<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Nanuuk!</title>
	<link>http://www.boardgamegeek.com/boardgame/1192</link>
	<language>en-us</language>
	<lastBuildDate>Fri, 05 Sep 2008 21:52:34 -0500</lastBuildDate>
	<pubDate>Fri, 05 Sep 2008 21:52:34 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Image</title>
	<description>
		The playing pieces of the 2nd edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic314044_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/314044</link>
	<pubDate>2008-03-21T17:25:23+00:00</pubDate>
	<dc:creator>HRune</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		2nd edition: what's in the box &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic314043_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/314043</link>
	<pubDate>2008-03-21T17:23:51+00:00</pubDate>
	<dc:creator>HRune</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Boxcover of the 2nd edition &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic314042_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/314042</link>
	<pubDate>2008-03-21T17:22:43+00:00</pubDate>
	<dc:creator>HRune</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic53534_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/53534</link>
	<pubDate>2004-09-07T22:23:18+00:00</pubDate>
	<dc:creator>puppi</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic50848_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/50848</link>
	<pubDate>2004-07-19T22:03:39+00:00</pubDate>
	<dc:creator>gonzo104</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic48474_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/48474</link>
	<pubDate>2004-05-28T22:58:58+00:00</pubDate>
	<dc:creator>MarkEJohnson</dc:creator>
</item><item>
	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic48473_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/48473</link>
	<pubDate>2004-05-28T22:58:58+00:00</pubDate>
	<dc:creator>MarkEJohnson</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Nanuuk! - box cover &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic31618_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/31618</link>
	<pubDate>2003-09-22T11:59:43+00:00</pubDate>
	<dc:creator>EYE of NiGHT</dc:creator>
</item><item>
	<title>Thread: Session Report</title>
	<description>Played by: Jeph and Chris&lt;br&gt;After purchasing this game on a christmas sale from germangames.com, we decided to give the two player game a try.  Our hunters started out in separate igloos and tried to collect as many prey as we could.  But every step you take causes the ice to fracture, and you can not cross a fracture. But in the igloo you can change your animals into different tools.  You can make a kayak that allows you to move over one crack in the ice or make a dog and sled team that allows you one extra move.  But as Chris found out, these tools are bought with the points that win you the game. The first game we both gathered various animals and dropped them off at the igloos.  But here our statagies changed as Chris bought some tools and went out to hunt again, I went out to block off chris from returning to the igloo.  My statagy barely worked and I won the first game.&lt;br&gt;Results: Jeph, Chris&lt;br&gt;For the second game we placed the animals in a random fashion which seemed to work fine.  The game started in the same fashion as the first but this time I went hunting again after the first return to the igloo.  But our hunting paths crossed and we both ended up running from the cracking ice. Chris won this one by collecting more animals.&lt;br&gt;Results: Chris, Jeph&lt;br&gt; </description>
	<link>http://www.boardgamegeek.com/article/15447#15447</link>
	<pubDate>2002-01-14T23:37:01+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
</item><item>
	<title>Thread: General Comment</title>
	<description>This fine game has been unfairly maligned by two Greg's.  At the&lt;br&gt;funagain website, the first Greg doesn't really seem to explain&lt;br&gt;why he doesn't like it except that he doesn't find the decisionmaking&lt;br&gt;interesting.  The second, Greg Schloesser, played the entire game&lt;br&gt;with the wrong rules, thinking it was all about keeping the opposing&lt;br&gt;players from returning to an igloo.  When he discovered that this&lt;br&gt;was wrong, he blamed the game for his own errant strategy. At the&lt;br&gt;same time, he claims that the outcome just went to Ted because he&lt;br&gt;was &quot;the most merciless&quot; without bothering to do any study of the&lt;br&gt;tactics that Ted used to win and why his skill in play was greater.&lt;br&gt;Greg probably owes the game another play with the correct rules in&lt;br&gt;mind (and preferably with the full four rather than just three&lt;br&gt;players).  All those who've not played the game should know that&lt;br&gt;despite these previews (probably based on a single play), there is&lt;br&gt;a very nice game in there.  Just consider these comments by famed&lt;br&gt;reviewer Mike Siggins:  &quot;It has a nice structure, a neatly constricted&lt;br&gt;field of play and a nicely entropic end game. I thought it surprisingly&lt;br&gt;good, likely to appeal rather more to the abstract experts, with&lt;br&gt;some very clever ideas and excellent theme-to-system linkage.&quot; He's&lt;br&gt;right, this is a game much more akin to a good abstract in play,&lt;br&gt;if not in flavor.  There is no luck whasoever, only the actions of&lt;br&gt;the other players to deal with.  This game should particularly&lt;br&gt;appeal to long-range planners with the ability to look ahead and&lt;br&gt;foresee the eventual consequences of player actions. For example,&lt;br&gt;it can be quite interesting to try to isolate a competitor from&lt;br&gt;the good hunting grounds, but it's a dicey proposition as the player&lt;br&gt;who tries this may end up being hoist on his own petard.  In any&lt;br&gt;case, it's just one example of the many interesting decisions.&lt;br&gt;The large and fun-looking wooden pieces are just icing on the cake.</description>
	<link>http://www.boardgamegeek.com/article/1234#1234</link>
	<pubDate>2002-01-01T06:00:00+00:00</pubDate>
	<dc:creator>BoardGameGeek</dc:creator>
</item><item>
	<title>Image</title>
	<description>
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		&lt;img src="http://images.boardgamegeek.com/images/pic2539_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/2539</link>
	<pubDate>2001-03-05T20:58:28+00:00</pubDate>
	<dc:creator></dc:creator>
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