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Game Entry

Mare Nostrum

(2003)
User Rating: 6.9 / 10 (1397 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 3931
Rank: 332
RSS Feed xml

Information

Designed By: Serge Laget
Published By: Descartes Editeur
Eurogames
Mfg suggested # of Players: 3 - 5 players
User suggested # of Players:
Best with 5 players
Recommended with 4, 5 players
(17 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: 12 and up
(2 voters) [poll]
Language Dependence: Some necessary text - easily memorized or small crib sheet
(7 voters) [poll]
Category: Ancient
Economic
Civilization
Mechanics: Trading
Set Collection
Other Names: N/A

Description

[Edit] [History]

From Bruno Faidutti's web site:

I've known Serge Laget for about twenty years, and these last twenty years he has been working on this game, his Opus Major, his life's achievement. The idea is as simple as it is ambitious: a playable Civilization. Since I've never been very fond of Civilization, I didn't take part in the numerous test games of this hackneyed game, and I decided at last to play it only when I heard that it will, at last, be published. Serge claims that his Civilization has only two pages of rules and can be played in two or three hours. I can testify that there are, indeed, only two pages of rules. Our game lasted almost five hours, but it didn't feel that long. The game is bursting with clever and simple systems. Victory can be achieved through military conquest, through trade or through diplomacy and politics. Three games in one, but they are related: politics helps trade, and an army with no economic backup has no real use. Twenty years of fine tuning makes for what is probably the best one in the numerous family of big games played on a map of the Mediterranean and figuring the politic, military and economic rivality between the empires of the antiquity.

A winner of the 2001 Concours International de Créateurs de Jeux de Société.

Expanded by:

More Information

[Edit] [History]
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Statistics

User Rank: 332
Num Ratings: 1397
Average Rating: 6.91
Standard Deviation: 1.56
Num Views: 178219
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.05 moreinfo
Personal Comments: 677
Users Owning: 1554
Users Wanting: 197
Users Trading: 56
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 1180
Plays This Month: 3
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0 Mare Nostrum - Foglio Riassuntivo (v1.0)
Mare_Nostrum_FoglioRiassuntivo_v1.0.pdf
Riassunto delle regole in italiano.
0 MN_Resource_Tracking_Chart
MareNostrumChartFINAL.doc
Tracks max possible resources available for each player, both unique (taxes or goods) and total... so you always know how close a player is to victory, or how many cards can be traded without allowing someone to build the pyramids, for example.
7 Compilation of errata, FAQ and variants
MareNostrum_compilederrrata_v2.pdf
Now with clearly marked official versus unofficial changes! I went through the various posts here and compiled ideas, along with the official FAQ and errata. I cleaned up the language and made sure that the whole compilation is internally consistent.
0 Compilation of all errata, FAQ and updates
MareNostrum_compilederrrata.pdf
I went through the various posts here and compiled the ideas that I liked, along with the official FAQ and errata. I also went through the FAQ when I incorporated it, cleaning up the language and making sure that it is in accord with the new rules.
2 mare nostrum turn summary.pdf
mare nostrum turn summary.pdf
Mare Nostrum Turn Summary
3 mare_nostrum_2_jugadores_ESP.doc
mare_nostrum_2_jugadores_ESP.doc
Traduccion al español del escenario para 2 jugadores ,ya publicado
2 MN_Marcador_de_poderes_3.JPG
MN_Marcador_de_poderes_3.JPG
Contador de poderes (Español)
3 Mare Nostrum Diumvirate Scenario
Mare Nostrum-Diumvirate.pdf
Complete rewrite of the previously published scenario for 2 players
3 Mare Nostrum Nederlandse spelregels
Mare Nostrum-1_1.pdf
Dutch translation and partial rewrite of the rules, including optional rules and many examples.
0 variable_setup.zip
variable_setup.zip
Empty mapboard and resource chits for variable set-up