<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Memoir '44</title>
	<link>http://www.boardgamegeek.com/boardgame/10630</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 11 May 2008 23:07:26 -0500</lastBuildDate>
	<pubDate>Sun, 11 May 2008 23:07:26 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		This is a shot of the terrain tile boxes I created, which illustrates the differences in size between the two patterns (see the files section in the base game and Air Pack game entries). &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic331169_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/331169</link>
	<pubDate>2008-05-10T01:07:57+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		...and I was able to fit the boards, the rules, and the bits from all the games into the Air Pack box. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic331168_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/331168</link>
	<pubDate>2008-05-10T01:06:27+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		I was able to fit all of the armies from all the games and expansions, along with the terrain tiles, in the base box.... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic331167_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/331167</link>
	<pubDate>2008-05-10T01:05:35+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Dig-In&quot; Card Question</title>
	<description>&lt;b&gt;gibbsman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;brdparker wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It might have been my third game that I was losing horribly. I had no alternative but to play &quot;Dig In&quot; as a last-ditch attempt at defense. The next turn, I got creamed. But looking over the card again, I think I used it wrong. The text is:&lt;br&gt;&lt;br&gt;&quot;Issue an order to 4 infantry units. The units improve their position by placing an available sandbag on the units' hexes...&quot;&lt;br&gt;&lt;br&gt;When I lost, I read it as &quot;units place sandbags,&quot; without realizing that first it says &quot;Issue a command.&quot; So my question is, can ordered troops move, battle AND place sandbags, or only the latter, as I did in the aforedescribed scenario?&lt;/i&gt;&lt;br&gt;&lt;br&gt;I interpreted this completely different. I took it to mean you were digging in so you couldn't move, but since they were ordered they could still battle but used their movement up by digging in.&lt;br&gt;&lt;br&gt;Based on what I am reading here, you just dig in and your turn is over?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yep, look like. I think between friends, I'm gonna use the house rule stated above from now on: &quot;&quot;Order two infantry. They may take ground, and must follow basic terrain and combat restrictions. After the order, place sandbags on those hexes.&quot;&lt;br&gt;&lt;br&gt;It's not as powerful as the one interpretation, but far more powerful than the other...</description>
	<link>http://www.boardgamegeek.com/article/2302736#2302736</link>
	<pubDate>2008-05-09T10:42:24+00:00</pubDate>
	<dc:creator>brdparker</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>It occurs to me that I also concur with everything after the first concurrence, which is actually a recurrence.  :p</description>
	<link>http://www.boardgamegeek.com/article/2302734#2302734</link>
	<pubDate>2008-05-09T10:42:08+00:00</pubDate>
	<dc:creator>Cantatta</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>This thread has been a rare concurrence.</description>
	<link>http://www.boardgamegeek.com/article/2302686#2302686</link>
	<pubDate>2008-05-09T10:20:08+00:00</pubDate>
	<dc:creator>TrimChris</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>I concur!</description>
	<link>http://www.boardgamegeek.com/article/2302274#2302274</link>
	<pubDate>2008-05-09T08:00:41+00:00</pubDate>
	<dc:creator>ilta</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>&lt;br&gt;Yes you still retreat (consider casualties = 0). Yes, once you leave the hex, the sandbags are lost. No, there is no advance after the attack as this only applies for Close Assaults. Since the attacker was two hexes away, this is not a close assault.&lt;br&gt;&lt;br&gt;All of this irrelevant because sandbags give the defender the right to ignore the first flag rolled against it. As there was only the one flag rolled, there are no effects.&lt;br&gt;.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2302023#2302023</link>
	<pubDate>2008-05-09T06:51:10+00:00</pubDate>
	<dc:creator>isaacc</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>&lt;b&gt;joshaubry wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;scribidinus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;Allies are attacking from two hexes away. &lt;b&gt;Axis is behind sandbags &lt;/b&gt;and thus the Allies are only allowed to attack with one die...&lt;/i&gt;&lt;br&gt;&lt;br&gt;If the Axis unit &lt;u&gt;&lt;b&gt;chooses to retreat&lt;/b&gt;&lt;/u&gt;, the sandbag is removed and the Allis may take ground.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Actually, the Allies cannot take ground since they were attacking from 2 hexes away. To take ground you must be adjacent.&lt;br&gt;&lt;/i&gt;&lt;br&gt;I concur with everything joshaubry said. </description>
	<link>http://www.boardgamegeek.com/article/2301995#2301995</link>
	<pubDate>2008-05-09T06:39:58+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>&lt;b&gt;scribidinus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;i&gt;Allies are attacking from two hexes away. &lt;b&gt;Axis is behind sandbags &lt;/b&gt;and thus the Allies are only allowed to attack with one die...&lt;/i&gt;&lt;br&gt;&lt;br&gt;If the Axis unit &lt;u&gt;&lt;b&gt;chooses to retreat&lt;/b&gt;&lt;/u&gt;, the sandbag is removed and the Allis may take ground.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Actually, the Allies cannot take ground since they were attacking from 2 hexes away. To take ground you must be adjacent.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2301906#2301906</link>
	<pubDate>2008-05-09T06:14:10+00:00</pubDate>
	<dc:creator>joshaubry</dc:creator>
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	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>&lt;b&gt;gibbsman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Now in the rules it specifically says you resolve the casualties first and then the retreats. Since only a die was rolled and &lt;b&gt;there were no casualties&lt;/b&gt; does this count as a miss or do you still have to retreat one hex?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I concur with everything scribindinus said, except that a unit cannot take ground unless it is adjacent at the start of a battle. Additionally, I wanted to clarify that &lt;b&gt;resolving casualties has nothing to do with resolving retreats&lt;/b&gt;; the rules are simply stating an order of events:&lt;br&gt;&lt;br&gt;1. First resolve any casualties based on the die/dice roll: remove one figure for each hit.&lt;br&gt;2. Next resolve any flags based on the die/dice rolled: defender retreats one hex (unless the terrain gives him the option not to, such as &quot;when in sandbags, you may ignore the first flag&quot;) as long as there is a legal hex to move into. If there is not, defender loses one figure for each flag which cannot be honored.&lt;br&gt;&lt;br&gt;Great game, hope you have many more battles with your son! :)</description>
	<link>http://www.boardgamegeek.com/article/2301847#2301847</link>
	<pubDate>2008-05-09T05:56:19+00:00</pubDate>
	<dc:creator>songbird</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>&lt;b&gt;scribidinus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;A unit behind sandbags &lt;/b&gt;&lt;b&gt;MAY IGNORE &lt;/b&gt;the first retreat flag rolled.&lt;/i&gt;&lt;br&gt;&lt;br&gt;D'oh!  I forgot that every dang piece in the game has some special rule associated with it.</description>
	<link>http://www.boardgamegeek.com/article/2301801#2301801</link>
	<pubDate>2008-05-09T05:36:31+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>I concur with everything [-]scribindinus[/-] said.</description>
	<link>http://www.boardgamegeek.com/article/2301797#2301797</link>
	<pubDate>2008-05-09T05:35:11+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>&lt;i&gt;Allies are attacking from two hexes away. &lt;b&gt;Axis is behind sandbags &lt;/b&gt;and thus the Allies are only allowed to attack with one die. When the die is rolled a flag comes up.&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;Now in the rules it specifically says you resolve the casualties first and then the retreats. Since only a die was rolled and there were no casualties does this count as a miss or do you still have to retreat one hex?&lt;/i&gt;&lt;br&gt;&lt;br&gt;&lt;b&gt;A unit behind sandbags &lt;/b&gt;&lt;b&gt;MAY IGNORE &lt;/b&gt;the first retreat flag rolled. Thus in the sitaution described the Axis unit &lt;u&gt;does not have to retreat&lt;/u&gt; but may choose to do so if it has a legal hex to retreat into.&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;i&gt;If the Axis are required to retreat, does the sandbag get removed as they leave the hex? Also if the Axis are required to retreat can the Allies take ground? &lt;/i&gt;&lt;br&gt;&lt;br&gt;If the Axis unit &lt;u&gt;&lt;b&gt;chooses to retreat&lt;/b&gt;&lt;/u&gt;, the sandbag is removed and the Allies may not take ground since they were not in Close Assault. And  I don't care what anyone who happens to post after me says.</description>
	<link>http://www.boardgamegeek.com/article/2301736#2301736</link>
	<pubDate>2008-05-09T05:18:53+00:00</pubDate>
	<dc:creator>scribidinus</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>I concur with everything Verkisto said.</description>
	<link>http://www.boardgamegeek.com/article/2301712#2301712</link>
	<pubDate>2008-05-09T05:10:34+00:00</pubDate>
	<dc:creator>Chaz Donnell</dc:creator>
</item><item>
	<title>Thread: Re: Retreating when only one die is rolled</title>
	<description>&lt;b&gt;gibbsman wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Allies are attacking from two hexes away. Axis is behind sandbags and thus the Allies are only allowed to attack with one die. When the die is rolled a flag comes up.&lt;br&gt;&lt;br&gt;Now in the rules it specifically says you resolve the casualties first and then the retreats. Since only a die was rolled and there were no casualties does this count as a miss or do you still have to retreat one hex?&lt;/i&gt;&lt;br&gt;&lt;br&gt;You still retreat.  Think of it as the Axis being under heavy fire, and they're not willing to suffer any losses.&lt;br&gt;&lt;br&gt;&lt;i&gt;If the Axis are required to retreat, does the sandbag get removed as they leave the hex? Also if the Axis are required to retreat can the Allies take ground?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Yes, and yes.  At least, my understanding of the rules is such.</description>
	<link>http://www.boardgamegeek.com/article/2301659#2301659</link>
	<pubDate>2008-05-09T04:59:03+00:00</pubDate>
	<dc:creator>Verkisto</dc:creator>
</item><item>
	<title>Thread: Retreating when only one die is rolled</title>
	<description>I played my first play through of Memoir last night with my son. We had questions about the retreat flag.&lt;br&gt;&lt;br&gt;Here is the scenario:&lt;br&gt;Allies are attacking from two hexes away. Axis is behind sandbags and thus the Allies are only allowed to attack with one die. When the die is rolled a flag comes up.&lt;br&gt;&lt;br&gt;Now in the rules it specifically says you resolve the casualties first and then the retreats. Since only a die was rolled and there were no casualties does this count as a miss or do you still have to retreat one hex?&lt;br&gt;&lt;br&gt;If the Axis are required to retreat, does the sandbag get removed as they leave the hex? Also if the Axis are required to retreat can the Allies take ground?</description>
	<link>http://www.boardgamegeek.com/article/2301630#2301630</link>
	<pubDate>2008-05-09T04:50:52+00:00</pubDate>
	<dc:creator>gibbsman</dc:creator>
</item><item>
	<title>Thread: Re: Memoir 44 and Battlelore double board</title>
	<description>How does this compare to the new breakthrough format?</description>
	<link>http://www.boardgamegeek.com/article/2301604#2301604</link>
	<pubDate>2008-05-09T04:39:31+00:00</pubDate>
	<dc:creator>joshaubry</dc:creator>
</item><item>
	<title>Thread: Re: Question about Wire</title>
	<description>Ah, this is good to know. I played my first game of Memoir last night with my son. I interpreted the wire to be a defensive help, not an offensive hindrance. We played the sandbags as a -1 die when being attacked and wire as -1 when being attacked, not when attacking. &lt;br&gt;&lt;br&gt;Makes a lot more sense now though. I couldn't see the reason why you'd want to remove the wire if it helped protect you. I also couldn't see how the wire would help protect you so this makes a lot more sense.&lt;br&gt;&lt;br&gt;Thanks for clearing that up.</description>
	<link>http://www.boardgamegeek.com/article/2301598#2301598</link>
	<pubDate>2008-05-09T04:38:12+00:00</pubDate>
	<dc:creator>gibbsman</dc:creator>
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	<title>Thread: Re: Is a Memoir 44 game over too quickly?</title>
	<description>I'll recommend the Breakthrough format for those who are looking for a longer, more involved game.   Both my opponent (wife) and I are fast players (though she still wants a chess clock to prove I am slower than her!) and our Breakthrough games can take up to 90 minutes playing from just one side.</description>
	<link>http://www.boardgamegeek.com/article/2301560#2301560</link>
	<pubDate>2008-05-09T04:21:14+00:00</pubDate>
	<dc:creator>GreenBear</dc:creator>
</item><item>
	<title>Thread: Re: Is a Memoir 44 game over too quickly?</title>
	<description>I was attracted to the game's quick gameplay. Much as I love marathon game sessions, I simply haven't the time for that anymore. Memoir '44 scratches the itch without the time commitment.&lt;br&gt;&lt;br&gt;Though last night we had one that was insanely short. Probably all of 15-20 minutes. Sword Beach, I think. I simply got pounded with good dice rolls, lots of flags pushing my units back into the ocean, and hence to their death.</description>
	<link>http://www.boardgamegeek.com/article/2301501#2301501</link>
	<pubDate>2008-05-09T04:02:58+00:00</pubDate>
	<dc:creator>Shoegaze99</dc:creator>
</item><item>
	<title>Thread: Re: Memoir 44 and Battlelore double board</title>
	<description>Before I purchased BattleLore (got it just yesterday, with all the expansions), I had purchased two loose BattleLore maps for just this purpose.&lt;br&gt;&lt;br&gt;Hadn't yet tried it out, though, because I wanted to play all the base Memoir '44 scenarios from both sides first.</description>
	<link>http://www.boardgamegeek.com/article/2301487#2301487</link>
	<pubDate>2008-05-09T03:59:02+00:00</pubDate>
	<dc:creator>Shoegaze99</dc:creator>
</item><item>
	<title>Thread: Re: Memoir '44 Carrying Case</title>
	<description>&lt;b&gt;jpat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Magnus Maximus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I'm very sad about the Winter/Desert board being out of print.  I really want the Eastern Front Expansion, but what's the point without the %$# board? &lt;br&gt;&lt;br&gt;Ah well. Them's the breaks. Just wanted to vent really....&lt;/i&gt;&lt;br&gt;&lt;br&gt;Seems to be due for a reprint sometime in '08, per Thoughthammer.&lt;/i&gt;&lt;br&gt;Papa says he wants his soon! I'm fairly new to Memoir '44, but my son and I love it. I look forward to introducing it to the fellas with whom I used to play Axis &amp; Allies. I already have the base game and every expansion, so that winter board ... I need it.&lt;br&gt;&lt;br&gt;As far as storage goes, I'm considering doing what I did with my axis &amp; Allies pieces (two base games, Pacific + Europe, plus two unofficial expansions from Table Tactics). I used plastic bead holders. Get them for about two bucks each at AC Moore. They're VERY sturdy clear plastic with about 16 slots of generous, configurable storage.&lt;br&gt;&lt;br&gt;[url=http://www.acmoore.com/p-44636-creative-options-utility-organizer-box-opaquelime-913x5x125.aspx]This item[/url] isn't exactly what I buy, but it's fairly close.&lt;br&gt;&lt;br&gt;I also use them to organize and store D&amp;D miniatures, 1/72 minis, and soon I'll use them for HeroScape.</description>
	<link>http://www.boardgamegeek.com/article/2301175#2301175</link>
	<pubDate>2008-05-09T02:24:18+00:00</pubDate>
	<dc:creator>Shoegaze99</dc:creator>
</item><item>
	<title>Thread: Re: &quot;Dig-In&quot; Card Question</title>
	<description>&lt;b&gt;brdparker wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It might have been my third game that I was losing horribly. I had no alternative but to play &quot;Dig In&quot; as a last-ditch attempt at defense. The next turn, I got creamed. But looking over the card again, I think I used it wrong. The text is:&lt;br&gt;&lt;br&gt;&quot;Issue an order to 4 infantry units. The units improve their position by placing an available sandbag on the units' hexes...&quot;&lt;br&gt;&lt;br&gt;When I lost, I read it as &quot;units place sandbags,&quot; without realizing that first it says &quot;Issue a command.&quot; So my question is, can ordered troops move, battle AND place sandbags, or only the latter, as I did in the aforedescribed scenario?&lt;/i&gt;&lt;br&gt;&lt;br&gt;I interpreted this completely different. I took it to mean you were digging in so you couldn't move, but since they were ordered they could still battle but used their movement up by digging in.&lt;br&gt;&lt;br&gt;Based on what I am reading here, you just dig in and your turn is over?</description>
	<link>http://www.boardgamegeek.com/article/2301169#2301169</link>
	<pubDate>2008-05-09T02:23:04+00:00</pubDate>
	<dc:creator>gibbsman</dc:creator>
</item><item>
	<title>Thread: Re:  Very Impressed with all the expansions so far, but when are the Brits coming?</title>
	<description>&lt;b&gt;Slotracer wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Buy some Valiant 1/72 British soldiers from 1944, they are awesome!!!&lt;br&gt;&lt;br&gt;[url]http://www.valiantminiatures.com/[/url]&lt;br&gt;&lt;/i&gt;&lt;br&gt;I happened to have a box of these laying around:&lt;br&gt;&lt;br&gt;http://www.magictoybox-online.co.uk/acatalog/info%5fit6056%2ehtml&lt;br&gt;&lt;br&gt;For the moment I use them for Special Forces and/or the British. Italeri has some nice sets that I'm considering using for Memoir '44.</description>
	<link>http://www.boardgamegeek.com/article/2301148#2301148</link>
	<pubDate>2008-05-09T02:16:29+00:00</pubDate>
	<dc:creator>Shoegaze99</dc:creator>
</item><item>
	<title>Thread: Re: Question about Engineers</title>
	<description>Thanks Brian.  I ask a question about a board game's rules and in twenty minutes I have an answer.  This is what make the geek so fantastic!</description>
	<link>http://www.boardgamegeek.com/article/2297167#2297167</link>
	<pubDate>2008-05-08T03:28:53+00:00</pubDate>
	<dc:creator>ScottMcChesney</dc:creator>
</item><item>
	<title>Thread: Re: Question about Engineers</title>
	<description>Fixed obstacles are Terrain.  So yes, Engineers ignore the die reduction for Bunkers and such in close combat.</description>
	<link>http://www.boardgamegeek.com/article/2297148#2297148</link>
	<pubDate>2008-05-08T03:15:15+00:00</pubDate>
	<dc:creator>ColtsFan76</dc:creator>
</item><item>
	<title>Thread: Question about Engineers</title>
	<description>In close combat engineers ignore the dice reduction caused by the terrain of there target.  Does this included dice reduction caused by fixed obstacles such as bunkers or is it just for the dice reduction of terrain tile such as a forest?</description>
	<link>http://www.boardgamegeek.com/article/2297095#2297095</link>
	<pubDate>2008-05-08T02:53:10+00:00</pubDate>
	<dc:creator>ScottMcChesney</dc:creator>
</item><item>
	<title>Thread: Re: Looking for orginal indented battle dice</title>
	<description>I've only played about 10 games, and mine are already looking pretty bad, because I subconsciously rub them together in my hands while waiting for my wife to make a move.  You can see a distinct difference between the set that I use and the set that she uses (and she makes a point of making me use the worn ones so I don't ruin all 8 dice).  The flags seem to wear off most easily.  I'll try some spray-on varnish.</description>
	<link>http://www.boardgamegeek.com/article/2295865#2295865</link>
	<pubDate>2008-05-07T07:13:33+00:00</pubDate>
	<dc:creator>mugs</dc:creator>
</item><item>
	<title>Thread: Re: A Nice Intro To Wargaming</title>
	<description>I've used this game (and HeroScape) to introduce my son to war games. He has taken to them like a fish to water, which is great.&lt;br&gt;&lt;br&gt;I've also used this game as a way to scratch the war game itch despite life all too often being too crowded to fit in larger, longer and more complex games. I'd LOVE to play more games, but my time is tight, and so is my friends'. Memoir '44 offers something quick and easy to learn that manages to satisfy the war gaming urge without being too daunting to introduce at random one night over beers.</description>
	<link>http://www.boardgamegeek.com/article/2295292#2295292</link>
	<pubDate>2008-05-07T04:35:40+00:00</pubDate>
	<dc:creator>Shoegaze99</dc:creator>
</item><item>
	<title>Thread: Re: Painting M'44 Figures - a beginners guide</title>
	<description>Thanks a lot for these instructions.  You nearly scared me off when you said you've slowly gotten better over 20 years, but I figure I have to start somewhere. </description>
	<link>http://www.boardgamegeek.com/article/2295065#2295065</link>
	<pubDate>2008-05-07T03:38:22+00:00</pubDate>
	<dc:creator>mugs</dc:creator>
</item><item>
	<title>Thread: Re: Memoir 44': Better than the war of the ring?</title>
	<description>I find this comparison to be quite puzzling, to say the least. :)&lt;br&gt;&lt;br&gt;But I find it interesting that I played a lot of Memoir '44 during the design of WotR, as it was fresh and the playing time allowed me to play a quick complete game after an afternoon of playtesting.&lt;br&gt;&lt;br&gt;Francesco</description>
	<link>http://www.boardgamegeek.com/article/2293071#2293071</link>
	<pubDate>2008-05-06T09:36:17+00:00</pubDate>
	<dc:creator>Francesco Nepitello</dc:creator>
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	<title>Thread: Re: Mont Mouchet Scenario...Axis Armor Worth 2 Medals?</title>
	<description>I played Mont Mouchet four more times on sunday, this time using the correct scoring rules. I've gotten WAY better at using the French, and managed to win with them both times. Their ability to fire while on the move through terrain is massive, and I take back what I said earlier about the 1-3 retreat being insignificant: it's huge for preserving those three figures. This secario is a blast to play, and seems very well balanced.  We also played #7, which is similar to Mont Mouchet but with a bigger advantage for the French (I think they have a 10-6 unit advantage.) I played Axis and managed to win on time: I played defense, retreating my wounded units until the deck ran out for a German victory.&lt;br&gt;&lt;br&gt;I'm getting seriously addicted to Memoir 44.....&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2292711#2292711</link>
	<pubDate>2008-05-06T08:01:54+00:00</pubDate>
	<dc:creator>Magnus Maximus</dc:creator>
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	<title>Thread: Re: Printing Memoir 44 scenarios from the website...</title>
	<description>Thanks for the heads up on this scenario. I opened a word doc, copied the board depiction and text, then enlarged the text on the word doc. I printed it and I'm I am good to go. THANKS AGAIN !!!!!!!!!!!!!!!!</description>
	<link>http://www.boardgamegeek.com/article/2290810#2290810</link>
	<pubDate>2008-05-06T03:10:43+00:00</pubDate>
	<dc:creator>chezzilla</dc:creator>
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	<title>Thread: Re: VERY simple questions</title>
	<description>&lt;b&gt;jpat wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Normally, the star doesn't mean anything but a miss unless a card or scenario rules were to say otherwise.&lt;br&gt;&lt;br&gt;There's no regrouping or dividing units in Memoir.&lt;/i&gt;&lt;br&gt;&lt;br&gt;To elaborate on that point, some cards will tell you to make a special roll for which the star has some other meaning.  In those situations the card tells you exactly how to interpret the star.  For example, the &quot;Medics and Mechanics&quot; card says, &quot;Issue an order to 1 unit that has suffered casualties.  Roll 1 battle die for each command card you have, including this card.  For each die matching the unit's symbol or a star, 1 lost figure of that unit is returned to duty...&quot;.</description>
	<link>http://www.boardgamegeek.com/article/2287993#2287993</link>
	<pubDate>2008-05-05T06:02:00+00:00</pubDate>
	<dc:creator>Leezer</dc:creator>
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