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Game Entry

User Rating: 8.2 / 10 (1115 Ratings)
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GameID: 91
Rank: 19
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Information

Designed By: Ted Raicer
Published By: GMT Games
Wydawnictwo Go³êbiewski
# of Players: 2 - 2
Playing Time: 480 Minutes
Mfg Suggested Ages: 14 and up
Category: Wargame
World War I
Mechanics: Campaign/Battle Card Driven
Other Names:
Ścieżki chwały
光榮之路

Description

[Edit] [History]

Following in the footsteps of We the People, Hannibal: Rome vs. Carthage, Successors, and For the People, Paths of Glory is the latest game to utilize an inventive new card-driven system for wargames. The game covers WWI from its outbreak to American intervention and spans all of Europe and the Middle East. Not only is the game innovative, but it also plays fast, usually within just an evening.

While the game itself has all of the normal expectations of of a wargame, with various units, CRT charts and period chrome, at heart the game rests within the card play. Players are given a hand of cards to play out six sub-phases of a turn. Each sub-phase allows for the use of a card or a pass with a minimal movement of units. Each card has four possible uses: operational movement, strategic movement, special events, and replacement points. The cardplay forces players to constantly make tough decsions as they feel that they need to do a little bit of everything but they can only do one thing at a time. How you play your cards will decide to a large degree the outcome of the war.

From GMT Games' website:
"They called it the Great War. In over four years of titanic struggle, the ancient Europe of Kings and Emperors tore itself to pieces, giving birth to our own violent modern age. The bloody battles fought in the trenches of the Western Front, the icy plains of Poland, the mountains of the Balkans, and the deserts of Arabia, shaped the world we know today. We are all orphans of the Great War.

Paths of Glory: The First World War, designed by six-time Charles S. Roberts awards winner, Ted Raicer, allows players to step into the shoes of the monarchs and marshals who triumphed and bungled from 1914 to 1918. As the Central Powers you must use the advantage of interior lines and the fighting skill of the Imperial German Army to win your rightful 'place in the sun.' As the Entente Powers (Allies) you must bring your greater numbers to bear to put an end to German militarism and ensure this is the war 'to end all wars.' Both players will find their generalship and strategic abilities put to the test as Paths of Glory's innovative game systems let you recreate all the dramatic events of World War I."

Winner of the 2000 International Gamers Award.
Winner of the 1999 Charles S. Roberts awards for Best Pre-World War II Boardgame (Charles S. Roberts Awards).

Online Play:

Expanded by:

Sequels:

  • Pursuit of Glory is a stand-alone sequel that puts the focus on the Middle East during WWI

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Statistics

User Rank: 19
Wargame Rank: 25
Num Ratings: 1115
Average Rating: 8.15
Standard Deviation: 1.63
Num Views: 165837
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Similarly Rated: View
Avg. Game Weight: 3.85 moreinfo
Personal Comments: 589
Users Owning: 1892
Users Wanting: 166
Users Trading: 45
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Want Parts In Trade: 2
Price History: View
Total Plays: 1172
Plays This Month: 9
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Pg.1/3 »
0 PoG Decks
Cartas2(rec)-2.doc
Home-made cards (without images)to self-make both PoG decks. Not very beautiful, but it avoids copyright problems.
0 Counters and maps making
Construcción de fichas y tableros.doc
Home-made proceedings to make any counter and maps for boardgames.
0 Tournament Scenario
PoG.doc
A Tournament Scenario as used at the Australian Boardgame Championship - thoroughly tested and fine-tuned.
2 PoG RP Table - Player Aid pdf file Version 1.0
PoG-RP-Table.pdf
Player Aid to keep track of RP point for the various nations. I suggest printing on card stock and trimming.
2 PoG Reinforcement - Player Aid pdf Version 1.0
PoG-Reinforcements.pdf
A pdf file player aid to help visualize the availability and timing of remaining reinforcements for the various nations. Place the specified reinforcements on the specific box until brought into play by the proper card. The aid is also useful as a check that no units are mistakenly not placed on board. I recommend printing on card stock and trimming. Please let me know if there are any mistakes and I will correct them.
15 UPDATED: Paths of Glory alternative map (v1.2)
PoG_alt_map.v1.2.zip
Paths of Glory alternative map (v1.2) ------------------------------------- Added color coding to nations and spaces within them to make borders clearer. Added special border decorations to supply spaces, capitals and spaces with special rules attached to make them more distinct even when stacked with troops. Split General records track into separate War Status and Victory Point tracks, and since I prefer to simply set aside cards played as RP instead of fiddling with RP chits, added RP played box. Color coded season in Game Turn box to help make upcoming seasonal changes clearer at a glance. Fixes from version 1.1: Fixed Turin-Grenoble connection Added Brussels as capital Changed some country color coding ------------------------------------- Uploaded with permission of GMT games.
0 BG_Variant_Rules-5.doc.
BG_Variant_Rules-5.doc.
A complete set of historical variant rules (updated)
5 PATHS OF GLORY Quick Rules.doc
PATHS OF GLORY Quick Rules.doc
One-sheet summary of main rules (without exceptions). You can use this for a quickstart with the game and as a quick reference sheet.
33 Paths_of_Glory_guide.doc
Paths_of_Glory_guide.doc
Paths of Glory teaching guide v.1 (uploaded with permission from GMT)
2 PoG-AlliedDeck-Spanish.pdf
PoG-AlliedDeck-Spanish.pdf
PoG - Baraja Aliados en Español, listo para cortar y jugar