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	<title>Game: Axis &amp; Allies: D-Day</title>
	<link>http://www.boardgamegeek.com/boardgame/10081</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 29 Aug 2008 01:25:53 -0500</lastBuildDate>
	<pubDate>Fri, 29 Aug 2008 01:25:53 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: [1st &quot;review&quot; of Ithilenia] Axis &amp; Allies D-Day and question to you all</title>
	<description>&lt;b&gt;ozimek wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I then read a review of &lt;b&gt;A&amp;A Guadacanal&lt;/b&gt;, and bought it. I have now played two games, and it is FAR more interesting than D-day. It feels like something in between A&amp;A Europe (and to some degee World) &amp; A&amp;A D-day.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I second this opinion. In the same way I can recommend &lt;a class='gamelink' target='_blank' href=&quot;/game/22457&quot;&gt;Axis &amp; Allies: Battle of the Bulge&lt;/a&gt;. Imho this game is far more interesting and, more or less, balanced than &lt;a class='gamelink' target='_blank' href=&quot;/game/10081&quot;&gt;Axis &amp; Allies: D-Day&lt;/a&gt;. In fact, &lt;a class='gamelink' target='_blank' href=&quot;/game/10081&quot;&gt;Axis &amp; Allies: D-Day&lt;/a&gt; is imho the less attractive of all A&amp;A games. Meanwhile, keep a keen eye on &lt;a class='gamelink' target='_blank' href=&quot;/game/35052&quot;&gt;Axis &amp; Allies Anniversary Edition&lt;/a&gt;. Looks promising to me.</description>
	<link>http://www.boardgamegeek.com/article/2516987#2516987</link>
	<pubDate>2008-07-31T09:05:36+00:00</pubDate>
	<dc:creator>Jan van der Laan</dc:creator>
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	<title>Thread: Re: [1st &quot;review&quot; of Ithilenia] Axis &amp; Allies D-Day and question to you all</title>
	<description>&lt;b&gt;Ithilenia wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Question for you:&lt;br&gt;What WWII board game leans more to strategy than dices? Tide of Iron? MM'44? Setup time is not an issue as that grants me time to make my strategy. I often stare at the board for hours deciding what to do, thinking of different strategies. Also have to be more replayable than one or two times...&lt;br&gt;&lt;/i&gt;&lt;br&gt;Having played around 5-10 games of A&amp;A D-day, I felt it was far too scripted. It feels like the game almost plays itself. Apart from Fighter placement (and avoiding them) there just isn't enough decisions to make. This is mainly due to the locked-in-combat rule. Also the very non-flexible landing sites makes the games less variable, and this hurts replayaility a lot.&lt;br&gt;&lt;br&gt;I then read a review of &lt;b&gt;A&amp;A Guadacanal&lt;/b&gt;, and bought it. I have now played two games, and it is FAR more interesting than D-day. It feels like something in between A&amp;A Europe (and to some degee World) &amp; A&amp;A D-day.&lt;br&gt;&lt;br&gt;It has the &quot;eurogame-style limited range victory point scoring&quot;, which makes it more intense and playable in one everning. (Like D-day)&lt;br&gt;But at the same time you actually &lt;u&gt;choose&lt;/u&gt; which units to &quot;buy&quot; and you have far more manoeuvering flexibility. (Like World or Europe)&lt;br&gt;&lt;br&gt;Add to that, that the game seems pretty well balanced and has A LOT of tactical decisions. There is of course still some dice luck, but contrary to D-day it feels like tactical decisions are more important than luck.&lt;br&gt;&lt;br&gt;This is all based on only 2 plays, but I'm pretty sure replayability is above average for the A&amp;A series.</description>
	<link>http://www.boardgamegeek.com/article/2516929#2516929</link>
	<pubDate>2008-07-31T08:13:34+00:00</pubDate>
	<dc:creator>ozimek</dc:creator>
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	<title>Thread: Re: [1st &quot;review&quot; of Ithilenia] Axis &amp; Allies D-Day and question to you all</title>
	<description>Welcome to the site, and, with any luck, welcome to wargaming. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;There is a large spectrum of wargames out there from the light and luck-dependent to the serious and minutiae-oriented, and every combination in between.&lt;br&gt;&lt;br&gt;Assuming you don't want anything &lt;i&gt;too&lt;/i&gt; much more complicated that &lt;i&gt;A&amp;A: D-Day&lt;/i&gt;, and on the same subject matter, there's already been some good suggestions. &lt;i&gt;WestFront&lt;/i&gt; is about the entire campaign in France, &lt;i&gt;Europe Engulfed&lt;/i&gt; is about the entire war in Europe. &lt;i&gt;Tide of Iron&lt;/i&gt; and &lt;i&gt;Memoir '44&lt;/i&gt; are both &quot;tactical&quot; games (that cover single battles/engagements) with multiple scenarios covering different battles.&lt;br&gt;&lt;br&gt;Of the four, &lt;i&gt;Memoir&lt;/i&gt; would be the simplest, and some find it less than satisfying for its subject matter (others find it great, so read up on it, and make your own decision), and it includes a scenario about Omaha beach. It is also highly luck-dependent, but can't judge if it is more or less so than &lt;i&gt;A&amp;A: D-Day&lt;/i&gt;.&lt;br&gt;&lt;br&gt;The other three all still use dice, but are still less 'luck-dependent'. A common feature of wargames is the idea that no matter how good your plan, something can still go wrong, and this usually means rolling one or more dice at the moment of truth. Most however, will insure that good play will beat good dice.</description>
	<link>http://www.boardgamegeek.com/article/2515873#2515873</link>
	<pubDate>2008-07-30T22:18:10+00:00</pubDate>
	<dc:creator>Rindis</dc:creator>
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	<title>Thread: Re: [1st &quot;review&quot; of Ithilenia] Axis &amp; Allies D-Day and question to you all</title>
	<description>&lt;b&gt;Ithilenia wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Question for you:&lt;br&gt;What WWII board game leans more to strategy than dices? Tide of Iron? MM'44? Setup time is not an issue as that grants me time to make my strategy. I often stare at the board for hours deciding what to do, thinking of different strategies. Also have to be more replayable than one or two times...&lt;br&gt;&lt;br&gt;cheers,&lt;br&gt;Ithilenia&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Don't be upset. I've played this game several times an only once witnessed an Allied victory. Imho this game is a bit unbalanced.&lt;br&gt;&lt;br&gt;Of course all wargames including dice are more or less luck dependant. But I still think there are more (and better balanced) wargames that include dice. Let's be honest, almost every wargame includes dice and for a reason.&lt;br&gt;&lt;br&gt;Columbia Games has some great blockgames like &lt;a class='gamelink' target='_blank' href=&quot;/game/22143&quot;&gt;EastFront II&lt;/a&gt; or &lt;a class='gamelink' target='_blank' href=&quot;/game/22161&quot;&gt;WestFront II&lt;/a&gt; and another great blockgame is GMT's &lt;a class='gamelink' target='_blank' href=&quot;/game/6205&quot;&gt;Europe Engulfed&lt;/a&gt;. They are a step up from &lt;a class='gamelink' target='_blank' href=&quot;/game/10081&quot;&gt;Axis &amp; Allies: D-Day&lt;/a&gt; but especially &lt;a class='gamelink' target='_blank' href=&quot;/game/6205&quot;&gt;Europe Engulfed&lt;/a&gt; hasn't a steep learning curve and a well layed out and easy to understand rulebook. All components (alas, no minis but just blocks and counters) are top notch and the game map requires a very large table (makes you feel like a real commander). They're maybe a bit expensive but worth every penny of it and most certainly worth a try.&lt;br&gt;&lt;br&gt;&lt;a class='gamelink' target='_blank' href=&quot;/game/22825&quot;&gt;Tide of Iron&lt;/a&gt; and &lt;a class='gamelink' target='_blank' href=&quot;/game/10630&quot;&gt;Memoir '44&lt;/a&gt; are great games but they are called &quot;tactical&quot; games and you asked for &lt;b&gt;Ithilenia wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;What WWII board game leans more to strategy than dices?&lt;/i&gt;.&lt;br&gt;I can recommend both games. They look great, are very playable (and replayable) but the both of them include dice. Especially &lt;a class='gamelink' target='_blank' href=&quot;/game/22825&quot;&gt;Tide of Iron&lt;/a&gt; includes a &quot;bucket of dice&quot;.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2515760#2515760</link>
	<pubDate>2008-07-30T21:41:42+00:00</pubDate>
	<dc:creator>Jan van der Laan</dc:creator>
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	<title>Thread: Re: [1st &quot;review&quot; of Ithilenia] Axis &amp; Allies D-Day and question to you all</title>
	<description>Tide of Iron and Memoir 44 are both dice fests.  With Memoir you also have the problems of not having the right cards all the time which can be extremely frustrating.&lt;br&gt;&lt;br&gt;However, those two games compared to Axis and Allies: D-Day is like night and day.  Axis and Allies: D-Day was much more luck driven than Memoir or Tide of Iron.  I played as Allies and was constantly frustrated as I was tossed back in the sea as a result of crappy rolls throughout the game.  You are also correct that the replayability is horrible.&lt;br&gt;&lt;br&gt;If I were you, I'd move on to Memoir as there are a TON of scenarios and expansions out there for that game.  Strategy does work in that game to an extent, although it is also somewhat luck based, too.&lt;br&gt;&lt;br&gt;Welcome to Boardgame Geek, BTW.  You should be fully assimilated and addicted to the site within a week.</description>
	<link>http://www.boardgamegeek.com/article/2515694#2515694</link>
	<pubDate>2008-07-30T21:24:47+00:00</pubDate>
	<dc:creator>kixdsky</dc:creator>
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	<title>Thread: [1st &quot;review&quot; of Ithilenia] Axis &amp; Allies D-Day and question to you all</title>
	<description>Hi,&lt;br&gt;&lt;br&gt;A short introduction of me would include: 28, male, nicknamed: Ithilenia, married, no kids (still), pc game fanatic, (rooky) board gamer since 2007, LOVES to play strategic war(board)games with like minded friends.&lt;br&gt;&lt;br&gt;I just registered at the website and thought let me put a point of view here regarding Axis &amp; Allies D-Day. Not from a technical play view but more an experiance view with some context. Dont shoot me down because of grammar or wasting your time with this review, I dont write reviews as a day job and have some spare time to kill.&lt;br&gt;&lt;br&gt;Here it comes...&lt;br&gt;&lt;br&gt;btw my question to you is down below&lt;br&gt;&lt;br&gt;----&lt;br&gt;&lt;br&gt;Holiday is arrived for us. Us is my wife, me and some of our best friends which we share one week holiday with. One week of Normandy, France... That means for me and my friend one big WWII event. With that said I brought the Axis &amp; Allies D-Day boardgame with us.&lt;br&gt;The day we saw Utah &amp; Omaha beach including the cemetaries we did not play as we were too impressed what the hell happened that day. Emo...I know...but still...&lt;br&gt;&lt;br&gt;The day after we get it started around 2100 hours. I demanded Allies and dealt my friend the Axis...makes sense as he is german so...its just fate.&lt;br&gt;&lt;br&gt;I dont know about you all, but when I play with friends we get really...realy competative...still in a nice and friendly way...ofcourse..no smashing of the units or throwing killed tanks in the dead mans corner. Even better I searched the Inet for good strategies on my mobile the night before, as I can not loose from a german who plays the axis at a d-day game played in Normany. Its not Historical right!&lt;br&gt;&lt;br&gt;We left out the tactical cards and the fortnate cards because of those cards no Allied troops did not even got on land the last time we played.&lt;br&gt;&lt;br&gt;So we started out, beer in one hand, dices in the other while friendly mocking each other. Round 1 and 2 were pleasant for me as allies, I destroyed 40/50% of his Pillboxes which granted me free entrance at Gold and Juno. Caen was not far ahead. Although not historically right to take Caen first I had the excuse that it was Overlord's initial plan to take Caen ASAP.&lt;br&gt;&lt;br&gt;Six beers furter down the road, Turn 8 to come, 2.5 hours of gameplay, Caen still not libirated, Cherbourgh cleared, St. Lo..a dream far away. All reinforcemets are on the board and the germans forifying the two remaining cities.&lt;br&gt;&lt;br&gt;What the hell happend here...Its the dices I said. Nothing wrong with &quot;my&quot; strategy...ofcourse my friend replied with a smile you really want to...euh..put to eas.&lt;br&gt;&lt;br&gt;at turn 10 I had Caen and Cherbourgh. St. Lo was a wet daydream away...&lt;br&gt;Too bad, in this game Europe of today would speak german. The last 4 or 3 rounds I threw sooo terrible and my friend threw sooo good it was just not fun anymore.&lt;br&gt;&lt;br&gt;Plus of the Game:&lt;br&gt;WWII Theme&lt;br&gt;Played at Normandy, France.&lt;br&gt;8 Belgium Beers, Leffe Triple and Blond are okay&lt;br&gt;&lt;br&gt;Minus of the Game:&lt;br&gt;1. Too much depended on the Dices. (my friend agreed the next day when we played again; me as Axis killing 90% of his troops, holding Caen and St. Lo, only Cherbourgh felt on the last round.)&lt;br&gt;2. Not so much replayable&lt;br&gt;3. Too darn hard for Allies (if you throw badly.)&lt;br&gt;&lt;br&gt;Question for you:&lt;br&gt;What WWII board game leans more to strategy than dices? Tide of Iron? MM'44? Setup time is not an issue as that grants me time to make my strategy. I often stare at the board for hours deciding what to do, thinking of different strategies. Also have to be more replayable than one or two times...&lt;br&gt;&lt;br&gt;cheers,&lt;br&gt;Ithilenia&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2515273#2515273</link>
	<pubDate>2008-07-30T19:33:08+00:00</pubDate>
	<dc:creator>Ithilenia</dc:creator>
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	<link>http://www.boardgamegeek.com/image/354648</link>
	<pubDate>2008-07-23T21:44:33+00:00</pubDate>
	<dc:creator>zwobot</dc:creator>
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	<link>http://www.boardgamegeek.com/image/354501</link>
	<pubDate>2008-07-23T08:52:26+00:00</pubDate>
	<dc:creator>zwobot</dc:creator>
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	<title>Thread: Re: Axis &amp; Allies: D-Day, a different point of view</title>
	<description>&lt;b&gt;wargamer55 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Harris' designs have taken the functional, weapon-based approach all the way to the grand strategic level, with the base Axis &amp; Allies game. The Axis and Allies wage war with tanks, fighters and U-boats, not armies, air forces and fleets.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Possibly. But don't be fooled by the miniatures.  As abstract as &lt;i&gt;Axis &amp; Allies&lt;/i&gt; is, the miniatures don't represent individual tanks, fighters, submarines, etc.  The infantry and tanks are close to corps/army level units (though their token representation like the infantry on Wake Island is considerably less.)  &lt;br&gt;&lt;br&gt;&lt;b&gt;wargamer55 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The latest iterations of the A&amp;A line have moved down the organizational scale, but still reflect a functional approach to fighting. It's instructive to compare A&amp;A: Battle of the Bulges with FAB; The Bulge, for example. Both games are at a similar scale, but one emphasizes the weaponry much more than the other.&lt;/i&gt;&lt;br&gt;&lt;br&gt;The miniatures are roughly regiment/brigade/combat-command scale in this one, as I recall.  FAB offers step reduction. &lt;br&gt;&lt;br&gt;&lt;b&gt;wargamer55 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;In this light, it's appropriate to consider the Axis &amp; Allies title an appropriate umbrella for the Hasbro line of military and naval miniatures, even though they're not designed by Harris and don't use his typical techniques.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Purely a marketing ploy.  They are incompatible.&lt;br&gt;&lt;br&gt;&lt;b&gt;wargamer55 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Likewise, it's interesting to note that the functional approach has also found a new popularity among many of the newest designs. Borg's Commands &amp; Colors system takes a very functional look at warfare in everything from ancients to World War II. Even Bowen Simmons' Bonaparte at Marengo and Napoleon's Triumph are largely functional in approach, although the latter title adds a little organizational touch with its corps commanders. But a corps in NT is defined by the number of infantry, cavalry and artillery blocks it has, not by its regiments, brigades or divisions.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Another step reduction approach.  The blocks are abstract strength representations vice standard military organizations.&lt;br&gt;&lt;br&gt;&lt;b&gt;wargamer55 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Both organizational and functional approaches have validity. It's a matter of emphasis.&lt;/i&gt;&lt;br&gt;&lt;br&gt;In simulations of WW2 and later, the functional approach probably makes even more sense, as organizations tend to task-organize by swapping subordinate units with other organizations.  Hence, a tank company and combat engineer platoon might be attached to an infantry battalion, while one of the rifle companies in that battalion is attached to division HQs for security duty.  In 19th Century conflicts and earlier, units tended to remain more homogenous for operations.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2473522#2473522</link>
	<pubDate>2008-07-15T17:17:46+00:00</pubDate>
	<dc:creator>Eldard</dc:creator>
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	<title>Thread: Axis &amp; Allies: D-Day, a different point of view</title>
	<description>Axis &amp; Allies: D-Day is, in many ways, a throwback to an earlier age in wargaming, when simulation definitely took a back seat to rip-roaring game action. Pieces fly off the board with such abandon that it's not unusual to see an endgame devoid of front liens as the surviving clumps of combatants maneuver like Napoleonic hosts around the objectives.&lt;br&gt;&lt;br&gt;The entire A&amp;A genre by designer Larry Harris represents, in many ways, a different way at looking at wargames from the mainstream hobby, although one that's becoming rather more common now.&lt;br&gt;&lt;br&gt;Traditionally wargames have generally taken an organizationally-based view of warfighting, concentrating, except at the most tactical levels, on the organizations fighting the battle, rather than their weapons. Units are squads, platoons, companies, battalions, etc., all the way up to Army groups. This viewpoint goes right back to the origin of the hobby with Charles Roberts' Tactics, and the vast majority of wargames treat their pieces as military organizations.&lt;br&gt;&lt;br&gt;The main exceptions to this have been low-level tactical games and games set in the ancient era, which more often break forces down on a functional or weapons-based basis. A piece will represent a certain number of tanks or spearmen, rather than an organization such as a company or cohort.&lt;br&gt;&lt;br&gt;This isn't, of course, the only way to look at things, and it's certainly possible to consider battles as being fought by numbers of men and machines without over-emphasizing their organizational basis. Is it more illuminating to consider an attack as being by a tank company or by 17 tanks?&lt;br&gt;&lt;br&gt;Harris' designs have taken the functional, weapon-based approach all the way to the grand strategic level, with the base Axis &amp; Allies game. The Axis and Allies wage war with tanks, fighters and U-boats, not armies, air forces and fleets.&lt;br&gt;&lt;br&gt;The latest iterations of the A&amp;A line have moved down the organizational scale, but still reflect a functional approach to fighting. It's instructive to compare A&amp;A: Battle of the Bulges with FAB; The Bulge, for example. Both games are at a similar scale, but one emphasizes the weaponry much more than the other.&lt;br&gt;&lt;br&gt;In this light, it's appropriate to consider the Axis &amp; Allies title an appropriate umbrella for the Hasbro line of military and naval miniatures, even though they're not designed by Harris and don't use his typical techniques.&lt;br&gt;&lt;br&gt;Likewise, it's interesting to note that the functional approach has also found a new popularity among many of the newest designs. Borg's Commands &amp; Colors system takes a very functional look at warfare in everything from ancients to World War II. Even Bowen Simmons' Bonaparte at Marengo and Napoleon's Triumph are largely functional in approach, although the latter title adds a little organizational touch with its corps commanders. But a corps in NT is defined by the number of infantry, cavalry and artillery blocks it has, not by its regiments, brigades or divisions.&lt;br&gt;&lt;br&gt;Both organizational and functional approaches have validity. It's a matter of emphasis. &lt;br&gt;&lt;br&gt;From my game blog at &lt;A target='_blank' href=&quot;http://pawnderings.blogspot.com&quot; rel=&quot;nofollow&quot;&gt;http://pawnderings.blogspot.com&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/2473461#2473461</link>
	<pubDate>2008-07-15T16:53:42+00:00</pubDate>
	<dc:creator>wargamer55</dc:creator>
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	<title>Thread: Re: SOLO PLAY - suggestions</title>
	<description>I play most war games solo as well. Try to stay unbiased towards each side, I have trouble with this sometimes. Play the game like you normally would, it should be fine.</description>
	<link>http://www.boardgamegeek.com/article/2445185#2445185</link>
	<pubDate>2008-07-03T03:37:21+00:00</pubDate>
	<dc:creator>usmc61</dc:creator>
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	<title>Thread: Re: OK OK, so can a German tank move out of an area which has Allied units?</title>
	<description>The tank is locked and can not  move.  Your only options are to let him suffer his fate alone or send in reinforcements.</description>
	<link>http://www.boardgamegeek.com/article/2443517#2443517</link>
	<pubDate>2008-07-02T15:57:50+00:00</pubDate>
	<dc:creator>Drewcooter</dc:creator>
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	<title>Thread: OK OK, so can a German tank move out of an area which has Allied units?</title>
	<description>OK OK, so can a German tank move out of an area which has Allied units?&lt;br&gt;&lt;br&gt;Or is this &quot;ZOC&quot; a locking ZOC? &lt;br&gt;&lt;br&gt;If he is matched up against 5 Allied tanks and I want to get him out of there to save him, is he doomed becz I can't move him?</description>
	<link>http://www.boardgamegeek.com/article/2443418#2443418</link>
	<pubDate>2008-07-02T15:21:56+00:00</pubDate>
	<dc:creator>Constantinople</dc:creator>
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		And the battle beggins... &lt;br&gt;
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	<link>http://www.boardgamegeek.com/image/334574</link>
	<pubDate>2008-05-20T17:22:07+00:00</pubDate>
	<dc:creator>nvarela</dc:creator>
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	<title>Thread: Re: Question on Fortune Card 13 (uncoordinated attacks)</title>
	<description>Yes, you're interpreting it correctly.  If there's no attack, there's no defense either.  Sometimes this actually can be an advantage.</description>
	<link>http://www.boardgamegeek.com/article/2288667#2288667</link>
	<pubDate>2008-05-05T14:32:28+00:00</pubDate>
	<dc:creator>Krieghund</dc:creator>
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	<title>Thread: Question on Fortune Card 13 (uncoordinated attacks)</title>
	<description>There are circumstances when rolling a negative result (a 6) on this card works to the advantage of the axis player, which seems odd:&lt;br&gt;&lt;br&gt;The card states that on a roll of a six the axis player can attack in only two zones.  It also states in the rules that the axis player chooses which two zones.&lt;br&gt;&lt;br&gt;This means that the axis player can choose not to attack in a zone that he would otherwise probably loose from.&lt;br&gt;&lt;br&gt;For example if the axis player had a large numerical advantage in two zones but was severely outnumbered in a third he could choose not to attack in the third.&lt;br&gt;&lt;br&gt;Am I interpreting this correctly?  Maybe the defender should still get their defense rolls in all contested zones?</description>
	<link>http://www.boardgamegeek.com/article/2287181#2287181</link>
	<pubDate>2008-05-04T19:24:14+00:00</pubDate>
	<dc:creator>Neil Palfreyman</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box back higher quality &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic312220_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/312220</link>
	<pubDate>2008-03-16T04:00:17+00:00</pubDate>
	<dc:creator>eightbit</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Box Front higher quality &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic312219_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/312219</link>
	<pubDate>2008-03-16T03:57:18+00:00</pubDate>
	<dc:creator>eightbit</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		My Custom Map for Axis&amp; Allies: D-Day &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic295652_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/295652</link>
	<pubDate>2008-01-31T05:50:07+00:00</pubDate>
	<dc:creator>Illuminati</dc:creator>
</item><item>
	<title>Thread: Re: SOLO PLAY - suggestions</title>
	<description>Thank you Dan!&lt;br&gt;I really HAVE TO try to play it solo, because there is no escape with my friends... (sigh)&lt;br&gt;The main problem is: I'd like Allies to win so it will be hard to play correctly the Axis side.&lt;br&gt;:-)&lt;br&gt;&lt;br&gt;I'll post my opinion when I'll try my first solo play (with the full ruleset).&lt;br&gt;Thank you.</description>
	<link>http://www.boardgamegeek.com/article/1896997#1896997</link>
	<pubDate>2007-11-30T23:02:45+00:00</pubDate>
	<dc:creator>Caesar</dc:creator>
</item><item>
	<title>Thread: Re: SOLO PLAY - suggestions</title>
	<description>Hi Alessandro,&lt;br&gt;Typically I have to play all of my wargames solo, because all my friends prefer the quick party type of games. And to be honest, I kind of prefer playing games like D-Day solo anyway.&lt;br&gt;&lt;br&gt;As for D-Day, it's been a while since I've played it, but if I remember correctly there really aren't any hidden elements to the game (i.e. surprises that another player shouldn't see), so it's pretty easy to play solo. So basically just play each side in that side's best interests, and you should have a fairly interesting game. I would suggest using the optional card decks to spice up the game.</description>
	<link>http://www.boardgamegeek.com/article/1888403#1888403</link>
	<pubDate>2007-11-28T03:49:15+00:00</pubDate>
	<dc:creator>Skwib</dc:creator>
</item><item>
	<title>Thread: Re: User Review</title>
	<description>I also had some &quot;missing pieces&quot; (-1 german tank, -1 british inf) and a &quot;bonus piece&quot; (+1 german inf) &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;But I have to thank the speed and the cordiality of HASBRO (Italian Distributor of this Avalon Hill Game) in replacing these missing pieces.&lt;br&gt;I've contacted them frome their website explaining my problem...&lt;br&gt;hasbroitaly.assistenza@hasbro.it&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.hasbro.it/index.php?option=com_contact&amp;catid=2&amp;Itemid=5&quot; rel=&quot;nofollow&quot;&gt;http://www.hasbro.it/index.php?option=com_contact&amp;catid=2&amp;It...&lt;/A&gt;&lt;br&gt;and in about 4 days I received a priority mail with the pieces inside!!!&lt;br&gt;Amazingly fast and polite!&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt; Thumb Up for Hasbro.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt; Thumb Up for the game.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1884423#1884423</link>
	<pubDate>2007-11-26T20:34:43+00:00</pubDate>
	<dc:creator>Caesar</dc:creator>
</item><item>
	<title>Thread: SOLO PLAY - suggestions</title>
	<description>Hello everyone!&lt;br&gt;I recently bought this game and due to lack of playing geeks I was thinking about playing it in SOLO.&lt;br&gt;Has anybody tried before?&lt;br&gt;Can someone give me some suggestions to have a good SOLO PLAY? &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;&lt;br&gt;Hoping to hear from you soon.&lt;br&gt;bye&lt;br&gt;Alessandro (ITALY)&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1884398#1884398</link>
	<pubDate>2007-11-26T20:27:23+00:00</pubDate>
	<dc:creator>Caesar</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		print advertisement for A&amp;A D-Day in August 2004 issue of Military History magazine &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic262419_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/262419</link>
	<pubDate>2007-10-26T23:06:39+00:00</pubDate>
	<dc:creator>desertfox2004</dc:creator>
</item><item>
	<title>Thread: Re: User Review</title>
	<description>Is there a list that shows how many of each unit you should have? I'm not terribly concerned but I'd like to know, as it will be a gift for my son.&lt;br&gt;&lt;br&gt;I've looked around online, and on their web site, and find nothing. &lt;br&gt;&lt;br&gt;James</description>
	<link>http://www.boardgamegeek.com/article/1786336#1786336</link>
	<pubDate>2007-10-16T02:00:47+00:00</pubDate>
	<dc:creator>jhebert</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Wee Little Grognards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic250203_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/250203</link>
	<pubDate>2007-09-23T14:35:10+00:00</pubDate>
	<dc:creator>otscotty</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies D-day</title>
	<description>&lt;b&gt;keegemagdraob wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;HELP!!!!!!!!!!!!&lt;br&gt;&lt;br&gt;I need scans of the reinforcement charts for A&amp;A D-day.&lt;br&gt;&lt;br&gt;I took my charts and cards to Kinko's to be laminated,(our games, despite the &quot;No drinks on the table&quot;&lt;br&gt;rule, sometimes, get a bit messy) and the *%@^#@!! behind the counter F'd up!. The cards came out fine&lt;br&gt;but the reinforcement charts were halfway through when the laminator binded. They had to hack them out&lt;br&gt;to clear the machine. The manager said &quot; If they were not easily replaceable I shouldn't have risked them&lt;br&gt;in the laminator.&quot;  Long story short... I need scans or pics of all three reinforcement charts. Can someone &lt;br&gt;take pity and send them to me or post them please!!!!!!!!!! my email address is valhos@yahoo.com &lt;br&gt;(please don't just e-mail to tell me what a loser I am...thanks.)&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Thaks and props to Horatio for the help.</description>
	<link>http://www.boardgamegeek.com/article/1726943#1726943</link>
	<pubDate>2007-09-16T22:13:18+00:00</pubDate>
	<dc:creator>keegemagdraob</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies D-day</title>
	<description>What a jerk for a manager!&lt;br&gt;Punch his nose and tell him not to stick it out if he can't take it!!!</description>
	<link>http://www.boardgamegeek.com/article/1726707#1726707</link>
	<pubDate>2007-09-16T18:52:07+00:00</pubDate>
	<dc:creator>Slotracer</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies D-day</title>
	<description>Actually... I heat laminate everything myself (from player aids to charts to cards)- don't have any problems! [I used to when I had a cheap laminater]-&lt;img src=&quot;http://files.boardgamegeek.com/images/yuk.gif&quot; alt=&quot;:yuk:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1726604#1726604</link>
	<pubDate>2007-09-16T17:04:30+00:00</pubDate>
	<dc:creator>holywolfman</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies D-day</title>
	<description>That manager owes you replacements.  I think you should log onto Kinko's corporate site and file a complaint.&lt;br&gt;&lt;br&gt;If you check with AH/Hasbro you might be able to purchase replacement cards.&lt;br&gt;&lt;br&gt;You might consider using regular 8.5 x 11 document protectors next time instead of adhesive laminating.  I never trust machine laminating with glossy-coated printed matter.</description>
	<link>http://www.boardgamegeek.com/article/1726552#1726552</link>
	<pubDate>2007-09-16T16:24:27+00:00</pubDate>
	<dc:creator>Barry Kendall</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies D-day</title>
	<description>On their way to your email now.  They are in pdf format version 8.0.&lt;br&gt;&lt;br&gt;I will also upload here on BGG as a file for others.&lt;br&gt;&lt;br&gt;--cln777</description>
	<link>http://www.boardgamegeek.com/article/1726477#1726477</link>
	<pubDate>2007-09-16T15:09:42+00:00</pubDate>
	<dc:creator>cln777</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies D-day</title>
	<description>The manager's logic seems a little warped.  Easily replaceable stuff doesn't need to be laminated as I can just print out a new one.  It's the hard to replace stuff that one goes through the expense and ordeal of laminating in the first place.</description>
	<link>http://www.boardgamegeek.com/article/1726457#1726457</link>
	<pubDate>2007-09-16T14:53:36+00:00</pubDate>
	<dc:creator>latindog</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies D-day</title>
	<description>Loser!  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;  Just Kidding!  I am scanning now and will send shortly.</description>
	<link>http://www.boardgamegeek.com/article/1726449#1726449</link>
	<pubDate>2007-09-16T14:45:04+00:00</pubDate>
	<dc:creator>cln777</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies D-day</title>
	<description>Wow, that's terrible! I wish I could help you out. &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1726446#1726446</link>
	<pubDate>2007-09-16T14:42:39+00:00</pubDate>
	<dc:creator>Driver 8</dc:creator>
</item><item>
	<title>Thread: Axis &amp; Allies D-day</title>
	<description>HELP!!!!!!!!!!!!&lt;br&gt;&lt;br&gt;I need scans of the reinforcement charts for A&amp;A D-day.&lt;br&gt;&lt;br&gt;I took my charts and cards to Kinko's to be laminated,(our games, despite the &quot;No drinks on the table&quot;&lt;br&gt;rule, sometimes, get a bit messy) and the *%@^#@!! behind the counter F'd up!. The cards came out fine&lt;br&gt;but the reinforcement charts were halfway through when the laminator binded. They had to hack them out&lt;br&gt;to clear the machine. The manager said &quot; If they were not easily replaceable I shouldn't have risked them&lt;br&gt;in the laminator.&quot;  Long story short... I need scans or pics of all three reinforcement charts. Can someone &lt;br&gt;take pity and send them to me or post them please!!!!!!!!!! my email address is valhos@yahoo.com &lt;br&gt;(please don't just e-mail to tell me what a loser I am...thanks.)</description>
	<link>http://www.boardgamegeek.com/article/1726423#1726423</link>
	<pubDate>2007-09-16T14:17:46+00:00</pubDate>
	<dc:creator>keegemagdraob</dc:creator>
</item><item>
	<title>Thread: Re: Review by a non-wargamer</title>
	<description>If you can accept that loss of pieces represents declining offensive power resulting in local stalemates, rather than whole units being wiped out, it's not a bad approximation of the battle.  The fact that there is no visible front line at the end of the game can be quite disconcerting.</description>
	<link>http://www.boardgamegeek.com/article/1704631#1704631</link>
	<pubDate>2007-09-05T14:27:31+00:00</pubDate>
	<dc:creator>Sunray11</dc:creator>
</item><item>
	<title>Thread: Re: Review by a non-wargamer</title>
	<description>We just had our local three day free college game con and on the Sunday flea market I purchased this. I haven't played or seen it played.&lt;br&gt;&lt;br&gt;After two or three plays it looks like it would go into my design new rules stack.&lt;br&gt;&lt;br&gt;The previous owner said he didn't like that by the end of the game there were too few units and it didn't feel like the battle for Normandy.&lt;br&gt;&lt;br&gt;It looks like there is potential there for a more interesting game.</description>
	<link>http://www.boardgamegeek.com/article/1704036#1704036</link>
	<pubDate>2007-09-05T05:51:50+00:00</pubDate>
	<dc:creator>elemming</dc:creator>
</item><item>
	<title>Thread: Burden is on Allies</title>
	<description>Hello All,&lt;br&gt;&lt;br&gt;I have played this 'game' several times and the Axis usually wins.  On the games where the Allies won it was because IMHO the Axis player kindof lost touch with what he's trying to do, OR the Allied player was very lucky or Axis was very unlucky.&lt;br&gt;&lt;br&gt;How the Axis Player Loses:&lt;br&gt;If you try to defend every city for the entire game and spread your resources out then the Allied player can chop up all of your forces quickly.  As the Axis, you only have to hold ONE CITY and you win, so by the 5th turn try to figure out what the best city to hold is.&lt;br&gt;&lt;br&gt;After that, you only have to worry about 2 things:&lt;br&gt;1.  Pile forces to defend the city in forward positions.  Protect the rear areas so you can always have 8 units in the 1 or 2 spaces you need to hold.  Always pour in as much as you can to bog the Allied player down.  The less you have to move the less damage you take from strafing.&lt;br&gt;2.  Do whatever you can to keep the Allies from concentrating.  Choose the city to defend based on the number of spaces it is away from the greatest number of Allied units, then you are certain to face the smallest possible attacking force, forcing the Allied player to completely rely on luck.&lt;br&gt;&lt;br&gt;You can also ATTACK to gain another space away from your defended city.  This compounds the Allied problem.&lt;br&gt;&lt;br&gt;The Allies are mainly confounded by the fact that both they and the Axis can only have 8 units per space, so it is impossible to gain a 'local superiority' - so at that point its just a die roll contest, and given even die rolls the Axis wins.&lt;br&gt;&lt;br&gt;The Axis improves their chances EVEN MORE if they keep in mind what Allied units are mathematically eliminated from the final battle for the last city, that MUST OCCUR in turn 9, because they are too far away. (If at the end of turn 9 there is an Axis city still in Axis hands then the Allies automatically lose).  Don't waste time attacking units that can't reach your last city.&lt;br&gt;&lt;br&gt;So, you can always do something like this:&lt;br&gt;&lt;br&gt;Heavily defend both Caen and Cherbourg.  Any forces sent to Caen will not be attacking Cherbourg and vice versa.&lt;br&gt;Somewhere in the middle of the game it will be clear which of the 3 cities will be the most difficult for the Allies to concentrate on.  Pile your units on and around THAT city as mentioned in 1. above.&lt;br&gt;&lt;br&gt;It is very important to fight hard for Cherbourg.  If the Allies have to keep committing more and more to Cherbourg then it pulls American units away from the battle for St. Lo, and St. Lo is the most vulnerable to counterattack since it is close to the entry points.  The British are not strong enough to take BOTH Caen and St. Lo.  In games where the Germans fight for Cherbourg the Allies lose.  Take this with a grain of salt.  I have personally witnessed luck being an extremely major factor.  The player who is very lucky will win.  If Cherbourg can be taken quickly without heavy losses, because of luck, the Allies will win.</description>
	<link>http://www.boardgamegeek.com/article/1668074#1668074</link>
	<pubDate>2007-08-17T10:52:36+00:00</pubDate>
	<dc:creator>webbbarton</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies: D-DAY</title>
	<description>RE: Must i send the two bombers at the same time to &lt;br&gt;strike in a zone with axis land unit, or can i send one, prove if i strike &lt;br&gt;it and then send the other one to strike again???? &lt;br&gt;Luis, these are the rules on page 10 for the Basic Game:&lt;br&gt;&quot;Attacking and defending units are considered to fire AT THE SAME TIME&quot; (emphasis mine)&quot;, but for ease...you roll dice in sequence: attacker first, then defender. YOU MUST ATTACK WHEN AN ORDER CARD SO DIRECTS.&quot; --emphasis theirs.  If you MUST attack, and the attacker HAS to roll first, then both/all bombers have to have been placed on the target province BEFORE you roll.&lt;br&gt;On page 13, under the Bombers heading, I would have preferred the words 'must strike immediately', instead of the words 'can strike immediately'.  Unfortunately there would have been a lot MORE problems, so I see why they chose 'can strike', even if it is confusing!&lt;br&gt; Remember, this is a 'themed' game...not a historical re-enactment. &lt;br&gt;&lt;br&gt;&lt;br&gt;RE&lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;oubt about blockhouse attack/defense: When a blockhouse is attacking in a zone (not a beachhead box), can i still target an allied unit or just to beachhead boxes???&lt;br&gt;&lt;br&gt;Luis, Page 13 (and Card 9) read &quot; Each blockhouse may fire once at an Allies land unit IN A BEACHHEAD BOX within its firing arc.&quot;  So, every time Card 9 is pulled, each blockhouse can ONLY fire at the beachhead box, and gets a hit on a 1, 2, or 3...the German player's choice from the beachhead box only! &lt;br&gt;&lt;br&gt;BUT, on Card 13 (when Germany attacks), the blockhouse can hit a land unit of the ALLIED player's choice, if the blockhouse attacks with a roll of 1, 2, or 3. &lt;br&gt;So, &quot;yes&quot; and &quot;yes&quot; to your question; it just depends on what card has been flipped over.&lt;br&gt;&lt;br&gt; RE:same for defending,when a blockhouse its defending and i &lt;br&gt;get 1 in the dice (in other words a strike) i choose, too, what unit to &lt;br&gt;destroy?&lt;br&gt;Luis, not on defence, or when Cards 11 and/or 13 are flipped.  Casualties caused by defensive fire are chosen by the attacking player.  Page 10 states &quot;When one of your units scores a hit, the OPPOSING player decides which enemy unit it applies to.&quot;  &lt;br&gt;&lt;br&gt;I haven't played with the Fortune cards yet.  I'll try to get back to your other questions once I do, okay?&lt;br&gt;&lt;br&gt;Happy Gaming!  Paracletus&lt;br&gt;&lt;br&gt;&lt;br&gt;edited to clarify questions, and to correct my own syntax.</description>
	<link>http://www.boardgamegeek.com/article/1647762#1647762</link>
	<pubDate>2007-08-06T08:31:42+00:00</pubDate>
	<dc:creator>paracletus3</dc:creator>
</item><item>
	<title>Thread: Re: Caen zone</title>
	<description>RE:Just want to make sure.  To win, the allied just need to control the zone where the little tiny buildings of Caen are in, and not the three zones that the circle for Caen covers.&lt;br&gt;&lt;br&gt;I never noticed that before...you've got good eyes!&lt;br&gt;I think that since &quot;Cherbourg&quot; has the same sort of graphics, and 1/3 of THAT circle splays into the English Channel, but the Allies are NOT required to have a presence 'in' the Channel, then one can conclude that all 3 provinces around Caen need not be held by the Allies to win, either.&lt;br&gt;&lt;br&gt;Fun little game, huh? &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1647729#1647729</link>
	<pubDate>2007-08-06T07:33:01+00:00</pubDate>
	<dc:creator>paracletus3</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies D-Day</title>
	<description>Hi.  I find that this fun game IS weighted a little too heavily towards the Germans, at least in the basic scenario.   Maybe the advanced scenarios are evened out a little? I don't know, but I'm going to find out this week. (I just got the game.)&lt;br&gt;&lt;br&gt;One thing I did notice is that after the Brits overrun Caen, they can sometimes send a small force towards St. Lo, and stall some of the incoming German reinforcements at Caumont or even La Beny-Bocage, at least until the US takes Cherbourg, and then redirects all US reinforcements off Omaha Beach straight at St Lo.&lt;br&gt;&lt;br&gt;Oh, and once the US DOES take Cherbourg, don't leave more than 1 body there as a garrison.  It's better to spread 1 US infantry per province from Turns 7, 8, and 9 across N/W France (to tie up any sneaky panzer divisions driving North out of western Rennes), than to leave all artillery and Sheman tank units in Cherbourg, twiddling thumbs, waiting...even if the slow-moving artillery is moved out of Cherbourg by turn 6, it MIGHT be able to blunt a German offensive coming through Marigny.  I learned THAT the hard way! &lt;img src=&quot;http://files.boardgamegeek.com/images/soblue.gif&quot; alt=&quot;:soblue:&quot; border=&quot;0&quot;&gt; </description>
	<link>http://www.boardgamegeek.com/article/1647719#1647719</link>
	<pubDate>2007-08-06T07:12:52+00:00</pubDate>
	<dc:creator>paracletus3</dc:creator>
</item><item>
	<title>Thread: Re: Allied Victory on 10th turn</title>
	<description>I noticed the same general outcome when I played the first time, solo.&lt;br&gt;&lt;br&gt;Unfortunately, in the basic game the Allies have to take all 3 cities by at least the 9th turn, and then HOLD all 3 for a complete turn.  &lt;br&gt;I think this means the Axis Powers won, both in your game AND mine. &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;It is a fun game though!&lt;br&gt;daHubb</description>
	<link>http://www.boardgamegeek.com/article/1647698#1647698</link>
	<pubDate>2007-08-06T06:46:49+00:00</pubDate>
	<dc:creator>paracletus3</dc:creator>
</item><item>
	<title>Thread: Re: avid wargamer</title>
	<description>TL;DR</description>
	<link>http://www.boardgamegeek.com/article/1629122#1629122</link>
	<pubDate>2007-07-26T04:51:22+00:00</pubDate>
	<dc:creator>jonnylawless</dc:creator>
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	<title>Thread: Re: Axis &amp; Allies D-Day</title>
	<description>You have a preset amount of troops and you throw them at a preset amount of troops. It is almost completely luck to me.</description>
	<link>http://www.boardgamegeek.com/article/1609283#1609283</link>
	<pubDate>2007-07-15T23:38:57+00:00</pubDate>
	<dc:creator>nerdofwar</dc:creator>
</item><item>
	<title>Thread: Re: Axis &amp; Allies D-Day</title>
	<description>hum....unfortunatly my box is almost totally destroyed...But I like the concept and I often win with the allies but I just want to know a few more strategy with the Allies troops.&lt;br&gt;&lt;br&gt;I'm better with the german.  I uselly win with Axis, but with Allies it's harder.  Maybe this game is about luck.</description>
	<link>http://www.boardgamegeek.com/article/1609249#1609249</link>
	<pubDate>2007-07-15T23:06:49+00:00</pubDate>
	<dc:creator>Dake21</dc:creator>
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	<title>Thread: Re: Axis &amp; Allies D-Day</title>
	<description>I got this game for my birthday. It isn't even in the same league as the original. Try to sell it on eBay before you damage the components too much.</description>
	<link>http://www.boardgamegeek.com/article/1609239#1609239</link>
	<pubDate>2007-07-15T22:58:53+00:00</pubDate>
	<dc:creator>nerdofwar</dc:creator>
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	<title>Thread: Axis &amp; Allies D-Day</title>
	<description>Is Someone could tell me about strategy on Axis &amp; Allies D-Day?  Because I think that the german are too strong with  theirs overwhelming troops, firepower and tanks.  &lt;br&gt;&lt;br&gt;Beside, the Allies are stuck for at least 1 turn because of the ennemy on the beaches and they cannot move.  So you lose one whole turn in the game.  Plus, you have to enter in the victory cities at least on turn 9. So turn 10 is useless if you did'nt entered in the three cities.&lt;br&gt;&lt;br&gt;Planes are very important.  So if you lose them, the allies are doomed because you need your bomber to destroy the ennemy tanks and the fighter to strafe ennemy units to compensate the overwhelming ennemy force.  But there are only 2 bombers!  So if you lose one of them it mean that you have 50% firepower less...And figther hit only on a 1! Plus, they cannot be everywhere at the same time.  You must take care of the ennemy that are already on the map, plus the reinforcement!&lt;br&gt;&lt;br&gt;So please help me and give me some strategy to win with the allies. Thanks. </description>
	<link>http://www.boardgamegeek.com/article/1609237#1609237</link>
	<pubDate>2007-07-15T22:55:48+00:00</pubDate>
	<dc:creator>Dake21</dc:creator>
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	<title>Thread: First time played</title>
	<description>I played D-Day for the first time today. Wanting a challenge after my romp as Axis in the Battle of the Bulge the other day, I chose the Allies. My initial strategy was to drive to St. Lo, splitting the Axis army in two, and move out from there. Dreadful conditions at Omaha beach combined with surprising success in taking both the east and west-most beaches completely led me to discard that plan in favor of taking Caen while trying to maintain a presence outside of Cherbourg.&lt;br&gt;&lt;br&gt;The Axis dedicated considerable numbers of units to the defense of Caen but it fell in turn 5 or 6. He still had enough of an army to mount a fighting retreat to St. Lo, but I finally managed to get a force of 4 infantry and 4 artillery moving south from Omaha beach and flanked them. On the Cherbourg front, 6 tough marines were able to defend the beach against a sizable force of tanks and artillery until I was able to free a few tanks from the St. Lo invasion force to help break them up. The game was essentially over by turn 7, I merely had to mop up St. Lo and drive a tank up to Cherbourg to secure the win in turn 10.&lt;br&gt;&lt;br&gt;The game turned to be much more balanced than I'd anticipated, although I definitely had a spot of luck in the assault on Cherbourg. My air force, which I'd assumed to be the balancing factor in my favor, turned out to be mostly useless, accounting for perhaps 6 or 7 kills (at least until the Axis final withdrawal to St. Lo, over which I'd perched a couple of fighters... that was bloody &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;) I tried both dedicated a single fighter to each reinforcement zone and stacking a few on zones both heavy with units and likely to be traversed. The latter seemed to be marginally more effective, although mitigated somewhat by the Axis player twice getting the double-move bonus fortune.&lt;br&gt;&lt;br&gt;All in all, quite a fun game, and I look forward to defending next time around.</description>
	<link>http://www.boardgamegeek.com/article/1556700#1556700</link>
	<pubDate>2007-06-17T05:17:18+00:00</pubDate>
	<dc:creator>donaldball</dc:creator>
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	<title>Thread: Re: Session Report by me (trying to remember)</title>
	<description>Not a bad beginning session report. I find it easier to write after I play or else the detail just get lost in the gray matter, these days.&lt;br&gt;&lt;br&gt;Looking forward to some more session reports with you and your twin!</description>
	<link>http://www.boardgamegeek.com/article/1536404#1536404</link>
	<pubDate>2007-06-05T23:14:44+00:00</pubDate>
	<dc:creator>ronster0</dc:creator>
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	<title>Thread: Session Report by me (trying to remember)</title>
	<description>Well me and my twin brother decided to play Axis And Allies D-DAY. I was Allies.&lt;br&gt;&lt;br&gt;So I started of by taking Caen first. I had all the British forces, and omaha American forces team up to take Caen. Rather then the usual Americans for Cherbourg, British for Caen. I took Caen relatively easily. While the Eastern Cherbourg Americans had difficulty. After taking it. I sent forces West. He however took Caen back but I sent my last few reinforcements to take it back. &lt;br&gt;&lt;br&gt;We actually took St. Lo. Because he did not have forces there one turn so I kept sending my planes there and desrtoying any forces that came in&lt;br&gt;&lt;br&gt;Believe it or not I had great trouble taking Cherbourg Because of its narrow passage way. I believe he ended up holding it and taking St. Lo back, hence winning. &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;. It was a fun game though &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1536127#1536127</link>
	<pubDate>2007-06-05T20:21:48+00:00</pubDate>
	<dc:creator>jeremiahj</dc:creator>
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	<title>Thread: Re: Axis &amp; Allies: D-Day - I can't figure out the reinforcements</title>
	<description>Well. You just roll and we number it hits. you count that many and place them depending upon where it says to place them. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1534168#1534168</link>
	<pubDate>2007-06-04T22:45:05+00:00</pubDate>
	<dc:creator>jeremiahj</dc:creator>
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	<title>Thread: Re: Caen zone</title>
	<description>Lol. so true. I hate that about the rules, theres always a couple major ones the rules dont include.</description>
	<link>http://www.boardgamegeek.com/article/1534154#1534154</link>
	<pubDate>2007-06-04T22:40:08+00:00</pubDate>
	<dc:creator>jeremiahj</dc:creator>
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	<title>Thread: Re: Axis &amp; Allies: D-Day - I can't figure out the reinforcements</title>
	<description>No, you just stop getting reinforcements is how I played it... it sucks for the US...</description>
	<link>http://www.boardgamegeek.com/article/1473127#1473127</link>
	<pubDate>2007-04-29T23:49:54+00:00</pubDate>
	<dc:creator>mejustjustin</dc:creator>
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	<title>Thread: Re: Caen zone</title>
	<description>Hmm, I THINK So. It would be hard to control all 3 :P</description>
	<link>http://www.boardgamegeek.com/article/1473123#1473123</link>
	<pubDate>2007-04-29T23:48:08+00:00</pubDate>
	<dc:creator>mejustjustin</dc:creator>
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	<title>Thread: Sources for the GAME pieces</title>
	<description>&lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt; Here are some LINKs to various &lt;i&gt;'sites'&lt;/i&gt; of which you can obtain many decent &lt;font color='#FF0000'&gt;&quot;craft&quot;&lt;/font&gt; of which you'll be needing. &lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;&quot;CinC&quot;&lt;/i&gt;&lt;/b&gt; &lt;A target='_blank' href=&quot;http://www.pfc-cinc.shoppingcartsplus.com/page/page/312842.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.pfc-cinc.shoppingcartsplus.com/page/page/312842.h...&lt;/A&gt;&lt;br&gt;&lt;br&gt;They have actual historical &quot;vessels&quot; for Britain and Germany from WW-2, plus some &quot;Transports&quot; and &quot;Supply&quot; and &quot;Tanker&quot; convoy kinds.&lt;br&gt;&lt;br&gt;*Bonus*- They currently &lt;i&gt;'run'&lt;/i&gt; a &lt;b&gt;'Special'&lt;/b&gt; where you obtain &lt;b&gt;'50'-&lt;/b&gt;&lt;i&gt;&quot;Tanks&quot;&lt;/i&gt; of &lt;b&gt;10-&lt;/b&gt;apiece for the &lt;b&gt;'5'-&lt;/b&gt;&lt;i&gt;&quot;Powers&quot;&lt;/i&gt; for a &lt;font color='#FF0000'&gt;&quot;bargain&quot;!&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.pfc-cinc.shoppingcartsplus.com/catalog/item.cfm/721915/335154&quot; rel=&quot;nofollow&quot;&gt;http://www.pfc-cinc.shoppingcartsplus.com/catalog/item.cfm/7...&lt;/A&gt;&lt;br&gt; &lt;br&gt;Here is for &lt;b&gt;&lt;font color='#FF0000'&gt;XENO&lt;/font&gt;&lt;/b&gt;: &lt;A target='_blank' href=&quot;http://www.xenogames.com/xenoproducts.htm&quot; rel=&quot;nofollow&quot;&gt;http://www.xenogames.com/xenoproducts.htm&lt;/A&gt;&lt;br&gt;&lt;br&gt;Then there is a &lt;i&gt;'site'&lt;/i&gt; for &lt;font color='#0000FF'&gt;&quot;Planes&quot;&lt;/font&gt; with this here:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://brookhursthobbies.com/vaportrailsaircraft.htm&quot; rel=&quot;nofollow&quot;&gt;http://brookhursthobbies.com/vaportrailsaircraft.htm&lt;/A&gt;&lt;br&gt;&lt;br&gt;Here we have a &lt;i&gt;'site'&lt;/i&gt; for yet other additional &lt;b&gt;&lt;font color='#009900'&gt;&quot;pieces&quot;&lt;/font&gt;&lt;/b&gt;:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://tabletactics.com/aa_accessories.html&quot; rel=&quot;nofollow&quot;&gt;http://tabletactics.com/aa_accessories.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://tabletactics.com/images_aa_accessory/aagamemain.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;and this:&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://tabletactics.com/images_aa_accessory/cpgamemain.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://tabletactics.com/central_powers.html&quot; rel=&quot;nofollow&quot;&gt;http://tabletactics.com/central_powers.html&lt;/A&gt;&lt;br&gt;&lt;br&gt;There's &lt;b&gt;MANY&lt;/b&gt; others so &lt;i&gt;ADD&lt;/i&gt; them when you can.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1422062#1422062</link>
	<pubDate>2007-03-31T05:16:39+00:00</pubDate>
	<dc:creator>GROGnads</dc:creator>
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	<title>Thread: Caen zone</title>
	<description>Just want to make sure.  To win, the allied just need to control the zone where the little tiny buildings of Caen are in, and not the three zones that the circle for Caen covers.</description>
	<link>http://www.boardgamegeek.com/article/1386161#1386161</link>
	<pubDate>2007-03-13T15:44:58+00:00</pubDate>
	<dc:creator>Stonewall</dc:creator>
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	<title>Thread: Re: what's the utility of Blockhouses?</title>
	<description>I believe the designer, Larry Harris, put them there just to be historically accurate.  The Germans didn't know where the Allies would land and so built them in those actual locations.  They just reflected them in the game. &lt;br&gt;&lt;br&gt;Also, it's been a while since I cracked open this game, I think you need to clear out a blockhouse before you can take the territory.  Common Sense says you can avoid the territory completely but maybe you will need to enter them one time or another to get to the main city by a different route.</description>
	<link>http://www.boardgamegeek.com/article/1375885#1375885</link>
	<pubDate>2007-03-07T13:18:36+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
</item><item>
	<title>Thread: Axis &amp; Allies: D-DAY</title>
	<description>&lt;u&gt;&lt;b&gt;Doubt about bomber strike:&lt;/b&gt;&lt;/u&gt; Must i send the two bombers at the same time to &lt;br&gt;strike in a zone with axis land unit, or can i send one, prove if i strike &lt;br&gt;it and then send the other one to strike again???? &lt;br&gt;&lt;br&gt;Doubt about blockhouse attack/defense: When a blockhouse its attacking in &lt;br&gt;a zone (no to a beachhead box)can i still target and allie unit or just to &lt;br&gt;beachhead boxs??? same for defending,when a blockhouse its defending and i &lt;br&gt;get 1 in the dice (in other words a strike) i choose too to what unit to &lt;br&gt;destroy???? &lt;br&gt;&lt;br&gt;&lt;u&gt;&lt;b&gt;Using fortune card 7 &quot;Bombers return&quot;:&lt;/b&gt;&lt;/u&gt; When i get a 6 and the axis remove &lt;br&gt;one of my bombers, can i return it later with 1 with the same fortune card &lt;br&gt;in another turn, can i return it??? &lt;br&gt;&lt;br&gt;Using fortune card &quot;bomber strike&quot; and i get 1 (in other words i hit with &lt;br&gt;5 or less) and i use the tactic card 5 &quot;heavy bombardment&quot; the effect of &lt;br&gt;the fortune affects the tactic card too??? &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1370827#1370827</link>
	<pubDate>2007-03-04T20:07:48+00:00</pubDate>
	<dc:creator>Polak</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		A scene from the film 'Von Ryan's Express' is recreated by actors from Axis and Allies: D-Day. Railroad Tycoon, and Ticket to Ride &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic170158_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/170158</link>
	<pubDate>2006-12-22T22:51:13+00:00</pubDate>
	<dc:creator>Myrdin T Sasnak</dc:creator>
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	<title>Image</title>
	<description>
		The board at the end of turn 9... One axis infantry in Cherbourg and one axis tank in St. Lo... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic163547_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/163547</link>
	<pubDate>2006-11-23T15:16:07+00:00</pubDate>
	<dc:creator>bjornagain</dc:creator>
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