<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
	<title>Game: Candamir: The First Settlers</title>
	<link>http://www.boardgamegeek.com/boardgame/12004</link>
	<language>en-us</language>
	<lastBuildDate>Wed, 15 Oct 2008 15:19:32 -0500</lastBuildDate>
	<pubDate>Wed, 15 Oct 2008 15:19:32 -0500</pubDate>
	<webMaster>aldie@boardgamegeek.com</webMaster>
	<description>BoardGameGeek features information related to the board gaming hobby</description><item>
	<title>Thread: Re: A quick review for play with children</title>
	<description>&lt;b&gt;aramis wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Too bad Herr Knizia didn't mention it, nor did mayfair.&lt;br&gt;&lt;/i&gt;&lt;br&gt;Quick point of information: the game's author is Klaus Teuber, not Reiner Knizia.&lt;br&gt;&lt;br&gt;Mike</description>
	<link>http://www.boardgamegeek.com/article/2608773#2608773</link>
	<pubDate>2008-09-01T23:03:56+00:00</pubDate>
	<dc:creator>Mikey Boy</dc:creator>
</item><item>
	<title>Thread: Re: Making Mead Fun-- a rule variation</title>
	<description>With alcohol being a stimulant, I say let it improve stamina for a turn. Also, it could allow the character to go berserk, giving him an advantage when fighting a bear.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/cool.gif&quot; alt=&quot;:cool:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2559682#2559682</link>
	<pubDate>2008-08-15T19:17:49+00:00</pubDate>
	<dc:creator>flieger</dc:creator>
</item><item>
	<title>Thread: Making Mead Fun-- a rule variation</title>
	<description>Alcohol might affect one's stamina temporarily, but I question whether it should be such a lasting handicap.&lt;br&gt;&lt;br&gt;It seems far more likely that adventuring while drunk would lead to some meandering paths and ill-advised encounters, so I've devised a variation that does just that.&lt;br&gt;&lt;br&gt;Draw a movement card, but instead of choosing a path, let the die decide. Rolling a 1 goes north, 2 means east, 3 means south and 4 means west (or whatever.) If you roll a 5 or a 6 you manage to keep your wits about you for that movement, and you can decide which direction to head to.&lt;br&gt;&lt;br&gt;It's great schadenfreude to watch the lead player stumble around the board for a turn. &lt;br&gt;&lt;br&gt;We're presently working another version of the game entitled Candamir: The First Gangsters (set in Baltimore) with bling, crack and hoes as the resources. Stay tuned...</description>
	<link>http://www.boardgamegeek.com/article/2558686#2558686</link>
	<pubDate>2008-08-15T14:35:55+00:00</pubDate>
	<dc:creator>surlyduck</dc:creator>
</item><item>
	<title>Thread: Getting beaten up by the town drunk.</title>
	<description>Originally I had my eye on this game for quite a long time. I would pick it up, look at the box, put it back down. It left me with very much a 'bleh' feeling. I kept going through this ritual at the game store so something kept drawing me back. Eventually I recieved it as a gift from my observant wife! So here we are, a light review!&lt;br&gt;&lt;br&gt;&lt;b&gt;My rating system!&lt;/b&gt;&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt; = Lacking.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt; = Somewhat lacking, but not too shabby.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt; = Good stuff! Meets expectations.&lt;br&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt; = Kicks booty, above expectations!&lt;br&gt;&lt;br&gt;Ok, lets crack this baby open! It has a small (geeze it seems small), but nice solid board with decent artwork on it. A couple of very heavy cardstock sprues with lots of counters, marker, and number on them. They all punch out nicely Some nice decks of tiny cards representing resources. A couple of standard sized decks with adventures listed on them and an unusual looking movement deck. All the art is above average and the cards themselves appear to be on a nice durable stock that would make shuffleing easy. Their is a bag of well done wooden cubes, figures, disks and a single wood die. I'm not sure what it is about the figures, but they really give me a 'blah' feeling. It has a sturdy plastic insert which has some perfect sized card holders for the resource cards, this is very nice and they fit very well. The rest of the insert gives me the impression it wasn't really designed for this game, but there is enough compartments to seperate and hold everything that comes with the game. A basic well done color rule book and heavy card stock character reference cards are both very good quality.&lt;br&gt;&lt;b&gt;Components:&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/218056"><img src="http://images.boardgamegeek.com/images/pic218056_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;A online tudor is availiable at the Catan website for a look at how the rules work. I'm not going to get into that, just my feelings on the rules themselves. The rule book is well laid out and easy to understand with good illustrations and examples. Reading over them its pretty basic stuff for a RPG type game, albeit a very light style RPG and exploration board  game. Experience points are direct skill upgrades, equipment adds to the respective skill, etc.. Very easy to understand. Skill tests to complete adventures, and you gain rewards or lose health, same thing when you run into a wolf or a bear. Skill check and reward. Basic stuff, nothing really new here. Now to the movement, this is new and interesting. For each section on the board you flip a movement card from the deck and you can choose which path to take. Some will take you to an adventure, a resource, or a woodland creature! Simple and easy to understand. I'm looking forward to trying this game out for this simple rule alone.&lt;br&gt;&lt;b&gt;Rules:&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellowhalf.gif&quot; alt=&quot;halfstar&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/88949"><img src="http://images.boardgamegeek.com/images/pic88949_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Set up is fairly quick, passing out tiles across the board according to how many players there are. Less tiles for less players and they are all marked corrisponding to the player count and location. Selecting your character out of only four, although you can choose female or male counterparts they are identical. Each one has a few special abilitys usually affecting movement or trade to some degree, along with a basic stat line with charisma, prowess, agility and strength. You also start with Brigitta's potion which adds a bonus on a single skill check. Everything is well represented on the character board, which you put your character card on. It works very well.&lt;br&gt; &lt;br&gt;Gameplay is choosing a location to explore, moving towards it on the board and gaining the resource under the explored tile. Then using the resources gained when back in town to create needed items for the townsfolk and thus gaining victory points. On your turn you get to select two tiles on the board to look at in secret, then place your marker on any tile on the board including the ones you looked at and move your character toward it to collect the resource beneath it. If you have a good memory you will be at an advantage as the game moves on. Remembering what you may need under tiles you looked at earlier in the game but did not collect can help quite a bit. When you reach your selected tile, you collect it and the resource on it and return to town. On your next turn you can turn in resources in town for victory point cubes or explore the map again. I commented on the board seeming small, but really its a good size for the game. Along with the character boards and the gameboard its a pretty decent size with everything you need represented between the two.&lt;br&gt;&lt;br&gt;I think what makes this game the most interesting an fun is the movement system, getting to your explored tile. Lots of things can happen on your way there, you could end up married, fight a wolf or a bear, chop some wood, meet a band of robbers, pick some mushrooms/herbs/honey! Of course you can also get beat the heck up by Halflad the town drunk, a band of robbers, some townsfolk who aren't impressed with your storytelling ability or one of the bears and wolfs might take a swipe at you! All these things can happen, but only if you make the attempt. You could just as easily avoid all these dangers but it will slow you down, and you wouldn't gain the rewards as quickly as the other players. All this is based on the movement deck, each card has a series of directions that can lead to a wolf, bear or adventure. Although passing these tests is based on the roll of a die and adding a stat and/or equipment to the roll. If your total is greater than the difficulty level you succeed, if not you fail and usually take damage. Although if your base is high enough you will automatically suceed the test.&lt;br&gt;&lt;b&gt;Gameplay:&lt;/b&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/125804"><img src="http://images.boardgamegeek.com/images/pic125804_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;It really is a race type game with some light RPG/Adventure elements to it. I have had a lot of fun playing this and it seems as though anyone can get into it. Not just gamers. The replay value is good and there are some decent and different strategies to win the game. Many of our games have been very close at the end, and victory is not always assured by the current leader. A well done play in a single turn can change lead positions if planned right. It doesn't take long to play and has a pretty quick set up, and is fun. It may not be a &quot;hot&quot; game in my house but it does get its fair share of play. I would rate it overall higher because everything is solid about it, but it doesn't have that &quot;wow&quot; or excitement factor that brings it up over the top.&lt;br&gt;&lt;b&gt;Overall:&lt;/b&gt; &lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_yellow.gif&quot; alt=&quot;star&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/star_white.gif&quot; alt=&quot;nostar&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/2195840#2195840</link>
	<pubDate>2008-03-30T23:25:26+00:00</pubDate>
	<dc:creator>crazytalk</dc:creator>
</item><item>
	<title>Thread: Latvian review of Candamir: The First Settlers.</title>
	<description>Candamir: The First Settlers.&lt;br&gt;&lt;br&gt;Šoreiz apskat&amp;#299;šu Klausa Toibera sp&amp;#275;li Candamir:The First Settlers . Sp&amp;#275;les darb&amp;#299;ba norisin&amp;#257;s Katanas sal&amp;#257;, maza ciemata apk&amp;#257;rtn&amp;#275;, kur 2-4 sp&amp;#275;l&amp;#275;t&amp;#257;ji iej&amp;#363;tas jauno iece&amp;#316;ot&amp;#257;ju lom&amp;#257;s. M&amp;#363;su varo&amp;#326;u ku&amp;#291;is v&amp;#275;tr&amp;#257; ir nogrimis, un vi&amp;#326;i ir izskaloti Katanas piekrast&amp;#275;. Iece&amp;#316;ot&amp;#257;ji, kuri ieradušies pirms m&amp;#363;s&amp;#275;jiem, ir bijuši veiksm&amp;#299;g&amp;#257;ki. Vi&amp;#326;i jau ir uzc&amp;#275;luši ciematu jaunaj&amp;#257; zem&amp;#275; un ir gatavi pal&amp;#299;dz&amp;#275;t jaunajiem censo&amp;#326;iem. Bet nekas nav par velti. Sp&amp;#275;l&amp;#275;t&amp;#257;ju galvenais uzdevums ir p&amp;#257;rvietoties pa salu (sp&amp;#275;les laukumu) un v&amp;#257;kt resursus, kurus v&amp;#275;l&amp;#257;k var izmantot, lai izpild&amp;#299;tu ciematnieku v&amp;#275;lmes, par to ieg&amp;#363;stot uzvaras punktus. T&amp;#257; k&amp;#257; esmu ies&amp;#257;c&amp;#275;js sp&amp;#275;&amp;#316;u noteikumu tulkošan&amp;#257; un recenziju rakst&amp;#299;šan&amp;#257;, tad viet&amp;#257;m nosaukumiem iekav&amp;#257;s b&amp;#363;s angliskais variants, pie&amp;#316;auju, ka dažiem t&amp;#257; b&amp;#363;s viegl&amp;#257;k saprast. &lt;br&gt;&lt;br&gt;Taisnst&amp;#363;rveida sp&amp;#275;les laukums ir Katanas sala, kur aptuveni 2/3 ir ciemats ar apk&amp;#257;rt&amp;#275;j&amp;#257;m teritorij&amp;#257;m (meži, p&amp;#316;avas, kalni) un 1/3 ir k&amp;#257; palielin&amp;#257;ts ciemats ar 4 &amp;#275;k&amp;#257;m un vietas, kur var uzlikt uzvaras punktu mar&amp;#311;ierus. &lt;br&gt;Katram sp&amp;#275;l&amp;#275;t&amp;#257;jam ir savas kr&amp;#257;sas varo&amp;#326;a (character) fig&amp;#363;ri&amp;#326;a, 10 uzvaras punktu mar&amp;#311;ieri un ce&amp;#316;a m&amp;#275;r&amp;#311;a mar&amp;#311;ieris (destination marker). Katrs izv&amp;#275;l&amp;#257;s vienu no 8 iesp&amp;#275;jamiem jaunajiem iece&amp;#316;ot&amp;#257;jiem un pa&amp;#326;em attiec&amp;#299;g&amp;#257; person&amp;#257;ža k&amp;#257;rti, uz kuras ir att&amp;#275;lots t&amp;#257; portrets un 4 &amp;#299;paš&amp;#299;bas ar v&amp;#275;rt&amp;#299;bu no 0 l&amp;#299;dz 2. &amp;#298;paš&amp;#299;bas ir pievilc&amp;#299;ba (charisma), veikl&amp;#299;ba (agility), sp&amp;#275;ks (strength) un kaujinieciskums (prowess). Piem&amp;#275;ram, Brittai ir pievilc&amp;#299;ba 1, veikl&amp;#299;ba 2, sp&amp;#275;ks 1, kaujinieciskums 0. V&amp;#275;l uz k&amp;#257;rts ir 2 person&amp;#257;ža speci&amp;#257;l&amp;#257;s sp&amp;#275;jas, kas dod vai nu lab&amp;#257;ku kursu, tirgojoties ar banku, vai gar&amp;#257;ku g&amp;#257;jienu. Sp&amp;#275;l&amp;#275;t&amp;#257;js pa&amp;#326;em savu varo&amp;#326;a k&amp;#257;rti un uzliek to uz varo&amp;#326;a pl&amp;#257;ksnes (character board). Uz pl&amp;#257;ksnes ir josla ar ieda&amp;#316;&amp;#257;m, kuras apz&amp;#299;m&amp;#275; sp&amp;#275;l&amp;#275;t&amp;#257;ja varo&amp;#326;a vesel&amp;#299;bu. Uz ieda&amp;#316;as, kura apz&amp;#299;m&amp;#275; esošo vesel&amp;#299;bas punktu daudzumu, ir uzlikts sirsni&amp;#326;veida vesel&amp;#299;bas mar&amp;#311;ieris. Uz pl&amp;#257;ksnes ir vietas daž&amp;#257;du dz&amp;#275;rienu pudel&amp;#299;šu mar&amp;#311;ieriem un nor&amp;#257;d&amp;#299;tas izmaksas dz&amp;#275;rienu br&amp;#363;v&amp;#275;šanai. Piem&amp;#275;ram, lai uzbr&amp;#363;v&amp;#275;tu vesel&amp;#299;bas dz&amp;#275;rienu (health potion), nepieciešama s&amp;#275;ne un medus. V&amp;#275;l uz pl&amp;#257;ksnes ir par&amp;#257;d&amp;#299;ts, k&amp;#257;di ir ieguvumi un zaud&amp;#275;jumi daž&amp;#257;du notikumu (events) gad&amp;#299;jumos. &lt;br&gt;Resursi ir k&amp;#257;ršu veid&amp;#257; (t&amp;#257;pat k&amp;#257; Katanas iece&amp;#316;ot&amp;#257;jos). Tie tiek dal&amp;#299;ti div&amp;#257;s da&amp;#316;&amp;#257;s:&lt;br&gt;-ingredienti (medus, s&amp;#275;nes, z&amp;#257;l&amp;#299;tes);&lt;br&gt;-izejmateri&amp;#257;li (koki, zv&amp;#275;r&amp;#257;das, r&amp;#363;da).&lt;br&gt;	Blakus sp&amp;#275;les laukumam tiek noliktas p&amp;#257;rvietošan&amp;#257;s k&amp;#257;ršu (movement cards)  un piedz&amp;#299;vojumu k&amp;#257;ršu (adventure cards) kavas.&lt;br&gt;	Sp&amp;#275;l&amp;#275;t&amp;#257;jus uz sp&amp;#275;les laukuma p&amp;#257;rst&amp;#257;v koka fig&amp;#363;ri&amp;#326;as. T&amp;#257;s ce&amp;#316;o pa mežiem, p&amp;#316;av&amp;#257;m un kalniem, v&amp;#257;cot resursus, ieku&amp;#316;oties piedz&amp;#299;vojumos un sadursm&amp;#275;s ar l&amp;#257;&amp;#269;iem, vilkiem un &amp;#269;&amp;#363;sk&amp;#257;m. Kad tiek sav&amp;#257;kts nepieciešamais resursu daudzums, var izpild&amp;#299;t k&amp;#257;da ciemata iedz&amp;#299;vot&amp;#257;ja v&amp;#275;lmi, t&amp;#257;d&amp;#257; veid&amp;#257; ieg&amp;#363;stot iesp&amp;#275;ju uzlikt uzvaras punktu. Piem&amp;#275;ram, Osmunds v&amp;#275;las aizkarus. Samaks&amp;#257;jot bank&amp;#257; vienu koku un divas zv&amp;#275;r&amp;#257;das, saražojam Osmundam aizkarus un varam uzlikt uzvaras punkta mar&amp;#311;ieri pie Osmunda m&amp;#257;jas. &lt;br&gt;	Varo&amp;#326;a koka fig&amp;#363;ri&amp;#326;as nav p&amp;#257;r&amp;#257;k skaistas, ir doma, ka t&amp;#257;s v&amp;#275;l&amp;#257;k var&amp;#275;tu nomain&amp;#299;t pret k&amp;#257;d&amp;#257;m miniat&amp;#363;r&amp;#257;m. &lt;br&gt;&lt;br&gt;	Sava g&amp;#257;jiena s&amp;#257;kum&amp;#257; sp&amp;#275;l&amp;#275;t&amp;#257;js var izv&amp;#275;l&amp;#275;ties vienu no trim darb&amp;#299;b&amp;#257;m jeb f&amp;#257;z&amp;#275;m:&lt;br&gt;-doties piedz&amp;#299;vojumos pa salu;&lt;br&gt;-b&amp;#363;v&amp;#275;t un br&amp;#363;v&amp;#275;t (build and brew);&lt;br&gt;-izlaist g&amp;#257;jienu, nedarot neko, bet atjaunot vesel&amp;#299;bu l&amp;#299;dz maksimumam.&lt;br&gt;&lt;br&gt;	Došan&amp;#257;s piedz&amp;#299;vojumos ir sp&amp;#275;les b&amp;#363;t&amp;#299;ba un ar&amp;#299; interesant&amp;#257;kais. Dodoties klejojumos pa Katanu, m&amp;#275;s ieg&amp;#363;stam pieredzes punktus un resursus. Pieredzes punktus izmanto, lai uzlabotu k&amp;#257;du no &amp;#299;paš&amp;#299;b&amp;#257;m un resursus izmanto, lai apg&amp;#257;d&amp;#257;tu ciematniekus ar aizkariem, zobeniem, l&amp;#257;d&amp;#275;m un br&amp;#363;v&amp;#275;tu dz&amp;#275;rienus. Uz laukuma noteikt&amp;#257;s viet&amp;#257;s aizkl&amp;#257;t&amp;#257; veid&amp;#257; atrodas atkl&amp;#257;juma žetoni (exploration tiles). G&amp;#257;jiena s&amp;#257;kum&amp;#257; varo&amp;#326;a fig&amp;#363;ri&amp;#326;a atrodas laukuma vid&amp;#363;. Sp&amp;#275;l&amp;#275;t&amp;#257;js pa&amp;#326;em un apskat&amp;#257;s divus atkl&amp;#257;juma žetonus, noliek aizkl&amp;#257;t&amp;#257; veid&amp;#257; atpaka&amp;#316; uz kartes (lai tikai vi&amp;#326;š zin&amp;#257;tu, kas ir apakš&amp;#257&lt;img src=&quot;http://files.boardgamegeek.com/images/wink.gif&quot; alt=&quot;;)&quot; border=&quot;0&quot;&gt;, izdom&amp;#257; kurš vi&amp;#326;u vair&amp;#257;k interes&amp;#275;, un uzliek uz t&amp;#257; ce&amp;#316;a m&amp;#275;r&amp;#311;a mar&amp;#311;ieri. Kad varo&amp;#326;a fig&amp;#363;ri&amp;#326;a aizce&amp;#316;o l&amp;#299;dz ce&amp;#316;a m&amp;#275;r&amp;#311;a mar&amp;#311;ierim, atkl&amp;#257;jumu žetonu apgriež, sp&amp;#275;l&amp;#275;t&amp;#257;js sa&amp;#326;em uz t&amp;#257; att&amp;#275;lotos bonusus, atkl&amp;#257;jumu žetonu nov&amp;#257;c no laukuma un varo&amp;#326;a fig&amp;#363;ri&amp;#326;a atgriežas laukuma centr&amp;#257;. K&amp;#257; bonusus var sa&amp;#326;emt pieredzes punktus, zv&amp;#275;rus vai izejmateri&amp;#257;lus. Zv&amp;#275;rs (bifelis vai stirna) noz&amp;#299;m&amp;#275;, ka var uzlikt uzvaras punktu, jo divi ciematnieki v&amp;#275;l&amp;#257;s zv&amp;#275;rus. Ja atkl&amp;#257;jumu žetonam otr&amp;#257; pus&amp;#275; ir 2 pieredzes punkti, tad k&amp;#257;du no varo&amp;#326;a &amp;#299;paš&amp;#299;b&amp;#257;m var pacelt par 2. &lt;br&gt;	Bet k&amp;#257; gan notiek p&amp;#257;rvietošan&amp;#257;s? K&amp;#257; tad sp&amp;#275;l&amp;#275;t&amp;#257;ja varo&amp;#326;a fig&amp;#363;ri&amp;#326;a aizce&amp;#316;o l&amp;#299;dz atkl&amp;#257;juma žetonam, lai sa&amp;#326;emtu labumus? Sp&amp;#275;les laukums ir sadal&amp;#299;ts kvadr&amp;#257;ti&amp;#326;os, lai p&amp;#257;rvietotos uz blakus kvadr&amp;#257;ti&amp;#326;u j&amp;#257;t&amp;#275;r&amp;#275; p&amp;#257;rvietošan&amp;#257;s punkts. Katram sp&amp;#275;l&amp;#275;t&amp;#257;jam ir tik daudz p&amp;#257;rvietošanas punktu, cik vi&amp;#326;a person&amp;#257;žam vesel&amp;#299;bas. Ja varonim ir pilna vesel&amp;#299;ba (4 ieda&amp;#316;as), vi&amp;#326;am ir 4 p&amp;#257;rvietošan&amp;#257;s punkti, un vi&amp;#326;š var p&amp;#257;rvietoties 4 kvadr&amp;#257;ti&amp;#326;us. Pirms katra p&amp;#257;rvietošan&amp;#257;s punkta t&amp;#275;r&amp;#275;šanas j&amp;#257;velk p&amp;#257;rvietošan&amp;#257;s k&amp;#257;rts. T&amp;#257; dod iesp&amp;#275;ju p&amp;#257;rvietoties pa labi, pa kreisi, uz augšu vai leju. T&amp;#257;tad, lai p&amp;#257;rvietotos 4 reizes, b&amp;#363;s j&amp;#257;velk 4 p&amp;#257;rvietošan&amp;#257;s k&amp;#257;rtis. Apskat&amp;#299;sim vienu p&amp;#257;rvietošan&amp;#257;s k&amp;#257;rti. Uz k&amp;#257;rts ir par&amp;#257;d&amp;#299;ts, ka ejot uz augšu var tikt pie ingredienta medus (var pa&amp;#326;emt vienu medus k&amp;#257;rti no bankas), ejot pa kreisi nekas nenotiek, ejot uz leju nekas nenotiek, ejot pa labi ir notikums ”Nomed&amp;#299;t vilku” ar testu veikl&amp;#299;b&amp;#257; 6. Paejam vienu soli pa labi. Tagad j&amp;#257;tiek gal&amp;#257; ar vilku. Metam kauli&amp;#326;u un uzmestajam ciparam pieskait&amp;#257;m varo&amp;#326;a veikl&amp;#299;bas v&amp;#275;rt&amp;#299;bu. Piem&amp;#275;ram, uzmetam 5 un person&amp;#257;ža veikl&amp;#299;ba ir 2: 5+2=7. Lai veiksm&amp;#299;gi tiktu gal&amp;#257; ar testu, bija nepieciešams vismaz 6, t&amp;#257;tad 7 noz&amp;#299;m&amp;#275;, ka vilks nomed&amp;#299;ts. Var pa&amp;#326;emt vienu zv&amp;#275;r&amp;#257;du no bankas. Ja kopsumm&amp;#257; b&amp;#363;tu bijis maz&amp;#257;k par 6, tad vilks b&amp;#363;tu sakodis varoni, un tas zaud&amp;#275;tu vienu vesel&amp;#299;bas ieda&amp;#316;u. Tagad var vilkt n&amp;#257;kamo p&amp;#257;rvietošan&amp;#257;s k&amp;#257;rti un skat&amp;#299;ties, kas notiks, ejot pa labi, pa kreisi, uz augšu vai uz leju. N&amp;#257;kam&amp;#257; p&amp;#257;rvietošan&amp;#257;s k&amp;#257;rts r&amp;#257;da jaut&amp;#257;juma z&amp;#299;mi, ejot uz leju, kas noz&amp;#299;m&amp;#275;, ka, ejot uz leju, b&amp;#363;s j&amp;#257;ieku&amp;#316;as k&amp;#257;d&amp;#257; piedz&amp;#299;vojum&amp;#257;. Blakus sp&amp;#275;les laukumam ir kava ar piedz&amp;#299;vojumu k&amp;#257;rt&amp;#299;m, no kur&amp;#257;m 3 ir atkl&amp;#257;tas. Ejam uz leju un izv&amp;#275;lamies piedz&amp;#299;vojumu „Jaunais laup&amp;#299;t&amp;#257;js” ar testu pievilc&amp;#299;b&amp;#257; 6. Pie&amp;#326;emsim, ka varo&amp;#326;a pievilc&amp;#299;ba ir 3. T&amp;#257;tad ar metamo kauli&amp;#326;u ir j&amp;#257;uzmet vismaz 3 vai vair&amp;#257;k, lai izvilin&amp;#257;tu no jaun&amp;#257; laup&amp;#299;t&amp;#257;ja bandas pl&amp;#257;nus un dab&amp;#363;tu vienu r&amp;#363;du no ciematniekiem par to, ka tie br&amp;#299;din&amp;#257;ti par laup&amp;#299;t&amp;#257;ju uzbrukumu. Ja tas neizdodas, uzmet&amp;#257;m 2, kop&amp;#257; 3+2=5, par maz, jaunais laup&amp;#299;t&amp;#257;js pasauc savus draugus un varonis zaud&amp;#275; vienu vesel&amp;#299;bas ieda&amp;#316;u. &lt;br&gt;	Man pat&amp;#299;k tas, ka nekad nevar zin&amp;#257;t, kas b&amp;#363;s uz n&amp;#257;kam&amp;#257;s p&amp;#257;rvietošan&amp;#257;s k&amp;#257;rts, vai ejot vajadz&amp;#299;gaj&amp;#257; virzien&amp;#257; (p&amp;#275;c noskat&amp;#299;t&amp;#257; atkl&amp;#257;juma žetona) b&amp;#363;s k&amp;#257;ds nep&amp;#257;rvarams š&amp;#311;&amp;#275;rslis, k&amp;#257; sadursme ar l&amp;#257;ci ar testu kaujinieciskum&amp;#257; 8, kas sp&amp;#275;les s&amp;#257;kum&amp;#257; ne katram person&amp;#257;žam b&amp;#363;s pa sp&amp;#275;kam. Vai varb&amp;#363;t var&amp;#275;s pa&amp;#326;emt no bankas vajadz&amp;#299;go ingredientu, lai var&amp;#275;tu v&amp;#275;l&amp;#257;k uzbr&amp;#363;v&amp;#275;t vesel&amp;#299;bas dz&amp;#275;rienu. N&amp;#257;kas ar&amp;#299; sapr&amp;#257;t&amp;#299;gi risk&amp;#275;t jo, ja izvair&amp;#299;sies no sadursm&amp;#275;m, tad uzvar&amp;#275;t nevar&amp;#275;s. Seviš&amp;#311;i pat&amp;#299;kami ir tad, kad pa&amp;#326;em k&amp;#257;du gr&amp;#363;t&amp;#257;ku notikumu un veiksm&amp;#299;gi to atrisini. &lt;br&gt;&lt;br&gt;	B&amp;#363;v&amp;#275;t un br&amp;#363;v&amp;#275;t var tikai tad, kad sp&amp;#275;l&amp;#275;t&amp;#257;ja fig&amp;#363;ri&amp;#326;a atrodas laukuma centr&amp;#257;, ciemata kvadr&amp;#257;ti&amp;#326;&amp;#257;. Tad izmantojot izejmateri&amp;#257;lus, var apmierin&amp;#257;t ciematnieku v&amp;#275;lmes, t&amp;#257; g&amp;#363;stot uzvaras punktus. Piem&amp;#275;ram, samaks&amp;#257;jot 1 koku un 2 r&amp;#363;das, izkalt zobenu Jaredam un samaks&amp;#257;jot 1 koku, 1 r&amp;#363;du un 1 zv&amp;#275;r&amp;#257;du, uztais&amp;#299;t Brigitai l&amp;#257;di. T&amp;#257; b&amp;#363;v&amp;#275;jot un br&amp;#363;v&amp;#275;jot, tiek ieg&amp;#363;ti 2 uzvaras punkti. J&amp;#257;saka gan, ka tikko aprakst&amp;#299;t&amp;#257; situ&amp;#257;cija negad&amp;#299;sies p&amp;#257;r&amp;#257;k bieži, ne jau vienm&amp;#275;r var&amp;#275;s uzlikt 2 uzvaras punktus, kad sp&amp;#275;l&amp;#275;t&amp;#257;js izv&amp;#275;l&amp;#275;sies b&amp;#363;v&amp;#275;t un br&amp;#363;v&amp;#275;t. &lt;br&gt;	Ingredienti noder, lai uzbr&amp;#363;v&amp;#275;tu daž&amp;#257;du dz&amp;#275;rienu pudel&amp;#299;tes:&lt;br&gt;-Brigitas dz&amp;#275;riens (s&amp;#275;ne un z&amp;#257;l&amp;#299;tes) dod +2, kad tiek mests kauli&amp;#326;š, lai tiktu gal&amp;#257; ar testu;&lt;br&gt;-vesel&amp;#299;bas dz&amp;#275;rienu (s&amp;#275;ne un medus) var izdzert jebkur&amp;#257; br&amp;#299;d&amp;#299;, lai paceltu vesel&amp;#299;bu par 2 ieda&amp;#316;&amp;#257;m;&lt;br&gt;-medalu (z&amp;#257;l&amp;#299;tes un medus) var izdzert sava g&amp;#257;jiena beig&amp;#257;s, tas noz&amp;#299;m&amp;#275;, ka ir tusi&amp;#326;š un visi sp&amp;#275;l&amp;#275;t&amp;#257;ji, kuriem ir vair&amp;#257;k uzvaras punktu, pamostas ar smag&amp;#257;m pa&amp;#291;ir&amp;#257;m un zaud&amp;#275; vienu vesel&amp;#299;bas ieda&amp;#316;u. &lt;br&gt;	Ir at&amp;#316;auts tirgoties ar p&amp;#257;r&amp;#275;jiem sp&amp;#275;l&amp;#275;t&amp;#257;jiem vai ar banku. Ar banku mainoties kurss ir 3:1. &lt;br&gt;&lt;br&gt;	Var izlaist g&amp;#257;jienu, lai atjaunotu vesel&amp;#299;bu l&amp;#299;dz maksimumam. Ja sp&amp;#275;l&amp;#275;t&amp;#257;ja varonis ir ievainots iepriekš&amp;#275;jos g&amp;#257;jienos (piem&amp;#275;ram, c&amp;#299;&amp;#326;&amp;#257; ar l&amp;#257;ci zaud&amp;#275;jis 2 vesel&amp;#299;bas ieda&amp;#316;as), vi&amp;#326;š var izv&amp;#275;l&amp;#275;ties atp&amp;#363;sties un atjaunot vesel&amp;#299;bu l&amp;#299;dz maksimumam. Šaj&amp;#257; gad&amp;#299;jum&amp;#257; g&amp;#257;jiens uzreiz beidzas. &lt;br&gt;&lt;br&gt;	Labpr&amp;#257;t uzklaus&amp;#299;šu priekšlikumus daž&amp;#257;du ang&amp;#316;u terminu tulkošanai. Sarunvalod&amp;#257; jau varam run&amp;#257;t par &amp;#269;arakteriem, hels poušeniem un karizm&amp;#257;m, bet šeit es t&amp;#257;d&amp;#257; valod&amp;#257; negrib&amp;#275;tu rakst&amp;#299;t. &lt;br&gt;	T&amp;#257;pat k&amp;#257; daudz&amp;#257;m cit&amp;#257;m Toibera sp&amp;#275;l&amp;#275;m, ar&amp;#299; Kandamiram ir pieejama &amp;#316;oti laba pamac&amp;#299;ba internet&amp;#257; Ja izskata šo pam&amp;#257;c&amp;#299;bu, noteikumus nesaprast vienk&amp;#257;rši nav iesp&amp;#275;jams. Es v&amp;#275;l&amp;#275;tos kaut b&amp;#363;tu vair&amp;#257;k t&amp;#257;das pam&amp;#257;c&amp;#299;bas internet&amp;#257; k&amp;#257; š&amp;#299;. Man grib&amp;#275;tos, lai šai sp&amp;#275;lei b&amp;#363;tu paplašin&amp;#257;jums, jo grib&amp;#275;tu mazliet liel&amp;#257;ku laukumu un v&amp;#275;l k&amp;#257;das papildus piedz&amp;#299;vojumu un p&amp;#257;rvietošan&amp;#257;s k&amp;#257;rtis.&lt;br&gt;	V&amp;#275;l viena super lieta šai sp&amp;#275;lei ir varo&amp;#326;a redaktors . Pats var izveidot savu varoni, ielikt savu bildi, salikt sev &amp;#299;paš&amp;#299;bas k&amp;#257; v&amp;#275;las, izv&amp;#275;l&amp;#275;ties speci&amp;#257;l&amp;#257;s sp&amp;#275;jas k&amp;#257;das nemaz nav ori&amp;#291;in&amp;#257;lajiem sp&amp;#275;les person&amp;#257;žiem. Tad izprint&amp;#275;t, uzl&amp;#299;m&amp;#275;t uz kartona, izgriezt un sp&amp;#275;l&amp;#275;t. T&amp;#299;ri labi der kartons no kurpju kast&amp;#275;m.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/2185813#2185813</link>
	<pubDate>2008-03-26T18:35:37+00:00</pubDate>
	<dc:creator>viesits</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		2 player game. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic312297_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/312297</link>
	<pubDate>2008-03-16T12:54:50+00:00</pubDate>
	<dc:creator>viesits</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Gamebox opened. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic312285_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/312285</link>
	<pubDate>2008-03-16T11:49:02+00:00</pubDate>
	<dc:creator>viesits</dc:creator>
</item><item>
	<title>Thread: Re: Online character editor skill questions</title>
	<description>I think that using Confusion to swap the tiles is priced just right.  </description>
	<link>http://www.boardgamegeek.com/article/1985461#1985461</link>
	<pubDate>2008-01-07T17:59:31+00:00</pubDate>
	<dc:creator>Quizoid</dc:creator>
</item><item>
	<title>Thread: Can you make a terrible character with the editor?</title>
	<description>What's the worst character you can make while still using all the points?</description>
	<link>http://www.boardgamegeek.com/article/1980870#1980870</link>
	<pubDate>2008-01-05T17:22:33+00:00</pubDate>
	<dc:creator>Quizoid</dc:creator>
</item><item>
	<title>Thread: Re: River Crossing?</title>
	<description>We don't do anything different when crossing the river. It's just another step to take. There is one of the characters that gets a bonusstep when ending at the river though. So for this character it would be significant. That's all as far as I know.</description>
	<link>http://www.boardgamegeek.com/article/1962524#1962524</link>
	<pubDate>2007-12-28T19:40:23+00:00</pubDate>
	<dc:creator>Kaks</dc:creator>
</item><item>
	<title>Thread: River Crossing?</title>
	<description>The river crossing is labelled on the diagram in the rules, as if it was meant to have some significance, (but then the designers changed their minds?), it is not mentioned in the rules. Does anyone know anything? just curious.</description>
	<link>http://www.boardgamegeek.com/article/1937623#1937623</link>
	<pubDate>2007-12-16T21:37:53+00:00</pubDate>
	<dc:creator>Gemlin</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The red meeple &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic273618_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/273618</link>
	<pubDate>2007-11-28T18:41:54+00:00</pubDate>
	<dc:creator>m_hamburg</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		I think these are the oddest shaped meeples in any game I've seen. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic273617_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/273617</link>
	<pubDate>2007-11-28T18:39:05+00:00</pubDate>
	<dc:creator>m_hamburg</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		 &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic273616_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/273616</link>
	<pubDate>2007-11-28T18:37:00+00:00</pubDate>
	<dc:creator>m_hamburg</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		The wooden cubes &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic273615_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/273615</link>
	<pubDate>2007-11-28T18:35:51+00:00</pubDate>
	<dc:creator>m_hamburg</dc:creator>
</item><item>
	<title>Thread: Re: Replayability (plus 2 other questions)?</title>
	<description>Hmm, I'd wish I'd liek Runebound etc., but they just take way too much time to play, there is waay too much downtime when its not your turn. I do like wowthe boardgame which isok but takes quite a long time to set up and end. &lt;br&gt;Now here Candamir really shined, not too difficult to set up, and not too long to end. Lighter than runebound for building and equipping but this ain't a bad thing. Now of course if you want tons of card upgrades with shiny graphics and unbalanced powers, then youmight be dissapointed.</description>
	<link>http://www.boardgamegeek.com/article/1817233#1817233</link>
	<pubDate>2007-10-29T02:16:09+00:00</pubDate>
	<dc:creator>nico*le*clodo</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Found this in a big Russian toy store in Moscow. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic250262_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/250262</link>
	<pubDate>2007-09-23T16:27:59+00:00</pubDate>
	<dc:creator>sefton</dc:creator>
</item><item>
	<title>Thread: Re: Online character editor skill questions</title>
	<description>We've found Confusion to just break the game.  If your making an effort to deduce where the oxen and deer are then you'll quickly be able to isolate them and move them close so you can scoop them up quickly.  If you combine the skill with Scout, which lets you view three different tokens, then it gets ridiculous.&lt;br&gt;&lt;br&gt;After one game where confusion + scout let one play run away with the game we've dropped the use of Confusion all together.</description>
	<link>http://www.boardgamegeek.com/article/1592959#1592959</link>
	<pubDate>2007-07-06T21:18:45+00:00</pubDate>
	<dc:creator>echoota</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Colorful pieces dance by firelight. &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic218056_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/218056</link>
	<pubDate>2007-06-07T03:24:08+00:00</pubDate>
	<dc:creator>turtleback</dc:creator>
</item><item>
	<title>Thread: Re: Looking at the back of the rules to find certain tiles      </title>
	<description>It is most certainly NOT cheating to look at the tiles on the back of the rules.  What would really be unfair is if a player with an excellent memory that had played the game more times than his opponent, had the tiles memorized and there was no way another player could match this knowledge during the game.&lt;br&gt;&lt;br&gt;As a general rule, I would say that you can always refer to the rules while playing any game.  </description>
	<link>http://www.boardgamegeek.com/article/1447202#1447202</link>
	<pubDate>2007-04-15T11:31:34+00:00</pubDate>
	<dc:creator>j_stroh</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Hungarian edition box back &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic200247_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/200247</link>
	<pubDate>2007-04-02T20:38:24+00:00</pubDate>
	<dc:creator>Artax</dc:creator>
</item><item>
	<title>Image</title>
	<description>
		Hungarian edition box front &lt;br&gt;
		&lt;img src="http://images.boardgamegeek.com/images/pic200246_mt.jpg"&gt;
	</description>
	<link>http://www.boardgamegeek.com/image/200246</link>
	<pubDate>2007-04-02T20:37:08+00:00</pubDate>
	<dc:creator>Artax</dc:creator>
</item><item>
	<title>Thread: Re: Replayability (plus 2 other questions)?</title>
	<description>&lt;b&gt;Anarchosyn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;How is the replayability in this title? Is there enough variety in the cards, encounters and general evolution of a session to make this a good purchase for repeated plays?&lt;/i&gt;&lt;br&gt;&lt;br&gt;I'd say the replayability is good.  Each player character has slightly different attributes and special abilities.  The semi-randomness of the tiles and the total randomness of the movement deck keep it interesting.  &lt;br&gt;&lt;br&gt;&lt;i&gt;Also, I've heard this called the Catan take on the FFG paradigm (runebound, etc). I'm a player of several FFG produced &quot;adventure boardgames&quot; - will this hold up or seem like a half hearted stab in that direction? Essentially, is that comparison valid or does this still feel very Euro?&lt;/i&gt;&lt;br&gt;&lt;br&gt;It does have a light role-playing feel.  It's not confrontational at all.  It's relatively simple in both game play and plot.  &lt;br&gt;&lt;br&gt;&lt;i&gt;&lt;br&gt;Lastly, how many paths to victory does this game generally allow? I'm not so much interested in a strict, quantitative reply but am curious whether this title would allow each player to pursue a unique approach to the 10 VP total. Much like Settlers allows at least 3 (expansion, upwards development, development cards) does this game match or expand on those possibilities?&lt;br&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;Like Settlers, there are multiple ways to get victory points, but you can't win by only following one path.  The main route is by gathering resources and building things for the village.  The other major route is by finding goats or bison (another kind of resource, but worth a point by themselves).  I'd say it's not as varied in that respect as Settlers.&lt;br&gt;&lt;br&gt;Overall, if you're looking for a deep RPG-style experience (like Runebound), this probably isn't it.  But if you're looking for something with a similar feel that is less intimidating to the casual gamer and plays relatively quickly, this is a good bet.</description>
	<link>http://www.boardgamegeek.com/article/1401795#1401795</link>
	<pubDate>2007-03-21T01:21:45+00:00</pubDate>
	<dc:creator>GabeEE</dc:creator>
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	<title>Thread: Re: Replayability (plus 2 other questions)?</title>
	<description>&lt;b&gt;Anarchosyn wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;How is the replayability in this title? Is there enough variety in the cards, encounters and general evolution of a session to make this a good purchase for repeated plays?&lt;/i&gt;&lt;br&gt;&lt;br&gt;The replayability isn't too bad. You should get your money's worth if you like the game.&lt;br&gt;&lt;br&gt;&lt;i&gt;Also, I've heard this called the Catan take on the FFG paradigm (runebound, etc). I'm a player of several FFG produced &quot;adventure boardgames&quot; - will this hold up or seem like a half hearted stab in that direction? Essentially, is that comparison valid or does this still feel very Euro?&lt;/i&gt;&lt;br&gt;&lt;br&gt;There are some elements of a RPG (variable charcter skills, limited explorations aspect) but they are very limited. This is definitely a euro through and through. If you are looking for something like Runebound then you will be disappointed. This is first and formost a resource collection/management game with the exploration/variable characters to allow the players a little more diversity in their paths to victory.&lt;br&gt;&lt;br&gt;&lt;i&gt;Lastly, how many paths to victory does this game generally allow? I'm not so much interested in a strict, quantitative reply but am curious whether this title would allow each player to pursue a unique approach to the 10 VP total. Much like Settlers allows at least 3 (expansion, upwards development, development cards) does this game match or expand on those possibilities?&lt;/i&gt;&lt;br&gt;&lt;br&gt;Hmmmm, hard to say. Like in Settlers there are multiple ways to get points and players usually use a combination of ways to get points but you can also focus heavily on one or two and be competitive.</description>
	<link>http://www.boardgamegeek.com/article/1401794#1401794</link>
	<pubDate>2007-03-21T01:21:27+00:00</pubDate>
	<dc:creator>alkaiser</dc:creator>
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	<title>Thread: Replayability (plus 2 other questions)?</title>
	<description>How is the replayability in this title? Is there enough variety in the cards, encounters and general evolution of a session to make this a good purchase for repeated plays?&lt;br&gt;&lt;br&gt;Also, I've heard this called the Catan take on the FFG paradigm (runebound, etc). I'm a player of several FFG produced &quot;adventure boardgames&quot; - will this hold up or seem like a half hearted stab in that direction? Essentially, is that comparison valid or does this still feel very Euro?&lt;br&gt;&lt;br&gt;Lastly, how many paths to victory does this game generally allow? I'm not so much interested in a strict, quantitative reply but am curious whether this title would allow each player to pursue a unique approach to the 10 VP total. Much like Settlers allows at least 3 (expansion, upwards development, development cards) does this game match or expand on those possibilities?&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for the in sight.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1401448#1401448</link>
	<pubDate>2007-03-20T22:40:16+00:00</pubDate>
	<dc:creator>Anarchosyn</dc:creator>
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	<title>Thread: Re: Carrying 5 resources / ingredients</title>
	<description>I don't have my rulebook handy at the moment, but I know the answer to the first question is no.  If you already have 5 resources and find another you are not allowed to drop a resource you already have to get the new one instead.&lt;br&gt;&lt;br&gt;I think the answer to the second question is also no.  You cannot get anymore resources from encounters, even if you just made your goal.  The only way to go over max resources is from the actual tile.  I think the explanation for being able to go over max resources from the tile is that the sequence is: return to town and then get rewards from the tile.  Since you are in town, you don't have a carrying limit.</description>
	<link>http://www.boardgamegeek.com/article/1386717#1386717</link>
	<pubDate>2007-03-13T19:22:54+00:00</pubDate>
	<dc:creator>Nightmare</dc:creator>
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	<title>Thread: Carrying 5 resources / ingredients</title>
	<description>i have somehow lost my rulebook, so i can't look this up. but when you are exploring and are carrying a maximum of ingredients and your movement gives you another can you take it and discard another? for example if i had 5 honey and got a mushroom, can i throw away a honey and keep the mushroom?&lt;br&gt;&lt;br&gt;Also, if my last movement takes me to my destination tile by fighting a bear, do i get the 2 hide even though i already have 5 resources?&lt;br&gt;&lt;br&gt;thanks for the help</description>
	<link>http://www.boardgamegeek.com/article/1386607#1386607</link>
	<pubDate>2007-03-13T18:50:40+00:00</pubDate>
	<dc:creator>homer73</dc:creator>
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	<title>Thread: Re: Revamped, Overpowered Mayfair tiles.</title>
	<description>The rules for Elasund mention that Kosmos will release a revised version of Candamir. Does anyone know if this means that the revised Kosmos version now includes the same tiles as the Mayfair edition (meaning there is no difference between the two editions anymore), or that something else is revised?</description>
	<link>http://www.boardgamegeek.com/article/1373956#1373956</link>
	<pubDate>2007-03-06T13:01:54+00:00</pubDate>
	<dc:creator>spellengek</dc:creator>
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	<title>Thread: Obsessed much?</title>
	<description><![CDATA[<div style=''><a href="/image/94341"><img src="http://images.boardgamegeek.com/images/pic94341_t.jpg" border=0></a></div>]]>&lt;br&gt;The second big storm in a week.  This one shut us down for a couple days.  Day two.&lt;br&gt;&lt;br&gt;We finally tried a new game that I got for Christmas.  My wife really really likes it.  However, she doesn't like to lose.&lt;br&gt;&lt;br&gt;Game one: previous report.  I won.&lt;br&gt;&lt;br&gt;Game two: My wife gets Gisla, the swimmer/scout.  I pull Britta/Leif, the climber/snake charmer.&lt;br&gt;I send leif to the rocks and he grabs a quick animal to start with the lead.  My wife, Shandra, has the strategy to keep me exhausted, so she keeps drinking the mead causing me to lose endurance.  However, I have the snake charmer, so I just keep chasing the snakes and getting what I need to stay healed.  Also, I stay in the rocks to maximize my movement.  The game is never real close.  I win with lots of help from the rocks.&lt;br&gt;&lt;br&gt;<![CDATA[<div style=''><a href="/image/190805"><img src="http://images.boardgamegeek.com/images/pic190805_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Game three:  I pull leif, again.  Shandra gets Gundrun/Ole.  Similar start, I head for the rocks, but Shan hits the trees.  She is able to find the boots and the bow.  I find the shield and the necklace, so we are even there.  We trade the lead this time, so Shan isn't able to drink as much mead.  Shan tries a new strategy, get the quick points, animals and cards.  She gains control of Osmunds early, but I get Jareds because she used all the animals on Osmund.  It is close, but I have a lsight lead to due to the bonus VP of Jared and the adventure cards.  The need to win is at Candamir's.  I am able to beat a bear and a couple adventures on the way to a double forest.  Shan is at 9 points, I am at only 7, but on my next turn, I am able to get a window treatment and a sword. The two also given me the bonus VP for Canamir. &lt;br&gt;This is the first game that all four bonuses were used.&lt;br&gt;&lt;br&gt;Game four: What luck a rematch.  Shan pulls Gudrun and I pull Leif. (At least I know how to play him.)  Shan goes first and searches the rocks to find the shield and is lucky enough to pull it right away.  I try her trick and search the trees, but find only trees.   Her second turn she is headed to the woods and grabs the boots.  Now I am way behind in the game even though neither of us have a VP yet.  On her next turn the crazy lady finds the bow and heads for it.  I search the grass for the necklace and luckily find it, but Shan has three of the four bonuses and I am in trouble early.  Shan doesn't look back.  She gets ahead and stays there.  I get some potion from Bridetta, but the mead doens't slow her down.  She is soon at 6 VP's and I am only at 4.  I catch up a little while she paces herself.  I am able to get the bonus VP for the adventures and control Osmunds with animals.  But she keeps heading to the woods and quickly gets both the bonus for the adventure cards and the bouns for Osmunds back.  &lt;br&gt;The score is now 9 to 7.  Shan almost laughs as she heads back out to finish me off.  The score ends 10 to 7, but it wasn't nearly that close.  She controled the entire game.&lt;br&gt;&lt;br&gt;End of the day I win three, Shan wins one, but it is the last one that sticks with you. &lt;br&gt;Hey, at least we had a lot of fun.&lt;br&gt;Dsmeyer&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1369081#1369081</link>
	<pubDate>2007-03-03T07:42:45+00:00</pubDate>
	<dc:creator>dsmeyer</dc:creator>
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	<title>Thread: Another Snow Day? new game</title>
	<description><![CDATA[<div style=''><a href="/image/94341"><img src="http://images.boardgamegeek.com/images/pic94341_t.jpg" border=0></a></div>]]>&lt;br&gt;&lt;br&gt;Well,  The second day of being snow in has hit us.  Cannot make the two and 1/2 hour trip to Des Moines because the roads are closed and tickets for Jim Gaffigan tonight go to waste.  Waht can we do? Let's play some games.&lt;br&gt;&lt;br&gt;New game:&lt;br&gt;I got this gaem for Christmas, but haven't had a chance to play it yet.&lt;br&gt;My wife and I took the opportunity to try it out today.  The girls are watching a movie, so we getg to play a game by ourselves.&lt;br&gt;&lt;br&gt;Reading through the rules makes the game seem pretty straight forward.  My wife starts off doing well taking a lead early.  She gets what she needs to win the adventures and gets three cards quickly allowing her to get the bonus vicotry point.  She also has collected several of the animals giving her Osmunds bonus vicotry point too.  &lt;br&gt;&lt;br&gt;She very quickly gets to eight points.  since she is thrashing me, I starting buying Mead and getting the bonus from Bridgette to get more mead.  I knock her endurance down often limiting her move distance.  &lt;br&gt;&lt;br&gt;I am able to get tied with her in points (nine a piece now).  There is one animal left and we are tied at Osmunds.  I place my goal chip on it and head out.  My wife is moving only twice a turn now and she has no healing potions.  I get two adventures on the way bringing me to a tie there.  &lt;br&gt;&lt;br&gt;On my next turn, I move four times to get to the last animal.  &lt;br&gt;What luck, I am able to get in by winning another adventure.  This gets me that bonus point, plus the animal delivered to Osmund for a victory point, which gives me the most points there for a buns victory point. Moving me up three and my wife down two.  &lt;br&gt;&lt;br&gt;Good first game.  My wife liked it too and looks forward to playing it again. &lt;img src=&quot;http://files.boardgamegeek.com/images/smile.gif&quot; alt=&quot;:)&quot; border=&quot;0&quot;&gt;&lt;br&gt;Dsmeyer&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1368135#1368135</link>
	<pubDate>2007-03-02T21:15:17+00:00</pubDate>
	<dc:creator>dsmeyer</dc:creator>
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	<title>Thread: Re: equipment limit?</title>
	<description>Also, for future reference, you begin with zero experience even though it shows a picture of &lt;b&gt;one&lt;/b&gt; &quot;E&quot; in the purple box.  And you begin with zero healing potion and zero mead even though the boxes at the top show a picture of &lt;b&gt;one&lt;/b&gt; of each of those.</description>
	<link>http://www.boardgamegeek.com/article/1352661#1352661</link>
	<pubDate>2007-02-22T03:28:52+00:00</pubDate>
	<dc:creator>Argus Panoptes</dc:creator>
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	<title>Thread: Re: equipment limit?</title>
	<description>I guess I just thought it was strange that you begin with zero (yet it shows a picture of &lt;b&gt;one&lt;/b&gt; being there) then all the sudden you get two. </description>
	<link>http://www.boardgamegeek.com/article/1350151#1350151</link>
	<pubDate>2007-02-20T23:38:01+00:00</pubDate>
	<dc:creator>Racinrod</dc:creator>
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	<title>Thread: Re: Looking at the back of the rules to find certain tiles      </title>
	<description>I think it really depends on the group you are playing with.  Some groups may have a problem with this.  I think it is fine as long as everyone is allowed to do it if they want.&lt;br&gt;Personally, I tend to keep track of the items in my head, but can't manage more than that.</description>
	<link>http://www.boardgamegeek.com/article/1349323#1349323</link>
	<pubDate>2007-02-20T17:25:28+00:00</pubDate>
	<dc:creator>Nightmare</dc:creator>
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	<title>Thread: Re: equipment limit?</title>
	<description>&lt;b&gt;Racinrod wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;To take this question 1 step further.... If an equipment counter equals 2. Does that mean we all start with 1 piece of equipment that is already pictured on our character board even though it is not actually numbered 1? &lt;br&gt;&lt;br&gt;In other words, are we all given 1 &quot;freebie&quot; point to start the game when totaling our points for charisma, prowess, agility, and strength?&lt;/i&gt;&lt;br&gt;&lt;br&gt;I can't tell what the basis of your question is.&lt;br&gt;&lt;br&gt;When you find (or trade for) a piece of equipment, you take a pink equipment marker (with the number &quot;2&quot;) and put it on the corresponding equipment box.  This 2 is now added into the corresponding ability.  Before you do that, there is no number there to add.&lt;br&gt;&lt;br&gt;If your rulebook has Two Example Turns near the back, notice what the total prowess and total agility are.</description>
	<link>http://www.boardgamegeek.com/article/1348015#1348015</link>
	<pubDate>2007-02-19T23:28:46+00:00</pubDate>
	<dc:creator>Argus Panoptes</dc:creator>
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	<title>Thread: Looking at the back of the rules to find certain tiles      </title>
	<description>    Do people think that it is cheeting to look at the back of the rules, see what the tiles are, see waht people have collected in their supply and look at the number on top of the grass, woods, or mountains tiles (2, 3, or 4) and be playing a three player game.  They might realize that there are only three more grass tiles with a number three on it, and the ox was taken in one of the numbered two grass, tiles, therefore one of those three must be an ox, since there has to be one ox, in the number three tiles.  Even without the scout special ability, they could turn over two and if none of those are ox's then they could put there marker on the other tile and get a ox, which is really good.&lt;br&gt;     I'm not sure if doing this is aloud or not aloud.&lt;br&gt;&lt;br&gt;&lt;br&gt;      Thanks.</description>
	<link>http://www.boardgamegeek.com/article/1345701#1345701</link>
	<pubDate>2007-02-18T13:22:20+00:00</pubDate>
	<dc:creator>monkey8</dc:creator>
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	<title>Thread: Re: Online character editor skill questions</title>
	<description>After playing the confusion ability in a two-player game, a few things became apparent:&lt;br&gt;&lt;br&gt;Allowing the player to swap tiles onto any numbered space (and hence within a single 4-move turn) was definitely advantageous early in the game.  However, you do not gain the benefit of long excursions and multiple encounters/tests allowing you to get extra resources, ingredients, adventure cards and experience points during your travel.  Yes, you might get fortunate enough to encounter the right things on a particular trip, but it's unlikely.  There is also the problem that you spend most of the game with a VP lead, making you horribly susceptible to Mead attacks, which of course prevent you from actually getting to even the swapped tiles in a single turn.  Ultimately, I think that it is very powerful in a 2-player game, but less so with more players, and it isn't a sure win.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1341853#1341853</link>
	<pubDate>2007-02-15T21:59:16+00:00</pubDate>
	<dc:creator>vernicus</dc:creator>
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	<title>Thread: Re: Online character editor skill questions</title>
	<description>Luck:  I would say that Brigitta's applies to the re-roll as well.  If I remember correctly, it is a fairly expensive ability.&lt;br&gt;&lt;br&gt;Confusion:  We have always played that you actually have to swap tiles - but you can swap any two tiles of the same terrain type even if you did not look at them this turn.  That way, later in the game you still need to make a two turn excursion to get the tiles.  I agree that being able to move a tile to an empty space, even it it is a space with a number, makes this ability way to powerful.  The character could always have tiles within 4 spaces.</description>
	<link>http://www.boardgamegeek.com/article/1341424#1341424</link>
	<pubDate>2007-02-15T17:43:27+00:00</pubDate>
	<dc:creator>Nightmare</dc:creator>
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	<title>Thread: Re: Online character editor skill questions</title>
	<description>&lt;b&gt;vernicus wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Does this mean I could move a tile from the far corner of the grasslands to a space adjacent to the village (which is still grasslands)?  Or can you only move the tile to a numbered space?  Or only to a tile of a same-numbered space (i.e. to a &quot;2&quot; in a two-player game)?&lt;/i&gt;&lt;br&gt;&lt;br&gt;I would have thought any numbered space.  They don't explicitly mention the numbers, so I don't think it matters which space, but I don't think it means to move the tiles to spaces that couldn't even have had tiles at start.</description>
	<link>http://www.boardgamegeek.com/article/1332389#1332389</link>
	<pubDate>2007-02-10T06:34:32+00:00</pubDate>
	<dc:creator>DaviddesJ</dc:creator>
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	<title>Thread: Online character editor skill questions</title>
	<description>We have made some new characters using the online character editor at &lt;A target='_blank' href=&quot;http://www.catanadventures.com/Candamir-Editor_Eng/&quot; rel=&quot;nofollow&quot;&gt;http://www.catanadventures.com/Candamir-Editor_Eng/&lt;/A&gt; but in playing them we discovered that some of the new abilities pose some interesting rules questions. For example:&lt;br&gt;&lt;br&gt;&lt;i&gt;Luck: You may re-roll one failed skill roll per turn.&lt;/i&gt;&lt;br&gt;&lt;br&gt;If you drink a Brigitta's Trank before you roll, and you fail and re-roll using luck, do you keep the bonus for the second roll?  That seems a little too powerful, but of course it's only powerful if you actually make your rolls! &lt;img src=&quot;http://files.boardgamegeek.com/images/biggrin.gif&quot; alt=&quot;:D&quot; border=&quot;0&quot;&gt;  In the end it didn't help me win the game (I used it successfully for the first half of the game and unsuccessfully for the second half), but it was fun to have an ability I could use pretty much every turn.&lt;br&gt;&lt;br&gt;&lt;i&gt;Confusion: Before you choose your next adventure goal, you may examine any two tiles on the board (three with Scout), then exchange (occupied spaces) or move (empty spaces) those tiles to spaces of the same terrain type. You may not exchange tiles with a goal stone on them.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Does this mean I could move a tile from the far corner of the grasslands to a space adjacent to the village (which is still grasslands)?  Or can you only move the tile to a numbered space?  Or only to a tile of a same-numbered space (i.e. to a &quot;2&quot; in a two-player game)?  Since they don't explicitly mention numbered spaces, it certainly seems like the first interpretation is intended.  That seems very powerful, though, as you can continously put your goal tile 1-4 spaces away every time you adventure, which is way better than the Climber/Rider/Forester abilities the game ships with.  In the editor, the Climber et al abilities cost 15+ points, while Confusion only costs 12.5, which makes me doubt such a powerful interpretation.  We have yet to play a character with this ability so I'm wondering if anyone has any experience with how it works, or knows the &quot;official&quot; interpretation.&lt;br&gt; &lt;br&gt;The character editor is definitely worth looking into.  My wife and I have only ever played two-player, but I was finding the game a bit stagnant -- every session seemed much like the last one.  However, one play with new characters has breathed new life into the game for me, as does the promise of trying out new combinations of abilities.&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1332369#1332369</link>
	<pubDate>2007-02-10T05:48:34+00:00</pubDate>
	<dc:creator>vernicus</dc:creator>
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	<title>Thread: Re: equipment limit?</title>
	<description>To take this question 1 step further.... If an equipment counter equals 2. Does that mean we all start with 1 piece of equipment that is already pictured on our character board even though it is not actually numbered 1? &lt;br&gt;&lt;br&gt;In other words, are we all given 1 &quot;freebie&quot; point to start the game when totaling our points for charisma, prowess, agility, and strength?</description>
	<link>http://www.boardgamegeek.com/article/1326124#1326124</link>
	<pubDate>2007-02-07T12:20:59+00:00</pubDate>
	<dc:creator>Racinrod</dc:creator>
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	<title>Thread: Help with a Cooperative Variant?</title>
	<description>I'm not sure if this should be a variant discussion or a session report, as it was our 3rd session that has me thinking about a variant. But here it goes anyway.&lt;br&gt;&lt;br&gt;First some confessions. My girlfriend hates dice. I know this, and I'm sure many of you are in the same situation. If the game is going to be competitive, especially if one is going to have the audacity to win, there had better not be any dice. &lt;br&gt;&lt;br&gt;Second confession. I read a suggestion here that to speed up the game we might use the 3 and 4 player tiles instead of the 2 player tiles. We did this for our second session, and it sped up the game considerably. &lt;br&gt;&lt;br&gt;Third confession. In our 3rd session I counted tiles. I told her what I was doing, showed her the tile lists (errata even). By using the smaller 3 and 4 player tile collections, it was a simple matter of deciding what I wanted, narrowing it down to 4 tiles, looking at 2, then going to a third if it wasn't there. Within the first 5 or 6 turns I had all of the equipment. A short while later each of my abilities was a 4, and then a 5 not long after that. I cleaned house. Hardly had to roll a die.&lt;br&gt;&lt;br&gt;So yes, I am a fool. Not only did I break the game by playing an unbalanced variant, but I took advantage of that variant to win a third time. But she doesn't blame the variant or the tile counting. The first 2 games she got 3 out of 4 equipment and still rolled the die so terribly that it didn't help. She rolled ones consistently against snakes (there's a joke in there somewhere). So this last game she attempted a losing strategy, going straight for victory points from the start by collecting cattle and goats, but never got enough experience to complete adventures or move about unhindered.&lt;br&gt;&lt;br&gt;Here is the dilemma. We both enjoy the game. It's that perfect balance of &lt;a class='gamelink' target='_blank' href=&quot;/game/13&quot;&gt;Settlers of Catan&lt;/a&gt; and Legend of Zelda, providing a fix for both our building and exploring cravings. But as a competitive game it's not working out. With Settlers of Catan I introduced the &lt;a class='gamelink' target='_blank' href=&quot;/game/5460&quot;&gt;Deck of Dice&lt;/a&gt;, which gave her the advantage (her father is a pro poker player from back before it was on TV, she learned to memorize the cards that have been played at a young age). But I don't think that's going to work for this game, so I'm here appealing to The Geek for suggestions.&lt;br&gt;&lt;br&gt;A &quot;third party&quot; die rolling system? A die roll normalizing technique (roll &amp; average 3 dice)? A coin toss, heads = 4, tails = 3 (no extreme results). Or maybe a cooperative variant competing against the clock, either literally or mechanically à la &lt;a class='gamelink' target='_blank' href=&quot;/game/15062&quot;&gt;Shadows over Camelot&lt;/a&gt; (which she of course loves).&lt;br&gt;&lt;br&gt;Your thoughts?</description>
	<link>http://www.boardgamegeek.com/article/1291960#1291960</link>
	<pubDate>2007-01-23T04:04:20+00:00</pubDate>
	<dc:creator>divinentd</dc:creator>
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	<title>Thread: Re: A quick review for play with children</title>
	<description>1: shorten the game with fewer cubes needed&lt;br&gt;2: be aware  of the booze theme... teachers might get upset if they hear your child mention &quot;Then I hit mom with the mead to grab the last cow...&quot;&lt;br&gt;&lt;br&gt;Since all the reading is incidental to play... it's just theme and time issues.</description>
	<link>http://www.boardgamegeek.com/article/1256475#1256475</link>
	<pubDate>2007-01-04T09:22:36+00:00</pubDate>
	<dc:creator>aramis</dc:creator>
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	<title>Thread: Re: A quick review for play with children</title>
	<description>Thanks!!  I adapt games for my 6 year old, and I have this, so I'll have to try it.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1254265#1254265</link>
	<pubDate>2007-01-03T12:42:05+00:00</pubDate>
	<dc:creator>Denise</dc:creator>
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	<title>Thread: A quick review for play with children</title>
	<description>As is often my wont, I tend to seek out games to play with my eldest daughter. This  one wasn't purchased with her in mind. However, when I got  it to the car, she immediately wanted to play. (She is aged 7.)&lt;br&gt;&lt;br&gt;Based upon a couple plays, both with her... A review looking at it for use with children.&lt;br&gt;&lt;br&gt;&lt;b&gt;Theme: 2/5 (5/5 for adults)&lt;/b&gt; &lt;br&gt;The exploration theme is a natural for children. The &quot;building the village&quot; theme element is a natural follow-on from &lt;a class='gamelink' target='_blank' href=&quot;/game/5824&quot;&gt;Kids Of Catan&lt;/a&gt;. Some elements, however, are unsuited to US sensibilities, specifically the inclusion of Alcoholic Beverages as a play mechanic. This is an automatic ruleout for use in the classroom. The pseudo-saxon elements of the theme are thorough and yet not turned to schtick.&lt;br&gt;&lt;br&gt;&lt;b&gt;Components: 3/5&lt;/b&gt;&lt;br&gt;The components are a mixed bag. The wood components are the usual high quality mayfair offerings. There are a lot of fiddly bits, however, that are cardboard counters (chits). They are nice an thick, well cut, and easy enough to handle.&lt;br&gt;&lt;br&gt;The endurance markers, however, should have been small wooden hearts in player colors, rather than the black with a white heart small (about 1cm) circular counters. These are small enough to be hard to handle, are handled relatively often, and are not thematically appropriate in extant colors. Even red on black  would have been better. Bigger, easier to handle, and in player colors would have been a major improvement.&lt;br&gt;&lt;br&gt;The trade cards are small (mini size, about 5x8.5cm), unlaminated, and have color issues. The dark colored fronts of the resource cards are on light colored backs. The light colored fronts of the ingredients are on the dark colored backs. This makes the obvious &quot;trade Dark for dark or light for light&quot; direction inaccessible.&lt;br&gt;&lt;br&gt;The movement cards are full bridge sized, again, not laminated, and are obviously intended to be handled a lot. The adventures cards are the same size, and again unlaminated.&lt;br&gt;&lt;br&gt;The card issues make this game unsuited for play whilst snacking.&lt;br&gt;&lt;br&gt;The board is beautiful, but a tad dark. Play in low light is not advisable; it makes the river hard to find.&lt;br&gt;&lt;br&gt;&lt;b&gt;Rules: 4/5&lt;/b&gt;&lt;br&gt;The (English) rules, while short and indexed, are not terribly clear. Professor Easy scores big... it really is the easiest way to make sense of the game. The rules are, however, simple to play... just not to read.&lt;br&gt;&lt;br&gt;My 7 year old had no problems playing the rules. &lt;br&gt;&lt;br&gt;&lt;b&gt;Setup/Takedown: 3/5&lt;/b&gt;&lt;br&gt;The game is fiddly to set-up, and also to take down if one wants a reasonable next setup. Not good for use with children. Further, the parts don't neatly lock in in the box... again making setup/takedown require lots of baggies, or loads of sorting.&lt;br&gt;&lt;br&gt;&lt;b&gt;Play: 3/5&lt;/b&gt;&lt;br&gt;This game runs LONG. 1:30 to 2:00 long. And for children, that is too long. The game wasn't intended for children, either, but still it is a consideration. Further, there is significant downtime, again, tough on the kids.&lt;br&gt;&lt;br&gt;For children, the 10-point game is far too long. For some adults, the post-5-VP play is too slow as well. Since the simple solution of reducing victory points is almost self evident, for children or short attention spans, that is the way to go. Too bad Herr Knizia didn't mention it, nor did mayfair.&lt;br&gt;&lt;br&gt;During the turn, the game is almost entirely visually cued. This makes play with children a good thing. The constant addition is a useful skill-practice tool; the more they do it the faster they get. &lt;br&gt;&lt;br&gt;The play is also engaging, during one's turn. Trade is there and allows explication of positive/neutral/negative sum trades...&lt;br&gt;&lt;br&gt;Only the adventure cards require much reading... and one competent reader can make up for that for the rest of the table, and even then, the actual text is not important to playing the cards, just for the theme elements of the cards.&lt;br&gt;&lt;br&gt;The pull down the leader element is excellent for kids... too bad it's tied to an alcohol reference.&lt;br&gt;&lt;br&gt;&lt;b&gt;Visual Appeal: 5/5&lt;/b&gt;&lt;br&gt;The stuff, once set up, looks as good as any game I will play with children. The colorful pieces are in fact a significant aide to play with children, and almost make up for the downtime. Everything looks tied in (except, of course, the heart tokens). &lt;br&gt;&lt;br&gt;&lt;b&gt;Overall For Use With Children: 3/5 &lt;/b&gt;&lt;br&gt;&lt;b&gt;Theme: 2/5 &lt;/b&gt; &lt;br&gt;&lt;b&gt;Components: 3/5&lt;/b&gt;&lt;br&gt;&lt;b&gt;Rules: 4/5&lt;/b&gt;&lt;br&gt;&lt;b&gt;Setup/Takedown: 3/5&lt;/b&gt;&lt;br&gt;&lt;b&gt;Play: 3/5&lt;/b&gt;&lt;br&gt;&lt;br&gt;The game is too long, and has some theme elements not acceptable for children in U.S. society.&lt;br&gt;&lt;br&gt;It is playable by children, and even younger than the indications on the box. It could easily be adapted for children, but needs shorter length and avoiding the alcohol reference, especially in the context of causing others to overindulge.&lt;br&gt;&lt;br&gt;</description>
	<link>http://www.boardgamegeek.com/article/1254148#1254148</link>
	<pubDate>2007-01-03T09:52:50+00:00</pubDate>
	<dc:creator>aramis</dc:creator>
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	<title>Thread: Re: [Review] Candamir: The First Settlers</title>
	<description>I meant Lost Valley - sorry.</description>
	<link>http://www.boardgamegeek.com/article/1219929#1219929</link>
	<pubDate>2006-12-12T06:54:13+00:00</pubDate>
	<dc:creator>TomVasel</dc:creator>
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	<title>Thread: Re: [Review] Candamir: The First Settlers</title>
	<description>&lt;i&gt;While it won’t replace good exploration games like Lost Cities&lt;/i&gt;&lt;br&gt;Uh, Tom - Lost Cities is &lt;b&gt;not&lt;/b&gt; an exploration game.. though it is good, of course!</description>
	<link>http://www.boardgamegeek.com/article/1219909#1219909</link>
	<pubDate>2006-12-12T06:29:26+00:00</pubDate>
	<dc:creator>gamesbook</dc:creator>
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	<title>Thread: Re: Revamped, Overpowered Mayfair tiles.</title>
	<description>While Octavian is right in that the new tiles technically just reduce the number of turns, to me it also &lt;i&gt;feels&lt;/i&gt; like they reduce the downtime. Because people are now much more likely to have resource surpluses, trading is now a real part of the game. With the &quot;original&quot; tiles, trading was a non-factor. So, since there will now be some trading, players will have stuff to do on other players' turns sometimes, so the game feels more interactive and with less downtime.&lt;br&gt;&lt;br&gt;For me personally, the game just didn't quite work with the original tiles. With the new tiles, I rather like it.</description>
	<link>http://www.boardgamegeek.com/article/1133149#1133149</link>
	<pubDate>2006-10-20T05:46:13+00:00</pubDate>
	<dc:creator>cfarrell</dc:creator>
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	<title>Thread: Re: Revamped, Overpowered Mayfair tiles.</title>
	<description>The &quot;corrected&quot; 3/4-player tiles essentially add an extra resource to each tile, making them &quot;overpowered&quot; when compared to the original tiles. This makes the game move much quicker -- though, as noted, the turns themselves don't move any faster. &lt;br&gt;&lt;br&gt;It is a much better game with the new tiles.</description>
	<link>http://www.boardgamegeek.com/article/1133139#1133139</link>
	<pubDate>2006-10-20T05:36:48+00:00</pubDate>
	<dc:creator>Salt-Man Z</dc:creator>
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	<title>Thread: Re: Revamped, Overpowered Mayfair tiles.</title>
	<description>&lt;b&gt;Octavian wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;The new tiles don't effect downtime at all.  They only make the game take fewer turns to reach the end.&lt;br&gt;&lt;br&gt;-MMM&lt;/i&gt;&lt;br&gt;&lt;br&gt;I agree.  The game is much better with the tile since it shortens the game.  The game is still a bit too long for my tastes, although I enjoy playing.</description>
	<link>http://www.boardgamegeek.com/article/1131963#1131963</link>
	<pubDate>2006-10-19T17:05:16+00:00</pubDate>
	<dc:creator>Spielguy</dc:creator>
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	<title>Thread: Gabe's Review of Candamir (focus on 2 players)</title>
	<description>Hi everyone.  This game has been reviewed several times and I would encourage you to read the others as well.  The intent of this review is to focus on 2 player play.  This is both because my wife and I have been the main consumers of our copy and because I know lots of people are on the lookout for 2 player games!&lt;br&gt;&lt;br&gt;First, please note that there was a printing error in some editions of the game.  It only affects 3 and 4 player play.  You can send away to the publishers for a free set of the correct tiles.&lt;br&gt;&lt;br&gt;I won't go into the details on how to play; the other reviews do this just fine. &lt;br&gt;&lt;br&gt;My wife and I both enjoy this game.  It's not hard to learn.  It's not fantasy, although it does have an RPG-ish feel... you take the role of a character and improve their skills and equipment.  My wife has never played a true RPG, but she enjoys a variety of other games (Settlers, Odin's Ravens, Elasund, Scrabble, San Juan).  She wasn't intimidated by Candamir.  It doesn't hurt that there are two versions of each player character, female and male.  The game does a good job of avoiding the frequent sexual stereotypes of RPGs.&lt;br&gt;&lt;br&gt;The game isn't a brain-burner by any measure, but what I really like about it is how many different kinds of skills and tasks are involved.  For instance, there's memory (remembering what rewards are under which tiles), risk evaluation and mitigation (picking skill checks and using potions), optimization (getting the best bang for your turn spent building &amp; brewing), and strategy (what scoring square will maximize your own points and minimize your opponent's).  &lt;br&gt;&lt;br&gt;Like lots of good games, there's also more than one route to victory.  Do you go for the immediate return of the goats and cows?  Or do you go for the more flexible resources and experience?  Do you spend time searching for the valuable equipment or go straight for the victory points?&lt;br&gt;&lt;br&gt;There's not a lot of interaction between the players.  You can trade, although that almost never happens.  You do sometimes end up racing to find equipment or livestock.  And there's competition for the scoring tiles.  It's not a cut-throat game.  That's not a problem for us; there are plenty of other games out there for that purpose!&lt;br&gt;&lt;br&gt;Replayability is high.  While the basics of the game are constant (the map, the general location of tile rewards, the scoring tiles, etc), the details are random.  The adventure cards, navigation cards, and exact tile reward locations all change.  There are 4 different characters with their own abilities that affect your strategy.  You can also create characters with new abilities online at the publisher's website.&lt;br&gt;&lt;br&gt;So, the bottom line.  &lt;b&gt;If you're looking for a 2 player game with a good variety of mechanics and don't mind a low level of direct interaction, this one's a winner. &lt;/b&gt;&lt;br&gt;&lt;br&gt;I also feel that it scales well to 3 and 4 players (but make sure you have the correct printing of tiles; otherwise the game will be too slow). </description>
	<link>http://www.boardgamegeek.com/article/1073115#1073115</link>
	<pubDate>2006-09-11T14:48:28+00:00</pubDate>
	<dc:creator>GabeEE</dc:creator>
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	<title>Thread: Re: Endurance = 1 ... Now what?</title>
	<description>&lt;b&gt;Salt-Man Z wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;checkmate123 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Salt-Man Z wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yeah, the new (corrected) tiles make 3- and 4-player games go &lt;i&gt;much&lt;/i&gt; faster. Also, you can do a lightning-fast 2-player game by substituting the new 3/4 tiles for the 2s.&lt;/i&gt;&lt;br&gt;Or just use them all. &lt;/i&gt;&lt;br&gt;Heh. Good point. &lt;img src=&quot;http://files.boardgamegeek.com/images/meeple_smile.gif&quot; alt=&quot;:meeple:&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;&lt;/i&gt;&lt;br&gt;&lt;br&gt;I usually go after 2's and 3's anyway, because they are better in general. Having the 1's out there don't hurt anything though.</description>
	<link>http://www.boardgamegeek.com/article/921539#921539</link>
	<pubDate>2006-05-19T15:13:04+00:00</pubDate>
	<dc:creator>checkmate123</dc:creator>
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	<title>Thread: Re: Endurance = 1 ... Now what?</title>
	<description>&lt;b&gt;checkmate123 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;&lt;b&gt;Salt-Man Z wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yeah, the new (corrected) tiles make 3- and 4-player games go &lt;i&gt;much&lt;/i&gt; faster. Also, you can do a lightning-fast 2-player game by substituting the new 3/4 tiles for the 2s.&lt;/i&gt;&lt;br&gt;Or just use them all. &lt;/i&gt;&lt;br&gt;Heh. Good point. &lt;img src=&quot;http://files.boardgamegeek.com/images/meeple_smile.gif&quot; alt=&quot;:meeple:&quot; border=&quot;0&quot;&gt;&lt;img src=&quot;http://files.boardgamegeek.com/images/laugh.gif&quot; alt=&quot;:laugh:&quot; border=&quot;0&quot;&gt;</description>
	<link>http://www.boardgamegeek.com/article/921533#921533</link>
	<pubDate>2006-05-19T15:09:49+00:00</pubDate>
	<dc:creator>Salt-Man Z</dc:creator>
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	<title>Thread: Re: Endurance = 1 ... Now what?</title>
	<description>&lt;b&gt;Ludocrazy wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;I don't know if I have the &quot;new&quot; tiles or not.&lt;/i&gt;&lt;br&gt;&lt;br&gt;You can check your tiles against the manifest of old and new tiles, here:&lt;br&gt;&lt;br&gt;&lt;A target='_blank' href=&quot;http://www.boardgamegeek.com/thread/68476&quot; rel=&quot;nofollow&quot;&gt;http://www.boardgamegeek.com/thread/68476&lt;/A&gt;</description>
	<link>http://www.boardgamegeek.com/article/921073#921073</link>
	<pubDate>2006-05-19T04:48:57+00:00</pubDate>
	<dc:creator>DaviddesJ</dc:creator>
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	<title>Thread: Re: Movement for &quot;?&quot; spots.</title>
	<description>&lt;b&gt;checkmate123 wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;It just seems a little odd, if this is true, that if you are one square away from your destination tile, you will always get it.&lt;/i&gt;&lt;br&gt;That's not at all true. &lt;i&gt;Usually&lt;/i&gt; that's the case, yes, but the rules also explicitly state that you &lt;i&gt;cannot&lt;/i&gt; enter a space if you have no possibility of winning whatever challenge is posed therein.&lt;br&gt;&lt;br&gt;So if I have Prowess of 1 and no potions, I cannot move into a space with a level-8 Bear, as the maximum Prowess roll I could make is 6 + 1 = 7. (If I had a Brigitta's Potion, though, my maximum would be 9, so I &lt;i&gt;could&lt;/i&gt; move into that space.)</description>
	<link>http://www.boardgamegeek.com/article/920602#920602</link>
	<pubDate>2006-05-18T21:17:00+00:00</pubDate>
	<dc:creator>Salt-Man Z</dc:creator>
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	<title>Thread: Re: Endurance = 1 ... Now what?</title>
	<description>&lt;b&gt;Salt-Man Z wrote:&lt;/b&gt;&lt;br&gt;&lt;i&gt;Yeah, the new (corrected) tiles make 3- and 4-player games go &lt;i&gt;much&lt;/i&gt; faster. Also, you can do a lightning-fast 2-player game by substituting the new 3/4 tiles for the 2s.&lt;/i&gt;&lt;br&gt;&lt;br&gt;Or just use them all. </description>
	<link>http://www.boardgamegeek.com/article/920582#920582</link>
	<pubDate>2006-05-18T21:07:09+00:00</pubDate>
	<dc:creator>checkmate123</dc:creator>
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	<title>Thread: Re: Endurance = 1 ... Now what?</title>
	<description>Yeah, the new (corrected) tiles make 3- and 4-player games go &lt;i&gt;much&lt;/i&gt; faster. Also, you can do a lightning-fast 2-player game by substituting the new 3/4 tiles for the 2s.</description>
	<link>http://www.boardgamegeek.com/article/920563#920563</link>
	<pubDate>2006-05-18T20:58:33+00:00</pubDate>
	<dc:creator>Salt-Man Z</dc:creator>
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	<title>Thread: Re: Endurance = 1 ... Now what?</title>
	<description>Yea, I had them send me the new set. Haven't played with them though.</description>
	<link>http://www.boardgamegeek.com/article/920493#920493</link>
	<pubDate>2006-05-18T20:27:42+00:00</pubDate>
	<dc:creator>checkmate123</dc:creator>
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	<title>Thread: Re: Endurance = 1 ... Now what?</title>
	<description>If your tile manifest matches what is on the last page of the rulebook you have the new tiles.  If you don't have them I highly suggest getting them.&lt;br&gt;&lt;br&gt;-MMM</description>
	<link>http://www.boardgamegeek.com/article/920467#920467</link>
	<pubDate>2006-05-18T20:07:13+00:00</pubDate>
	<dc:creator>Octavian</dc:creator>
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	<title>Thread: Re: Endurance = 1 ... Now what?</title>
	<description>I don't know if I have the &quot;new&quot; tiles or not. </description>
	<link>http://www.boardgamegeek.com/article/920423#920423</link>
	<pubDate>2006-05-18T19:41:54+00:00</pubDate>
	<dc:creator>Ludocrazy</dc:creator>
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	<title>Thread: Re: Endurance = 1 ... Now what?</title>
	<description>Yea, I read into the rules I guess. I read about the endurance marker moving down and understood it to mean it moved down with every card. No wonder I was confused. This should make it a little better game, perhaps. Also the example in the rules was for a player with endurance of 3.&lt;br&gt;&lt;br&gt;Thanks for the clarification.&lt;br&gt;&lt;br&gt;By the way, do you use the new tiles? I heard a 4p game is very long without them.</description>
	<link>http://www.boardgamegeek.com/article/920390#920390</link>
	<pubDate>2006-05-18T19:15:17+00:00</pubDate>
	<dc:creator>checkmate123</dc:creator>
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