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Information

Designed By: Thomas Denmark
Published By: Atlas Games
Mario Truant Verlag
Edge Entertainment
[More »]
Mfg suggested # of Players: 2 - 4 players
User suggested # of Players:
Best with 4 players
Recommended with 3, 4 players
(2 voters) [poll]
Playing Time: 30 Minutes
Mfg Suggested Ages: 12 and up
User Suggested Ages: (no votes yet)
[poll]
Language Dependence: Extensive use of text - massive conversion needed to be playable
(1 voter) [poll]
Category: Adventure
Exploration
Dice
Fantasy
Card Game
Mechanics: Dice Rolling
Hand Management
Variable Player Powers
Modular Board
Tile Placement
Action Point Allowance System
Other Names:
Dungeoneer: la guarida de los demonios
Dungeoneer: La Fossa dei Demoni
Die Brutstätte der Ungeheuer
[More »]

Description

[Edit] [History]

Dungeoneer: Vault of the Fiends is a non-collectable dungeon-crawl card game for 2-4 players.

It is meant as an expansion to the Dungeoneer: Tomb of the Lich Lord also published by Atlas Games, but Tomb of the Lich Lord is not necessary to play this set, as Vault of the Fiends is also a stand-alone set.

Players play the part of one of six heroes. Each hero has variable melee, magic and speed scores, as well as a unique ability. Your second role in the game is as the malevolent “Dungeonlord”, trying to exterminate the other heroes.

You win the game when as a hero you complete 3 Quests such as destroying an evil laboratory or rescuing a princess. An alternate win goal is as the Dungeonlord if all the other heroes are defeated except yours.

Vault of the Fiends features a variety of new heroes. Elf Assassin, Human Beastmaster, Drakan Sentinal, Ork Shaman, Dwarf Runecaster, and Gnome Illusionist.

Each turn you may:

  • Play monsters, traps and other bad events on opponents
  • Build a dungeon
  • Move around the dungeon with your hero (collect Glory and Peril resources)
  • Play abilities and treasures for yourself
  • Complete a Quest
  • Discard an unwanted card
  • Fill your hand to 5 cards

This game is similar to Wiz-War where you race in a dungeon to complete your objectives. This dungeon is created by the laying down of Map cards. You collect Glory and Peril as you move through the dungeon. Glory buys cards that help your hero such as abilities and treasures, but your opponent spends your Peril against you to play monsters, traps and other unpleasant stuff.

Combat is similar to Talisman. Roll a six-sided die and add the score you are combating with, either Melee or Magic, to beat your opponent’s roll.

The way the cards interact will be familiar to CCG players, in that you have “Permanents” and “Instants” that you can use strategically, or in combinations, but this game is not really a strategy game. Most of the fun comes from the theme, and surprising combination of events that occur. Dungeoneer is likely to appeal to those who enjoy a classic dungeon crawl and RPG like action.

Vault of the Fiends features a few new mechanics that should serve to enhance the game play which players of Tomb of the Lich Lord will be familiar with. Some monsters, and attack cards are “pumpable” that means you may spend extra Glory or Peril to boost the effectiveness of the card. Also conditions on the map change such as effects being deactivated when a certain Quest is completed or throwing a switch in a room to extend a bridge across the Fiery Chasm. One of the more unexpected new mechanics are “artifact” Quests, such as the Armor Golem’s Glove which makes your hero more powerful or the Sunken Treasure which makes your hero faster. These do not confer a level, but are rotated 180 degrees so you can read the bonus they provide.

Part of the Dungeoneer Series.

More Information

[Edit] [History]
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Average Rating: 6.66
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Pg.1/1
0 Vault of the Fiends - Card List Differences Between Versions
Dungeoneer.xls
The Vault 2.0 tab shows the original card list and numbering. The Vault 2.1 tab shows the reprint card list and numbering. The three highlighted cards in both tabs are cards that are unique to that version. Foreign versions use the reprint deck.
1 Tuckboxes to use with standard card sleeves v.1.0
Tuckbox_Vault_of_the_Fiends.pdf
Did you think to put your Vault of the Fiends cards in standard card sleeves? And then what? Where do you put them now? The original box will not be able to hold them anymore so this are two boxes to carry this game around, while the cards are well protected inside those sleeves. Just print this PDF and cut along the edges and use double sided tape (I worked this is to be the best method but YMMV) to put them all together.
0
Vault of Fiends Card List.xls
This is a card list in Excel Format with five different worksheets for the five different card types of Heros, Maps, Adventures, Quests, and Miscellaneous cards. On each worksheet I have added key features of the cards when they apply. Go ahead and give the card list a Thumbs Up...the download is free and I read that 66 BGG'rs have benefited thus far.
0 Dungeoneer card chinese.doc
Dungeoneer card chinese.doc
Dungeoneer card chinese
0 Vault of Fiends Card List.txt
2 FAQ-2nd_edition.pdf
FAQ-2nd_edition.pdf
2nd Edition FAQ
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