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Information

Designed By: Dave Friedrichs
Published By: Gamers, the
Mfg suggested # of Players: 2 players
User suggested # of Players:
(No votes yet)
[poll]
Playing Time: 360 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no voters yet)
[poll]
Category: World War II
Wargame
Mechanics: Simulation
Dice Rolling
Hex-and-Counter
Other Names: N/A

Description

[Edit] [History]

Part of the Operational Combat Series. Contains "series rules" shared by every game in the series and game-specific rules unique to itself.

OCS games emphasize supply management and mobility as primary aspects of operational combat (i.e. at the unit scale of battalion/regiment/division) in WWII.

Hube's Pocket takes place in early 1944 in the wake of the Soviet re-capture of Kiev. The maps cover the area in Poland, Rumania and the Ukraine just south of the Pripet Marshes. The Germans are faced with a Red Army poised to launch an offensive that historically encircled a large number of German forces - the Korsun Pocket.

However, the game attempts to portray the logistical weakness of the Red Army at this time in the war, and make it a challenge for the Soviet player to keep the Germans encircled or even just on the run. The game also attempts to portray Hitler's "no retreat" mandate (via the victory conditions), and thus limit the German player's ability to conduct a mobile defense.

Contents:

One full-color 22"x33" map
One full-color 22"x25" Map
1420 Die-Cut Counters
Series Rules
Game Rules
Two Charts & Tables Booklets
Five Major Scenarios
Two Dice

More Information

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Statistics

User Rank: 1294
Wargame Rank: 119
Num Ratings: 54
Average Rating: 7.70
Standard Deviation: 1.68
Num Views: 5688
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.55 moreinfo
Personal Comments: 26
Users Owning: 122
Users Wanting: 12
Users Trading: 2
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 8
Plays This Month: 0
User Information
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