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Game Entry

Star Traders

(1987)
User Rating: 6.4 / 10 (115 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 673
Rank: 1726
RSS Feed xml

Information

Designed By: David Ladyman
Published By: Steve Jackson Games
Laurin Verlag (aka Citadel Germany)
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
(No votes yet)
[poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no voters yet)
[poll]
Category: Science Fiction
Economic
Mechanics: Pick-up and Deliver
Other Names:
Isaac Asimov's Star Traders
Isaac Asimov's Sternenhaendler
Isaac Asimov's Sternenhändler

Description

[Edit] [History]

from user review:
Each player assumes the role of a intra-galactic merchant, traveling from planet to planet in a future where wars are unheard of and "Traders" are the heroes of the cosmos. The board shows 36 planets: six clustered together in the center of the board, six more in each of five arms of the galaxy. Planets are connected by "jump lines": you can jump to an adjacent planet on an orange line, to a planet halfway down a galaxy arm on a purple line, and from one galaxy arm to another via green lines. The length of the jump line also indicates the difficulty of the jump, so to successfully complete an "orange' jump you must roll a 2 or better on a single die, a purple jump requires a 4 or better, and the green jumps necessitate a 6.

As the player scurry about the galaxy, they can pick up and deliver cargoes, which pay off both in money and in "Prestige". These "contacts" vary throughout the game, and only one player can fulfill any given contract. This isn't to say that multiple players can't pick up the named cargo, though. But only the first player to arrive at the contracts destination gets the payoff for a contract; everyone else with the cargo is now just stuck with unwanted junk, and may have to pay a penalty to dump it. Players can also build bases on the various planets as they move around. Building bases earn the players Prestige, and when a player tries to make a jump to a planet with a base the jump is an automatic success if the player has the owner's permission. Traders obviously have permission to jump to their own bases, but if they want to jump to an opponent's they will probably have to pay a fee. And since only one player can have a base on any given planet, bases rapidly become lucrative investments.

More Information

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Statistics

User Rank: 1726
Num Ratings: 115
Average Rating: 6.37
Standard Deviation: 1.37
Num Views: 7287
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.27 moreinfo
Personal Comments: 54
Users Owning: 165
Users Wanting: 15
Users Trading: 11
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 29
Plays This Month: 0

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