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Information

Designed By: Richard H. Berg
Published By: GMT Games
Mfg suggested # of Players: 3 - 5 players
User suggested # of Players:
(Not best with any number)
Recommended with 4, 5 players
(6 voters) [poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no votes yet)
[poll]
Category: Political
Card Game
Medieval
Wargame
Economic
Negotiation
Religious
Territory Building
Mechanics: N/A
Other Names: N/A

Description

[Edit] [History]

From the publisher's web page:

Medieval is a card-based board game that takes players back to the turbulent 13th century in Europe, Middle East and North Africa. The cards not only represent the Powers, various capabilities, and events that the players use to gain victory, but they also provide the playing board, a map that is divided into 19 Cards, only 8 of which start the game in play. The rest of the Map Cards - and the map - come into play randomly, but at the players' pace.

The remaining cards are for the 27 Powers - countries from the strong but troubled Holy Roman Empire, England and France, through the various Islamic powers, down to such minor, but important, countries such as The Kingdom of Jerusalem, Livonia and Trebizond. Even such mysterious and far away areas as Polovtsy and The Cumans come into play. - and the various "events" the players use to forward their schemes.

Each Player represents an ever-changing conglomerate of these Powers, using his wiles, and the cards, to further his control over areas of Europe to win the game. There are Spies, Assassins, accusations of Heresy, Jihads, even the use of the various Knights of Christ.

And then there are the Popes. Each player, randomly, can become Pope (they're named and historical). As Pope he can arrange alliances, excommunicate players, and call for Crusades (a great way to make money).

But hovering like a very, very black cloud over all of this are The Mongols. No player knows exactly when they start to arrive, although the card play does give them hints … and some time to prepare, if they choose to heed the warnings. But when they do arrive, all Tartar Hell breaks loose, as The Mongols, also represented by cards, literally eat the map, east to west, conquering Powers, chewing them up and making them disappear from European view.

The winner is the player who survives the onslaughts of religion and the Mongols to control the largest part of 13th century Europe.

Medieval is for 3 to 5 players and takes around 2 hours to play, once you've learned the system. It comes with 110 cards, lots of little pieces, and coin-shaped florin markers.

More Information

[Edit] [History]
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Pg.1/2»
Board Game Forum: Reviews
Hot | Recent | Active
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Pg. 1/1 1
2 Review in french 2008-05-06 Sabbat 5
18 Beware the Mongol hordes, my son 2007-03-11 mi_de 3
4 So far so good! 2007-02-12 Harae 2
2 User Review 2003-10-02 Lawrenc... 2

Statistics

User Rank: 2236
Wargame Rank: 880
Num Ratings: 222
Average Rating: 6.04
Standard Deviation: 1.75
Num Views: 24134
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.39 moreinfo
Personal Comments: 117
Users Owning: 346
Users Wanting: 24
Users Trading: 25
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 125
Plays This Month: 4
Hot | Recent
Browse » | Upload File »
Pg.1/1
0 Simple Play Aid
Medieval PlayerAid.rtf
Play Aid, has prerequisites for play of cards, and how to remove lasting effects.
1 MedievalAid.pdf
MedievalAid.pdf
Medieval Player's Aid - Color Coded
4 Medieval_Map.zip
Medieval_Map.zip
Enlarged map PDF (made by Chris Fawcett).
0 Medieval_Carte.pdf
Medieval_Carte.pdf
Traduzione delle carte in ITALIANO
0 Medieval_Rules_2-1-04.pdf
Medieval_Rules_2-1-04.pdf
Updated Rulebook 1 Feb, 04- fit for tournament play
1 MedievalQuickStartReference.pdf
MedievalQuickStartReference.pdf
Quick start reference guide. Incorporates a card-play timing reference posted by the designer on consimworld.
User Information
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