distress, evil wizards, a volcanic demon, even a wandering elephant.

The boxed version changes the encounter mix around, adds a deck of treasure clue cards, and expands the character selection with a dwarf and a "hairfoot." Counters are die-cut, but monochrome rather than full color. The nice Darlene Pekul map painting is traded in for a hexmap with generic terrain symbols that Wham suggests you mount to cardboard and cut apart, thus creating a new map each game a la Kings & Things. The cards force characters to move a lot more, and most encounters can no longer be given away, so this edition plays quite differently.

More Information

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Statistics

User Rank: 1493
Num Ratings: 94
Average Rating: 6.76
Standard Deviation: 1.33
Num Views: 8275
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.88 moreinfo
Personal Comments: 63
Users Owning: 163
Users Wanting: 12
Users Trading: 5
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 32
Plays This Month: 0
Hot | Recent
Browse » | Upload File »
Pg.1/1
0 ETCards8x.zip
ETCards8x.zip
Card Versions of Emperor Treasure Chits - use QuickCards from www.plaincards.com to view - posted with permission from Tom Wham
0 Optional Rules for SET v4.pdf
Optional Rules for SET v4.pdf
Optional Rules for SET, version 4
0 character_heroes.pdf
character_heroes.pdf
Characters as Cardboard Heroes
0 characters.pdf
characters.pdf
Those wacky characters
0 Chit Sheet Definitions.ppt
Chit Sheet Definitions.ppt
Encounter and Treasure Definition Sheet
0 Character Sheets plus.ppt
Character Sheets plus.ppt
Updated Character Sheets
0 sfet_all.zip
sfet_all.zip
Scan of original map for SFET.

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