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Game Entry

User Rating: 7.3 / 10 (34 Ratings)
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Popular Tags: [View All]
GameID: 32666
Rank: 1812
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Information

Designed By: Nico Carroll
Published By: TableStar Games
# of Players: 3 - 6
Playing Time: 120 Minutes
Mfg Suggested Ages:
Category: Economic
Negotiation
Territory Building
Industry / Manufacturing
Mechanics: Tile Placement
Trading
Commodity Speculation
Area Control
Other Names: N/A

Description

[Edit] [History]

In Wealth of Nations, you take on the role of a national leader. Your goal is to take your nation from humble beginnings to the status of a world economic superpower. You achieve this by building Industries, which allows you to produce Commodities. There are six types of Industry tiles: Farms, Generators, Academies, Mines, Factories, and Banks. Each Industry is capable of producing a certain type of Commodity: Food, Energy, Labor, Ore, Capital, and money (respectively).

Each Commodity has one or more uses in the game. For example, Food is required to “feed” your Industries when they produce, while Capital is used to build certain types of Industries. As you build Industries, you create ever larger Industrial Blocs. The larger a Bloc is, the greater your return on investment when the Bloc produces Commodities.

The main focus of the game is trade. Because it is economically unfeasible to produce every Commodity you need, you must engage in trade to get the Commodities that you require. Each Commodity has a trade value influenced by the Markets.

There is one Market for each type of Commodity. If you can’t gain a Commodity that you need by trading with your fellow players, you must buy it from the Market. Buying a Commodity from the Market increases its price, reflecting increased demand. Similarly, there are times when you can’t unload your surplus Commodities because your fellow players have no need for them. If you wish to earn money from these Commodities, you must sell them to the Market. Selling a Commodity to the Market decreases its price, reflecting increased supply.

As you build new Industries and earn more money, you acquire Victory Points. The player with the most Victory Points at the end of the game, i.e., the player with the most valuable combination of Industries and money, is the winner.

How will you build your Nation?

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Statistics

User Rank: 1812
Num Ratings: 34
Average Rating: 7.32
Standard Deviation: 1.39
Num Views: 5890
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 4.00 moreinfo
Personal Comments: 36
Users Owning: 11
Users Wanting: 61
Users Trading: 0
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 38
Plays This Month: 5
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1 Price Change Effects Sheet
WoN Calculating Spreadsheet.xls
Lets you see the effects of commodity price changes on building costs, profits, and turns to recover building costs in Wealth of Nations.
1 Wealth of Nations Play Guide
WoN_Play_Guide.jpg
This is teh back page of the rules and offers a handy reference on turn order and options on your turn.
0 Wealth of Nations Starting Packages
WoN_Starting_Packages.jpg
These are the initial starting packages you have to choose from to begin the game.
0 Wealth of Nations Player Aid
WoN_Player_Aid.jpg
Wealth of Nations Player Aid will help players organize their commodities and prepare for the trade phase as well as remind other players which country and flag they represent.
2 Wealth of Nations Rules
WoN_Lo_Res_Rules.pdf
This is a .pdf of the rules for Wealth of Nations. Wealth of nations will be available in early 2008.

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