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Information

Designed By: Reiner Knizia
Published By: Amigo Spiele
Mfg suggested # of Players: 3 - 6 players
User suggested # of Players:
(Not best with any number)
Recommended with 3, 4, 5, 6 players
(6 voters) [poll]
Playing Time: 30 Minutes
Mfg Suggested Ages: 8 and up
User Suggested Ages: (no votes yet)
(0 voters) [poll]
Language Dependence: No necessary in-game text
(2 voters) [poll]
Category: Dice
Mechanics: N/A
Other Names: N/A

Description

[Edit] [History]

This is Reiner Knizia's answer to venerable gamer designer Sid Sackson's Can't Stop. For a turn, a player rolls two dice. The die results are used to create a two digit number, like sixty-five or twenty-two. If the result is a double, you can move your marker forward. However, you can continue re-rolling your dice if the result isn't high enough. Assuming you haven't ended your turn by rolling any of the X's on the dice, then you can 'bid' the results of your dice for movement. If no one's beat your bid by the time it is your turn again, then you move your token that many spaces.

More Information

[Edit] [History]
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Statistics

User Rank: 1092
Num Ratings: 399
Average Rating: 6.35
Standard Deviation: 1.38
Num Views: 15733
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0 Rules in spanish - Version 1.0
Exxtra_Spanish_Rules_Version_1.0.pdf
Rules in spanish, version 1.0. Translated from english rules found in http://www.convivium.org.uk/kgrules.htm
0 exxtra.jpg
exxtra.jpg
Custom board
0 Exxtra Board.zip
Exxtra Board.zip
Homemade board - Paint some dice, find some markers, and start rolling!
1 Exxtra Rules.doc
Exxtra Rules.doc
EXXtra rules in Microsoft Word 97 format
0 Exxtra Rules.lwp
Exxtra Rules.lwp
EXXtra rules in Lotus WordPro format
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