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Information

Designed By: John Astell
Paul Richard Banner
Published By: GDW (Game Designers Workshop)
Mfg suggested # of Players: 2 players
User suggested # of Players:
(No votes yet)
[poll]
Playing Time: 120 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: (no voters yet)
[poll]
Category: Wargame
World War II
Mechanics: Hex-and-Counter
Dice Rolling
Simulation
Other Names: N/A

Description

[Edit] [History]

Marita-Merkur, Europa III, recreates the campaign in the Balkans from November 1940 until June 1941.

Two maps display the battlegrounds from Austria to Crete, including all of Yugoslavia, Albania, and Greece along with bordering regions. The terrain analysis includes rivers, woods, rough, mountains, karst, swamp, and impassable mountains. Six-hundred die cut counters represent the military units of the nine mations that took part in the campaign. Units are deployed as individual battalions, regiments, brigades, and divisions - each with its historical designation, strengths, and capabilities. Aircraft units are groups of approximately 40-50 planes organized by type (such as fighter or dive-bomber) and model (from obsolete CR.42 biplanes to Me109's). The Hungarian Duna river flotilla is included; for future Europa use, so are the entire navies of Greece and Yugoslavia.

The standard Europa rules present a framework of movement, combat, and combat/motorized exploitation. Special considerations cover Greek mountain capability, the Yugoslav coup, and British naval interdiction.

Marita-Merkur is designed to be played by itself as a seperate game, and also to mate with other Europa games.

Game Components:
one 21" x 27" map
one 21" x 16" map
600 die cut counters
complete set of rules
chart set
one die

Magazine References:

More Information

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