<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Judge Dredd</title>
	<link>http://www.boardgamegeek.com/boardgame/1098</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 23 Nov 2008 08:08:35 -0600</lastBuildDate>
	<pubDate>Sun, 23 Nov 2008 08:08:35 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: Rules Required....Desperate!!</title>
	<description>Thanks Chris -I now have the album!&lt;br&gt;p</description>
	<link>http://www.boardgamegeek.com/article/2788201#2788201</link>
	<pubDate>2008-11-04T12:07:05+00:00</pubDate>
	<dc:creator>uncle phil</dc:creator>
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	<title>Thread: The Universal Head JUDGE DREDD Rules Summary v2 (Nov 08)  </title>
	<description>I've uploaded a single sided rules summary for Judge Dredd.&lt;br&gt;&lt;br&gt;As usual, print out in colour on card, laminate and trim for best results! Enjoy!&lt;br&gt;&lt;br&gt;Other player aids at &lt;A target='_blank' href=&quot;http://www.headlesshollow.com/freebies_games.html&quot; rel=&quot;nofollow&quot;&gt;www.headlesshollow.com/freebies_games.html&lt;/A&gt;.</description>
	<link>http://www.boardgamegeek.com/article/2786713#2786713</link>
	<pubDate>2008-11-03T22:07:43+00:00</pubDate>
	<dc:creator>UniversalHead</dc:creator>
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	<title>Thread: Re: Rules Required....Desperate!!</title>
	<description>The only part I don't have is &quot;Jack Caldwell's Old Fashion Umpty Candy Card Album&quot;. I'd pay a reasonable price for a photocopy or scan of this item</description>
	<link>http://www.boardgamegeek.com/article/2781839#2781839</link>
	<pubDate>2008-11-02T00:27:29+00:00</pubDate>
	<dc:creator>uncle phil</dc:creator>
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	<title>Thread: Re: What playing pieces came with your copy?</title>
	<description>My copy had pawns originally, but then on a later visit to the local GW store they were selling coloured Judge figures for playing pieces, so my copy has both halma pawns and coloured judges - I just checked to be sure!</description>
	<link>http://www.boardgamegeek.com/article/2437911#2437911</link>
	<pubDate>2008-06-30T21:18:10+00:00</pubDate>
	<dc:creator>Hopalong</dc:creator>
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	<title>Thread: Re: Dredd-ed Screwage Fest</title>
	<description>&lt;b&gt;frankinla wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;unless someone else had the one card in the deck that would trump Dredd, but no one did.&lt;/i&gt;It has been a long time since my copy has seen any play, but, if I remember rightly, that card would be Edwin Parsey (Edwin the Confessor) serial confessor to other people's crimes. The card has a lovely picture of him saying something like &quot;Aw shucks, it was me&quot;.&lt;br&gt;&lt;br&gt;We also played the heck out of this game about 15 years ago. Very few games ended without a big showdown for the final, high-value perp and one of the losers triumphantly pulling out this card with an &quot;Aw shucks&quot;.&lt;br&gt;&lt;br&gt;Great game for the screwage lover.</description>
	<link>http://www.boardgamegeek.com/article/2395574#2395574</link>
	<pubDate>2008-06-14T10:33:05+00:00</pubDate>
	<dc:creator>boltongeordie</dc:creator>
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	<title>Image</title>
	<description>
		Alternative judge models - from mongoose miniatures &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic343114_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/343114</link>
	<pubDate>2008-06-14T06:42:37+00:00</pubDate>
	<dc:creator>muzfish4</dc:creator>
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	<title>Thread: Re: Dredd-ed Screwage Fest</title>
	<description>&lt;br&gt;Great session report!  It always tickles me to know that there are actually other people outside my tiny circle that know and enjoy &quot;Judge Dredd.&quot;  As you say, the screwage factor is high, the action is fast and furious, and the game is very non-gamer friendly.&lt;br&gt;&lt;br&gt;I'm amused by the account of Rocky trying to argue that winning an arrest attempt could be construed as movement.  Don'tcha just love rules lawyers?&lt;br&gt;&lt;br&gt;When my group gets into a &quot;Here come da Judge&quot; mood, which has been rare of late since one of our regulars moved some distance away and no longer participates much, and we don't much care for the game with less than five players (really, six is best), we usually play with our scored point cards face down, so that one really has to pay attention to remember who's got what score.  That difficulty is compounded, of course, by keeping any &quot;free perp&quot; draws hidden as well.  It makes things just a tad more competitive.&lt;br&gt;&lt;br&gt;Anyway, thanks for a great post reminding me of what a fine game &quot;Judge Dredd&quot; is, and how much I wish someone would reissue it, especially with  a more durable deck of action cards.</description>
	<link>http://www.boardgamegeek.com/article/2395264#2395264</link>
	<pubDate>2008-06-14T03:46:36+00:00</pubDate>
	<dc:creator>MisterG</dc:creator>
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	<title>Thread: Re: Dredd-ed Screwage Fest</title>
	<description>sounds like a really fun game, I may have to look into this one!</description>
	<link>http://www.boardgamegeek.com/article/2394769#2394769</link>
	<pubDate>2008-06-13T22:29:19+00:00</pubDate>
	<dc:creator>Hendal</dc:creator>
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	<title>Thread: Dredd-ed Screwage Fest</title>
	<description>Only four of us showed up for the Thursday night game.  Andrew must have been feeling a bit nostalgic and broke out his vintage OOP Judge Dredd board game by GW.  Andrew, Rocky, and Clyde had all played the hell out of it in its heyday.  Me, I'd only played a couple of times a few years ago.  But its not all that complicated so I knew we'd all pick it back up pretty quickly, which we did.  &lt;br&gt;&lt;br&gt;First turn, Clyde moved in on a small 6-point perp.  At the risk of incurring his wrath right out of the gate, I went ahead and played a &quot;tip-off&quot; card that moved his perp away from him and over into a square near me that contained another low-point crime, in hopes I could move in and fight both small perps over two turns, the perps being easy to beat but their combined small scores being equal to one nice big one.  Naturally, screwage is the name of the game in Judge Dredd, and no one was about to let me waltz in and do that.  When I tried to move in on the perps, Clyde cut my movement in half so I couldn't get there, and later played a quarantine on me so I was stuck there for a while.  (I never did get to those perps the entire game!)&lt;br&gt;&lt;br&gt;Andrew drew first blood with a couple of quick scores, while Clyde and Rocky rewarded my early aggression by keeping me scoreless for a few turns and pounding me into the hospital.  The heat of the screwage finally turned away from me with my zero points and best &quot;why is everybody pickin' on me&quot; boo-boo face.  &lt;img src=&quot;http://files.boardgamegeek.com/images/ninja.gif&quot; alt=&quot;ninja&quot; border=&quot;0&quot;&gt;  Quietly, I worked my way down to the building that allowed a full six-card hand refresh to massively boost my card tempo and started working whatever perps I could get to quickly.  I used the &quot;bridges are out&quot; card and some &quot;Barney&quot; teleport cards to swat Rocky and Clyde away from the six-card spot as long as possible to torpedo their progress.  At about the half-way point, I'd made it into first place with 38 points, which Rocky trumpeted to properly refocus the hate on me.  &lt;br&gt;&lt;br&gt;Going into the final turn, the scores were very, very close.  Clyde had 52, Rocky and I were tied at 48, with Andrew just a bit out of the running in the 30s.  There was a juicy 10-pointer in the midst of us that was going to decide the game.  I played another ridiculous screwage card that put Rocky into the hospital just as he was about to get six fresh cards, basically taking him out of contention.  Clyde and I both moved in on the perp simultaneously to fight it out for the win.  Rocky quickly dropped a quarantine card on top of both of us, reasoning that the points for picking up the perp card could not be scored as no movement was allowed, though the rest of us pooh-poohed the notion that picking up the card would be &quot;movement&quot;.  But, of course, what Games Workshop game would be complete without a rules bruhaha at a critical juncture?  &lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;So, the final showdown was to be fought over who would beat this 10-pointer by the biggest margin.  Clyde preempted a dramatic dice-off by playing the powerful Judge Dredd card for the auto-win, unless someone else had the one card in the deck that would trump Dredd, but no one did.  Final score: Clyde 62; Frank &amp; Rocky 48 each; Andrew 30-something.</description>
	<link>http://www.boardgamegeek.com/article/2394672#2394672</link>
	<pubDate>2008-06-13T21:45:12+00:00</pubDate>
	<dc:creator>frankinla</dc:creator>
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	<title>Thread: Re: Reviewing a Theme-stuffed AmeriTrash (BriTrash) classic</title>
	<description>Something tells me, John, that you guys (and gals) were playing the game wrong.  There is no way a game of Dredd should take three hours.  I suspect you misread the rules and were letting people play any ol' card to aid the perps.  There's one card that adds a d6 to the perp's roll, and a handful of -2s, and that's it, my friend.  My crew and I have played scores of games, possibly more than a hundred, and we've never, ever taken three hours to finish, even when trashed.&lt;br&gt;&lt;br&gt;Go back, re-read the rules, and then give it another go.  I still say this is one of the best beer'n'pretzel games I've ever played.  My only real complaint about it would be that the action cards (or whatever they're called) are not terribly durable; I dearly wish they were Bicycle Playing Card quality to stand up to the extensive shuffling that comes with repeated play.&lt;br&gt;&lt;br&gt;One of these days I'll post a full review of this game....</description>
	<link>http://www.boardgamegeek.com/article/2354142#2354142</link>
	<pubDate>2008-05-30T09:23:06+00:00</pubDate>
	<dc:creator>MisterG</dc:creator>
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	<title>Image</title>
	<description>
		Cut out &amp; Stand up Judges from the JD RPG (useful if you have the printing which does not have the Judge figures in it!) &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic330171_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/330171</link>
	<pubDate>2008-05-06T22:37:02+00:00</pubDate>
	<dc:creator>Butter Lemon</dc:creator>
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	<title>Thread: Re: What playing pieces came with your copy?</title>
	<description>i personaly use the indy  clix version for play, there is judge dredd and some other hjudge , you also get judge death , but only in the europen version, the us version get the darkness/wichblade universe instead </description>
	<link>http://www.boardgamegeek.com/article/2161109#2161109</link>
	<pubDate>2008-03-16T06:51:58+00:00</pubDate>
	<dc:creator>adel10</dc:creator>
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	<title>Thread: Re: What playing pieces came with your copy?</title>
	<description>I got mine, in the UK, when it came out, with the sculpts:&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/113482"><img src="http://images.boardgamegeek.com/images/pic113482_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Didn't realise there were 'blob' copies around.</description>
	<link>http://www.boardgamegeek.com/article/2024744#2024744</link>
	<pubDate>2008-01-22T13:26:00+00:00</pubDate>
	<dc:creator>Darthlord</dc:creator>
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	<title>Thread: Re: Rules Required....Desperate!!</title>
	<description>If you haven't got them yet, I can scan and email 'em. PM me.</description>
	<link>http://www.boardgamegeek.com/article/2024740#2024740</link>
	<pubDate>2008-01-22T13:24:53+00:00</pubDate>
	<dc:creator>Darthlord</dc:creator>
</item><item>
	<title>Thread: Re - Rules Required</title>
	<description>Thanks for all your replies to my request. I now have a copy of the rules. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1969144#1969144</link>
	<pubDate>2008-01-01T11:07:28+00:00</pubDate>
	<dc:creator>Lazilla</dc:creator>
</item><item>
	<title>Thread: Re: Rules Required....Desperate!!</title>
	<description>I have the game. No scanner though. PM me your address and I'll mail you a photocopy.</description>
	<link>http://www.boardgamegeek.com/article/1964669#1964669</link>
	<pubDate>2007-12-29T21:32:45+00:00</pubDate>
	<dc:creator>Hisst Ka</dc:creator>
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	<title>Thread: Rules Required....Desperate!!</title>
	<description>Hi, I recently aquired a copy of the game,but the rules are missing. I'm trying everything to track down a copy, or a file on the net but so far no luck. If anyone can help I'd be very grateful.&lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1964382#1964382</link>
	<pubDate>2007-12-29T18:00:51+00:00</pubDate>
	<dc:creator>Lazilla</dc:creator>
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	<title>Thread: Re: User Review</title>
	<description>Myself and four friends played JD last night. We age between 25 to 37, work in the videogames industry and have variously played boardgames and rpgs for up to 25 years.&lt;br&gt;I'd played it way back when it first came out in 82 but couldn't remember if it had been any good or not, however it looked great, and when i saw a near mint copy (with judge figures) for a tenner at Sheffield Triples this year i snapped it up.&lt;br&gt;Anyway it was great fun, the game lasted nearly three hours, a few beers were involved but the game was top entertainment anyway. At first i was thinking 'oh no, its not gelling' but as soon as the use of action cards to scupper the opposition came in i could see they were getting hooked, striving to rack up more arrests than each other.&lt;br&gt;A tribute to the game mechanics - although there was a healthy amount of sabotaging arrests and movements from each other the core of the game still chugged along fine, that account of mad card sabotage elsewhere in the threads must have been down to a very specific set of players! &lt;br&gt;Although the game is simple there was plenty of scope for clever/tactical card play, as to when you chose to strike with your action cards within the movement sequence, where you ended up at the end of each round and the players 'Barneying' themselves around the board.&lt;br&gt;I recommend this game absolutely, it really is great fun, about half of us knew of Judge Dredd, the others didnt, but because its so visually lush and the true Mega City of the comics is so eccentric, everyone got the idea. &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1948147#1948147</link>
	<pubDate>2007-12-20T15:48:10+00:00</pubDate>
	<dc:creator>Awrate</dc:creator>
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	<title>Thread: Re: What playing pieces came with your copy?</title>
	<description>Mine just had the normal pawns (as seen in BGG image 196490). I didn't know, until I read this thread, that some games had proper figures. If it helps any, I brought my game in the UK.</description>
	<link>http://www.boardgamegeek.com/article/1941819#1941819</link>
	<pubDate>2007-12-18T11:15:13+00:00</pubDate>
	<dc:creator>dave45</dc:creator>
</item><item>
	<title>Thread: Re: What playing pieces came with your copy?</title>
	<description>Most of the versions I've come across have had the generic style of pieces, including the one I bought at the time. It's only more recently that I've found sets with the Judge figures. My guess is that it's either US/UK and so the US version has only recently made it's way into the UK, or perhaps the early sets had the generic pieces and when the game came to be reprinted they went for the Judge figures. I doubt they would have had the judge figures for the early copies and then not used them in later copies.&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;br&gt;Wake</description>
	<link>http://www.boardgamegeek.com/article/1941773#1941773</link>
	<pubDate>2007-12-18T10:17:22+00:00</pubDate>
	<dc:creator>Wake</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Plastic Judges at the Academy of Law &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic279557_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/279557</link>
	<pubDate>2007-12-15T23:13:14+00:00</pubDate>
	<dc:creator>Wake</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		For such small plastic figures, there is a lot of detail. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic253209_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/253209</link>
	<pubDate>2007-10-03T01:28:03+00:00</pubDate>
	<dc:creator>Unhalfbricking</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The board with the minis - I painted them &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic229413_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/229413</link>
	<pubDate>2007-07-16T11:34:54+00:00</pubDate>
	<dc:creator>xombe</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		I painted the tiny minis &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic229411_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/229411</link>
	<pubDate>2007-07-16T11:28:53+00:00</pubDate>
	<dc:creator>xombe</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Rules Cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214801_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214801</link>
	<pubDate>2007-05-26T11:55:31+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Board Detail - Statue of Judgement &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214800_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214800</link>
	<pubDate>2007-05-26T11:53:59+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Board Detail - Palais de Boing &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214799_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214799</link>
	<pubDate>2007-05-26T11:52:33+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Board Detail - Grand Hall of Justice &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic214798_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/214798</link>
	<pubDate>2007-05-26T11:50:57+00:00</pubDate>
	<dc:creator>DaveD</dc:creator>
</item><item>
	<title>Thread: Re: Reviewing a Theme-stuffed AmeriTrash (BriTrash) classic</title>
	<description>I have played this a couple of times and I can say the problem you had was with the clearly daft players. Don't give up on this one quite so quickly rather try it out with people who are actually interested in winning the game. </description>
	<link>http://www.boardgamegeek.com/article/1496178#1496178</link>
	<pubDate>2007-05-13T12:32:04+00:00</pubDate>
	<dc:creator>firthy11</dc:creator>
</item><item>
	<title>Thread: Re: Reviewing a Theme-stuffed AmeriTrash (BriTrash) classic</title>
	<description>Doesn't sound like a problem with the game, but with the players.&lt;br&gt;&lt;br&gt;I still play this game from time to time with my group, and although we do snipe from time to time, we never get &lt;i&gt;as bad&lt;/i&gt; as what you went through.  Sorry you had the bad experience. &lt;img src=&quot;http://files.boardgamegeek.com/images/soblue.gif&quot; alt=&quot;:soblue:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1478068#1478068</link>
	<pubDate>2007-05-02T13:37:18+00:00</pubDate>
	<dc:creator>Rliyen</dc:creator>
</item><item>
	<title>Thread: Reviewing a Theme-stuffed AmeriTrash (BriTrash) classic</title>
	<description>Judge Dredd Session Report&lt;br&gt;John Mellby; March 7 2007&lt;br&gt;&lt;br&gt;After all the hassle about AmeriTrash on the Geek, we decided to&lt;br&gt;try a classic AmeriTrash (BriTrash) game: Judge Dredd.&lt;br&gt;&lt;br&gt;Games Workshop by Ian Livingstone, 1982, 2-6 players, 90 minutes (ha!)&lt;br&gt;&lt;br&gt;This was our first playing in over 10 years, and the others&lt;br&gt;who had also played before (Roy, Mark) barely remembered playing.&lt;br&gt;We expected a quick, simple game of &quot;catch the perps&quot;.&lt;br&gt;But I didn't count on my fellow Texas gamers, who&lt;br&gt;have the motto: &quot;Shoot first. And if anyone asks&lt;br&gt;any questions later, shoot first again&quot;.&lt;br&gt;Our 90-minute game stretched to almost 3 hours, and&lt;br&gt;won't hit the table again for quite some time. But I'm&lt;br&gt;getting ahead of myself.&lt;br&gt;&lt;br&gt;I'll talk about game rules, the theme, general game play,&lt;br&gt;and show a little of our sample session.&lt;br&gt;&lt;br&gt;&lt;br&gt;The Game&lt;br&gt;The players are Judges in Mega-City One in the 22nd Century&lt;br&gt;where Judges are cops, judges, and executioners all in one.&lt;br&gt;You may remember Stalone's Judge Dredd movie where he&lt;br&gt;sugar-coated the story.&lt;br&gt;&lt;br&gt;Judges move around the Mega-City map trying to &quot;apprehend&quot; the&lt;br&gt;most perps (criminals). The map is seeded with pairs of&lt;br&gt;crimes and perps. The crimes range from 1-6 points and are&lt;br&gt;face up, the criminals are placed face-down and range from 1-10 points.&lt;br&gt;&lt;br&gt;A Judge moves onto the space, turns up the perp, and fights him.&lt;br&gt;The Judge's score is 4+1d6&lt;br&gt;The perps score is crime + perp + 1d6. &lt;br&gt;The average crime+perp is about 7-8 so the Judge is at a disadvantage.&lt;br&gt;&lt;br&gt;But all judges have Justice Cards. They can hold up to 6 cards&lt;br&gt;(and are initially dealt 6). Each card has two powers, but almost&lt;br&gt;always one is to add to the score in a fight (either adding 1-5 points,&lt;br&gt;or adding 1d6). So A Judge uses Justice cards to help him apprehend&lt;br&gt;the Perp.&lt;br&gt;&lt;br&gt;If your score beats the perp, you get the crime+perp as victory points.&lt;br&gt;And a new crime+perp is added to the City.&lt;br&gt;If you lose, you go to the Hospital Intensive Care Ward, losing a turn.&lt;br&gt;&lt;br&gt;But ...&lt;br&gt;Other Judges can add cards to the perp's score, or just &lt;br&gt;move the Judge or Perp to other locations.&lt;br&gt;&lt;br&gt;In a turn every Judge moves (unless you're in Intensive Care).&lt;br&gt;Then every Judge in an area with a perp fights.&lt;br&gt;Finally everyone draws cards. You can't draw past 6 cards, but&lt;br&gt;if you have cards you don't want you can just discard them.&lt;br&gt;&lt;br&gt;In most locations Judges draw a single card. But in several areas&lt;br&gt;they draw two, and in one are you can draw up to 6 cards.&lt;br&gt;&lt;br&gt;&lt;br&gt;Theme&lt;br&gt;The game is absolutely dripping in theme. The art and cards are&lt;br&gt;right out of the Judge Dredd comics. The terminology would be&lt;br&gt;strange if you hadn't read the comic. Luckily Mark and I had,&lt;br&gt;and Mark spent significant time explaining what Boinging was,&lt;br&gt;why a Sov agent was dangerous, where Judge Death came from,&lt;br&gt;and so on. As a Judge Dredd reader from old this was&lt;br&gt;facinating for me, less so for the others. Frankly, the theme&lt;br&gt;is where the game gets most of its attraction.&lt;br&gt;&lt;br&gt;&lt;br&gt;The Play&lt;br&gt;In a usual game, since you only get one new card a turn, a player&lt;br&gt;usually uses the cards to help himself, and occasionally will gang&lt;br&gt;up on the leader. A Judge will balance the cards necessary to&lt;br&gt;catch a perp, with the proximity to the areas where more cards&lt;br&gt;can be drawn to Arm-Up again. So you minimize the luck of the&lt;br&gt;dice necessary, and don't get so far ahead that the others&lt;br&gt;game up on you.&lt;br&gt;&lt;br&gt;&lt;br&gt;Our Game&lt;br&gt;As was pointed out to me after the fact, our&lt;br&gt;group is anything but normal. From Mark (metagamer) Swenholt, to&lt;br&gt;Liz (troublemaker) Gensheimer, to Bill and Nancy (whose theme&lt;br&gt;song is: Attack John at every possible moment) we didn't have&lt;br&gt;people for a normal game.&lt;br&gt;&lt;br&gt;For the first few rounds, there were twice as many Justice cards&lt;br&gt;played assisting the perps than were used against them.&lt;br&gt;Robo-Docs were popped (to get Judges out of ICU) faster than &lt;br&gt;Jelly-beans.&lt;br&gt;&lt;br&gt;We were three turns into the game before the first perp fell,&lt;br&gt;and the only reason I bagged the second perp was a &quot;Judge Dredd&quot;&lt;br&gt;Justice card, which immediately claims the perp. &lt;br&gt;&lt;br&gt;At the point we were an hour into the game, only 3 perps had &lt;br&gt;been apprehended. About the 3rd turn, Bill realized he could&lt;br&gt;hole up (I think in the Grand Hall of Justice). There he would&lt;br&gt;discard all card helping him apprehend perps, and just keep&lt;br&gt;the cards that would mess with other Judges.&lt;br&gt;&lt;br&gt;As we passed the two-hour mark, exhaustion was setting in.&lt;br&gt;This was not a fun little AmeriTrash romp. Eventually even&lt;br&gt;Bill lost interest in messing with other players, leaving&lt;br&gt;the never-say-die Mark to keep fighting.&lt;br&gt;&lt;br&gt;In the end, at just under 3 hours, I ended up scoring the most&lt;br&gt;points. I think the others just gave up trying, and I&lt;br&gt;got luckier than Mark.&lt;br&gt;&lt;br&gt;The Moral of the story is: If you group contains players&lt;br&gt;whose sole goal is messing with other players, this game&lt;br&gt;will be neither short, nor fun. For people wanting a&lt;br&gt;light luck-fest and remember the Judge Dredd comic,&lt;br&gt;this could be a fun diversion. As for me, I'll put&lt;br&gt;this game away for another decade.&lt;br&gt;&lt;br&gt;JRM&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1473430#1473430</link>
	<pubDate>2007-04-30T04:12:27+00:00</pubDate>
	<dc:creator>jmellby</dc:creator>
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	<title>Thread: Re: What playing pieces came with your copy?</title>
	<description>One guess could be that the 'halma' pieces were packed with UK editions (where Dredd already had some level of popularity, and the Citadel miniatures were available) whilst plastic figures were packed in US editions (where the game would have had to sell on its own merits rather than rely purely on 2000AD fandom?). Or the first run had miniatures and the second run given cheap n nasties...&lt;br&gt;&lt;br&gt;Anyhoo, have replaced mine with painted Ciadel minis (shame I can't replace the perp cards with minis too, but that'd be a bit of a give away!)</description>
	<link>http://www.boardgamegeek.com/article/1299707#1299707</link>
	<pubDate>2007-01-26T10:50:59+00:00</pubDate>
	<dc:creator>Wibblenut</dc:creator>
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	<title>Thread: Re: What playing pieces came with your copy?</title>
	<description>I bought my copy on ebay late last year and the playing pieces were of the &quot;blob&quot; or &quot;cluedo&quot; type. A bit of a shame really as the quality of the rest of the components is pretty good. I guess GW were able to save a few $ by using cheapo playing pieces...</description>
	<link>http://www.boardgamegeek.com/article/1299210#1299210</link>
	<pubDate>2007-01-26T01:45:35+00:00</pubDate>
	<dc:creator>firthy11</dc:creator>
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	<title>Thread: Re: What playing pieces came with your copy?</title>
	<description>I got my copy when it first came out all those years ago and yes indeed, it contains 6 different coloured judge pieces. Didn't realise they had skimped on the pieces of late, sorry to hear that. </description>
	<link>http://www.boardgamegeek.com/article/1270346#1270346</link>
	<pubDate>2007-01-11T18:49:21+00:00</pubDate>
	<dc:creator>boltongeordie</dc:creator>
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	<title>Thread: Re: What playing pieces came with your copy?</title>
	<description>My copy has &quot;halma pawns&quot; too, so it must be a version 1 vs version 2 thing - unless the judge figures are from somewhere else, but then the colours match so well.  It may be that the judge figures were an extra you could buy at the time.  I'd be interested to know the truth as well, either way.</description>
	<link>http://www.boardgamegeek.com/article/1270010#1270010</link>
	<pubDate>2007-01-11T16:45:39+00:00</pubDate>
	<dc:creator>dipdragon</dc:creator>
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	<title>Thread: What playing pieces came with your copy?</title>
	<description>I have seen pictures of colour coded plastic Judge playing pieces, but have also seen copies of this game being sold with plain and simple Clue/ludo style plastic blobs. Are there 2 variations of pieces supplied, or has someone swiped the Judge figures, or were the Judges dropped in favour of the simpler (and cheaper to produce) blobules?&lt;br&gt;Sadly my copy has blobs &lt;img src=&quot;http://files.boardgamegeek.com/images/cry.gif&quot; alt=&quot;:cry:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1269896#1269896</link>
	<pubDate>2007-01-11T15:57:52+00:00</pubDate>
	<dc:creator>Wibblenut</dc:creator>
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	<title>Thread: User Review</title>
	<description>JUDGE DREDD&lt;br&gt;Players: 2-6&lt;br&gt;Complexity: 10+ Years&lt;br&gt;Game Time: 1-2 Hours &lt;br&gt;Designer: Ian Livingstone&lt;br&gt;Publisher: Games Workshop&lt;br&gt;Background&lt;br&gt;The sprawling metropolis of Mega City One is home to 600 million people, each one a potential lawbreaker. Bringing justice to these mean streets are the Judges, elite law officers with the power to arrest and sentence criminals that cross their path. Arrayed against them are a multitude of future villains, armed to the teeth and ready to resist arrest. With bike cannon, .50 calibre lawgiver or a simple Kevlar fisted punch, justice will be served.&lt;br&gt;Gameplay&lt;br&gt;Players take on the role of a Mega City Judge, fighting crime with extreme measures. To help them in this task they have a hand of six Justice cards. These can be played to help or hinder the Judges. At the start of the game, six crimes are placed at random locations on the Mega City map, ranging from Littering (Value 1), to Murder (Value 6).  Face down next to each crime is the perpetrator. Until the crime is investigated, the perp stays hidden. Players take it in turn to move their Judges around the map to solve the crimes. Once this is done the arrest phase begins.&lt;br&gt;Judges present at a crime location flip the Perp card face up. Now this is the kicker, they could be facing the mighty Judge Death (value 10), Littering (value 1), or even Ma ‘Green Fingers’ Mahaffy(value 1) planning a Sky Heist (Value 5)! To make an arrest the Judge (Value 5) must beat the total value of the Perp and Crime. Justice cards can be played by the arresting officer, to give him bonuses to his Value, like Stumm Gas or Riot Foam. The other players can also play Justice cards to hinder the acting Judge, such as Ankle Trap, or Sov Agent. Once card play is finished and the Values are totalled, a single die roll is added to each score to give a total combat rating. If the Judge wins, the value of Crime and Perp cards are added to his score. If the Perp wins, it’s a trip to intensive care for the Judge, who must miss a turn whilst being fed through plastic tubes. A tie means that the Judge must stay put and make another arrest attempt next turn. As arrest attempts take place simultaneously, two Judges may attempt to collar the same Perp. With the winner scoring the cards  and ties being broken by the first on the scene.&lt;br&gt;Each turn the amount of crimes is refreshed to six and each player receives one Justice card, more if they happen to be at a special location (Grand hall of Justice, West Tech Labs 17). Play continues until all the Perps have been arrested and the Perp deck is exhausted. Judges then add the value of all the Crime and Perp cards they beat. Winner is the person with the highest score, if there is a tie, then the two Judges duke it out at the Grand Hall of Justice, until one of them wins.&lt;br&gt;Playability: ****&lt;br&gt;Simple mechanics and lots of guess work. Not much in the way of tactics or strategy, though. Where this game excels is in atmosphere, if you’re a Judge Dredd fan and are grey-haired enough to recognise the images on the cards, then you’ll love it. Even if you aren’t, the game is easy to learn and loads of fun, especially ganging up on the leader (I remember when my eight year old brother trounced a table load of us hard core gamers, in his first game, with some excellent card plays!). &lt;br&gt;Appearance: ***&lt;br&gt;The board is a lovely colourful affair, rendered to a high standard, by 2000AD regular Ian Gibson. The card art is black and white, drawn directly from the comic strip, but is varied enough to be interesting (except the Barney cards, we all hate the Barney cards, the smug computerised git!!!).&lt;br&gt;Value: ***&lt;br&gt;A few decks of cards and a board for a tenner. Of course, that was back when my brother was eight, he’s now 25. If you’re a fan, it’s worth hunting down on E-bay. If not then it wouldn’t really be worth getting it for gameplay alone.&lt;br&gt;Overall: ****&lt;br&gt;Definitely one for the fans. Grab a copy if you can, but do it legally! You wouldn’t want a 10 stretch in the cubes, for bucking Dredd’s law!!!&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/41096#41096</link>
	<pubDate>2004-06-19T15:42:35+00:00</pubDate>
	<dc:creator>Dangervacuum</dc:creator>
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	<title>Thread: Judge Dredd rules</title>
	<description>Just found this site, checking for articles about this game, and thought I'd throw in a few cent's worth about this great game.  A number of my friends and I have been playing this game on and off over the past decade or so;  it's one of the most entertaining b'n'p games I've ever played.  The game mechanics and rules are uncomplicated, and the play is always fresh.  We use the blank card as a variable special card, with a chart that we roll on at the beginning of each game, with everything from a &quot;New Evidence&quot; card that cancels Parsey to a &quot;deflection&quot; card that can be used to take control of another player's played card.  We also jazzed up the endgame by having things &quot;go into overdrive&quot; once the final perp hits the board.  At that point, all cards are gathered in, shuffled, and dealt out equally around the table; those are all the cards you get for the entirety of the final round.  It plays very well.  &lt;br&gt;&lt;br&gt;Anyway, this game kicks ass.  If anyone can point me to any sites with an in-depth analysis of strategy for this game, I would appreciate it.  I know the game is &quot;old&quot; and most likely out of print, but I cannot recommend it highly enough for people who want an entertaining card/board game that all ages and experience levels can enjoy.  10/10</description>
	<link>http://www.boardgamegeek.com/article/24803#24803</link>
	<pubDate>2004-01-02T08:30:42+00:00</pubDate>
	<dc:creator>MisterG</dc:creator>
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	<title>Thread: Re:User Review</title>
	<description>Im a huge fan of the judge dredd comics universe and own most of the RPG stuff released by GW in the early 80's (thanx again Ebay! &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt; )&lt;br&gt;&lt;br&gt;I've not played this game tho, Its sounds like fun!</description>
	<link>http://www.boardgamegeek.com/article/23874#23874</link>
	<pubDate>2003-12-16T15:52:51+00:00</pubDate>
	<dc:creator>liberor13</dc:creator>
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	<title>Thread: Re:User Review</title>
	<description>Holger Lagerfeldt (#331),&lt;br&gt;&lt;br&gt;I'm surprised there aren't more comments on this game it's fantastic. </description>
	<link>http://www.boardgamegeek.com/article/23861#23861</link>
	<pubDate>2003-12-16T12:06:59+00:00</pubDate>
	<dc:creator>tigermuppetcut</dc:creator>
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	<title>Thread: User Review</title>
	<description>Definitely my favourite board game ever.&lt;br&gt;&lt;br&gt;What I like the most is the way you simply ENJOY playing it. &lt;br&gt;&lt;br&gt;Exciting as hell, and its game mechanics gets the best/worst up in players as they either strive to come in your way (by spoiling your arrest attemps or otherwise annoy you) or to exude a low  key profile while racking in points as unoticeably as possible.&lt;br&gt;&lt;br&gt;Also I find that almost never is any one player not entirely 100% involved in the gameplay (as opposed to Monopoly e.g., when a player is nearing bancruptcy etc. and becomes bored/uninvolved) as you are almost always ready for the next arrest attempt or manipulating crime/perp placements.&lt;br&gt;&lt;br&gt;All players are constantly kept busy at all times (even when other players are attempting arrests) as you can try to foil players' attempts by playing negative action cards.&lt;br&gt;&lt;br&gt;Also a reasonable playing time approx. 90-120 minutes, and NO protracted end game periods as some other comments on this site mentioned...</description>
	<link>http://www.boardgamegeek.com/article/331#331</link>
	<pubDate>2001-08-27T15:17:54+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
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