<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
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	<title>Game: Civilization Expansion Trade Cards Set</title>
	<link>http://www.boardgamegeek.com/boardgame/11568</link>
	<language>en-us</language>
	<lastBuildDate>Sun, 23 Nov 2008 08:14:15 -0600</lastBuildDate>
	<pubDate>Sun, 23 Nov 2008 08:14:15 -0600</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: If Trade Is Good, Then – More Trade Is More Good! (or is it ‘Gooder’?)</title>
	<description>I play that you shuffle each of the available piles before Trade cards are handed out.  This gets rid of the kind of silliness where you try to wreck your own cities before the Trade card phase so as to avoid seen Calamities.  I think this works especially well when using the extra trade cards.&lt;br&gt;&lt;br&gt;***  Due to the chance of a Calamity occurring earlier I use a rule that Civilizations are totally immune to Calamities while in the New Stone Age.  (Not getting a card is punishment enough.)&lt;br&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/goo.gif&quot; alt=&quot;goo&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2197391#2197391</link>
	<pubDate>2008-03-31T15:00:17+00:00</pubDate>
	<dc:creator>rules_heretic</dc:creator>
</item><item>
	<title>Thread: If Trade Is Good, Then – More Trade Is More Good! (or is it ‘Gooder’?)</title>
	<description>&lt;font color='#990000'&gt;&lt;b&gt;New Civilization Trade Cards&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/174002"><img src="http://images.boardgamegeek.com/images/pic174002_t.jpg" border=0></a></div>]]>&lt;br&gt;Designed by Francis Tresham&lt;br&gt;Published by Avalon Hill (1988)&lt;br&gt;&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;The supplementary Civilization Trade Cards do not change the rules of Civilization. They do, however change the feel of the game. By adding more cards to the market there is more wealth. This, IMHO, makes it easier to make good trades and easier to make purchase throughout the game. It also reduces the frequency of disasters throughout the game. The impact on game play is to reduce tension. This doesn’t make it a better game or even a worse game – just a different game.&lt;br&gt;&lt;font color='#990000'&gt;&lt;br&gt;&lt;b&gt;The Cards&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;u&gt;1 – Ochre&lt;/u&gt;&lt;br&gt;You should remove the original 7 ochre cards and replace them with the new 8 ochre cards. In the original game 7 ochre cards are worth 49 shekels (or whatever currency you wish to use) – the new set of 8 ochre cards are worth a potential 64 shekels.&lt;br&gt;&lt;br&gt;&lt;u&gt;2 – Iron&lt;/u&gt;&lt;br&gt;You should remove the original 5 iron cards and replace them with the new 6 iron cards. In the original game 5 iron cards are worth 50 shekels – the new set of 6 iron cards are worth a potential 72 shekels.&lt;br&gt;&lt;br&gt;&lt;u&gt;3 – Timber&lt;/u&gt;&lt;br&gt;You ADD an extra 8 cards to the Salt deck. Timber is worth a potential 192 shekels.&lt;br&gt;&lt;u&gt;&lt;br&gt;4 – Oil&lt;/u&gt;&lt;br&gt;You ADD an extra 7 cards to the Grain deck. Oil is worth a potential 196 shekels.&lt;br&gt;&lt;br&gt;&lt;u&gt;5 – Wine&lt;/u&gt;&lt;br&gt;You ADD an extra 6 cards to the Cloth deck. Wine is worth a potential 180 shekels.&lt;br&gt;&lt;br&gt;&lt;u&gt;6 – Silver&lt;/u&gt;&lt;br&gt;You ADD an extra 5 cards to the Bronze deck. Silver is worth a potential 150 shekels.&lt;br&gt;&lt;u&gt;&lt;br&gt;7 – Resin&lt;/u&gt;&lt;br&gt;You ADD an extra 4 cards to the Spice deck. Resin is worth a potential 112 shekels.&lt;br&gt;&lt;br&gt;&lt;u&gt;8 – Dye&lt;/u&gt;&lt;br&gt;You ADD an extra 3 cards to the Gems deck. Timber is worth a potential 72 shekels.&lt;br&gt;&lt;u&gt;&lt;br&gt;9 – Ivory&lt;/u&gt;&lt;br&gt;You ADD an extra 2 cards to the Gold deck. Timber is worth a potential 36 shekels.&lt;br&gt;&lt;br&gt;All up you are adding 49 cards into the trade market. That’s a lot of potential wealth put into the game – PLUS fewer calamities.&lt;br&gt;&lt;br&gt;It has been quite some time since I have played Civilization with the supplementary cards, and as I look through the cards as I write this review I notice that I have some hand-made disaster cards. I have Religious Upheaval for the Salt deck, Barbarian Hordes for the Grain deck, Slave Revolt for the Silver Deck and Inflation for the Spice deck. From memory there is a set of variant rules which appeared in The General magazine (but I can’t think which one) which outlined extra disasters and calamities to go with the supplementary trade cards. Again from memory, I think I found that the supplementary Trade Cards actually took some of the excitement and tension from Civilization and the variant calamities put some of this back into the game.&lt;br&gt;&lt;br&gt;&lt;font color='#990000'&gt;&lt;b&gt;&lt;br&gt;Are the Cards For You?&lt;/b&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;It all depends upon what you are looking for in the game. If you are into conflict and tension and like your game to be a challenge you probably don’t want to use the supplementary Trade Cards.&lt;br&gt;&lt;br&gt;If on the other hand, you really are more into empire building and the smooth-running of a civilization (and I know that there are some of you guys out there) this could be just what you are looking for.&lt;br&gt;&lt;br&gt;&lt;br&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/arrr.gif&quot; alt=&quot;:arrrh:&quot; border=&quot;0&quot;&gt;    &lt;font color='#990000'&gt;&lt;i&gt;&lt;b&gt;“Dead Men Tell No Tales!”&lt;/b&gt;&lt;/i&gt;&lt;/font&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2196215#2196215</link>
	<pubDate>2008-03-31T01:44:33+00:00</pubDate>
	<dc:creator>da pyrate</dc:creator>
</item><item>
	<title>Thread: Re: Confirmed Card List</title>
	<description>Here's what mine says:&lt;br&gt;&lt;br&gt;INSTRUCTIONS:  NEW CIVILIZATION TRADE CARDS&lt;br&gt;&lt;br&gt;No special rules are needed to incorporate these new cards into the game.  Just shuffle them into the trade card stacks as explained in paragraph 4.2 of the rules and start play.  All current rules still apply (especially rule 17.4.3, &quot;Different commodities, even of the same value, may not be combined into the same set.&quot;).&lt;br&gt;&lt;br&gt;For reasons of clarity, the last sentence of paragraph 4.2 should be modified to read, &quot;The different value commodity cards for each stack should be shuffled among themselves first.&quot;&lt;br&gt;&lt;br&gt;It was intended that each of the sets of ochre and iron trade cards be increased by one card.  However, since this would require a new maximum set value to be handwritten on every card, it was decided more expedient just to replace the old sets with new ones.  The old cards should be placed aside where they can't get accidentally mixed back into the stacks.&lt;br&gt;&lt;br&gt;One final comment, the contents of this package are not being marketed as a new and official update to the game of CIVILIZATION for the simple reason that they are not to be forced down anyone's throat.  Consider them as a kind of seasoning, so to speak;  something that can be added or not as one's taste dictates.&lt;br&gt;&lt;br&gt;837005</description>
	<link>http://www.boardgamegeek.com/article/1776574#1776574</link>
	<pubDate>2007-10-11T01:19:21+00:00</pubDate>
	<dc:creator>Numskull</dc:creator>
</item><item>
	<title>Thread: Re: Confirmed Card List</title>
	<description>Does anyone have a scan (or even text summary) of the rules summary card?</description>
	<link>http://www.boardgamegeek.com/article/1687331#1687331</link>
	<pubDate>2007-08-27T15:43:25+00:00</pubDate>
	<dc:creator>Sir Loin o Beef</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		My home-made trade cards to keep the originals from harm, created from scratch. The '1' and '2'-cards are pictured under the entry of the base game. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic192207_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/192207</link>
	<pubDate>2007-03-07T16:50:12+00:00</pubDate>
	<dc:creator>cymric</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Better Representative Image &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic174002_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/174002</link>
	<pubDate>2007-01-04T03:26:41+00:00</pubDate>
	<dc:creator>Lord_Prussian</dc:creator>
</item><item>
	<title>Thread: Confirmed Card List</title>
	<description>The following is the correct card count for the Civilization Expansion Trade Cards Set: &lt;br&gt;&lt;br&gt;8 Ochre (Highest Value is 64) &lt;br&gt;6 Iron (72) &lt;br&gt;8 Timber (192) &lt;br&gt;7 Oil (196) &lt;br&gt;6 Wine (180) &lt;br&gt;5 Silver (150) &lt;br&gt;4 Resin (112) &lt;br&gt;3 Dye (72) &lt;br&gt;2 Ivory (36) &lt;br&gt;+ The Expansion Summary Card &lt;br&gt;Totaling 50 Cards &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/676863#676863</link>
	<pubDate>2005-10-30T17:33:57+00:00</pubDate>
	<dc:creator>Ellowen-Deeowen</dc:creator>
</item><item>
	<title>Thread: Re: User Review</title>
	<description>I have now confirmed the following is the correct card number for the Civilization Expansion Card Set:&lt;br&gt;&lt;br&gt;8 Ochre (Highest Value is 64)&lt;br&gt;6 Iron (72)&lt;br&gt;8 Timber (192) &lt;br&gt;7 Oil (196)&lt;br&gt;6 Wine (180)&lt;br&gt;5 Silver (150)&lt;br&gt;4 Resin (112)&lt;br&gt;3 Dye (72)&lt;br&gt;2 Ivory (36)&lt;br&gt;+ The Expansion Summary Card &lt;br&gt;Totaling 50 Cards&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/676859#676859</link>
	<pubDate>2005-10-30T17:31:43+00:00</pubDate>
	<dc:creator>Ellowen-Deeowen</dc:creator>
</item><item>
	<title>Thread: Re: User Review</title>
	<description>     If the sole picture of the Expansion (and my copy's count of cards is correct), I believe there might have only been 6 Iron cards instead of 7.  If you add the Expansion summary card, it brings the count to a nice round 50 cards.  If anyone knows for sure, please let me know.&lt;br&gt;&lt;br&gt;8 Ochre &lt;br&gt;6 Iron &lt;br&gt;8 Timber &lt;br&gt;7 Oil &lt;br&gt;6 Wine &lt;br&gt;5 Silver &lt;br&gt;4 Resin &lt;br&gt;3 Dye &lt;br&gt;2 Ivory&lt;br&gt;+ The Expansion Summary Card &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/673082#673082</link>
	<pubDate>2005-10-27T06:46:51+00:00</pubDate>
	<dc:creator>Ellowen-Deeowen</dc:creator>
</item><item>
	<title>Thread: Re: User Review</title>
	<description>     If the sole picture of the Expansion (and my copy's count of cards is correct), I believe there might have only been 6 Iron cards instead of 7.  If you add the Expansion summary card, it brings the count to a nice round 50 cards.  If anyone knows for sure, please let me know.&lt;br&gt;&lt;br&gt;8 Ochre &lt;br&gt;6 Iron &lt;br&gt;8 Timber &lt;br&gt;7 Oil &lt;br&gt;6 Wine &lt;br&gt;5 Silver &lt;br&gt;4 Resin &lt;br&gt;3 Dye &lt;br&gt;2 Ivory&lt;br&gt;+ The Expansion Summary Card &lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/673080#673080</link>
	<pubDate>2005-10-27T06:44:50+00:00</pubDate>
	<dc:creator>Ellowen-Deeowen</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic54713_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/54713</link>
	<pubDate>2004-09-24T13:45:06+00:00</pubDate>
	<dc:creator>Lord_Prussian</dc:creator>
</item><item>
	<title>Thread: User Review</title>
	<description>On a recent geeklist I described this expansion for Civilization and will recap and expand upon that description here.&lt;br&gt;&lt;br&gt;The Civilization expansion card set was the first expansion made for Civilization and was described in The General volume 19#4. It originally sold for $4.00 and was only available by mail order direct from Avalon Hill itself. The commodities included were:&lt;br&gt;&lt;br&gt;8 Ochre&lt;br&gt;7 Iron&lt;br&gt;8 Timber&lt;br&gt;7 Oil&lt;br&gt;6 Wine&lt;br&gt;5 Silver&lt;br&gt;4 Resin&lt;br&gt;3 Dye&lt;br&gt;2 Ivory&lt;br&gt;&lt;br&gt;The purpose of the extra trade cards was to make games with more players less commodity short.  It's not unusual in 6 or 7 player games of Civilization to have a Civil War every turn in addition to rapid cycling through of all the trade decks and the other calamities.  In addition, stacks rarely run out of cards with the expansion so players with more cities (usually Babylon and Egypt) do not face the prospect of getting no cards in many of the stacks when it comes time to draw trade cards.  My friends and I always preferred not to play with this expansion since calamities are the force which evens out the playing field for all the players and the game becomes too easy when it becomes less of a competition for scarce resources.&lt;br&gt;&lt;br&gt;The commodities introduced were later duplicated in Advanced Civilization but the amount of cards in each set is different. Also, Advanced Civilization increased the amounts of Spice, Gems, and Gold cards in addition to adding five Resin, four Dye, and three Ivory cards.  </description>
	<link>http://www.boardgamegeek.com/article/35744#35744</link>
	<pubDate>2004-05-10T18:29:31+00:00</pubDate>
	<dc:creator>Cavedog_pdx</dc:creator>
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