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Clue

Information

Designed By: Eric Finley
Ken Burnside
Tony Valle
Published By: Ad Astra Games
Mfg suggested # of Players: 2 - 8 players
User suggested # of Players:
(Not best with any number)
Recommended with 2, 3, 4, 5, 6, 7, 8 players
(2 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no votes yet)
(0 voters) [poll]
Category: Wargame
Science Fiction
Miniatures
Mechanics: Variable Phase Order
Simulation
Hex-and-Counter
Other Names: N/A

Description

[Edit] [History]

Skirmish scale (1-3 ships per player) space combat game with fast moving, highly realistic, 3-D movement and decision making mechanics.

Mechanically, the game plays in segmented movements (a'la Car Wars) with 8 per turn, and runs most of the decision making in parallel. This game encourages "fly by the seat of your pants", and is more like a first person flight sim than most minis games are. You actually feel like you're doing piloting or ship handling with this game. Most of the actions you do have a delay before you can do them again. Clever use of paper clips on abaci keep the timekeeping elements fluid and simple.

While there's science underlying the rules, it's carefully segregated into sidebars, so that only those people who care about it have to look at it. You don't need to be a science genius to play this game; the back of the box says "We do the scary math, so you can blow things up", and it's true, mostly due to play aid design.

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Statistics

User Rank: 1233
Wargame Rank: 177
Num Ratings: 97
Average Rating: 7.55
Standard Deviation: 2.17
Num Views: 23662
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.97 moreinfo
Personal Comments: 76
Users Owning: 183
Users Wanting: 39
Users Trading: 8
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 267
Plays This Month: 0
Hot | Recent
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0 Hotglue method APID Cage Cut-outs for index cards.pdf
APID Cage cut-outs.pdf
Version 1. 2 pages, color, for 3x5" index cards. To print correctly, turn off "Auto-rotate and center" mode. Instructions on how to use these can be found at http://www.boardgamegeek.com/thread/294746
0 Templates for drawing APIDs pdf (Word format in archive)
Ping Pong APID templates.pdf
Version 1, for Ping Pong balls, Adobe .pdf format (rescalable Word format in archive). 3 pages, B&W, for 3x5" index cards. To print correctly, turn off "Auto-rotate and center" mode. Instructions on how to use these can be found at: http://www.boardgamegeek.com/thread/294735
0 VeRID (Velocity/Roll Info Display)
VeRID.pdf
Version 1 of Alternative acceleration/velocity matrix (with clock-face directions) detached from AVID, surrounded by a roll progress tracking ring. Put +Z acceleration dots at the top of the Z hex, -Z at the bottom (just cross off a dot that's being cancelled instead of marking the canceling dot).
1 vms_vs_dv.pdf
vms_vs_dv.pdf
Comparison of Attack Vector's movement vs. games like Full Thrust
0 Lafayette_Surrenders.jpg
Lafayette_Surrenders.jpg
Wallpaper image showing some of the ships from the game
3 AVT_Flyer.pdf
AVT_Flyer.pdf
Promotional flyer describing key 3D features of the game
User Information
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