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Information

Designed By: Glenn Drover
Published By: Eagle Games
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
Best with 4, 5 players
Recommended with 3, 4, 5, 6 players
(5 voters) [poll]
Playing Time: 180 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: 12 and up
(1 voter) [poll]
Language Dependence: Some necessary text - easily memorized or small crib sheet
(2 voters) [poll]
Category: Political
Wargame
Economic
Negotiation
Expansion for Base-game
World War II
Territory Building
Industry / Manufacturing
Mechanics: Area Movement
Other Names: N/A

Description

[Edit] [History]

From the publisher's web site:

Attack! Expansion will add quite a bit of detail while retaining playability. Players will be able to choose from many new options including (They will get 3 per turn): Moving Military Units, Playing Political Cards, Attempting a Diplomatic Blitz, Beginning a Trade Route Auction, Purchasing Units, Researching a New Technology, Trading with another Player, or a Strategic Move (Land, Sea, or Air).

Politics: Each player nation and each minor nation will have one of the four political affiliations: Fascist, Monarchy, Democracy, or Communism. Political cards will allow the players to influence the minor nations governments with propaganda, or even overthrow them in an attempt to install a friendly government that they can then influence to join their "sphere". Other diplomatic cards will allow players to spy on each other or perform various internal political actions.

Trade Routes: Players will be able to bid on Trade Route cards. The highest bidder gets the card. Trade cards act just like any other economic card, except they are "wild cards" and may be used to create sets. They also usually have higher than normal economic values. The downside to Trade Route cards is that they may be blocked or destroyed by blockades or Submarine warfare.

Technology: After the initial expansion, players usually begin to build alliances and the wars begin. Having a technology that gives you an advantage on the battlefield is critical. Players may spend an action (and money) attempting to develop a special technology.

Oil: Oil also takes on its historical importance in Attack! Expansion. Every time a player moves tank, air, or naval units, they must spend oil units from their reserve. The oil reserve may only be replenished when oil cards are used to do so rather than used in a player's economy that turn.

Attack! and Attack! Expansion will contain the same quality art and components featured in other Eagle Games products.

Expands:

More Information

[Edit] [History]
Gallery: All | Game | People | CreativeHot | Recent
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Pg.1/3»
Board Game Forum: Reviews
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Pg. 1/1
7 Yet another Attack! attempt... 2007-07-07 Viracocha 16
13 Is Attack! For You? 2005-12-14 Cornwallus 5
4 User Review 2005-03-09 DSHStra... 0
8 User Review 2004-11-11 TomVasel 1
0 User Review 2004-09-21 benni_j... 0
0 User Review 2003-12-11 gpruitt 1
[Details »]
No Recommendations Found.

Statistics

User Rank: N/A
Num Ratings: 580
Average Rating: 6.72
Standard Deviation: 1.61
Num Views: 35906
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.82 moreinfo
Personal Comments: 263
Users Owning: 995
Users Wanting: 24
Users Trading: 75
Has Parts For Trade: 3
Want Parts In Trade: 2
Price History: View
Total Plays: 252
Plays This Month: 0
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Pg.1/2 »
0 Markers and units to accompany variant rule set
Attack-Markers-v0.pdf
Contains the markers and units that are required to play with the variant rule set also posted here. There are instructions elsewhere on the web as to how best to card-board mount printed counters.
0 Variant rules for Attack! + expansion
Attack-Rules-v11.pdf
This began life as a summary of the two rule-books, and evolved into a set of variant rules as I tinkered with them. In general, the direction taken was to add a bit more complexity to recapture a more historical feel to the game, or to fix something that did not seem to work as well as it should. Note that a second file contains the required additional markers and units.
0 Sneak Attack!.doc
Sneak Attack!.doc
Sneak Attack - 2nd edit ver.
0 Attack Action Control.JPG
Attack Action Control.JPG
Attack Action Control (Based on Antike/Imperial)
0 Sneak Attack!.doc
Sneak Attack!.doc
Alternate rules for Attack! Expansion, with rules to enhance and balance (nuclear weapons and command units)
0 Counterattack rules v1.0.doc
Counterattack rules v1.0.doc
v1.0 of the rules for "Counterattack!", a mod for Attack! Expansion which uses a map based on a spherical geodesic grid (see the corresponding image in the images section) as well as fixed resources and homogenized victory points
0 Counterattack rules v0.9.doc
Counterattack rules v0.9.doc
v0.9 of the rules for "Counterattack!", a mod for Attack! Expansion which uses a map based on a spherical geodesic grid (see the corresponding image in the images section)
3 ActionCardsNice.pdf
ActionCardsNice.pdf
These are up-to-date & graphically appealing cards for ProgFlower's action card variant. Text includes changes found in the expansion.
0 Hilfe Attack.doc
Hilfe Attack.doc
Spielerhilfe Attack-Expansion, farbig, deutsch
0 Attack Spielhilfe.doc
Attack Spielhilfe.doc
deutsche Spielhilfe
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