geek
Recently Viewed
Hot Games
Agricola
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Keltis
World of Warcraft: the Adventure Game
Gaslight
Ghost Stories
Pandemic
Race for the Galaxy
Stone Age
Settlers of Catan, The
Puerto Rico
Arkham Horror
Warriors of God
A Touch of Evil, The Supernatural Game
Power Grid
Risk
Through the Ages: A Story of Civilization
Twilight Struggle
StarCraft: The Board Game
Last Night on Earth: The Zombie Game
Wealth of Nations
Descent: Journeys in the Dark
Glory to Rome
Carcassonne
Manoeuvre
BattleLore
War of the Ring
Tribune: Primus Inter Pares
Ticket to Ride
Twilight Imperium 3rd Edition
Tigris & Euphrates
Caylus
Age of Empires III: The Age of Discovery
Blackbeard
Arkham Horror - Kingsport Horror Expansion
Galactic Emperor
Tide of Iron
Race for the Galaxy: The Gathering Storm
Néfertiti
Acquire
Hannibal: Rome vs. Carthage
Bang!
Arkham Horror - The Black Goat of the Woods Expansion
Ice Flow
Lost Cities
El Grande
Pillars of the Earth, The
Shadows over Camelot
Descent: The Road to Legend
Brass

Game Entry

Rush N'Crush

(2003)
User Rating: 7.1 / 10 (6 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 7482
Rank: N/A
RSS Feed xml

Information

Designed By: Charly Cazals
Frédéric Henry
Guillaume Blossier
Published By: Hexagames
(Web published)
Hexagames (2)
Mfg suggested # of Players: 2 - 6 players
User suggested # of Players:
(No votes yet)
[poll]
Playing Time: 60 Minutes
Mfg Suggested Ages: 10 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no voters yet)
[poll]
Category: Racing
Science Fiction
Mechanics: Dice Rolling
Modular Board
Action Point Allowance System
Other Names: N/A

Description

[Edit] [History]

In a post-apocalypse future (à la Mad Max), with scarce resources and few individuals, the survivor clans resolve disputes through ritualised racing instead of open warfare. You are one of these mad drivers. Only the first place counts, and no holds are barred…

The print-yourself components include 10 two-sided race track segments, six player cars and control panels (with tokens for shift gear and engine temperature), a 54 card deck (of additional car equipment) and armor, tires, brakes and turbo tokens. Five dice are also needed.

On your turn, you can speed up, slow down or change gears. This is cleverly handled by the control panel, where speed is vertical and gears horizontal --but not all grid points are connected. You can only go so fast in first gear! The gear diagram is also color-coded to indicate how bad the engine heat test is. In addition, you may spend brake or turbo tokens (to slow down or speed up further).

You manœuvre your car from lane to lane --but this depends on speed and your driving skill test. The faster you go, the less you can switch lanes. Tire tokens are spent for extra lane changes. If you ram an obstacle or another player, armor tokens are spent. Other cars could end up being pushed. A favorite technique is the Rush N'Crush, where you speed up right behind your opponent so as to crush him forcefully…

More Information

[Edit] [History]
[Browse »] [Add »]
Pg.1/1
Search Games
Gallery: All | Game | People | CreativeHot | Recent
[Browse »][Add Image »]
Pg.1/1
Board Game Forum: Reviews
Hot | Recent | Active
[Browse »] [Post »] [Search »]
Pg. 1/1 1
3 User Review 2004-04-18 zombiegod 3
[Details »]
No Recommendations Found.

Statistics

User Rank: N/A
Num Ratings: 6
Average Rating: 7.08
Standard Deviation: 0.93
Num Views: 7784
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.00 moreinfo
Personal Comments: 12
Users Owning: 25
Users Wanting: 2
Users Trading: 0
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 9
Plays This Month: 0
Hot | Recent
Browse » | Upload File »
Pg.1/2 »
0 Rush 'n' Crush FAQ
FAQ.rtf
Answers to most of the questions on BGG and some extra answers from the designers
0 Rush 'n' Crush v1.2.5
Rush 'n' Crush v1.2.5.zip
Cyberboard Version with Scenario file.
0 rush_vw_beetle_cars_v1.pdf
rush_vw_beetle_cars_v1.pdf
Cars resembling VW Beetles to print, fold and glue. PDF format for easy printing.
0 rush_vw_beetle_cars_v1.svg
rush_vw_beetle_cars_v1.svg
Cars resembling VW Beetles to print, fold and glue. SVG format for easy customisation. ("Scalable Vector Graphics"; Use inkscape (www.inkscape.org) or sodipodi (www.sodipodi.com))
1 Canyon tracks.zip
Canyon tracks.zip
Sand tracks modules for Rush'n'Crush
0 Regolamento_ITA.pdf
Regolamento_ITA.pdf
Correction of the previous translation
0 Carte_ITA.pdf
Carte_ITA.pdf
Italian Description of the Cards
1 Plancia.pdf
Plancia.pdf
Coloured version of Dashboard (6 colours)
0 Dashboard.jpg
Dashboard.jpg
English Dashboard by the authors
1 Tokens.PDF
Tokens.PDF
English Tokens by the authors

Your Collection

[Sign In] to track this game in your collection.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.