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Information

Designed By: Jeff Grubb
Published By: TSR (Tactical Studies Rules)
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
Best with 6 players
Recommended with 4, 5, 6 players
(2 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no voters yet)
[poll]
Category: Wargame
Science Fiction
Mechanics: N/A
Other Names: N/A

Description

[Edit] [History]

Fight for control of the twenty-fifth century Inner Solar System as imagined in the 1950s in this strategy game which is a close relative of Axis & Allies. The map board's Solar System Display keeps track of the 4 inner planets (Mercury through Mars) and the 9 larger asteroids along their orbits. The rest of the board is taken up by the various territorial displays; the larger planets are subdivided, plus there is Deimos around Mars, the Moon, L-4 and L-5 around Earth and Mercury's two artificial satellites --for a total of 42 territories.

Leader Characters each have special powers. Troopers represent the grunts --infantry workhorses and cannon fodder. "Gennies" are Genetically Engineered fighters; they are stronger than Troopers but cannot leave the planet for which they were designed. Transport ships carry troops and factories between planets. War ships come as Fighters and Battlers (i.e., Bombers). Killer Satellites play the role of air defense. Factories make all these pieces - although you do have a Black Market option.

As the planets move through their orbits you must plan your own moves well in advance to exploit planetary conjunctions. The movement rules consider not only the ship movements in the planet's orbits, but also the respective revolutions of the planets around the sun, and allow players to plan some nice surprises when two planets are near one another, which usually happens only once or twice in the game.

More Information

[Edit] [History]
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Statistics

User Rank: 1138
Wargame Rank: 707
Num Ratings: 391
Average Rating: 6.39
Standard Deviation: 1.39
Num Views: 25949
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.57 moreinfo
Personal Comments: 177
Users Owning: 578
Users Wanting: 45
Users Trading: 66
Has Parts For Trade: 7
Want Parts In Trade: 7
Price History: View
Total Plays: 65
Plays This Month: 0
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3 Buck Rogers House Rules 1.22.zip
Buck Rogers House Rules 1.22.zip
Peet's House Rules for BRBft25C, version 1.22. Includes new leader card images and strategy guide.
0 Buck Rogers Houserules 1.2.zip
Buck Rogers Houserules 1.2.zip
Peet's House Rules version 1.2. Unzip into one directory.
2 Buck Rogers Component List by Liumas
Buck Rogers Component List by Liumas.zip
Buck Rogers Component List. (PDF)
6 Buck Rogers - Condensed Complete Rules by Liumas v2
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Buck Rogers Compressed Complete Rules v2. (PDF)
2 Buck Rogers color tuckbox.pdf
Buck Rogers color tuckbox.pdf
Tuckbox (full color)
1 Buck Rogers final tuckbox.pdf
Buck Rogers final tuckbox.pdf
Tuckbox (economy style)
2 Buck_Rogers_House_Rules.htm
Buck_Rogers_House_Rules.htm
Peet's House Rules for the Buck Rogers Bft25C game.
0 BRAR.pdf
BRAR.pdf
Buck Rogers Advanced Rules Book
2 buckrules.doc
buckrules.doc
Basic Rules Buck Rogers 25th MSWord
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