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Game Entry

Attack!

(2003)
User Rating: 6.1 / 10 (893 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 6752
Rank: 1372
RSS Feed xml

Information

Designed By: Glenn Drover
Published By: Eagle Games
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
(Not best with any number of players)
Recommended with 4, 5, 6 players
(2 voters) [poll]
Playing Time: 180 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: Some necessary text - easily memorized or small crib sheet
(1 voter) [poll]
Category: World War II
Wargame
Political
Negotiation
Industry / Manufacturing
Economic
Dice
Mechanics: Area Movement
Other Names: N/A

Description

[Edit] [History]

The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era, but immerses the players in the flavor of the period.

Gameplay:
Each player starts with a few regions (one of which is his capital), and a few military units. Players expand their power bases by adding regions to their "sphere of influence". This may be done either through diplomacy (they join willingly), or military conquest (they join, period).

There are three major sub-games in Attack!:
1) Land Combat: A simple system where each unit has certain advantages based on its historical role.

2) Sea Combat: A simple system where each ship type (Battleship, Carrier, Destroyer, and Sub) has certain advantages based on its historical role.

3) Economic: A simple system determines production. The player starts with one card per region owned, and then gets a new one for each new region added. The cards come in four basic flavors (suites): Resources, Factories, Transport Network, and Oil. Each card has a value printed on it that represents the base economic value of that region. If the player is able to create an entire "set" (one of each suite), he doubles the printed value on those cards. There is also a fifth type of card which has a minimum value of "1" that represents a region without any special economic value (just "population").

The units will include: Infantry, Tank, Artillery, and Air. These will be high quality plastic minis.
The map will be earth circa 1935 centered around the Atlantic (North and South America, Europe, and Africa). The expansion will contain the map of Asia, Australia, and the Pacific. We also plan to make other maps available soon after publication.

Expanded by:

More Information

[Edit] [History]
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Board Game Forum: Reviews
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Pg. 1/1 1
8 Solid game 2008-03-29 usmc61 7
21 Attack! - Impressions from a Grognard 2007-08-07 isaacc 3
0 User Review 2005-05-24 cardsha... 2
11 User Review 2008-02-13 TomVasel 3
2 User Review 2003-08-21 goldenboat 0
0 User Review 2004-01-29 ynnen 6
0 User Review 2003-09-03 neko128 5

Statistics

User Rank: 1372
Wargame Rank: 814
Num Ratings: 893
Average Rating: 6.14
Standard Deviation: 1.63
Num Views: 81726
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.51 moreinfo
Personal Comments: 422
Users Owning: 1349
Users Wanting: 22
Users Trading: 145
Has Parts For Trade: 4
Want Parts In Trade: 4
Price History: View
Total Plays: 396
Plays This Month: 0
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1 Extreme Makeover Attack! Edition
Extreme Makeover Attack! Edition.doc
How to turn a 5/10 game into a 10/10 game! Do you pine for the simplicity of the Attack! base game, where you simply build up an army and crush your opponents, yet agonize over its glaring flaws and the serious lack of navies sailing about the board? Well here is a detailed guide on how to perfect that Attack! base game! It is a 7 page Microsoft Word document.
1 Action cards for Extreme Makeover variant
Action cards for Extreme Makeover variant.jpg
These are the Action Cards for my "Extreme Makeover Attack! Edition" variant ( http://www.boardgamegeek.com/file/info/32220 ). This is a single-page JPEG image and is best if printed in slightly less than full-page size. You will need to print off one set of cards per player in the game. The cards are functional, although they are not perfect due to my lack of technical skills as well as a complete absence of decent image-editing software! The original idea for action cards was created by user "ProgFlower", and the graphic style has been copied from the action cards created by user "HiveGod".
0 Combattimenti a terra.doc
Combattimenti a terra.doc
Army Battles Aid, Italian Translation
0 Battaglie Navali.doc
Battaglie Navali.doc
Naval Battles Aid, Italian Translation
0 Attack!_ITArules.pdf
Attack!_ITArules.pdf
Traduzione del regolamento di Attack! in Italiano
0 Attack! Basic Odds.pdf
Attack! Basic Odds.pdf
Odds of Attack for I-I through PPPP-PPPP
0 attack naval battles.doc
attack naval battles.doc
Naval Battle Summary Cards
0 attack land battle.doc
attack land battle.doc
Land Battle Assignment/Reinforcement Cards
1 Attack Summary Card.pdf
Attack Summary Card.pdf
Basic Rules - Various summary Cards and Player Aids...
3 Square Economic Tokens.pdf
Square Economic Tokens.pdf
Square Economics Token - I couldn't handle cutting out 92 circles, so I made these - simply laminate and chop!