<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Game of Thrones, A: A Clash of Kings Expansion</title>
	<link>http://www.boardgamegeek.com/boardgame/10873</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 23 Nov 2008 10:01:33 -0600</lastBuildDate>
	<pubDate>Sun, 23 Nov 2008 10:01:33 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: best set of player mats and best methods for teaching...</title>
	<description>I haven't used any player mats and I've taught about 20 people to play this game. &lt;br&gt;I've noticed several rule-explanation topics but couldn't find any of them right now...&lt;br&gt;I usually talk about the background, then move to the units, after that the five types of orders, battles, house cards and finally the throne, sword and raven...&lt;br&gt;&lt;br&gt;Not much but they'll get the basics. Best teacher is the game anyway... &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2814897#2814897</link>
	<pubDate>2008-11-12T10:45:58+00:00</pubDate>
	<dc:creator>hillep</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Little Martell ship being bullied by Baratheon navy &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic396055_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/396055</link>
	<pubDate>2008-11-12T00:39:32+00:00</pubDate>
	<dc:creator>hillep</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Martell - first turn &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic396053_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/396053</link>
	<pubDate>2008-11-12T00:37:15+00:00</pubDate>
	<dc:creator>hillep</dc:creator>
</item><item>
	<title>Thread: Re: Question about the Westeros Phase Variant</title>
	<description>It sounds like you are using the varient from CoK that shows the Westeros cards for the next 3 turns.  But, in keeping the thought of the original intention (turning over 1 card from each deck at the beginning of the turn and then resolving) I too believe that the Wildling token only moves when the cards for that particular turn are resolved.</description>
	<link>http://www.boardgamegeek.com/article/2539408#2539408</link>
	<pubDate>2008-08-08T16:43:53+00:00</pubDate>
	<dc:creator>oatesatm</dc:creator>
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	<title>Thread: Re: Question about the Westeros Phase Variant</title>
	<description>&lt;b&gt;BerndDui wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Hello,&lt;br&gt;&lt;br&gt;I have got a question about the timing of moving the Wildling Threat Counter.&lt;br&gt;&lt;br&gt;Is it moved when the top cards of the columns are resolved and one or more of them show the Wildling icon? Or is it moved when the new cards are drawn and one or more of them show the Wildling icon? If it is the latter, is the Wildling Threat Counter moved at the beginning of the game?&lt;br&gt;&lt;br&gt;Thanks for your help,&lt;br&gt;Bernd &lt;/i&gt;&lt;br&gt;&lt;br&gt;I believe it only moves when the cards are resolved.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2510360#2510360</link>
	<pubDate>2008-07-29T13:39:53+00:00</pubDate>
	<dc:creator>fargus9</dc:creator>
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	<title>Thread: Question about the Westeros Phase Variant</title>
	<description>Hello,&lt;br&gt;&lt;br&gt;I have got a question about the timing of moving the Wildling Threat Counter.&lt;br&gt;&lt;br&gt;Is it moved when the top cards of the columns are resolved and one or more of them show the Wildling icon? Or is it moved when the new cards are drawn and one or more of them show the Wildling icon? If it is the latter, is the Wildling Threat Counter moved at the beginning of the game?&lt;br&gt;&lt;br&gt;Thanks for your help,&lt;br&gt;Bernd </description>
	<link>http://www.boardgamegeek.com/article/2510304#2510304</link>
	<pubDate>2008-07-29T13:19:26+00:00</pubDate>
	<dc:creator>BerndDui</dc:creator>
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	<title>Thread: Re: How the Martells Affect the Game</title>
	<description>&lt;b&gt;Wyrenn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Interesting that Martell is higher on the King's Court track than Baratheon. Tyrell and Greyjoy are starless at the beginning. Tyrell is now last on the Iron Throne track, moving after Greyjoy, but their ship won't be able to affect anything first turn.&lt;br&gt;Can't wait to try this out!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Fitting, though. Doran Martell is absolutely scary.</description>
	<link>http://www.boardgamegeek.com/article/2510005#2510005</link>
	<pubDate>2008-07-29T10:21:16+00:00</pubDate>
	<dc:creator>Ramidel</dc:creator>
</item><item>
	<title>Thread: Re: New cards vs old cards</title>
	<description>I wouldn't say that the CoK cards are any better or worse than the other sets.  They simply make for a different sort of game.  Hand management and clever play of cards becomes more important.&lt;br&gt;&lt;br&gt;To say that army size is irrelevant is not true.  If you intend to win a fight, having a larger army allows you to get by with a lower card play.  In a sense, large army's allow you to manage your hand more effectively.  Because even a large army can be defeated by a big difference in card numbers, even the player with the toughest forces may have to yield in certain battles by play of low cards.  An important strategic factor is WHEN do you decide to play your low cards?  Save them for last and the others will exploit your inability to win fights by attacking key locations.&lt;br&gt;&lt;br&gt;You must be willing to lose battles even when you are capable of winning, in order to save the best cards for the most critical time.  You may feel that it takes away from the strategic value of placement and maneuvering of armies, but it certainly adds another strategic element of it's own.</description>
	<link>http://www.boardgamegeek.com/article/2364580#2364580</link>
	<pubDate>2008-06-03T06:31:53+00:00</pubDate>
	<dc:creator>MasterDinadan</dc:creator>
</item><item>
	<title>Thread: Re: New cards vs old cards</title>
	<description>That's pretty much why frequent players of the game never use the CoK cards, they are way too powerful, and a pain as well as some cards allow you to go fishing through the discard piles to find other text which they steal.&lt;br&gt;&lt;br&gt;I like the original cards because they add a little intrigue to the battles and some strategy with hand management, but leaves the battling, mostly, to the units on the board.  The ASOS cards are not terrible, though, a little more powerful than the original but not nearly as much as the CoK cards.</description>
	<link>http://www.boardgamegeek.com/article/2280179#2280179</link>
	<pubDate>2008-05-01T15:48:57+00:00</pubDate>
	<dc:creator>oatesatm</dc:creator>
</item><item>
	<title>Thread: New cards vs old cards</title>
	<description>Hi,&lt;br&gt;I've tried a single 6 player game with the new house decks and I've noticed that the outcome of the battles is heavily influenced by them and not by the units on the map. The game didn't feature fortifications and siege engines. This is not a good thing IMHO, because I think that the most important thing should be units and not characters. Anyone else noticed that? Which is your favourite deck? Old ones or new ones? Why?</description>
	<link>http://www.boardgamegeek.com/article/2279665#2279665</link>
	<pubDate>2008-05-01T13:06:57+00:00</pubDate>
	<dc:creator>gixx</dc:creator>
</item><item>
	<title>Thread: best set of player mats and best methods for teaching...</title>
	<description>What is the best set of player mats for AGoT:CoK?&lt;br&gt;&lt;br&gt;There seems to be quite a few out there and for our first play I would like to print out the 'best'. &lt;br&gt;&lt;br&gt;I thought that they would help facilitate the first go with the game with my buddies and I. Any teaching suggestions?&lt;br&gt;&lt;br&gt;Thanks for the help!&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2198203#2198203</link>
	<pubDate>2008-03-31T18:42:15+00:00</pubDate>
	<dc:creator>mwdalrymple</dc:creator>
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	<title>Thread: Re: Tywin house card</title>
	<description>Yes, as card text is applied after the cards have been revealed.  If it does not get canceled, you can then play as much power as you need in order to win the battle.&lt;br&gt;&lt;br&gt;&lt;br&gt;Just bear in mind the sequence that card text is handled:&lt;br&gt;&lt;br&gt;1. Cards with Cancel/Ignore are determined first.  If both players play one of these then they are applied in the order of Fiefdom's.&lt;br&gt;&lt;br&gt;2. Cards with any other text.  Same as above, if both player's play cards with some kind of text (other than Cancel/Ignore) then the order of the card text is by Fiefdom's.&lt;br&gt;&lt;br&gt;3. Cards with &quot;If you win this battle&quot; or &quot;If you lose this battle&quot; are then determined.&lt;br&gt;&lt;br&gt;4. Finally, cards with Icons such as swords or fortifications.&lt;br&gt;&lt;br&gt;&lt;br&gt;So, if Player A is #1 on Fiefdom's and Player B is #3 on Fiefdom's -- if Player B has a card with a Cancel ability and Player A has some other text (such as Tywin), Player B's card supercedes Player A's because of the card sequence even though he's lower on Fiefdom's.  If Player B had also played a card with some other text, then Player A would get his card handled first.&lt;br&gt;&lt;br&gt;And card text of the 1st card is handled completely before the results of the 2nd card is determined.</description>
	<link>http://www.boardgamegeek.com/article/2165200#2165200</link>
	<pubDate>2008-03-18T00:33:32+00:00</pubDate>
	<dc:creator>oatesatm</dc:creator>
</item><item>
	<title>Thread: Tywin house card</title>
	<description>How are one supposed to interpret the tywin house card. It says pay X power. X is the power of the house card. Are you allowed to see the opponents value before you spent power?</description>
	<link>http://www.boardgamegeek.com/article/2164524#2164524</link>
	<pubDate>2008-03-17T20:46:11+00:00</pubDate>
	<dc:creator>dingosp2</dc:creator>
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	<title>Thread: Re: ¿Habrá versión en castellano?</title>
	<description>&lt;b&gt;referee wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Eso parece. La verdad es que aquí en España, esto de las expansiones es una lotería, y la verdad es que parece que el tener expansiones traducidas sea la excepción, cuando debería ser la norma. La mayor parte de elementos de esta expansión no tienen texto, sin embargo. (Las cartas de casa sí). Con la otra expansión pasa al contrario, y ahí si que va a ser más difícil aprovecharla con gente a la que se le atragante el inglés.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Me encanta que haya tal cantidad de juegos en español, pero si la compañia no tiene &quot;seguimiento&quot;  se vuelve solamente una compañia que solo sigue los juegos populares  y despues se olvidan. Edge creo que ha aprendido que las expansiones no solo le sacan mas dinero a los que ya tienen el juego, sino que ademas atrae mas jugadores...&lt;br&gt;&lt;br&gt;Espero que Devir &quot;se ponga las pilas&quot; (se de cuenta de sus errores y los corrija) y trate de sacar las expansiones de Game of Thrones y de WOW...&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2154156#2154156</link>
	<pubDate>2008-03-13T06:54:14+00:00</pubDate>
	<dc:creator>lestat2099</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		House Cards &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic310611_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/310611</link>
	<pubDate>2008-03-10T22:12:21+00:00</pubDate>
	<dc:creator>radagast77</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Order tokens &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic310610_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/310610</link>
	<pubDate>2008-03-10T22:11:31+00:00</pubDate>
	<dc:creator>radagast77</dc:creator>
</item><item>
	<title>Thread: Re: Finally trying out the new rules</title>
	<description>Did you play with Pyke still on the map? W usually take it out. If it was there it was surprising he didn't go for the easy muster points out of there &lt;img src=&quot;http://files.boardgamegeek.com/images/rock.gif&quot; alt=&quot;:what:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2053090#2053090</link>
	<pubDate>2008-02-02T18:57:02+00:00</pubDate>
	<dc:creator>Sabzevarian</dc:creator>
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	<title>Thread: Finally trying out the new rules</title>
	<description>Jon Baratheon, Barry Stark, Steve Lannister and James Tyrell vied for control of the Iron Throne. &lt;br&gt;&lt;br&gt;We played with most of the expansions new optional elements: &lt;br&gt;&lt;br&gt;Ports - help prevent becoming landlocked by allowing you to build ships even if an enemy controls the sea. &lt;br&gt;&lt;br&gt;Fortifications - Instead of gaining power with a Consolidate Power (crown) action, you can instead build a fortification which increases your combat power in defence and reduces the power of attacking knights. &lt;br&gt;&lt;br&gt;Siege engines - a new unit type which has strength 4 when attacking fortifications, cities and strongholds, but 0 at all other times. &lt;br&gt;&lt;br&gt;New Combat decks - new combat decks for each house give them abilities more in line with the books. &lt;br&gt;&lt;br&gt;The only new rule we didnt use was One Time Actions, which we decided needed too much reading. In hindsight they probably werent that complex and we could have used them. &lt;br&gt;&lt;br&gt;House Baratheon controlled the throne at the start, before relinquishing power to the Lannisters in order to take advantage of the ability of one of his combat cards. Baratheon and Lannister basically controlled all areas (throne, fiefdoms, kings court) for the entire game. &lt;br&gt;&lt;br&gt;The game started relatively calmly, with everyone grabbing neutral areas and avoiding conflict. I myself played much more conservatively than normal. The Lannisters as usual bore the brunt of the aggression, I think they were attacked by everyone at some point. &lt;br&gt;&lt;br&gt;I slowly moved my way up the board, and sunk Steve's fleet in preparation to support an attack on Lannisport. Jon took one of the neutral cities (Sunspear? I forget), and the easern edge of the mainland, but more importantly his navy fought back that of the Starks and made way for an invasion of the North. In a daring maneuver, he took two of their strongholds, the witch Melisandre countering the Starks special ability to allow his invading army to win victory. &lt;br&gt;&lt;br&gt;With the Lannisters fighting a war on 3 fronts, myself being far too leisurely in my campaigning, and Baz fighting for control of his homeland, noone had noticed how close the Baratheons were to total victory. Jon took back control of the Iron Throne and siezed his seventh city and won. &lt;br&gt;&lt;br&gt;It was a suprise quick victory (turn 5), which was probably for the best as we had played quite slowly relearning the nuances of the rules.&lt;br&gt;&lt;br&gt;Some observations: &lt;br&gt;&lt;br&gt;The siege engines made the neutral cities (Sunspear, the Eyrie, Kingsport) easy pickings. Previously House Baratheon would have had to coordinate his army and navy to support each other to take one out. With the new rules all he needs is one siege engine with a +1 march order or support from the navy shipping them across. This freed up his forces to attack elsewhere, whilst giving him tasty provinces at little cost. &lt;br&gt;&lt;br&gt;The neutral Greyjoys didnt make nearly the difference they did in our previous 4 player game. This was because Baz was more worried about Jon on the other side of the map, so didnt bother with the Greyjoys at all apart from pushing them off their single mainland province.</description>
	<link>http://www.boardgamegeek.com/article/2024829#2024829</link>
	<pubDate>2008-01-22T14:16:13+00:00</pubDate>
	<dc:creator>waferthinninja</dc:creator>
</item><item>
	<title>Thread: Re: clash of kings with leaders. Which house cards to use?</title>
	<description>The reason is that the house cards remain balanced.  &lt;br&gt;&lt;br&gt;Just an example:  If Player A whose Leaders were a 1 and a 2 power card but Player B had Leaders who were both 4 power cards, the execution of Leaders would be a serious disadvantage to Player B, but maybe an advantage to Player A to get rid of lower cards and have a smaller deck.&lt;br&gt;&lt;br&gt;The cards chosen as Leaders differ between the decks, but I suppose you could try it.  Many people have found that a few house rules can help the Lannister/Greyjoy issue, though.</description>
	<link>http://www.boardgamegeek.com/article/2023360#2023360</link>
	<pubDate>2008-01-21T17:31:12+00:00</pubDate>
	<dc:creator>oatesatm</dc:creator>
</item><item>
	<title>Thread: clash of kings with leaders. Which house cards to use?</title>
	<description>We have all three expansion and still find new strategies to explore. We got the storm of swords expansion and enjoy that one as well.&lt;br&gt;The rules state that when you are using leaders from SoS on the clash of kings 6-player map you should use the house cards from SoS.&lt;br&gt;But do you really have to? I cant see any reasons why one shouldnt use the cards from clash of kings (or even the base game).&lt;br&gt;One advantage is giving Lannisters a very strong house card hand to defend against the inevitable greyjoy onslaught.&lt;br&gt;&lt;br&gt;Anyone having some thoughts on this og experiences?</description>
	<link>http://www.boardgamegeek.com/article/2023027#2023027</link>
	<pubDate>2008-01-21T15:13:15+00:00</pubDate>
	<dc:creator>dingosp2</dc:creator>
</item><item>
	<title>Thread: Re: The Power of Greyjoy One-Time Orders vs. poor Lannister!</title>
	<description>hehe...I just got &quot;hammered&quot; as Lannister in our last play. Damn...I should've read these tactics earlier &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;&lt;br&gt;Greyjoy is baaad!&lt;br&gt;&lt;br&gt;Session Report might follow - including pictures &lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2022690#2022690</link>
	<pubDate>2008-01-21T11:15:19+00:00</pubDate>
	<dc:creator>manolito84</dc:creator>
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	<title>Thread: Re: ¿Habrá versión en castellano?</title>
	<description>Eso parece. La verdad es que aquí en España, esto de las expansiones es una lotería, y la verdad es que parece que el tener expansiones traducidas sea la excepción, cuando debería ser la norma. La mayor parte de elementos de esta expansión no tienen texto, sin embargo. (Las cartas de casa sí). Con la otra expansión pasa al contrario, y ahí si que va a ser más difícil aprovecharla con gente a la que se le atragante el inglés.</description>
	<link>http://www.boardgamegeek.com/article/2002008#2002008</link>
	<pubDate>2008-01-12T22:26:04+00:00</pubDate>
	<dc:creator>referee</dc:creator>
</item><item>
	<title>Thread: Re: ¿Habrá versión en castellano?</title>
	<description>Yo la verdad es que no tengo problemas con el inglés, pero sí algunos de mis amigos, por eso tenía la esperanza de comprar las expansiones para &quot;Juego de tronos&quot; en castellano. Pero sí, da la impresión de que no preparan nada; es extraño. A ver si hay más suerte con las de &quot;Arkham Horror&quot;, que parece que Edge sí las está preparando...</description>
	<link>http://www.boardgamegeek.com/article/1994039#1994039</link>
	<pubDate>2008-01-10T02:19:59+00:00</pubDate>
	<dc:creator>Gameluis</dc:creator>
</item><item>
	<title>Thread: Re: ¿Habrá versión en castellano?</title>
	<description>Ahora ya sabes porqué me compro los juegos en inglés. La verdad es que no lo se, pero si nos hemos de guiar por la inmensa cantidad de expansiones que han sido traducidas a nuestro idioma... lamentablemente, lo dudo mucho.</description>
	<link>http://www.boardgamegeek.com/article/1988617#1988617</link>
	<pubDate>2008-01-08T15:39:20+00:00</pubDate>
	<dc:creator>referee</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Lack of color consistency  &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic282625_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/282625</link>
	<pubDate>2007-12-27T00:49:00+00:00</pubDate>
	<dc:creator>Cruelsader</dc:creator>
</item><item>
	<title>Thread: Re: Question about ports</title>
	<description>Gotcha.  Thanks very much!</description>
	<link>http://www.boardgamegeek.com/article/1952888#1952888</link>
	<pubDate>2007-12-22T21:13:26+00:00</pubDate>
	<dc:creator>clockwirk</dc:creator>
</item><item>
	<title>Thread: Re: Question about ports</title>
	<description>It is true that Ports do not prevent someone to transport troops onto the land area, and if they capture it, they take over the port and any ships in it if they desire.&lt;br&gt;&lt;br&gt;What it does allow is someone to muster and attack into the adjacent sea as you mentioned, but you can also retreat into the port if defeated and maybe keep your ships.  You can also place raid orders on ships in port and raid the adjacent sea area (which usually helps take out support orders).&lt;br&gt;&lt;br&gt;They come in handy, because if all of the sea areas are taken up, there would normally not be a possibility that you'd even get the opportunity to muster ships again for the rest of the game --- ports now make that possible.&lt;br&gt;&lt;br&gt;As far as your last question, definitly make the switch on the influence tracks.  I think you meant Greyjoy and Tyrell, and it's just on the King's Court, it makes it so Greyjoy cannot use a star order to start the game.</description>
	<link>http://www.boardgamegeek.com/article/1952867#1952867</link>
	<pubDate>2007-12-22T21:02:33+00:00</pubDate>
	<dc:creator>oatesatm</dc:creator>
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	<title>Thread: ¿Habrá versión en castellano?</title>
	<description>¿Alguien sabe si se traducirán al castellano las dos expansiones para &quot;Juego de tronos&quot;? Escribí a Devir al respecto, pero no he tenido respuesta.&lt;br&gt;La verdad es que me da igual tenerlo en inglés, pero como me compré el juego básico en castellano, pues porque sea todo homogéneo...</description>
	<link>http://www.boardgamegeek.com/article/1952848#1952848</link>
	<pubDate>2007-12-22T20:46:35+00:00</pubDate>
	<dc:creator>Gameluis</dc:creator>
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	<title>Thread: Question about ports</title>
	<description>Hi.  I had read that in the base game, Lannister starts out at a huge disadvantage because Greyjoy can basically swoop in on the first turn and virtually destroy them.  I heard that the ports rule in ACOK solved that problem, but then I also read that the ports don't prevent an enemy from using his boat troop transport onto an area of land.  Is this true?  And if it is, what protection do the ports offer?  Is it mainly that ships can be mustered into the ports and then used to attack the ship in the adjacent sea area that is providing the troop transport? &lt;br&gt;&lt;br&gt;Also, if you play with the ports, do you still need to change Tyrell and Lannister on the influence tracks for balance?</description>
	<link>http://www.boardgamegeek.com/article/1952772#1952772</link>
	<pubDate>2007-12-22T19:49:47+00:00</pubDate>
	<dc:creator>clockwirk</dc:creator>
</item><item>
	<title>Thread: Re: Post Port Rules?</title>
	<description>&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/image/52735?size=original&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/image/52735?size=original&lt;/A&gt;&lt;br&gt;&lt;br&gt;Looks like:&lt;br&gt;Winterfell&lt;br&gt;Sunspear&lt;br&gt;Storms End&lt;br&gt;Dragonstone&lt;br&gt;Lannisport&lt;br&gt;Oldtown&lt;br&gt;Pyke&lt;br&gt;White Harbor&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1831640#1831640</link>
	<pubDate>2007-11-02T20:40:38+00:00</pubDate>
	<dc:creator>generalpf</dc:creator>
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	<title>Thread: Post Port Rules?</title>
	<description>Hi, I'm trying to implement ports for the base game but cannot find anywhere a list of which territories get ports.  Can someone please list them?&lt;br&gt;&lt;br&gt;Thanks,&lt;br&gt;Chad</description>
	<link>http://www.boardgamegeek.com/article/1831338#1831338</link>
	<pubDate>2007-11-02T19:23:33+00:00</pubDate>
	<dc:creator>Valaire</dc:creator>
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	<title>Thread: Re: The Power of Greyjoy One-Time Orders vs. poor Lannister!</title>
	<description>Well, I also have the base game and it did seem to me that Lannister has a problem there as the Lannister player always got hammered early in the game.&lt;br&gt;That said, I got to play Lannister for the last two games and achieved victory on both. I, too, believe it's a matter of heavy diplomacy with Lannister, and yes, it's somewhat of a challenge, but it's definitly possible, and lots of fun too (I really love tough challenges &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;.</description>
	<link>http://www.boardgamegeek.com/article/1816627#1816627</link>
	<pubDate>2007-10-28T18:30:50+00:00</pubDate>
	<dc:creator>Amitloaf</dc:creator>
</item><item>
	<title>Thread: Re: A political variant</title>
	<description>I think it's a crafty idea.</description>
	<link>http://www.boardgamegeek.com/article/1787734#1787734</link>
	<pubDate>2007-10-16T16:37:35+00:00</pubDate>
	<dc:creator>oetan</dc:creator>
</item><item>
	<title>Thread: Re: Which options do you use, revisited</title>
	<description>I'm going to have to speak out against the new house cards.  They increase the maximum strength from 3 to 5 and add a bunch of crazy abilities, making it even harder to plan for battles.  Rock-paper-scissors cardplay is fine in LotR:TC, but I don't want that crap in a six-hour wargame.  </description>
	<link>http://www.boardgamegeek.com/article/1785734#1785734</link>
	<pubDate>2007-10-15T21:46:57+00:00</pubDate>
	<dc:creator>Boarass</dc:creator>
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	<title>Thread: Re: Eddard 3 fortification icons?</title>
	<description>Ya, some of those new cards are good balance wise and have awesome themes.&lt;br&gt;&lt;br&gt;Hahaha, &quot;counterspell&quot; cards, reminds me of Magic The Gathering, which I'm sure was the reference.</description>
	<link>http://www.boardgamegeek.com/article/1729557#1729557</link>
	<pubDate>2007-09-18T06:20:40+00:00</pubDate>
	<dc:creator>Sabzevarian</dc:creator>
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	<title>Thread: Re: Eddard 3 fortification icons?</title>
	<description>You could do that. In the rare situations when Stark and Lannister will be in a position to fight, I don't see how it could possibly ruin the game balance.&lt;br&gt;&lt;br&gt;But you would be fixing the symptoms rather than the problems. The &lt;i&gt;real&lt;/i&gt; problem with the ACoK house card sets is that they suck &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; Tweaking any one single card is unlikely to help you very much in that regard.&lt;br&gt;&lt;br&gt;You might consider picking up the Storm of Swords expansion if you don't already have it. There, the &lt;a href=&quot;http://umbratus.um.funpic.de/ASOS6Player/housecards.htm&quot; target=&quot;_blank&quot; class=&quot;postlink&quot; rel=&quot;nofollow&quot;&gt;house cards&lt;/a&gt; are in the range 4-3-2-2-1-1-0, and their abilities are much more balanced. Gone are the &quot;counterspell&quot; cards and the insanely overpowered text abilities, and most of the rock-paper-scissors situations they gave rise to.&lt;br&gt;&lt;br&gt;For an example, Eddard is now a 2 with the following text ability:&lt;br&gt;&lt;br&gt;&lt;i&gt;You do not take any casualties in this battle regardless of Sword Icons. Ignore any House Card abilities that would cause you to lose casualties.&lt;/i&gt;&lt;br&gt;&lt;br&gt;So with ASoS, he saves everyone well enough. Meanwhile, Gregor is a 3 with this cute ability:&lt;br&gt;&lt;br&gt;&lt;i&gt;Gain a number of Sword Icons equal to three minus the strength of your opponent's House Card.&lt;/i&gt;</description>
	<link>http://www.boardgamegeek.com/article/1726245#1726245</link>
	<pubDate>2007-09-16T10:42:56+00:00</pubDate>
	<dc:creator>Sen045</dc:creator>
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	<title>Thread: Eddard 3 fortification icons?</title>
	<description>We've always wondered why Gregor gets three swords, but Eddard doesn't get three fortification icons. Fighting Gregor is the only time where three castles would be useful (or affect anything at all), and something that would beef up Eddard. It is so annoying to have a 5 card be used for non-aggressive purposes, you might as well be able to save everyone (like he can in Storm of Swords through the text ability).</description>
	<link>http://www.boardgamegeek.com/article/1635950#1635950</link>
	<pubDate>2007-07-30T01:54:17+00:00</pubDate>
	<dc:creator>Sabzevarian</dc:creator>
</item><item>
	<title>Thread: Re: Whats the Stark strategy?</title>
	<description>Wraith summed it up really well. And brynnum is right about Robb Stark, which is best to save or cycle to get to use against an opponent without cancel text or a used cancel text for a game winning move.&lt;br&gt;&lt;br&gt;The number one thing you can't do with Stark is split your fleet equally on both sides of Winterfell. You have to commit most of it to one side to have a chance. If you lose the Narrow Sea and don't eventually take it back, you will not win, so I usually have 2 ships in the shivering sea, and 3 in the narrow (one of those perhaps in port to generate power). Once you do that, you can put a single ship in port facing the bay of ice to raid away any enemy ship supports (if the the enemy goes up there at all). However, I've never faced a Greyjoy went aggresively for the North, usually Lannister has been too tempting a target.&lt;br&gt;&lt;br&gt;I found out throughout the course of our games that Stark usually makes his offensive down the east side (Baratheon side) of the coast. Stark may make the occasional pacts with Baratheon but he always ends up going down that side as he can sandwich Baratheon between Martell, as there is no convenient equivalent of the Redwyne straights on that side.&lt;br&gt;&lt;br&gt;Stark consolidates power like crazy, builds up supply and muster points, and has access to four out of the 6 required areas (Winterfell, Moat Cailin, White Harbour, The Eyrie). Most of the Stark wins have been hitting Crackclaw for the 5th immediately followed by a Robb stark march into Harrenhall or King's Landing.&lt;br&gt;&lt;br&gt;It would be interesting to see what would happen if you could have a solid deal with Barathon keeping him out of the narrow sea, and try moving down the other side of the board. However, by having only one less empty ocean on that side, it would be harder to muster a large force of ships there, and one loss would cause supply problems as there would be nowhere to retreat except into port. In any case, Stark can't have a permanent loss of the Narrow Sea and expect to win (although I did once like that, we were new to the expansion and it was a surprise win; I would have been crushed if I tried that now.</description>
	<link>http://www.boardgamegeek.com/article/1633589#1633589</link>
	<pubDate>2007-07-27T23:34:58+00:00</pubDate>
	<dc:creator>Sabzevarian</dc:creator>
</item><item>
	<title>Thread: Re: patchface vs. old nan</title>
	<description>3) Other appropriate text abilities are then resolved in the &lt;br&gt;player order of the “Fiefdoms” influence track. The spe-&lt;br&gt;cial text of the first card is completely resolved and imple-&lt;br&gt;mented before the second card.&lt;br&gt;&lt;br&gt;So if Baratheon was higher in fiefdoms, it would still the card, and text abilities of that would go into effect as that's part of completely resolving and implementing it's effect, I think. &lt;br&gt;&lt;br&gt;If old nan is higher, it steals the cancel text ability, and applies it right away as that's part of completely resolving and implementing the card ability.&lt;br&gt;&lt;br&gt;That's the way I'ld read it anyway.</description>
	<link>http://www.boardgamegeek.com/article/1616508#1616508</link>
	<pubDate>2007-07-19T06:18:24+00:00</pubDate>
	<dc:creator>Sabzevarian</dc:creator>
</item><item>
	<title>Thread: Re: The Power of Greyjoy One-Time Orders vs. poor Lannister!</title>
	<description>Ya in 6 player I would 'bunker down' as said, holding onto those territories, and raid out of port. Lannister does pack a bigger punch with their cards now, but just barely enough to hold off Greyjoy. The Tyrion card is very useful when facing overwhelming sea support.&lt;br&gt;&lt;br&gt;The danger of staying in port is that Greyjoy still has sea access to your cities, and he can throw a few seige engines at Lannisport and easily take it. That burns your ship there. Staying ahead on the iron throne would be essential to use the one time family order, and to counter attack those seige engines, because the next punch would be Riverrun, and without Tyrion there's no way you can hold it off, and even then it's difficult. I have seen this sort of combo happen a few times. Diplomacy is definitely key, preventing the usual Tyrell going after Martell and Stark going after Baratheon that happens in our games.</description>
	<link>http://www.boardgamegeek.com/article/1609373#1609373</link>
	<pubDate>2007-07-16T01:21:13+00:00</pubDate>
	<dc:creator>Sabzevarian</dc:creator>
</item><item>
	<title>Thread: Re: Combinations of different languages...</title>
	<description>I'm quite curious about this issue myself. There is no indication that dutch translations of the expansions will be published anytime soon. Anyone able to shed a light?</description>
	<link>http://www.boardgamegeek.com/article/1605281#1605281</link>
	<pubDate>2007-07-13T09:37:12+00:00</pubDate>
	<dc:creator>Brudha</dc:creator>
</item><item>
	<title>Thread: Re: A political variant</title>
	<description>Oh. Sounds like the next addition to my wish list... &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1583423#1583423</link>
	<pubDate>2007-06-30T11:07:07+00:00</pubDate>
	<dc:creator>Norspugger</dc:creator>
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	<title>Thread: Re: A political variant</title>
	<description>With the A Storm of Swords expansion there are new Westeros cards. Reshuffles and some nothing happens cards have been replaced by cards that let people decide which event to have.&lt;br&gt;&lt;br&gt;Iron Throne can decide supply/mustering/nothing and&lt;br&gt;Raven decides clash/game of thrones/nothing for example.&lt;br&gt;&lt;br&gt;That also helps Lannisters situation quite a bit and takes out the high randomness of the Westeros cards in favor of letting players decide about events. Great stuff &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1553623#1553623</link>
	<pubDate>2007-06-15T10:36:51+00:00</pubDate>
	<dc:creator>Umbratus</dc:creator>
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	<title>Thread: A political variant</title>
	<description>One variant we just tried during our latest play night was to introduce a voting for what card to come up in the first Westeros Deck. This added a whole new dimension of diplomacy and negotiation to the game.&lt;br&gt;&lt;br&gt;This i how we played it:&lt;br&gt;&lt;br&gt;Instead of drawing a card from the first Westerod deck you take out one card each of &quot;Mustering&quot;, &quot;Supply&quot; and &quot;Last days of summer&quot; and put the rest of the cards back in the box. (Deck two and three you leave as normal) Before a card from deck two and three is drawn, the players get to vote which card from deck one will be in play for that round (not during the first round though).&lt;br&gt;&lt;br&gt;Every player has a number of votes corresponding (invertedly) to their position on the Kings Court Track. In a six-player game, the player who controls the Iron Throne (position 1 on the track) has 6 votes. The player on position 2 has 5 votes etc with the last player having just 1 vote. This represents (as stated in the AGOT basic rules) the strenght of each House's claim on the Iron Throne as seen among the minor nobles, knights and people of Westeros.&lt;br&gt;&lt;br&gt;The order in which each player gets to vote, however, is decided by their position on the King's Court track, with the player in the lowest position announcing his vote first. This represents (as stated in the rules as well) each house's level of intrigue, spies and secret communications. The card which get the most votes will be in play for that round. If it would come to a tie, &quot;Last days of summer&quot; wins(and the Wildling threat goes up one step).&lt;br&gt;&lt;br&gt;This means that with the starting setup (in a six-player game) Baratheon has 6 votes and announces his vote as third, after Greyoy (who announces his 2 votes first) and Tyrell (who announces his 1 vote second) has given their votes.&lt;br&gt;&lt;br&gt;This gives the game a quite interesting touch as both the number of votes you have, in what order you get to vote as well as negotiations between more than two players will come to decide the outcome.&lt;br&gt;&lt;br&gt;It also strengthens Lannisters initial situation somewhat as he both start with 5 votes and gets to vote last, an excellent situation for breaking deals with the others and/or choosing the card that he will benefit most from.&lt;br&gt;&lt;br&gt;This variant slows down gameplay a bit, but makes it a heck of a lot more fun!&lt;br&gt;&lt;br&gt;Any comments are welcome!&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1552646#1552646</link>
	<pubDate>2007-06-14T21:27:18+00:00</pubDate>
	<dc:creator>Norspugger</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Storage solution for A Game Of Thrones plus A Clash Of Kings expansion &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214493_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214493</link>
	<pubDate>2007-05-25T01:32:09+00:00</pubDate>
	<dc:creator>Fat Tony</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		GOT: A Clash of Kings 2 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic213343_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/213343</link>
	<pubDate>2007-05-20T18:44:22+00:00</pubDate>
	<dc:creator>lucmoscrop</dc:creator>
</item><item>
	<title>Thread: Combinations of different languages...</title>
	<description>Due to circumstances beyond my control I have the dutch version of AGOT. As there are no dutch versions of the expansions, I was wondering whether there are differences between the dutch version and the english version that would prevent me from combining the dutch version with the english expansions.</description>
	<link>http://www.boardgamegeek.com/article/1497848#1497848</link>
	<pubDate>2007-05-14T18:49:32+00:00</pubDate>
	<dc:creator>Evil Brother</dc:creator>
</item><item>
	<title>Thread: Re: siege engines and sea transport?</title>
	<description>&lt;b&gt;QuoteFromRulebook wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Siege Engines cannot March into a Sea area, yet are allowed to use Sea Transport.&lt;/i&gt;&lt;br&gt;&lt;br&gt;They are allowed to use Sea Transport.</description>
	<link>http://www.boardgamegeek.com/article/1424009#1424009</link>
	<pubDate>2007-04-01T17:09:43+00:00</pubDate>
	<dc:creator>samoan_jo</dc:creator>
</item><item>
	<title>Thread: siege engines and sea transport?</title>
	<description>Have some problem with the english. Can Siege engines use sea transport?</description>
	<link>http://www.boardgamegeek.com/article/1423997#1423997</link>
	<pubDate>2007-04-01T17:01:36+00:00</pubDate>
	<dc:creator>Passionis</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		full frame shot of the German edition (Fantasy Flight, Heidelberger) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic180448_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/180448</link>
	<pubDate>2007-01-23T16:46:07+00:00</pubDate>
	<dc:creator>samoan_jo</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		hholzgrafe's print-and-build card and token tuckboxes, available in the Files section of A Clash of Kings. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic178626_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/178626</link>
	<pubDate>2007-01-19T05:38:08+00:00</pubDate>
	<dc:creator>rholzgrafe</dc:creator>
</item><item>
	<title>Thread: Re: Attacking areas with ports question</title>
	<description>Correct. </description>
	<link>http://www.boardgamegeek.com/article/1282018#1282018</link>
	<pubDate>2007-01-17T21:13:50+00:00</pubDate>
	<dc:creator>Excalabur</dc:creator>
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	<title>Thread: Re: Attacking areas with ports question</title>
	<description>I may not have been very clear on the question, but I think it was answered anyway.  I did not mean that the port would be attacked by land units, I was wondering if the port protected the land area from an attack from the sea.&lt;br&gt;&lt;br&gt;The reason this came up is because we had 1 player leave and place a power token on the land area to maintain control of the port, another player wanted to transport 1 footman with a march order using a ship to move into the land area (with the port), remove the power token and take over the land and port himself.&lt;br&gt;&lt;br&gt;If I am understanding the replies correctly, the ports are completely separate from the land and don't actually prevent a march on the land area itself. </description>
	<link>http://www.boardgamegeek.com/article/1279528#1279528</link>
	<pubDate>2007-01-16T18:22:57+00:00</pubDate>
	<dc:creator>oatesatm</dc:creator>
</item><item>
	<title>Thread: Re: Attacking areas with ports question</title>
	<description>Devin is also quite correct. If you are talking about trying to march land units into the port itself, to take control of it, no, you can't do that. Not at all, under any circumstances.&lt;br&gt;&lt;br&gt;You attack the land area instead, and if successful you then get to do nasty things to ships in the port.</description>
	<link>http://www.boardgamegeek.com/article/1278812#1278812</link>
	<pubDate>2007-01-16T07:58:18+00:00</pubDate>
	<dc:creator>Wraith</dc:creator>
</item><item>
	<title>Thread: Re: Attacking areas with ports question</title>
	<description>The addition of ports has absolutely no effect on how you can attack land areas.&lt;br&gt;&lt;br&gt;You can march units using ship transport as far as you like, following the normal rules, to attack land areas associated with ports.&lt;br&gt;&lt;br&gt;(Editted to improve clarity.)</description>
	<link>http://www.boardgamegeek.com/article/1278803#1278803</link>
	<pubDate>2007-01-16T07:42:09+00:00</pubDate>
	<dc:creator>Wraith</dc:creator>
</item><item>
	<title>Thread: Re: Attacking areas with ports question</title>
	<description>Er... huh?&lt;br&gt;&lt;br&gt;&lt;br&gt;Port areas can &lt;i&gt;never&lt;/i&gt; have land units in 'em.  Ever.  The associated land area works just the way it used to: ignore the port when dealing with land units.  &lt;br&gt;&lt;br&gt;If it should be the case that land units hold an area wherein the associated port area are of a different nationality, they are burnt, and can be replaced 1:1 for boats of the House of the land units, or just removed, at the land-unit's House's discretion.&lt;br&gt;&lt;br&gt;Clear?</description>
	<link>http://www.boardgamegeek.com/article/1278797#1278797</link>
	<pubDate>2007-01-16T07:32:13+00:00</pubDate>
	<dc:creator>Excalabur</dc:creator>
</item><item>
	<title>Thread: Attacking areas with ports question</title>
	<description>Although you cannot execute a march order on a port (or the ships in the port), is the land area also off-limits to a march order for land units who will use a ship to attack?&lt;br&gt;&lt;br&gt;In the base game, you can transport your footmen and knights with a march order across several seas on your own ships to attack a land area, can you do the same in the expansion to try and take control of the port area, or does the march order on the port area need to come from an adjacent land area?&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1278701#1278701</link>
	<pubDate>2007-01-16T05:23:20+00:00</pubDate>
	<dc:creator>oatesatm</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		bgg.con 2006 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic163136_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/163136</link>
	<pubDate>2006-11-21T04:33:55+00:00</pubDate>
	<dc:creator>dawnsworld</dc:creator>
</item><item>
	<title>Thread: Re: A variant of the Eighth option (battle resolution)</title>
	<description>Actually I think this is not a bad idea. Or pay a power token for each card . </description>
	<link>http://www.boardgamegeek.com/article/1105048#1105048</link>
	<pubDate>2006-10-02T02:11:41+00:00</pubDate>
	<dc:creator>keeiton</dc:creator>
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	<title>Thread: Re: Card wear</title>
	<description>Your right. the cards from the epantions are not the same good quality that the original has.&lt;br&gt;&lt;br&gt;The first thing i did when I got the expantions was to putt card protectors on them</description>
	<link>http://www.boardgamegeek.com/article/1104445#1104445</link>
	<pubDate>2006-10-01T10:22:54+00:00</pubDate>
	<dc:creator>Morn82</dc:creator>
</item></channel></rss>