<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: I'm the Boss</title>
	<link>http://www.boardgamegeek.com/boardgame/115</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 23 Nov 2008 09:52:12 -0600</lastBuildDate>
	<pubDate>Sun, 23 Nov 2008 09:52:12 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		are you gonna deal it? &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic395796_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/395796</link>
	<pubDate>2008-11-11T02:07:37+00:00</pubDate>
	<dc:creator>kin2x</dc:creator>
</item><item>
	<title>Thread: Re: OOP again?</title>
	<description>&lt;b&gt;DangerMouse wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Any date on when the Spanish version will be available?&lt;/i&gt;&lt;br&gt;&lt;br&gt;It was announced for this month (November 2008).</description>
	<link>http://www.boardgamegeek.com/article/2790179#2790179</link>
	<pubDate>2008-11-04T21:14:39+00:00</pubDate>
	<dc:creator>ponchera69</dc:creator>
</item><item>
	<title>Thread: Re: OOP again?</title>
	<description>Any date on when the Spanish version will be available?</description>
	<link>http://www.boardgamegeek.com/article/2789854#2789854</link>
	<pubDate>2008-11-04T20:01:15+00:00</pubDate>
	<dc:creator>DangerMouse</dc:creator>
</item><item>
	<title>Thread: Re: OOP again?</title>
	<description>&lt;b&gt;ponchera69 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;By the way, the spanish publisher EDGE will reprint the game in spanish, but the components are language independant so I think will be no problem for you. &lt;/i&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.jugamostodos.org/images/stories/Juegos/JuegosEspana/Edge/yo%20soy%20el%20jefe%20-%2001.jpg&quot;&gt;&lt;/div&gt;&lt;br&gt;&lt;div&gt;&lt;img border=0 src=&quot;http://www.jugamostodos.org/images/stories/Juegos/JuegosEspana/Edge/yo%20soy%20el%20jefe%20-%2002.jpg&quot;&gt;&lt;/div&gt;</description>
	<link>http://www.boardgamegeek.com/article/2784738#2784738</link>
	<pubDate>2008-11-03T11:53:02+00:00</pubDate>
	<dc:creator>Flix</dc:creator>
</item><item>
	<title>Thread: Re: Lots of Fun for Very Mean People</title>
	<description>i agree, i LOVE this game. i don't think it's as nasty as it's reputation sometimes suggests because everyone just does what is in their own best interest. when i think of nasty games, i think of people who go after people to sabotage. this game, you're not doing it to sabotage as much as you're doing it to keep yourself in the running. i love it &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2784230#2784230</link>
	<pubDate>2008-11-03T05:25:12+00:00</pubDate>
	<dc:creator>joshbalvin</dc:creator>
</item><item>
	<title>Thread: Lots of Fun for Very Mean People</title>
	<description>I have to tell you about my new favorite game. I played it this weekend for the first time (I bought it over a year ago) and we loved it so much, we immediately played three more times right off the bat.&lt;br&gt;&lt;br&gt;The game is called I'm the Boss, and it's not for the faint of heart. It's a game for people who don't offend easy (as regular readers might note, I do not). The level of cutthroat dealing in this game is so high, you'll hate your friends when you're done - but you won't be able to blame them, because you're doing the same thing every chance you get. And then the game ends, and you'll want to do it again, because you'll be desperate for the chance to stick it to the bastard who stole your only investor and left you holding your pecker.&lt;br&gt;&lt;br&gt;In I'm the Boss, everyone is trying to make deals. There are 15 deals to be made, and each requires a different mix of investors. Each player starts the game with one investor, and you can recruit more as the game progresses. So say the deal is worth 10 million, and it needs Cashman, Goldman and Sacks if it's going to go through. Odds are, you've only got one of those people in front of you, so you'll have to split the take with the other players if you want to get the whole deal together. If the deal fails, nobody gets paid, so it's worth a little sacrifice to make sure you get your slice of the pie.&lt;br&gt;&lt;br&gt;The thing is, everyone else wants to make money, and the game has plenty of ways to make sure you get your cut. Like you can recruit your opponents' investors, leaving them with no way to make a deal and you holding the balance in nearly any deal on the board. Or you can send investors on vacation and force the deal-maker to use your investor instead of Liebgeld, who has suddenly decided to go skiing in the Alps. Or you can just take the whole deal, making yourself the boss, and take the lion's share of the profits. You can't do this every time, and there are ways to stop you, but regardless, this is one game where screwing your opponents isn't optional. You either play for blood or you go home empty-handed. If you're prone to fits of mercy or pointless displays of compassion, you'll be happier playing something where you all play Catholic nuns handing out bags of rice to poor children in Somalia.&lt;br&gt;&lt;br&gt;Ironically, the point of the game is not to harm the other players. The point is to make sure you get cut in on as many deals as possible. The thing is, only so many people can get their piece of any one deal, so if you don't get in there and fight dirty, you're going to end up with nothing. All your friends will laugh at you. You will be shunned, your confidence shattered, nothing more than a ragged shell of a human being. And all because you were too nice to steal the deal and get your piece of the pie. It's just a game, for crying out loud. Is it really worth your self-esteem and the admiration of your peers, just to feel a little more like a decent person? No, it's not. So cowboy up, you pansy, and send that old Dougherty bitch on vacation so you can take her cut. And don't feel bad, because your turn will come soon enough.&lt;br&gt;&lt;br&gt;The game ends when a certain number of deals have been completed. It takes about 30 minutes to an hour to play a game, but the time will fly past, and you'll find yourself looking at a clock to decide if you have time to try it again, and this time, you'll remember to stock up on the dirty tricks early on to make sure you get your share when the real money starts stacking up.&lt;br&gt;&lt;br&gt;For anyone who still needs a little incentive (and who hasn't left to go pick daffodils and play with little puppies while wearing a cute little jumper and maybe a baby pacifier), I'm the Boss is a creation of Sid Sackson. This old dude (well, now he's a dead dude) made a whole bunch of games before he kicked the bucket, and some of them are downright legendary. He made Acquire, which is another game with a financial theme, and Can't Stop, a crazy dice game that is one of Parker Brothers' all time biggest hits. Sid Sackson may be dead, but he's a legend of game design, and I'm the Boss proves why.&lt;br&gt;&lt;br&gt;If you have the guts to play dirty, and skin thick enough to hold your water when someone cuts you clean out of a lucrative deal, I'm the Boss is a hoot. Merciless negotiation may not be for everyone, but for those who can enjoy a little stab-and-counterstab, I'm the Boss might be your next favorite game.&lt;br&gt;&lt;br&gt;Summary&lt;br&gt;&lt;br&gt;Pros:&lt;br&gt;Awesome negotiation&lt;br&gt;Hilarious hijinks (in the form of back-stabbing and deal-making)&lt;br&gt;Easy to learn&lt;br&gt;Great art by William O'Conner, one of my personal favorite illustrators&lt;br&gt;&lt;br&gt;Cons:&lt;br&gt;Not very nice - Mother Theresa would not approve&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2782260#2782260</link>
	<pubDate>2008-11-02T07:21:29+00:00</pubDate>
	<dc:creator>VixenTorGames</dc:creator>
</item><item>
	<title>Thread: Re: OOP again?</title>
	<description>Check this link: &lt;A target='_blank' href=&quot;http://www.boardgamenews.com/index.php/boardgamenews/comments/hiatus_for_face_2_face_games/&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamenews.com/index.php/boardgamenews/comment...&lt;/A&gt;&lt;br&gt;&lt;br&gt;By the way, the spanish publisher EDGE will reprint the game in spanish, but the components are language independant so I think will be no problem for you. </description>
	<link>http://www.boardgamegeek.com/article/2772870#2772870</link>
	<pubDate>2008-10-29T22:59:08+00:00</pubDate>
	<dc:creator>ponchera69</dc:creator>
</item><item>
	<title>Thread: Re: OOP again?</title>
	<description>Their website is totally down, but there was a message a while back that said they were on hiatus, IIRC.</description>
	<link>http://www.boardgamegeek.com/article/2772721#2772721</link>
	<pubDate>2008-10-29T22:18:09+00:00</pubDate>
	<dc:creator>Windopaene</dc:creator>
</item><item>
	<title>Thread: Re: I need people to play with</title>
	<description>I know a guy near Parsippany who might be interested, and I know there's a game group in that area... PIGS... they meet at the Fuddruckers in Parsippany every other week on some day.  GM me for more details, but as I'm not even from there (I met up with the one guy while I happened to be in the area for work) I'm not sure I can be much more help.  Have you tried the Northeast forum?</description>
	<link>http://www.boardgamegeek.com/article/2772512#2772512</link>
	<pubDate>2008-10-29T21:23:28+00:00</pubDate>
	<dc:creator>Jythier</dc:creator>
</item><item>
	<title>Thread: Re: OOP again?</title>
	<description>Why do you say that, Juan?</description>
	<link>http://www.boardgamegeek.com/article/2772492#2772492</link>
	<pubDate>2008-10-29T21:18:50+00:00</pubDate>
	<dc:creator>Jythier</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		whos the boss? &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic387210_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/387210</link>
	<pubDate>2008-10-25T11:02:08+00:00</pubDate>
	<dc:creator>kin2x</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Boxfront of the spanish edition (¡Yo Soy el Jefe!) by Edge Ent. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic383378_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/383378</link>
	<pubDate>2008-10-14T13:47:02+00:00</pubDate>
	<dc:creator>Hininsul</dc:creator>
</item><item>
	<title>Thread: Re: OOP again?</title>
	<description>Face2Face Games is in hiatus... &lt;img src=&quot;http://files.boardgamegeek.com/images/sad.gif&quot; alt=&quot;:(&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2725540#2725540</link>
	<pubDate>2008-10-13T21:55:58+00:00</pubDate>
	<dc:creator>ponchera69</dc:creator>
</item><item>
	<title>Thread: Re: Recruitment card question.....again?</title>
	<description>Gerald,  I  believe that your first example is correct.  &lt;br&gt;&lt;br&gt;As to your second question I believe that recruitment cards can be played at any time by anyone.  It's rare that they would be played 'between' turns but if a player just felt he HAD to recruit an investor right NOW then he can.&lt;br&gt;&lt;br&gt;Bear</description>
	<link>http://www.boardgamegeek.com/article/2665517#2665517</link>
	<pubDate>2008-09-22T03:17:32+00:00</pubDate>
	<dc:creator>bear23</dc:creator>
</item><item>
	<title>Thread: Re: I need people to play with</title>
	<description>anyone?</description>
	<link>http://www.boardgamegeek.com/article/2633412#2633412</link>
	<pubDate>2008-09-10T00:31:11+00:00</pubDate>
	<dc:creator>BarryRoy</dc:creator>
</item><item>
	<title>Thread: Re: OOP again?</title>
	<description>This are great news, thanks Jeff!</description>
	<link>http://www.boardgamegeek.com/article/2609372#2609372</link>
	<pubDate>2008-09-02T05:05:51+00:00</pubDate>
	<dc:creator>ponchera69</dc:creator>
</item><item>
	<title>Thread: Re: OOP again?</title>
	<description>I'm not sure it's out of print per say, just out of stock at the publisher... the publisher's page at &lt;A target='_blank' href=&quot;http://www.face2facegames.com/index.cfm?fuseaction=catalog.detail&amp;productID=1&quot; rel=&quot;nofollow&quot;&gt;http://www.face2facegames.com/index.cfm?fuseaction=catalog.d...&lt;/A&gt; says &quot;pre-order&quot; which seem to indicate they are having another print run.</description>
	<link>http://www.boardgamegeek.com/article/2609323#2609323</link>
	<pubDate>2008-09-02T04:35:07+00:00</pubDate>
	<dc:creator>JeffyJeff</dc:creator>
</item><item>
	<title>Thread: OOP again?</title>
	<description>I haven't seen this game in stores for a long time.  Is it OOP?</description>
	<link>http://www.boardgamegeek.com/article/2609299#2609299</link>
	<pubDate>2008-09-02T04:23:57+00:00</pubDate>
	<dc:creator>ponchera69</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Who`s the boss now ... ? &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic367558_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/367558</link>
	<pubDate>2008-09-01T03:36:25+00:00</pubDate>
	<dc:creator>Deadwood</dc:creator>
</item><item>
	<title>Thread: I'm the Boss: Surprisingly fun</title>
	<description>I'm not a fan of most financial-themed games; I guess maybe I see enough wheeling and dealing during the day at work that I don't need it carried into my freetime.&lt;br&gt;&lt;br&gt;So, when someone pulled out &quot;I'm the Boss&quot; at game night the other night, I was a bit hesitant. We'd already played a few games, and most of us were going to be leaving soon, so we needed something short -- and this game was supposedly the only one that fit the bill against games like Agricola and Last Night on Earth.&lt;br&gt;&lt;br&gt;So, we played it... and I had a lot of fun! If you're looking for a good &quot;Screw Your Neighbor&quot; game, this is it... and then throw in &quot;Screw Your Neighbor's Neighbor&quot; and &quot;Screw Your Neighbor's Neighbor's Neighbor.&quot;&lt;br&gt;&lt;br&gt;Gameplay is simple, and even though there's a pretty massive deck of cards, most of them fall into one of only a few categories, so once you get a quick explanation, card usage is fairly straightforward. &lt;br&gt;&lt;br&gt;The game is very unstructured, which some may like and others may hate. From my standpoint, you just really need to be in the right mood for it -- which I guess I was the other night. Basically, if you're &quot;the boss&quot; you can propose just about any deal with other players you want, and they may or may not agree. More likely, they'll probably try to cut a little more profit for themselves. But watch out -- at anytime during your deal-making, another player may try to hone in on the money, possibly even playing an &quot;I'm the Boss&quot; card, which puts them in control. &lt;br&gt;&lt;br&gt;The components are fine for the purpose of the game -- nothing spectacular, but they don't really need to be. The artwork is solid, if somewhat cartoony (not too much, though). There is a rather neat mechanic where once a deal on the board has been made, it is &quot;blacked out&quot; so you cannot land on it again; the other side of this &quot;black out&quot; marker is actually the tile that shows you the amount the deal was worth -- so it's a fairly efficient way of killing two birds with one stone.&lt;br&gt;&lt;br&gt;If you're looking for a fairly quick game that encourages interactivity with your fellow players, you might enjoy this one. </description>
	<link>http://www.boardgamegeek.com/article/2585609#2585609</link>
	<pubDate>2008-08-24T17:06:20+00:00</pubDate>
	<dc:creator>jda1974</dc:creator>
</item><item>
	<title>Thread: Re: Recruitment card question.....again?</title>
	<description>Hi all,&lt;br&gt;&lt;br&gt;Been a long time since I touch this game. I know I know, I have asked this question, but just want to re-confirm it again. &lt;br&gt;&lt;br&gt;Ok Example 4 player A, B, C , D - &lt;br&gt;&lt;br&gt;A is the boss and starts a deal&lt;br&gt;&lt;br&gt;B and C have the required investors to make the deal with A. C does not have the required investor.&lt;br&gt;&lt;br&gt;C plays 3 recruitment cards to recruit B's investor so B is out of the Deal.&lt;br&gt;&lt;br&gt;A, C and D confirms the deal the money is shared.&lt;br&gt;&lt;br&gt;This would be correct yes?&lt;br&gt;&lt;br&gt;&lt;br&gt;Ok now next round - B's turn to thorw the dice.&lt;br&gt;&lt;br&gt;Can A, B, C and D play recruitment cards to recruit each others investors before and after the dice is thrown, or even whether a deal is made or not? I guess this is more of a timing issue as most answers for the recruitment card questions here in BGG says that these cards can be played anytime&lt;br&gt;&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/2568580#2568580</link>
	<pubDate>2008-08-19T07:36:11+00:00</pubDate>
	<dc:creator>sparticus75</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Negotiating ... &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic358008_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/358008</link>
	<pubDate>2008-08-05T08:50:08+00:00</pubDate>
	<dc:creator>Deadwood</dc:creator>
</item><item>
	<title>Thread: Re: Ties</title>
	<description>If you would be a real seeker after truth, it is necessary that at least once in your life you doubt, as far as possible, all things.</description>
	<link>http://www.boardgamegeek.com/article/2493413#2493413</link>
	<pubDate>2008-07-23T12:25:26+00:00</pubDate>
	<dc:creator>gnomus</dc:creator>
</item><item>
	<title>Thread: Re: Ties</title>
	<description>Don't.</description>
	<link>http://www.boardgamegeek.com/article/2493044#2493044</link>
	<pubDate>2008-07-23T07:12:48+00:00</pubDate>
	<dc:creator>clearclaw</dc:creator>
</item><item>
	<title>Thread: Ties</title>
	<description>We played our first game yesterday.  We had a clear winner with $70 million but the other three players all tied on $48 million.  The immediate question was &quot;How do we decide ties?&quot;. &lt;br&gt;&lt;br&gt;There didn't seem to be anything in the rules.&lt;br&gt;&lt;br&gt;Any ideas?</description>
	<link>http://www.boardgamegeek.com/article/2492926#2492926</link>
	<pubDate>2008-07-23T05:30:05+00:00</pubDate>
	<dc:creator>gnomus</dc:creator>
</item><item>
	<title>Thread: Re: 2 questions ..</title>
	<description>&lt;b&gt;vandeti wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;in the case of:&lt;br&gt;5 of C-D-G-L-S-W&lt;br&gt;&lt;br&gt;can I use for example C-C-D-G-L ?&lt;/i&gt;&lt;br&gt;No.</description>
	<link>http://www.boardgamegeek.com/article/2466526#2466526</link>
	<pubDate>2008-07-11T23:19:27+00:00</pubDate>
	<dc:creator>ipgyst</dc:creator>
</item><item>
	<title>Thread: Re: 2 questions ..</title>
	<description>in the case of:&lt;br&gt;5 of C-D-G-L-S-W&lt;br&gt;&lt;br&gt;can I use for example C-C-D-G-L ?</description>
	<link>http://www.boardgamegeek.com/article/2466500#2466500</link>
	<pubDate>2008-07-11T23:02:53+00:00</pubDate>
	<dc:creator>vandeti</dc:creator>
</item><item>
	<title>Thread: Re: 2 questions ..</title>
	<description>&lt;b&gt;vandeti wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;1. can you use multiple cards of the same family in a deal ?&lt;/i&gt;&lt;br&gt;If you mean using two or more &quot;C&quot;s to fulfill the deal's requirement, I would say no. Only one of each family (letter) is allowed.&lt;br&gt;&lt;br&gt;If one family member is sent on vacation, you can obviously play another one.  So in that sense, multiple members of the same family might be played before the deal is done, but only the final one counts.&lt;br&gt;&lt;br&gt;&lt;b&gt;vandeti wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;2. when the boss has changed by using the 'Im the boss' card - and the turn is over - is the player next to the new boss on turn ?&lt;/i&gt;&lt;br&gt;Yes.</description>
	<link>http://www.boardgamegeek.com/article/2466484#2466484</link>
	<pubDate>2008-07-11T22:55:11+00:00</pubDate>
	<dc:creator>m_r_tyler</dc:creator>
</item><item>
	<title>Thread: Re: 2 questions ..</title>
	<description>Both yes, IIRC.</description>
	<link>http://www.boardgamegeek.com/article/2466446#2466446</link>
	<pubDate>2008-07-11T22:42:11+00:00</pubDate>
	<dc:creator>Flix</dc:creator>
</item><item>
	<title>Thread: 2 questions ..</title>
	<description>1. can you use multiple cards of the same family in a deal ?&lt;br&gt;&lt;br&gt;2. when the boss has changed by using the 'Im the boss' card - and the turn is over - is the player next to the new boss on turn ?</description>
	<link>http://www.boardgamegeek.com/article/2466394#2466394</link>
	<pubDate>2008-07-11T22:22:57+00:00</pubDate>
	<dc:creator>vandeti</dc:creator>
</item><item>
	<title>Thread: Re: 6 Newbies... Help Me! </title>
	<description>Don't be afraid of this game...it's very user-friendly.  &lt;br&gt;&lt;br&gt;The first time I played, no one in the group of five players knew the game.  I took the rule book, we did a couple of 'sample hands', referring back to the rule book as often as needed, then did a complete game.  It's pretty easy.&lt;br&gt;&lt;br&gt;This is one of the most fun games that I own.  Just remember that the playing of cards (family cards, recruitment, trips, I'm the boss, and stops) can be fast and furious, because there is no specific order.   </description>
	<link>http://www.boardgamegeek.com/article/2336292#2336292</link>
	<pubDate>2008-05-22T20:08:57+00:00</pubDate>
	<dc:creator>rantinronrevue</dc:creator>
</item><item>
	<title>Thread: Re: 6 Newbies... Help Me! </title>
	<description>YES!&lt;br&gt;   This is a great game to start a group who have never played it.   And, it's fairly simple.  I suggest walking through it a few times on your own and looking up rules as you go.  I have never had an instance where a new group of people didn't like this one!&lt;br&gt;&lt;br&gt;&lt;b&gt;1.&lt;/b&gt;  Describe to everyone that they must try to get involved in deals and how each person has an investor (card) who will help them, the rest of their help will come from making money deals with other players.  &lt;br&gt;&lt;br&gt;&lt;b&gt;2.&lt;/b&gt;As each player takes a turn, make sure to explain to them what combination of investors they need, and how many shares the deal is worth.  (We do this nearly every turn)&lt;br&gt;&lt;br&gt;&lt;b&gt;3.&lt;/b&gt;Then describe each type of card and what it does.  We always allow questions about using each type of card during play.&lt;br&gt;&lt;br&gt;&lt;b&gt;4.&lt;/b&gt;always slowly count to 3 or count down from 3 to end a deal.&lt;br&gt;&lt;br&gt;Once any 1 person understands the rules, it's an easy game to get rolling.  I've taught nearly 40 people to play this one! Once they know the 2 main points; &lt;b&gt;1.&lt;/b&gt;how to make deals with others &amp; that you need to be involved in as much as possible  &lt;b&gt;2.&lt;/b&gt;card use, let the battles begin!&lt;br&gt;&lt;br&gt;(boxing gloves &amp; helmets recommended)</description>
	<link>http://www.boardgamegeek.com/article/2314373#2314373</link>
	<pubDate>2008-05-14T19:39:08+00:00</pubDate>
	<dc:creator>everingham</dc:creator>
</item><item>
	<title>Thread: Re: 6 Newbies... Help Me! </title>
	<description>It's absolutely doable with six never-have-playeds.  If you can facilitate a good group, it ought to be really fun to watch the lightbulbs pop on and the &quot;AHA!&quot; moments as everyone figures out some of the I'm The Boss tricks.&lt;br&gt;&lt;br&gt;0) I've explained this to several groups, including some complete virgin groups and to groups that both DID and DIDN'T end up liking this game.  Sometimes it works, and sometimes it doesn't.  Don't blame yourself needlessly if it doesn't go off right.&lt;br&gt;&lt;br&gt;1) The tone should be something like, &quot;Pigs get fat, but hogs get slaughtered.&quot;  In other words, a player should grab the whole enchilada only if he can, but if he's too aggressive and trys to cut everyone out every time, that player will lose.  Generally speaking, you want to be IN on as many deals as possible, and be OUT on as few as possible.  Structuring deals that benefit several people is a good way to do it.&lt;br&gt;&lt;br&gt;2) There's a strong &quot;tempo&quot; aspect to this game.  That is, sometimes a player wants a round to go fast and frantic and sometimes a player wants it to develop slowly.  With newbies, my best recommendation would be that you'll enjoy a slower developing game better.  In my experience, people who are learning the game don't like it when things bluster along too fast and fly by while they're still puzzled about what the cards mean, or what they should be doing.  Work some time in for some structured &quot;pauses&quot; - even during deals - to let people consider whether or not to play cards and how it all works.  I think the rules even imply this; isn't there something about counting to three at the end of a deal, to make sure that no one else wants to play a card?  I would encourage you, as the explainer, to facilitate a slower tempo for the first games.  Then, if you have a silly group, let the horse gallop.  If you have a more serious &quot;thinking&quot; group, keep it reined-in.&lt;br&gt;&lt;br&gt;3) Explain the cards as best you can, and then just PLAY.  Be prepared to wear an explainer hat for the first several turns more than you strategize for yourself.  You'll likely have to correct people a few times as to what they can and can't do with the cards.&lt;br&gt;&lt;br&gt;I really enjoy this game when it goes well.  I hope this is helpful.</description>
	<link>http://www.boardgamegeek.com/article/2287855#2287855</link>
	<pubDate>2008-05-05T03:46:50+00:00</pubDate>
	<dc:creator>hurstdm</dc:creator>
</item><item>
	<title>Thread: 6 Newbies... Help Me! </title>
	<description>I have never played this, and I don't know anyone to teach me.  So I've got a new copy I'm going to play, but this is a rare instance where I (the Explainer) don't know how to explain.&lt;br&gt;&lt;br&gt;Will this be doable with 6 never-have-playeds?&lt;br&gt;What motivating words can I say to get us in the right &quot;mood&quot; for this game? I have seen several times that this game needs to right crowd.</description>
	<link>http://www.boardgamegeek.com/article/2283829#2283829</link>
	<pubDate>2008-05-02T17:29:42+00:00</pubDate>
	<dc:creator>jammasterjake</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		rule book cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic293322_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/293322</link>
	<pubDate>2008-01-24T21:01:26+00:00</pubDate>
	<dc:creator>Rokkr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		money, front and back &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic293321_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/293321</link>
	<pubDate>2008-01-24T20:59:58+00:00</pubDate>
	<dc:creator>Rokkr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		influence cards, front and back &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic293320_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/293320</link>
	<pubDate>2008-01-24T20:58:29+00:00</pubDate>
	<dc:creator>Rokkr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		the investors &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic293318_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/293318</link>
	<pubDate>2008-01-24T20:56:53+00:00</pubDate>
	<dc:creator>Rokkr</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		deal tiles run 2, 3, 4 and 5 million dollars &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic293317_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/293317</link>
	<pubDate>2008-01-24T20:55:10+00:00</pubDate>
	<dc:creator>Rokkr</dc:creator>
</item><item>
	<title>Thread: Re: Balthus Dire's 5 point speed review for busy gamers</title>
	<description>&lt;b&gt;Donkey Thong wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It's a great game when played with the right group. I rated this an 8 or 9 when I first started playing it. Then it happened. The worst I'm the Boss session ever. Every single deal was attempted. And finished. With the initial offer. No haggling. No negotiation. No nothing. I tried to start some stuff with counter offers, recruitment cards, etc. All that got me was stop cards from the happy joyous group of other players. And ZERO deals afterward. Even when it was blatantly obvious who was going to win, no one budged and kept on playing just as pointlessly. Ugh. I have never hated a game session (well, one that involved a potentially GREAT game) so much. This happened maybe 2 years ago and the game has sat on the shelf since then. Poor I'm the Boss. It really wasn't his fault.&lt;/i&gt;&lt;br&gt;&lt;br&gt;I've experienced something very similar.  After an early deal I was frozen out of every subsequent deal in the game.  Every player knew I had no money, but it became a running joke that &quot;Mark is so winning&quot; and no one would deal with me.  I ended the game with $5.  Funny for them, but pointless for me.&lt;br&gt;&lt;br&gt;This game is very sensitive to the group dynamics and can be broken easily.  I've had groups that just want to play nice and split everything even, etc., but I like to put the kibosh to that by playing the evil bad guy.  &lt;img src=&quot;http://files.boardgamegeek.com/images/devil.gif&quot; alt=&quot;:devil:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1932694#1932694</link>
	<pubDate>2007-12-14T04:30:36+00:00</pubDate>
	<dc:creator>DangerMouse</dc:creator>
</item><item>
	<title>Thread: Re: Getting and playing cards...</title>
	<description>1. Recruitment cards can be played whenever.&lt;br&gt;&lt;br&gt;2. A player can draw three cards even he has 12+ cards in hand.&lt;br&gt;&lt;br&gt;3. A player can use stop card to stop the 3 recruitment cards.</description>
	<link>http://www.boardgamegeek.com/article/1927149#1927149</link>
	<pubDate>2007-12-12T12:56:41+00:00</pubDate>
	<dc:creator>Starsunsky</dc:creator>
</item><item>
	<title>Thread: Re: Getting and playing cards...</title>
	<description>So then recruitment cards can be played whenever or only when a player has 12 cards and they do that as an action instead of drawing three? Also, can a player use a Stop card?</description>
	<link>http://www.boardgamegeek.com/article/1925523#1925523</link>
	<pubDate>2007-12-11T21:29:07+00:00</pubDate>
	<dc:creator>HansMarkuss</dc:creator>
</item><item>
	<title>Thread: Re: Getting and playing cards...</title>
	<description>A deal has to be open to play cards other than recruitment cards.&lt;br&gt;&lt;br&gt;You cannot play an &quot;I'm The Boss&quot; card on a player who doesn't open a deal because there is no boss when there is no deal on the table.</description>
	<link>http://www.boardgamegeek.com/article/1925215#1925215</link>
	<pubDate>2007-12-11T20:15:16+00:00</pubDate>
	<dc:creator>Psauberer</dc:creator>
</item><item>
	<title>Thread: Re: Getting and playing cards...</title>
	<description>Whoa, play any card at any time? even when a deal isn't being conducted? I must have read that wrong. &lt;br&gt;The rules from (Face 2 Face) say a player may play any card during &quot;negotiations&quot; I took that to mean during a deal, however, if it is supposed to be any time, then if a player chooses not to make a deal can another player then throw down an I'm the Boss card and make a deal on that spot? &lt;br&gt;If this is true it totaly changes the game from the way I've been playing.</description>
	<link>http://www.boardgamegeek.com/article/1925129#1925129</link>
	<pubDate>2007-12-11T19:57:04+00:00</pubDate>
	<dc:creator>HansMarkuss</dc:creator>
</item><item>
	<title>Thread: Re: Balthus Dire's 5 point speed review for busy gamers</title>
	<description>It's a great game when played with the right group. I rated this an 8 or 9 when I first started playing it. Then it happened. The worst I'm the Boss session ever. Every single deal was attempted. And finished. With the initial offer. No haggling. No negotiation. No nothing. I tried to start some stuff with counter offers, recruitment cards, etc. All that got me was stop cards from the happy joyous group of other players. And ZERO deals afterward. Even when it was blatantly obvious who was going to win, no one budged and kept on playing just as pointlessly. Ugh. I have never hated a game session (well, one that involved a potentially GREAT game) so much. This happened maybe 2 years ago and the game has sat on the shelf since then. Poor I'm the Boss. It really wasn't his fault.</description>
	<link>http://www.boardgamegeek.com/article/1924950#1924950</link>
	<pubDate>2007-12-11T19:22:19+00:00</pubDate>
	<dc:creator>Donkey Thong</dc:creator>
</item><item>
	<title>Thread: Re: Balthus Dire's 5 point speed review for busy gamers</title>
	<description>&lt;i&gt;It's an underrated game, I think. Lively interactive gameplay. I recently picked added it to my collection.&lt;/i&gt;&lt;br&gt;&lt;br&gt;At one point it was overrated as it was very rare in its previous incarnation &quot;Kohle, Kies and Knete&quot;.  Now I'd say you're right.  It's flown under the radar around here the last couple of years.  It's not exactly a &quot;gamer's game&quot; and so I think it doesn't quite hit the BGG masses' sweet spot.&lt;br&gt;&lt;br&gt;&lt;i&gt;For even more fun, try adding the bell from Pit to close negotiations!&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hah!  That's a great idea!</description>
	<link>http://www.boardgamegeek.com/article/1924351#1924351</link>
	<pubDate>2007-12-11T16:45:00+00:00</pubDate>
	<dc:creator>DangerMouse</dc:creator>
</item><item>
	<title>Thread: Re: Balthus Dire's 5 point speed review for busy gamers</title>
	<description>I'm the Boss is my #1 game, one of three 10's for me. I've never had more fun playing a game.&lt;br&gt;&lt;br&gt;Your gaming group can easily make or break the game, since it involves so much lively negotiation, but playing with my young teenage nephews during the holidays was an absolute riot.&lt;br&gt;&lt;br&gt;For even more fun, try adding the bell from Pit to close negotiations!</description>
	<link>http://www.boardgamegeek.com/article/1923981#1923981</link>
	<pubDate>2007-12-11T14:57:21+00:00</pubDate>
	<dc:creator>GamesOnTheBrain</dc:creator>
</item><item>
	<title>Thread: Re: 12 cards in hand?</title>
	<description>Unless you are playing with variants suggested in the rulebook, you are allowed to draw 3 cards no matter no many cards you have at hand. Then, you must discard down to 12 cards OR play a Recruitment Triple&quot; immediately. &lt;br&gt;&lt;br&gt;Non-Clan cards can always be played at any time during the game. Clan cards can only be played during a deal.</description>
	<link>http://www.boardgamegeek.com/article/1923556#1923556</link>
	<pubDate>2007-12-11T10:29:38+00:00</pubDate>
	<dc:creator>tonyfung1205</dc:creator>
</item><item>
	<title>Thread: Re: Balthus Dire's 5 point speed review for busy gamers</title>
	<description>It's an underrated game, I think. Lively interactive gameplay. I recently picked added it to my collection.</description>
	<link>http://www.boardgamegeek.com/article/1923274#1923274</link>
	<pubDate>2007-12-11T06:20:49+00:00</pubDate>
	<dc:creator>houndsoftindalos</dc:creator>
</item><item>
	<title>Thread: Re: 12 cards in hand?</title>
	<description>I don't have the rule in hand now but I remember you can still draw 3 cards even if you have 12 or more cards at hand.  Then, you discard down to 12 cards.</description>
	<link>http://www.boardgamegeek.com/article/1923227#1923227</link>
	<pubDate>2007-12-11T05:54:06+00:00</pubDate>
	<dc:creator>Starsunsky</dc:creator>
</item><item>
	<title>Thread: Getting and playing cards...</title>
	<description>The rules state that a player may have no more than 12 cards in hand and must discard the ecess or &quot;play a Recruitment triple&quot;. &lt;br&gt;&lt;br&gt;Is this done instead of drawing three cards? or as part of dawing three cards? &lt;br&gt;Also, can another player stop this action (i.e. with a stop card)? I was under the impression that cards could only be played once a deal was started. &lt;br&gt;&lt;br&gt;Any help would be appreciated.&lt;br&gt;&lt;br&gt;Thanks</description>
	<link>http://www.boardgamegeek.com/article/1923208#1923208</link>
	<pubDate>2007-12-11T05:43:47+00:00</pubDate>
	<dc:creator>HansMarkuss</dc:creator>
</item><item>
	<title>Thread: Re: Balthus Dire's 5 point speed review for busy gamers</title>
	<description>I had never heard anything about this one around here until I looked it up after playing once with a local group I occasionally visit. It was definitely a blast, and deserves a higher profile than it has, IMO. The rules (such as they are, it being largely free-form negotiation) did seem kind of unclear to us for a little while, but none of us had played before. I think if you have just one person that knows the game, then it would be no problem. Being the new guy in the group, I won by keeping a low profile and not pissing anyone off. I probably couldn't get away with that again, but I certainly wouldn't mind trying.</description>
	<link>http://www.boardgamegeek.com/article/1923004#1923004</link>
	<pubDate>2007-12-11T04:18:08+00:00</pubDate>
	<dc:creator>tppytel</dc:creator>
</item><item>
	<title>Thread: Balthus Dire's 5 point speed review for busy gamers</title>
	<description>So, you've just bought home &lt;b&gt;I'm The Boss&lt;/b&gt; from your FLGS, and you sit down at the kitchen table to peel off the shrink. What's inside?&lt;br&gt;&lt;br&gt;&lt;b&gt;looks and feels good&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Well, it's not the prettiest of games, to be honest. The box is much bigger than it needs to be (think Fantasy Flight square box size), and there is no insert to speak of. Inside the box is a board, a couple hundred cards of average cardstock, 15 'deal' cards made of cardboard, a marker and a die. The board looks like a standard roll and move game board. &quot;Pretty slim&quot; you might say to yourself, &quot;but it is a Sid Sackson, so I'll let it slide&quot;. The art is ok, but doesn't stand out. The same images being used over and over again to represent similar but different cards--with different wording to distinguish them, which is uninspiring.&lt;br&gt;&lt;br&gt;&lt;b&gt;Easy to learn / teach&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;The rules are quite straightforward, with adequate examples given, although it may take a read or two to fully grasp how the game plays. More difficult is teaching the game--I've found that there is inevitably a gap after you've explained the rules, where people can't quite grasp how to start. The only remedy is to play and learn as you go, which should happen within 5 minutes of starting to explain the rules. After a single round, the game should be understood perfectly by all.&lt;br&gt;&lt;br&gt;&lt;b&gt;Description of gameplay&lt;/b&gt;&lt;br&gt;&lt;br&gt;The game is almost entirely tactical. Turns entail drawing a card or moving the marker to a 'deal' space, which requires one of various combinations of characters (controlled by players) to complete. Each deal is worth an increasing amount of money as the game goes on. Making a deal consists of  fast (and often loud) negotiating: players controlling the required characters attempt to bid the most attractive price for their taking part in the deal to the person whose turn it is. Thrown into the mix are many sneaky cards which can steal or temporarily remove other player's characters, or seize control of the deal. All this is in real time, so think FAST and FURIOUS negotiations. Money won is hidden. Most money at the end wins.&lt;br&gt;&lt;br&gt;&lt;b&gt;Fluidity of gameplay&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;This game pays quite smoothly, as long as one can keep up the negotiation energy (i.e. don't play when tired). It usually lasts about an hour, and I've never gotten bored while playing. Lots of opportunity to stab others--they want too high a price? Steal their character. A coalition has formed against you, united in demanding high prices? Kill the deal. Someone threatens to kill the deal? Take it from them. Requires some subtlety, however, as you must remain a person people are willing to deal with right up until the end. Various paths to victory--do you collect cards and just get in on other's deals, or are you smooth enough to negotiate successful deals so fast that no one has a chance to take them from you?&lt;br&gt;&lt;br&gt;&lt;b&gt;Fun?&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;Yes. A simple, fast game that doesn't overstay it's welcome. Great for my family, which is a noisy, rowdy, trash talking bunch. A bit of a shock for more gentle friends that come over, but they usually get caught up in the excitement. My shy buddy Mike, after playing his first round with me and my family, blurted &quot;I have no clue what happened, except that I seem to have just gotten completely owned in a serious way in the space of about ten seconds! Let's do it again!&quot;</description>
	<link>http://www.boardgamegeek.com/article/1922806#1922806</link>
	<pubDate>2007-12-11T02:27:58+00:00</pubDate>
	<dc:creator>Balthus_Dire</dc:creator>
</item><item>
	<title>Thread: Re: Recruitment card question.....again?</title>
	<description>Hey Steve,&lt;br&gt;&lt;br&gt;Thanks for the clarification. Guess I have to tell my friend he played right. &lt;img src=&quot;http://files.boardgamegeek.com/images/cry.gif&quot; alt=&quot;:cry:&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/cry.gif&quot; alt=&quot;:cry:&quot; border=&quot;0&quot;&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/1919611#1919611</link>
	<pubDate>2007-12-10T04:14:51+00:00</pubDate>
	<dc:creator>sparticus75</dc:creator>
</item><item>
	<title>Thread: Re: Recruitment card question.....again?</title>
	<description>Gerald you are wrong and Tony is correct.  Anyone can play cards at any time.  Hard to get used to but true.</description>
	<link>http://www.boardgamegeek.com/article/1919329#1919329</link>
	<pubDate>2007-12-10T01:53:39+00:00</pubDate>
	<dc:creator>surfitch</dc:creator>
</item><item>
	<title>Thread: Re: Recruitment card question.....again?</title>
	<description>Hey Tony, &lt;br&gt;&lt;br&gt;Thanks again for the response, but I got this funny feeling that it can't be used. Well, logically thinking that only a boss can hire or fire someone, wouldn't it make sense that the person who is the dealer and only the dealer can recruit an investor?&lt;br&gt;&lt;br&gt;I maybe wrong with this logic.</description>
	<link>http://www.boardgamegeek.com/article/1919289#1919289</link>
	<pubDate>2007-12-10T01:32:07+00:00</pubDate>
	<dc:creator>sparticus75</dc:creator>
</item><item>
	<title>Thread: Re: Recruitment card question.....again?</title>
	<description>He can use the recruitment cards. Cards can be played anytime, regardless whose turn it is. One can play cards even he is not involved or invited in a deal. One can also play cards to stop a card which is not targetting at him. </description>
	<link>http://www.boardgamegeek.com/article/1918735#1918735</link>
	<pubDate>2007-12-09T19:19:07+00:00</pubDate>
	<dc:creator>tonyfung1205</dc:creator>
</item><item>
	<title>Thread: Recruitment card question.....again?</title>
	<description>Hi all,&lt;br&gt;&lt;br&gt;Here is the scenario:&lt;br&gt;&lt;br&gt;Player A is the boss. He throws 3 recruitment cards at player B and takes his only investor leaving player B with nothing. Player B has no stop cards but he throws 3 recuitment cards back at player A to take back his investor in the same turn. Is that allowed?&lt;br&gt;&lt;br&gt;I told him that you could only use recruitment cards only if you are the one making the deal but he thinks otherwise.&lt;br&gt;&lt;br&gt;Thanks for the replies in advance.</description>
	<link>http://www.boardgamegeek.com/article/1918301#1918301</link>
	<pubDate>2007-12-09T13:34:29+00:00</pubDate>
	<dc:creator>sparticus75</dc:creator>
</item><item>
	<title>Thread: Re: What is discarded after a STOP is played?</title>
	<description>Thanks, that's what made the most sense, but the directions were not clear.</description>
	<link>http://www.boardgamegeek.com/article/1728122#1728122</link>
	<pubDate>2007-09-17T16:16:11+00:00</pubDate>
	<dc:creator>silvers211games</dc:creator>
</item><item>
	<title>Thread: Re: What is discarded after a STOP is played?</title>
	<description>Both the 'STOP' card and the card it that it is stopping go to the discard pile.  </description>
	<link>http://www.boardgamegeek.com/article/1728108#1728108</link>
	<pubDate>2007-09-17T16:06:43+00:00</pubDate>
	<dc:creator>rantinronrevue</dc:creator>
</item></channel></rss>