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Game Entry

Saboteur

(2004)
User Rating: 6.6 / 10 (1679 Ratings)
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
GameID: 9220
Rank: 508
RSS Feed xml

Information

Designed By: Frederic Moyersoen
Published By: Amigo Spiele
999 Games
Dal Negro
[More »]
# of Players: 3 - 10
Playing Time: 30 Minutes
Mfg Suggested Ages: 8 and up
Category: Card Game
Bluffing
Exploration
Party Game
Mechanics: Modular Board
Co-operative Play
Tile Placement
Other Names:
Aranyásók
矮人礦坑

Description

[Edit] [History]

Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.

With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the game.

The Start Card and the three Goal Cards are placed onto the table, each seven card widths apart from each other. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.

Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.

The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.

The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.

Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.

Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.

The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.

Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.

Original description of the game came from Adam Spielt.

More Information

[Edit] [History]
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Statistics

User Rank: 508
Num Ratings: 1679
Average Rating: 6.61
Standard Deviation: 1.19
Num Views: 51280
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.26 moreinfo
Personal Comments: 749
Users Owning: 1854
Users Wanting: 122
Users Trading: 37
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 4322
Plays This Month: 82
Hot | Recent
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Pg.1/2 »
0 Optional rules from the designer translated to Spanish - Version 1.0
Saboteur_Reglas_Opcionales_Spanish_Version_1.0.pdf
Spanish translation of the optional rules from the designer. Version 1.0
2 Regras Formatadas como o original
Regras_PT.pdf
These are the rules in portuguese, formated like as Z-Man original, with pictures
1 regras em PORTUGUES.pdf
regras em PORTUGUES.pdf
Rules in Portugues - Regras em Português
0 Saboteur.pdf
Saboteur.pdf
Règle en français
2 Saboteur_RulesSummary.doc
Saboteur_RulesSummary.doc
Rules summary - Fits in box top (English)
1 SaboteurCZ.doc
SaboteurCZ.doc
Czech Rules
4 Saboteur_Spanish_Rules.pdf
Saboteur_Spanish_Rules.pdf
Rules in Spanish
1 [RULLE]Saboteur.txt
[RULLE]Saboteur.txt
Game rules in Traditional Chinese
1 Saboteur - Resumen reglas.jpg
Saboteur - Resumen reglas.jpg
Spanish rules summary (card sized) - Resumen de Reglas (Chuleta tamaño carta)
0 Saboteur - Resumen reglas.jpg
Saboteur - Resumen reglas.jpg
Spanish rules summary (card sized) - Resumen de Reglas (Chuleta tamaño carta)

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