<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Extrablatt</title>
	<link>http://www.boardgamegeek.com/boardgame/104</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 23 Nov 2008 08:33:55 -0600</lastBuildDate>
	<pubDate>Sun, 23 Nov 2008 08:33:55 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Language</title>
	<description>&lt;b&gt;minordemon wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I expect it to be more fun if you understand the pun in the headlines. Technically it is playable, but probably a bit more mechanical.&lt;br&gt;&lt;br&gt;PS. I have not played the game, nor ever seen it up close.&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is a common assumption, but I think it's group dependent. The people I play with tend to have a lot of fun with the headlines, and start making up stories about what they say, quite spontaneous, but usually amusing.&lt;br&gt;&lt;br&gt;I'm sure the VG reprint will be nice, but I have no problem owning an original.</description>
	<link>http://www.boardgamegeek.com/article/2338113#2338113</link>
	<pubDate>2008-05-23T13:36:26+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
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	<title>Thread: Re: Language</title>
	<description>Thank you all. I think I'll buy the current version because I suspect the Valley Games edition will take too much time to see the light!</description>
	<link>http://www.boardgamegeek.com/article/2338076#2338076</link>
	<pubDate>2008-05-23T13:20:50+00:00</pubDate>
	<dc:creator>Soledade</dc:creator>
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	<title>Thread: Re: Language</title>
	<description>I expect it to be more fun if you understand the pun in the headlines. Technically it is playable, but probably a bit more mechanical.&lt;br&gt;&lt;br&gt;PS. I have not played the game, nor ever seen it up close.</description>
	<link>http://www.boardgamegeek.com/article/2337627#2337627</link>
	<pubDate>2008-05-23T06:01:52+00:00</pubDate>
	<dc:creator>minordemon</dc:creator>
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	<title>Thread: Re: Language</title>
	<description>If all goes to plan, the reprint should be enjoyable in several languages, with headlines that are (hopefully) relevant to various countries.</description>
	<link>http://www.boardgamegeek.com/article/2337498#2337498</link>
	<pubDate>2008-05-23T04:12:12+00:00</pubDate>
	<dc:creator>otrex</dc:creator>
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	<title>Thread: Re: Language</title>
	<description>There is language on some components (story headlines and advertisements), but it's just for flavor - you don't need to understand it. As long as you can distinguish one German headline from another (so you can see who has the biggest story for each one), you'll be fine.</description>
	<link>http://www.boardgamegeek.com/article/2336571#2336571</link>
	<pubDate>2008-05-22T21:22:38+00:00</pubDate>
	<dc:creator>tool</dc:creator>
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	<title>Thread: Re: Language</title>
	<description>Well, it has been awhile - but I've played the game and I think it is mostly language neutral. It is a lot of fun, particularly since I was playing against a newspaper city editor (who also enjoyed it).. &lt;br&gt;&lt;br&gt;JimA&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2336452#2336452</link>
	<pubDate>2008-05-22T20:51:10+00:00</pubDate>
	<dc:creator>JimA759</dc:creator>
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	<title>Thread: Language</title>
	<description>Hi you all. Is this game language dependant or is it playable by non german speakers?&lt;br&gt;&lt;br&gt;thanks&lt;br&gt;Paulo</description>
	<link>http://www.boardgamegeek.com/article/2336400#2336400</link>
	<pubDate>2008-05-22T20:35:50+00:00</pubDate>
	<dc:creator>Soledade</dc:creator>
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	<title>Thread: Re: Treating the &quot;Zeitungsente/Anzeige&quot; tiles like Time Cards</title>
	<description>Yes, that is how we play it, which makes me think that it has to be in the rules somewhere...if it's not explicit, I would assume the section you quoted would be enough to make me rule that way.</description>
	<link>http://www.boardgamegeek.com/article/2213721#2213721</link>
	<pubDate>2008-04-06T00:43:52+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
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	<title>Image</title>
	<description>
		End of game (AFTER removing ducks/adverts/small stories) - Final score (clockwise from top right) = 630,000 to 550,000 to 360,000 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic319244_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/319244</link>
	<pubDate>2008-04-05T23:53:52+00:00</pubDate>
	<dc:creator>Thommy8</dc:creator>
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	<title>Image</title>
	<description>
		End of game (BEFORE removing ducks/adverts/small stories) - Final score (clockwise from top right) = 630,000 to 550,000 to 360,000 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic319222_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/319222</link>
	<pubDate>2008-04-05T22:15:04+00:00</pubDate>
	<dc:creator>Thommy8</dc:creator>
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	<title>Thread: Re: Treating the &quot;Zeitungsente/Anzeige&quot; tiles like Time Cards</title>
	<description>Thanks Michael.  Does this mean that the &quot;Duck/Advert (Zeitungsente/Anzeige)&quot; tiles cannot be removed from the FAX board using the remove tiles action?  I would assume they cannot be removed, but rather must be taken and used, is that how you play it?</description>
	<link>http://www.boardgamegeek.com/article/2213523#2213523</link>
	<pubDate>2008-04-05T21:37:10+00:00</pubDate>
	<dc:creator>Thommy8</dc:creator>
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	<title>Thread: Re: Treating the &quot;Zeitungsente/Anzeige&quot; tiles like Time Cards</title>
	<description>They work like Zeitmotor tiles, but they do not advance the clock, that is why they are labeled differently. &lt;br&gt;&lt;br&gt;As you note, there are already 12 Zeitmotor tiles, apparently Schmiel just wanted there to be a bit more screw you in the game than the 12 zeitmotor tiles would allow for &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2213507#2213507</link>
	<pubDate>2008-04-05T21:24:04+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
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	<title>Thread: Treating the &quot;Zeitungsente/Anzeige&quot; tiles like Time Cards</title>
	<description>The rules say (page 4 of the translation):&lt;br&gt;&lt;br&gt;&quot;The two FAX messages Duck/Advert (Zeitungsente/Anzeige) are handled like the Time Cards.&quot;&lt;br&gt;&lt;br&gt;Does this mean that the clock advances when those tiles are drawn?&lt;br&gt;&lt;br&gt;It would seem that the clock shouldn't advance since the clock has 12 spaces and there are 12 normal Time Cards, but I just want to make sure.</description>
	<link>http://www.boardgamegeek.com/article/2213470#2213470</link>
	<pubDate>2008-04-05T20:48:48+00:00</pubDate>
	<dc:creator>Thommy8</dc:creator>
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	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>This game looks pretty interesting, and I'm strongly considering preordering it (actually, to be honest, I'm considering preordering several of the Valley Games Classic Line, and Supernova, too, though I've got to watch my wallet...!)&lt;br&gt;&lt;br&gt;A thought came to me -- with the different sticker sheets comes an excellent opportunity to use the game as a foreign language teacvhing/learning aid.  Will there be any way to play, out of the box, multiple languages with the same copy?  Or to order extra sheets of counters to use with other languages?&lt;br&gt;&lt;br&gt;Thanks, and keep up this great stuff coming!&lt;br&gt;-K&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2051896#2051896</link>
	<pubDate>2008-02-02T02:17:44+00:00</pubDate>
	<dc:creator>Krishna</dc:creator>
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	<title>Thread: 4 Player</title>
	<description>I have to admit that I had never heard of Extra-Blatt! before it hit the table.  Everyone else had played before, but I generally pick games up fast.&lt;br&gt;&lt;br&gt;&lt;b&gt;Scoring:&lt;/b&gt; (in turn order)&lt;br&gt;[c]                Gerry     Kenny      Paul        Me&lt;br&gt;Headline Bonus     60        60        60        60&lt;br&gt;Sections:&lt;br&gt; Red               60         0         0        30&lt;br&gt; Yellow            30         0         0        60&lt;br&gt; Blue               0        60        60         0&lt;br&gt; Green              0         0        60        30&lt;br&gt; Orange             0        60        30         0&lt;br&gt; Purple             0        60         0        30&lt;br&gt;                  (90)     (180)     (150)     (150)&lt;br&gt;Stories:&lt;br&gt; Headline         120       180       120        80       &lt;br&gt; Regular           80       130       140        90&lt;br&gt;                 (200)     (310)     (260)     (170)&lt;br&gt; &lt;br&gt;Final Score       350       550       470       380[/c]&lt;br&gt;&lt;br&gt;Gerry went first and as such, wound up being a good target for Ads.  Kenny battled with him early 3x times, winning two out of the three (more on the checks later).&lt;br&gt;&lt;br&gt;Paul also decided to battle across the table with me, taking two of the 3.  Kenny beat Paul and that was the final Ad battle.  Astute readers will realize that the Extra Turns got doled out as following:  Kenny 6, Paul 4, Gerry 2, Me 2.  I believe there is a pretty decent correlation between the amount of extra turns and a player's score.&lt;br&gt;&lt;br&gt;Now to Checks -- I was dealt the 1-5-12, so I knew I was going to win at least one battle.  I used the 12 first battle to capture Paul's 11.  Second battle I put up the 1 which lost to his 6.  Our final clash saw the 12 return to me, beating my 5.  This left me with the 12-11-6 -- I though I was pretty well set for the &quot;ducks&quot; (a mistake -- more later).&lt;br&gt;&lt;br&gt;I felt at a disadvantage going last (though it may have been my exacerbated by some bad plays) -- when it was my turn often the choice of the 5 faxes was poor -- Everything seemed to be in conflict with another player:&lt;br&gt;&lt;br&gt;.  It was a color that was already dominated by two players&lt;br&gt;.  It was an article already dominated by another player&lt;br&gt;.  There was no available space to place it&lt;br&gt;.  Playable as a picture, but no picture tiles left&lt;br&gt;.  Unplayable triple&lt;br&gt;&lt;br&gt;I spent some of this time dithering by filling my Headline with tiles that would eventually be trashed just to get the 60pt Headline Bonus (Gerry filled his right away setting the bar, and Paul soon afterwards, so it became clear that the headline would have to be filled to get any points at all from the bonus).&lt;br&gt;&lt;br&gt;In retrospect, I was a bit stubborn with my choices, often taking a bad fax over trashing two -- This often forced Gerry (the next player to trash, which wound up benefiting Paul and Kenny.  The few times I did trash, I often made bad choices (more later on color/identifying pieces) and once I trashed a Duck (more later).&lt;br&gt;&lt;br&gt;We seemed to get a lot of duplicate faxes, and the majority of the pictures (only 2 per color) were played by 6:00, and all by 9:00.&lt;br&gt;&lt;br&gt;Never having played the game, I made a strategic error in holding back playing articles from 1:00-5:00 -- I figured I could score more points by concentrating on playing during the 2nd and 3rd phases, where each article would be worth double, then triple points.  This turned out bad for two main reasons -- first, I was locked out of playing a lot of faxes due to competition (see above) and secondly, phase 2 was shorter and phase 3 was non-existant.&lt;br&gt;&lt;br&gt;Speaking of phase 3, ours lasted exactly 4 turns (the last two being Kenny using his last Extra Turn).  I attacked and beat Gerry to go to 9:00, Gerry attacked and beat Paul(10:00), Paul played a 30pt fax, and Kenny was able to get the clock to 12:00.&lt;br&gt;&lt;br&gt;Here I must talk about a flaw in my strategy -- having the 11 and 12, I was counting on being able to get two solid &quot;ducks&quot; in during phase 3 -- to this point I even trashed a &quot;duck&quot; fax earlier in the game.  What I hadn't counted on was no one attacking me -- given the way the checks worked, Gerry and Kenny knew each others hands (as did I and Paul), but I didn't count on Kenny and Gerry putting me on the high checks (because of my win-loss-loss to Paul, they were able to extrapolate this).  While we didn't do it this game, they mentioned that in previous sessions, they had gone as far as to keep notes as to all the check passing to keep values.&lt;br&gt;&lt;br&gt;What I should have done was use those 2 high checks to win Ad battles and earn Extra Turns -- I think they would have been more useful than winning &quot;ducks&quot;  Also, having used up my 3 Extra Turns early, I found myself boxed in -- I could never get to a Time Card as the were always at least 1-deep to me, and without that Extra Turn I could not get to them to convert my high Checks.&lt;br&gt;&lt;br&gt;The game often slowed down as all 5 faxes often had to be reviewed and assesed every player turn.  The active player would look at a fax, and often have to ask around based on the color (who has orange, and how big is it?)  Then they would ask &quot;Who has Gummibarchen, what size, any pictures, or has one been discarded already?&quot; -- since it was near impossible to assess someones peices from across the table, people were having to call out when they met the criteria.&lt;br&gt;&lt;br&gt;When it came down to time to score, we all had the 60pts from Headlines, and the largest areas weren't diverse in points (although Gerry and I hated to see that friendly tie in Blue for Kenny and Paul).  But, once we started removing lesser duplicate artiles, my board got pillaged, leaving my Headline half empty, as well as a few other holes -- that accounted for my bad score.  Gerry had been plagued by adds early, and a couple of ducks took down some more points, leaving Paul and Kenny with the big scores.&lt;br&gt;&lt;br&gt;&lt;b&gt;Some General Comments&lt;/b&gt; &lt;br&gt;We were playing the German version of the game, so the theme felt very-tacked on.  To me Extra-Blatt! played very much like an overly complex Knizia game where you are trying to aquire and build large groupings of the six different suits of tiles.&lt;br&gt;&lt;br&gt;I read that Valley Games is doing a reprint, and I really hope they choose 6 discernable colors -- I am colorblind, and having both the blue/purple and red/green faxes register the same made the game extremely difficult.&lt;br&gt;&lt;br&gt;---&lt;br&gt;NorthBay Gamers meet most Monday nights at the Mill Valley Round Table Pizza&lt;br&gt;Info: &lt;a href=&quot;http://groups.yahoo.com/group/northbaygamers/&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;&lt;A target='_blank' href=&quot;http://groups.yahoo.com/group/northbaygamers/&quot; rel=&quot;nofollow&quot;&gt;http://groups.yahoo.com/group/northbaygamers/&lt;/A&gt;&lt;/a&gt;&lt;br&gt;Note: No meeting 11/18! &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1856896#1856896</link>
	<pubDate>2007-11-13T21:43:18+00:00</pubDate>
	<dc:creator>Stormbull</dc:creator>
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	<title>Thread: Re: Valley Games - Special Edition Reprint Information</title>
	<description>&lt;b&gt;otrex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;This game can be preordered from &lt;A target='_blank' href=&quot;http://www.valleygames.ca&quot; rel=&quot;nofollow&quot;&gt;www.valleygames.ca&lt;/A&gt; starting July 23rd at 12pm EST (noon).&lt;/i&gt;&lt;br&gt;&lt;br&gt;Is the time difference between Australia and Canada more than I thought? When I clicked on the link for the game I was informed that &quot;We will open on &lt;font color='#FF0000'&gt;July 23, 2007 at noon EST.&lt;/font&gt;&quot;  I don't know for sure about Canada, but it is August in Australia &lt;img src=&quot;http://files.boardgamegeek.com/images/tounge.gif&quot; alt=&quot;:p&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1685487#1685487</link>
	<pubDate>2007-08-26T14:17:02+00:00</pubDate>
	<dc:creator>Karlsen</dc:creator>
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	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic235375_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/235375</link>
	<pubDate>2007-08-06T08:11:44+00:00</pubDate>
	<dc:creator>Zopper-Alf</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic233747_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/233747</link>
	<pubDate>2007-07-30T19:20:44+00:00</pubDate>
	<dc:creator>William Hunt</dc:creator>
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	<title>Thread: Re: Valley Games - Special Edition Reprint Information</title>
	<description>my thought was that they made it 8 ballots to make up for not having a pre-order bonus</description>
	<link>http://www.boardgamegeek.com/article/1633257#1633257</link>
	<pubDate>2007-07-27T20:36:12+00:00</pubDate>
	<dc:creator>laiernie</dc:creator>
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	<title>Thread: Re: Valley Games - Special Edition Reprint Information</title>
	<description>&lt;b&gt;mmarshallmd wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;At the moment, a preorder of this game counts as 8 ballots in their &quot;Free Games for a Year&quot; contest. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Hmm... I hadn't considered that that might be a typo.  I thought they were trying to drive up some demand for this product by offering extra ballots with it.  I wonder which is right then, 2 or 8?</description>
	<link>http://www.boardgamegeek.com/article/1628708#1628708</link>
	<pubDate>2007-07-26T00:02:02+00:00</pubDate>
	<dc:creator>rootbeer</dc:creator>
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	<title>Thread: Re: Valley Games - Special Edition Reprint Information</title>
	<description>At the moment, a preorder of this game counts as 8 ballots in their &quot;Free Games for a Year&quot; contest. </description>
	<link>http://www.boardgamegeek.com/article/1628635#1628635</link>
	<pubDate>2007-07-25T23:25:20+00:00</pubDate>
	<dc:creator>mmarshallmd</dc:creator>
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	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>Well, my 750 order is in. Go Special Edition! It's the only game I'm interested in right now, although some of the new ones look enticing...</description>
	<link>http://www.boardgamegeek.com/article/1623904#1623904</link>
	<pubDate>2007-07-24T01:37:13+00:00</pubDate>
	<dc:creator>joewyka</dc:creator>
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	<title>Thread: Re: Thanks to Kevin Nesbitt!</title>
	<description>that is excellent.</description>
	<link>http://www.boardgamegeek.com/article/1621575#1621575</link>
	<pubDate>2007-07-22T17:38:45+00:00</pubDate>
	<dc:creator>astroglide</dc:creator>
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	<title>Thread: Re: Thanks to Kevin Nesbitt!</title>
	<description>You're more than welcome.  I'll bet if our roles were reversed you would have done the same thing for me.</description>
	<link>http://www.boardgamegeek.com/article/1621551#1621551</link>
	<pubDate>2007-07-22T17:08:55+00:00</pubDate>
	<dc:creator>otrex</dc:creator>
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	<title>Thread: Re: Thanks to Kevin Nesbitt!</title>
	<description>Good show, Kevin.  Very classy.</description>
	<link>http://www.boardgamegeek.com/article/1621469#1621469</link>
	<pubDate>2007-07-22T15:44:39+00:00</pubDate>
	<dc:creator>rootbeer</dc:creator>
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	<title>Thread: Thanks to Kevin Nesbitt!</title>
	<description>I'd like to put a good word in for Kevin Nesbitt.  Some months ago I wrote to him proposing a trade for his valuable copy of &lt;i&gt;Extrablatt.&lt;/i&gt;  He wrote back saying that it was out on loan and I'd have to wait six months before making a proposal.&lt;br&gt;&lt;br&gt;I thought this was odd, but I waited, and while I was waiting, Valley Games announced a reprint.  I realized that Kevin was, without giving the secret away, making sure I didn't lose out by trading for a game that his company was planning to reprint.&lt;br&gt;&lt;br&gt;Thanks, Kevin, for handling this situation in such a courteous way!&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1621297#1621297</link>
	<pubDate>2007-07-22T12:03:30+00:00</pubDate>
	<dc:creator>Eric Brosius</dc:creator>
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	<title>Thread: Valley Games - Special Edition Reprint Information</title>
	<description>For those of you anxiously awaiting the reprint of Special Edition (a.k.a. Extrablatt), I am happy to post the details of the reprint here. What follows is the official information for the reprint, including the description, price and preorder bonus.&lt;br&gt;&lt;br&gt;This game can be preordered from &lt;A target='_blank' href=&quot;http://www.valleygames.ca&quot; rel=&quot;nofollow&quot;&gt;www.valleygames.ca&lt;/A&gt; starting July 23rd at 12pm EST (noon).&lt;br&gt;_________________________________________________________________________&lt;br&gt;&lt;br&gt;Karl-Heinz Schmiel’s fast paced game Extrablatt will now be available in an international version as Special Edition. This edition will have all new hilarious headlines in English, French, German, Dutch, Italian and Spanish and all new artwork by Mike Doyle.&lt;br&gt;&lt;br&gt;In Special Edition, players take on the role of editors of a major newspaper, choosing stories of various general types (politics, sports, entertainment, etc.) to run in their respective newspapers. Hilarious headlines stream in on the fax machine and it is up to you to decide which ones to run with. How big should the article be? Is it worthy of the front page? Will competing newspapers run the same article? Should you place an advertisement in your competitor’s paper to take up valuable space? While making these decisions, the clock is running! The print deadline is drawing near and you have to get your finished paper done in time for printing. Will your newspaper have the largest circulation?  &lt;br&gt;&lt;br&gt;Two factors determine a story's worth: timing and size. The timing is relevant because the later in the game the story is run the more points it's potentially worth. But in this game (as in the real world) size is important, because only the biggest story of any given headline will score.&lt;br&gt;&lt;br&gt;This is a 3 - 4 player game with a playing time of approximately 90 minutes.&lt;br&gt;&lt;br&gt;Price: $59.95&lt;br&gt;Preorder Price: $41.97 &lt;br&gt;Preorder Bonus: To Be Announced&lt;br&gt;&lt;br&gt;Counts as 2 ballots for &quot;Free Games for a Year&quot; contest!&lt;br&gt;_________________________________________________________________________</description>
	<link>http://www.boardgamegeek.com/article/1620867#1620867</link>
	<pubDate>2007-07-21T21:24:15+00:00</pubDate>
	<dc:creator>otrex</dc:creator>
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	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>Y'know, I can't deny that I would love to have a shirt that says &quot;Extrablatt&quot; on it.&lt;br&gt;&lt;br&gt;or a shirt with a valley games logo on the front and on the back it says &quot;I ordered from Valley Games and they delivered!&quot; (kinda headline style to fit the release)&lt;br&gt;&lt;br&gt;Hope you find the humour in that.</description>
	<link>http://www.boardgamegeek.com/article/1615156#1615156</link>
	<pubDate>2007-07-18T17:09:28+00:00</pubDate>
	<dc:creator>Axelfudge</dc:creator>
</item><item>
	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>Hmm... very interesting ideas!&lt;br&gt;&lt;br&gt;If there are any more ideas out there, you still have a little bit of time to suggest them, but not too long.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1615147#1615147</link>
	<pubDate>2007-07-18T17:06:21+00:00</pubDate>
	<dc:creator>otrex</dc:creator>
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	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>Anything that allows for some customization or variety sounds like a nice pre-order bonus.   &lt;br&gt;&lt;br&gt;Really looking forward to finally having an English edition of this gem.&lt;br&gt;&lt;br&gt;-Brett</description>
	<link>http://www.boardgamegeek.com/article/1614692#1614692</link>
	<pubDate>2007-07-18T14:23:44+00:00</pubDate>
	<dc:creator>molitor4</dc:creator>
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	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>&lt;b&gt;Mr.Baggins wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;wtrollkin2000 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You can never have enough variety in advertisement/ruined story tiles.  Throw in some blank ones too.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Not a bad idea, actually. ¿How about an extra set of tiles and white stickers that you can use to print your own set of headlines? So, you can customize the game to your family, gaming group or whatever.&lt;br&gt;&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;This is promising.  Any thoughts on this fellow editors?  &lt;br&gt;&lt;br&gt;Where would we be without the geek?</description>
	<link>http://www.boardgamegeek.com/article/1614192#1614192</link>
	<pubDate>2007-07-18T05:48:13+00:00</pubDate>
	<dc:creator>caius</dc:creator>
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	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>&lt;b&gt;gamesnight wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;We're expecting a 750 Special (preorder) start date of May, so keep an eye on our site. &lt;/i&gt;&lt;br&gt;&lt;br&gt;May has come and gone. Did I miss the reprint of Extrablatt somehow?&lt;/i&gt;&lt;br&gt;&lt;br&gt;No, we missed our release date for our new website.  We are REALLY close.  The last thing we want is a glitch when there are 10 games opening up for pre-order.</description>
	<link>http://www.boardgamegeek.com/article/1614188#1614188</link>
	<pubDate>2007-07-18T05:43:49+00:00</pubDate>
	<dc:creator>caius</dc:creator>
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	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>&lt;b&gt;wtrollkin2000 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;You can never have enough variety in advertisement/ruined story tiles.  Throw in some blank ones too.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Not a bad idea, actually. ¿How about an extra set of tiles and white stickers that you can use to print your own set of headlines? So, you can customize the game to your family, gaming group or whatever.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1613324#1613324</link>
	<pubDate>2007-07-17T21:03:09+00:00</pubDate>
	<dc:creator>Mr.Baggins</dc:creator>
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	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>You can never have enough variety in advertisement/ruined story tiles.  Throw in some blank ones too.</description>
	<link>http://www.boardgamegeek.com/article/1612829#1612829</link>
	<pubDate>2007-07-17T17:59:54+00:00</pubDate>
	<dc:creator>wtrollkin2000</dc:creator>
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	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>&lt;b&gt;otrex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Thanks to those who have posted so far.  &lt;br&gt;&lt;br&gt;In regards to player aids: according to the specs sheet that I have with the preliminary portion of the project, it looks like they will be included with all copies of the game.  So, while that would make a good preorder bonus, it won't be useful in this case (though thanks for mentioning it).&lt;br&gt;&lt;br&gt;Keep 'em coming!&lt;br&gt;&lt;br&gt; &lt;/i&gt;&lt;br&gt;&lt;br&gt;Notice I said &quot;spiffy&quot; not standard player aids. &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;There's gotta be someway you can jazz them up?</description>
	<link>http://www.boardgamegeek.com/article/1612291#1612291</link>
	<pubDate>2007-07-17T14:08:28+00:00</pubDate>
	<dc:creator>Axelfudge</dc:creator>
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	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>Not sure about anyone else, but an upgraded player aid that is made of better material and/or looks nicer compared to the standard one would be an incentive to get an early special edition.  As you can tell, I like nice player aids.  &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;    </description>
	<link>http://www.boardgamegeek.com/article/1611363#1611363</link>
	<pubDate>2007-07-17T01:06:01+00:00</pubDate>
	<dc:creator>eknauer</dc:creator>
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	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>Thanks to those who have posted so far.  &lt;br&gt;&lt;br&gt;In regards to player aids: according to the specs sheet that I have with the preliminary portion of the project, it looks like they will be included with all copies of the game.  So, while that would make a good preorder bonus, it won't be useful in this case (though thanks for mentioning it).&lt;br&gt;&lt;br&gt;Keep 'em coming!&lt;br&gt;&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/1611317#1611317</link>
	<pubDate>2007-07-17T00:38:16+00:00</pubDate>
	<dc:creator>otrex</dc:creator>
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	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>Don't know if it is even possible but a name inclusion would be nice.&lt;br&gt;Or a sign that has your name on it saying Chief editor.</description>
	<link>http://www.boardgamegeek.com/article/1611267#1611267</link>
	<pubDate>2007-07-17T00:04:38+00:00</pubDate>
	<dc:creator>KrisVerbeeck</dc:creator>
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	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>&lt;b&gt;Axelfudge wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;A &quot;Special Edition&quot; megaphone to announce your headlines?&lt;br&gt;&lt;br&gt;Could be funny.&lt;br&gt;&lt;br&gt;Is it possible to include extra stuff for the game? I've never played it so I don't know if this could work but more headlines?&lt;br&gt;&lt;br&gt;Spiffy player aids?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Variant headlines would be possible, but the number of headlines in each colour is important, and would have to stay the same. It would be possible to add another sheet of variant headline tiles as a bonus, but I don't know what theme one could use to make them really &quot;special&quot;.&lt;br&gt;&lt;br&gt;Player aids would be useful, but I would highly suggest that Valley adds them to the box as a standard thing (particularly if they use the same scoring system that the original did, it's a bit complicated) rather than add them as a pre-order bonus.&lt;br&gt;&lt;br&gt;I honestly wish I could come up with something cool for the pre-order folks, but nothing is coming to mind right now.</description>
	<link>http://www.boardgamegeek.com/article/1611104#1611104</link>
	<pubDate>2007-07-16T22:19:32+00:00</pubDate>
	<dc:creator>CortexBomb</dc:creator>
</item><item>
	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>&lt;i&gt;Spiffy player aids? &lt;/i&gt;&lt;br&gt;&lt;br&gt;I like that idea.  </description>
	<link>http://www.boardgamegeek.com/article/1611053#1611053</link>
	<pubDate>2007-07-16T21:48:41+00:00</pubDate>
	<dc:creator>eknauer</dc:creator>
</item><item>
	<title>Thread: Re: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>A &quot;Special Edition&quot; megaphone to announce your headlines?&lt;br&gt;&lt;br&gt;Could be funny.&lt;br&gt;&lt;br&gt;Is it possible to include extra stuff for the game? I've never played it so I don't know if this could work but more headlines?&lt;br&gt;&lt;br&gt;Spiffy player aids?</description>
	<link>http://www.boardgamegeek.com/article/1610963#1610963</link>
	<pubDate>2007-07-16T21:01:07+00:00</pubDate>
	<dc:creator>Axelfudge</dc:creator>
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	<title>Thread: Valley Games Reprint - Ideas for a preorder bonus</title>
	<description>Hello again everyone,&lt;br&gt;&lt;br&gt;The Valley Games team is looking for input on the upcoming reprint of Extrablatt.  Of course, as you know, our version is called &quot;Special Edition&quot;.&lt;br&gt;&lt;br&gt;As you may also know, when a customer chooses to preorder a game at &lt;A target='_blank' href=&quot;http://www.valleygames.ca&quot; rel=&quot;nofollow&quot;&gt;www.valleygames.ca&lt;/A&gt;, they are entitled to a discount, any contest that may be running, and any applicable preorder bonus that may come along with their game.&lt;br&gt;&lt;br&gt;For Special Edition, we have some ideas of what we would like to offer. We would, however, like to ask the gaming community for some short-notice suggestions on what they would like to see for a preorder bonus.  What thing or things would make the game that much more fun/interesting?&lt;br&gt;&lt;br&gt;The only criteria we have is for something that isn't outrageously expensive (sorry, no gold bars), and that doesn't change gameplay.  &lt;br&gt;&lt;br&gt;Also, since we're just a few days away from the opening of the preorder program, we'll be looking at the best ideas received in the next 24-48 hours, after which time we will be making our decision. Who knows, maybe some Extrablatt fan has an idea that we haven't thought of! &lt;br&gt;&lt;br&gt;Thanks in advance for your suggestions!</description>
	<link>http://www.boardgamegeek.com/article/1610677#1610677</link>
	<pubDate>2007-07-16T18:29:13+00:00</pubDate>
	<dc:creator>otrex</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>&lt;i&gt;We're expecting a 750 Special (preorder) start date of May, so keep an eye on our site. &lt;/i&gt;&lt;br&gt;&lt;br&gt;May has come and gone. Did I miss the reprint of Extrablatt somehow?</description>
	<link>http://www.boardgamegeek.com/article/1541879#1541879</link>
	<pubDate>2007-06-08T18:41:55+00:00</pubDate>
	<dc:creator>gamesnight</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>&lt;b&gt;wtrollkin2000 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Kevin,&lt;br&gt;What are your thoughts on the advertisements to ruin the story?  If I remember correctly some of them are a bit racy. Will you tame them down, spice them up, or give stickers for both to let players decide.&lt;/i&gt;&lt;br&gt;&lt;br&gt;This hasn't been decided as yet.  Chances are all the headlines/advertisements will be getting a near-total rewrite, so by the time this process is started I should have a much more concrete answer for you.&lt;br&gt;&lt;br&gt;We're also looking at doing something nice with the &quot;body&quot; of the articles, but it's still in the experimental stage (you know, bubbling test tubes and lots of evil laughter).</description>
	<link>http://www.boardgamegeek.com/article/1480650#1480650</link>
	<pubDate>2007-05-03T16:30:56+00:00</pubDate>
	<dc:creator>otrex</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>&lt;b&gt;otrex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;At the present time, we plan to print the game in English, making sticker sheets in English a bit redundant.  Of course, the game is still very early in the production process, so that could change.&lt;/i&gt;&lt;br&gt;&lt;br&gt;This might be a ridiculous request, but would it possible that at some time in the future, after your edition has been released, that you guys might post copies of the sticker sheets on your website so that those of us with the old versions could print them out?&lt;br&gt;&lt;br&gt;Still, I wouldn't imagine that printing a few extra copies of the sticker sheets would cost you much extra and they could be sold individually.  Similar to how Columbia games sells sticker sheets, blocks, etc for their individual games.&lt;br&gt;&lt;br&gt;I know one school of thought says that doing that would cut into the sales of the new version due to them not needing to upgrade.  However I subscribe to the school of thought that suggests that those with the old version are more likely to buy the new version anyway since they already like the game and would want an improved version. Take it for me, I have Hannibal already AND I've reordered the new version.  My friend Joe owns Titan and is very excited about the new edition, so there's the proof that it wouldn't hurt.  &lt;br&gt; &lt;br&gt;Just my thoughts...&lt;br&gt;&lt;br&gt;-Jim</description>
	<link>http://www.boardgamegeek.com/article/1478746#1478746</link>
	<pubDate>2007-05-02T18:32:27+00:00</pubDate>
	<dc:creator>jcarvin</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>&lt;b&gt;jcarvin wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;otrex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Because we want everyone to enjoy this game, we'll be printing several different sticker sheets with alternate stories in different languages. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Will you be selling these sheets separately from the new version of the game?  Those of us who paid a small fortune for the original would VERY MUCH appreciate that!&lt;/i&gt;&lt;br&gt;&lt;br&gt;At the present time, we plan to print the game in English, making sticker sheets in English a bit redundant.  Of course, the game is still very early in the production process, so that could change.  &lt;br&gt;&lt;br&gt;I too paid a small fortune for the original edition, so I can certainly understand your request.&lt;br&gt;&lt;br&gt;All other sticker sheets are planned to be in the box upon opening, regardless of where you purchase your game.  Just exactly how many or what languages will be included is still undecided, but most likely the same languages from Die Macher will be in there.</description>
	<link>http://www.boardgamegeek.com/article/1478463#1478463</link>
	<pubDate>2007-05-02T16:46:02+00:00</pubDate>
	<dc:creator>otrex</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>&lt;b&gt;otrex wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Because we want everyone to enjoy this game, we'll be printing several different sticker sheets with alternate stories in different languages. &lt;/i&gt;&lt;br&gt;&lt;br&gt;Will you be selling these sheets separately from the new version of the game?  Those of us who paid a small fortune for the original would VERY MUCH appreciate that!</description>
	<link>http://www.boardgamegeek.com/article/1478237#1478237</link>
	<pubDate>2007-05-02T15:04:27+00:00</pubDate>
	<dc:creator>jcarvin</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>Kevin,&lt;br&gt;What are your thoughts on the advertisements to ruin the story?  If I remember correctly some of them are a bit racy. Will you tame them down, spice them up, or give stickers for both to let players decide.</description>
	<link>http://www.boardgamegeek.com/article/1476175#1476175</link>
	<pubDate>2007-05-01T14:46:48+00:00</pubDate>
	<dc:creator>wtrollkin2000</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>Great news (but I thought we knew this months ago...).  This is a great game and the English headlines will make it a must for me!  </description>
	<link>http://www.boardgamegeek.com/article/1475705#1475705</link>
	<pubDate>2007-05-01T06:22:35+00:00</pubDate>
	<dc:creator>dougadamsau</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>Wow, you guys must have a deal on cardboard.  Titan and Extrablatt are two of the most cardboard intesive games I know about.&lt;br&gt;&lt;br&gt;Nice to see these games from past gaming decades getting fresh attention.!</description>
	<link>http://www.boardgamegeek.com/article/1475669#1475669</link>
	<pubDate>2007-05-01T05:44:44+00:00</pubDate>
	<dc:creator>Kevin_Whitmore</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>Please, please, please include Spanish stickers... I promise I'll buy several sets if you do  &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1475448#1475448</link>
	<pubDate>2007-05-01T03:13:56+00:00</pubDate>
	<dc:creator>Mr.Baggins</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>yea! Can't wait!</description>
	<link>http://www.boardgamegeek.com/article/1475393#1475393</link>
	<pubDate>2007-05-01T02:41:35+00:00</pubDate>
	<dc:creator>lorna</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>Do you expect to modify the rules in any way?  If so, will &quot;Special Edition&quot; still be playable with the Extrablatt rulebook?</description>
	<link>http://www.boardgamegeek.com/article/1475364#1475364</link>
	<pubDate>2007-05-01T02:24:28+00:00</pubDate>
	<dc:creator>larryjrice</dc:creator>
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	<title>Thread: &quot;Special Edition&quot; - Reprint of Extrablatt</title>
	<description>As you heard exclusively from Tom Vasel's &quot;Dice Tower&quot; (&lt;A target='_blank' href=&quot;http://www.thedicetower.com&quot; rel=&quot;nofollow&quot;&gt;www.thedicetower.com&lt;/A&gt;), Valley Games is reprinting Extrablatt.  Our edition will be called &quot;Special Edition&quot; and will be featured in many different languages (more on that below).&lt;br&gt;&lt;br&gt;If the well-known games &quot;Titan&quot; and &quot;Republic of Rome&quot; were the main course of Valley Games' Classic Line, Special Edition would have to be considered the dessert.  Long appreciated by those who could find it, and then were willing to translate it, we felt that it was high time for everyone else to discover this great game.&lt;br&gt;&lt;br&gt;As you may or may not know, Extrablatt puts each player in the role of newspaper editor, carefully selecting the headlines that will make their front page.  But space is limited, and the bigger the headline the less space an editor will have left for other important stories.  As time passes more stories are received for publishing consideration, but what if you've already run out of space?&lt;br&gt;&lt;br&gt;Special Edition will feature an English printing, with headlines that make sense and are of interest (and much like the original, can be a little silly too).  Because we want everyone to enjoy this game, we'll be printing several different sticker sheets with alternate stories in different languages.  If you are a French speaker, for example, just stick on the alternate stickers for a French version.  In fact, it is our plan to have headlines that are &quot;regionalized&quot; so that the game keeps the same flavour as the original.  For example, Italians can expect to see headlines that an Italian might expect to see in their local paper (albeit maybe a little more silly).&lt;br&gt;&lt;br&gt;We're expecting a 750 Special (preorder) start date of May, so keep an eye on our site.  &lt;br&gt;&lt;br&gt;This thread is intended to give you, the BGG'er the chance to ask us, the publisher about the game.  I'll be watching this thread and answering as many questions as I can.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1475278#1475278</link>
	<pubDate>2007-05-01T01:27:10+00:00</pubDate>
	<dc:creator>otrex</dc:creator>
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	<title>Image</title>
	<description>
		Jeff and Julie - budding newspaper editors - at BGG.CON'06 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic161427_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/161427</link>
	<pubDate>2006-11-14T03:59:58+00:00</pubDate>
	<dc:creator>simonh</dc:creator>
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	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic161425_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/161425</link>
	<pubDate>2006-11-14T03:59:51+00:00</pubDate>
	<dc:creator>simonh</dc:creator>
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	<title>Image</title>
	<description>
		Extrablatt at BGG.CON'06 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic161426_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/161426</link>
	<pubDate>2006-11-14T03:47:39+00:00</pubDate>
	<dc:creator>simonh</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The spiral notebook rulebook &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic122274_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/122274</link>
	<pubDate>2006-03-27T00:35:46+00:00</pubDate>
	<dc:creator>Arnott</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Money cards, and extras &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic122273_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/122273</link>
	<pubDate>2006-03-27T00:22:35+00:00</pubDate>
	<dc:creator>Arnott</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The &quot;fax machine&quot; and deadline timeclock &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic122272_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/122272</link>
	<pubDate>2006-03-27T00:12:17+00:00</pubDate>
	<dc:creator>Arnott</dc:creator>
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